Learn To Create Games With Java And LibGDX Volume 1

Fahir Mehovic

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45 Videos (10h 2m)
    • Game Preview

      2:45
    • Importing Assets For Jack The Giant

      15:24
    • GameInfo Class

      6:28
    • Creating And Drawing Our Backgrounds

      15:47
    • Main Camera And Gameviewport

      11:37
    • Check If Backgrounds Are Out Of Bounds

      12:34
    • Cloud Class

      20:43
    • Debug Renderer And Debug Camera

      13:20
    • Clouds Controller

      13:41
    • Positioning And Drawing The Clouds

      12:28
    • Randomizing The X axis of the clouds

      10:53
    • Creating And Arranging New Clouds

      22:42
    • The Player Class

      20:16
    • Solution To The Cloud Body Position Problem

      6:46
    • Moving The Player

      6:58
    • LibGDX Texture Packer

      13:16
    • Animating The Player

      24:53
    • Main Menu

      9:25
    • Creating Main Menu Buttons

      19:46
    • Adding Listeners To Our Buttons

      7:25
    • Highscore Menu

      6:39
    • Highscore Buttons

      23:45
    • Options Menu

      5:57
    • Options Menu Buttons

      21:50
    • UI Hud

      29:45
    • Pause Panel

      10:51
    • Fixing Players Position

      4:18
    • Collectables

      10:04
    • Positioning Collectable Items

      9:01
    • Sensors, Filters and Colliding With The Collectable Items

      14:26
    • Removing Collectable Items

      9:58
    • Spawning Collectable Items In Our Game

      15:15
    • Removing Off Screen Collectables

      5:21
    • Singleton Patern

      13:13
    • Game Manager

      25:03
    • Player Out Of Bounds

      12:16
    • Players Score

      5:38
    • Player Died Method

      13:05
    • Actions

      14:56
    • End Score Panel

      12:28
    • Saving Data

      26:08
    • Displaying Highscore And Changing The Difficulties

      12:36
    • Setting The Speed Based On The Difficulty

      6:56
    • Playing Music

      16:35
    • Running The Game On An Android Device

      9:07

About This Class

LibGDX is Java's framework for creating games.

Using LibGDX we can create games for mobile devices, desktop devices, and even for the web.

In this class we are going to take a look at LibGDX and its features by creating a real world game that you can play on your device.

By the end of this class you will be confident enough to start creating your own games in LibGDX.

30

Students

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Projects

I am founder and owner of Awesome Tuts, a website I dedicated for teaching people how to code and how to make games.

I am certified Android And Java Developer, but my passion is creating games and making apps.

I have more than 3 years of programming experience and have created over 15 apps to date.

I have also more than 2 years of teaching experience so I know what students what to learn and how they want to learn.

In my courses you can expect a practical approach ...

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