Learn SketchUp & Vray - Beginner to Advanced (Part 1 - SketchUp) | Taneesh Patel | Skillshare

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Learn SketchUp & Vray - Beginner to Advanced (Part 1 - SketchUp)

teacher avatar Taneesh Patel

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

26 Lessons (2h 33m)
    • 1. Introduction

      1:45
    • 2. Download & Template

      11:18
    • 3. Orbit, Pan & Zoom

      3:58
    • 4. Modelling Part 1

      9:56
    • 5. Modelling Part 2

      5:12
    • 6. Modelling Part 3

      6:31
    • 7. Groups, Components and Move

      8:41
    • 8. Rotate & Protractor

      4:58
    • 9. Arc

      4:23
    • 10. Offset

      2:44
    • 11. Follow Me

      3:37
    • 12. Scale

      2:33
    • 13. Hidden Geometry & Black Edges

      5:01
    • 14. Paint Bucket

      5:20
    • 15. Solid Tools

      5:17
    • 16. Hiding Entities

      3:01
    • 17. Tags and Outliner

      7:25
    • 18. Scenes & Advanced Camera Tools

      12:53
    • 19. Section Cuts

      6:22
    • 20. Importing and Exporting

      5:19
    • 21. 3D Warehouse

      6:04
    • 22. Dynamic Components

      4:43
    • 23. Sandbox

      13:02
    • 24. Geo Location

      6:07
    • 25. Shadows & Fog

      2:52
    • 26. Text Options

      3:51
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About This Class

This SketchUp and Vray course teaches you everything you need to know. We will work together to go through everything in SketchUp and Vray, then after build a house from the ground up.

The main reason I made this course is  to show you how we can apply the skills you learn to make something so stunning and give that wow factor to anybody you show. In addition its been created so don't need any knowledge or prior experiences with SketchUp and Vray.

Consisting of 4 main parts, we will go over:

  1. Learning SketchUp

  2. Learning Vray

  3. SketchUp Extensions

  4. House build

Starting off with learning quick tips and tricks is vital for efficient modelling and this is exactly what this course offers. From the beginning we will look how to do everything logically as well as learning all the unique features to each tool. Every tutorial has been carefully planned out, to make sure you know everything you need to know, so you can reach your full potential.

In the build not only will we go over the main parts to create your house (living area, office, bathrooms, staircase, doors and windows, kitchen, bedrooms and so much more) but we will also go though how to organize your model properly, import free CAD drawings, export standard and rendered animations, realistic lighting environments, realistic textures and creating 360 degree panorama images to view online as well as in VR headsets!

You will also have access to free downloadable resources so you can follow along with me in every single tutorial.

This course is for anyone from enthusiasts to professionals, you just need a passion for wanting to learn SketchUp and Vray.

I suggest watching all parts in order as the link from one part to the next!

Parts 2-4 will be out very soon!

To access the content material please download from the following link:

https://bit.ly/2IAiEOU

Meet Your Teacher

Hi there!

My name is Taneesh and I'm an Engineer and online teacher. My goal as an instructor is to provide you with the best tutorials to set you up for success. I ensure every tutorial I ever make is perfect so you can get the most out of it!

Using SketchUp for over 10 years I want to give you all my knowledge in a simple and convenient course.

See full profile

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Transcripts

1. Introduction: Hello and welcome. My name is Taneesh and I'll be your instructor for this course. I'm going to guide you step-by-step to learn, one of the most widely used piece of CAD software out there, which is of course SketchUp. This course has been designed for anyone to jump right in. And then everything you need to know without having any prior experience. You'll get a set of simple and easy to follow tutorials to take you from beginner to professional. I found other courses with too basic and didn't offer the right information so that you can reach your full potential. Along with SketchUp, this course has tutorials on how to use the best rendering software, which is Vray. This will elevate your designs to a completely new level, impressing anyone you show. We will go over 4 main parts. Firstly, how to model in Sketch Up. Next, how to use Vray. Then after a section on the best extensions are there. And finally, the main part, which is applying all these skills to build a stunning house. Or you can follow along with the techniques and design your own house. In addition, there'll be free resources available for every single tutorial that requires them, including free reference cards with preset and custom shortcuts. We will also elevate your skills further to create beautiful, renders and animations. And on top of that, we will make 360-degree panoramic images, which can be displayed online on a mobile, as well as in VR headsets. What you'll gain from this course is simple. We will go over how easy it is to make these beautifully stunning models without ever having load at SketchUp or Vray before. I'm excited for you to join me along this journey and hope to see you soon. 2. Download & Template: Hello and welcome. Firstly, I want to say thank you for selecting this course to land SketchUp. As you know, my name is tenacious and I'm going to be your instructor throughout this course. In this tutorial, we are simply going to download SketchUp and Sal appeal prefab template to get started, head over to a browser and search for SketchUp downloads. We're gonna click on this first link here called download all SketchUp. On this page you'll be asked to sign in with your Trimble account. If you have an account, go ahead and sign in. If not, click here to create an account. Starts off with answering your email and clicking on next to your name, last name, and password. Before we can sign into our Trimble account, we need to actually email. And click on. Next. Let's click here to login. So once you've logged in, you'll be presented with this page. Now there are three different versions of SketchUp and online version which has pros and cons. Pros being you can access it from anywhere in the world. The cons being it's limited in terms of extensions and there's also a need for Internet than the other two versions are offline versions with a lot more capabilities. There is a free version SketchUp Make and a paid version SketchUp Pro. I won't spend too long going through the differences but quickly. Here are the main ones. Firstly, Pro costs and it is quite significant. However, there are some really good shooting those if you qualify as a teacher or student. Next is solid tools. This is very useful for creating new geometry, merging geometry and subtracting geometry. You'll be able to make some really cool and intricate patterns with this tool. Then after that, we have advanced camera tools. This is very helpful when it comes to the rendering process, as well as transforming angles between different SketchUp models. You also have the option to set specific types of cameras with probably you have satellite maps, which can be very handy when we start to get more advanced. In the standard version, there's any basic maps and no 3D terrain options. With 3D to train, SketchUp retrieves contour map information to produce an accurate terrain representation. Next is importing and exporting. We'll sketch a Pro. We can import and export different types of files. For example, we can import CAD files such as DWI files, which is very beneficial as there are hundreds of CAD files like house plants or on the internet. And we can get those plans and easily convert them from 2D to 3D. Later in the course, we will be taking some CAD files and going over this. And finally with pro, there's a SketchUp Lao program where we can take our 3D model to formal presentation. We can do anything with this file such as presenting it to friends and family or even taken it to a business meeting. So out of all the options here, which one should we download? The 20-20 pro download will give you a 30-day trial of the latest version. The 2017 Make version, which is completely free, would download the ODE SketchUp Pro 2017 and after 30 days or there's Pro features previously mentioned would disappear. For this course, we will be using scattered 20-20 pro, so I highly recommend guessing that trial. Let's click on the download button for your relevant operating system and install it. How you would any other program. Right? So now we have SketchUp installed. Let's minimize our browser, head to the desktop and launch SketchUp pray 20-20 were based rational SketchUp. We are presented with a screen where we need to login with our account in order to stop the trial. Let's click on sign-in and it will take us to a webpage. Or you need to do is sign by Kim ego tremble ACO or Google account. Let's now close the browser and head back to SketchUp. Click on Start Trial. And now we have a whacking 30-day trial of SketchUp 20-20 per. So the first thing you're going to see are these pre-made templates at the top and any recent files you've opened in SketchUp. If this is the first time you are installing SketchUp, obviously there won't be any recent files. As for the templates are normally select the simple template and my choice of measurement is normally in meters or millimeters. If your preferred unit of measurement and layout is not that, you can click in the top right on more templates and some more options will pop up. If it is still not there. I'm now going to show you how you can make a custom template. So fastly You want to click on any of the templates. It doesn't really matter which one. To speed up time. I know I want my prefer templates have a simple style, so I'm gonna select one of the fast t. Now this is the design area in SketchUp and as you can see, we have a simple template background. Before we look at changing our background style, I want to mention the top part, which is toolbar. Here are all the tools you're going to use it to create models within SketchUp. If you right-click anywhere on the toolbar, you able to see some multiple bias that we have available. But don't worry about this too much now, we will get into that later. If you did want to change your background style in the default tray on the right-hand side is an option called styles. Let's expand that. If he doesn't have that option, their head to the top taskbar and click on window and go over to default tray and make sure styles is enabled. Now you want to make sure you're on the fast type code slide and we can look at all the different styles available. If we click this drop down, you can see all the categories available as well. For example, we could go to color sets and pick one of these. As we are modelling Just now, I would recommend sticking with the default styles. Obviously you can select whatever you like. I just provide the simple style for modelling will look at some other stars when it is a bit more applicable. Now for the units, since the change them head to the top taskbar and click on window again. Then we're gonna go down to model info and finally select units at the bottom. As you can see, we can change it to any unit we like. And however precisely like, I'm gonna change it to millimeters and keep it at two decimal places. I'm also going to leave the area to meter squared and the volume is meters cubed. Now this length snapping part refers to when you draw on mu something, it will snap to every multiple of that number. So to show you what I mean, I'm going to use the Move tool now, but don't worry about it. We will look at it in some upcoming tutorials. So first I'm going to set it to 50 millimeters. Then I'm going to activate my move tool. And you can see in the bottom right, whenever I move it slightly away, it snaps to every multiple of 50 millimeters. This template I wanted to snap to every multiple of 100 millimeters. So I'm gonna set it to that. Now that angle units is the same as the measurement units. You want to select, the precision you want and the most pool you would like it to snap to. I'm going to leave it how it is, which is one decimal place, and it snaps to every 15 degrees. And we're done with this part. We can close down the model m phi. So the cool thing about setting up your own template is you can have it exactly how you want. So as an example, I'm going to remove this component here and quickly draw a box which is five by five by five meters. Like I mentioned, don't worry about the tools just now. I will show you each of them in upcoming tutorials. Okay, so now I'm happy with this as my template. I'm gonna go to File in the top left and click on Save As Template. We'll get this pop up or where we need to enter a name and a description. Now if you recall back to when we open SketchUp, we had our template and our recent models. The name refers to the bold part, which was normally simple and the description was the little subtext below that, normally where the measurement is gay. So for this one, I'm going to put in the name as five by five by five meter box. And for the description, I'm going to put the units at which is millimeters. I recommend leaving the default file name as it corresponds to the name of our template. However, if you do choose to rename it, make sure you keep Math.sqrt at the end. I'm also going to check set as default template and then select save. At this point we can close sketch up down and relaunch it. As you can see when we open any rational SketchUp Now, we will always have that template available and is saved as our default template. If we click on it, we're taken to that template which has our box. If you do have a template which is old and he no longer want it to appear. You can delete them by going to the address on the screen, provided you installed it in the default directory. If you don't have updater enabled, make sure you go to view and have hidden items checked on. So here we can see our template we just created. And I'm gonna slack that and delete it. Close this down, close this down and re-launch sketch up, and you'll see a should no longer be there. Before I wrap this tutorial up, I want to make you guys aware of the content material available for the cause. I've put together, you can access it at the following link or it's available in the downloadable resources section, will be using it constantly throughout the course. Feel free to visit the folder and have a look around. So that wraps up the first tutorial in this course and the next one we'll get to the fun stuff and having a look at the UI. 3. Orbit, Pan & Zoom: Hello and welcome back. In this tutorial, we're going to have a look at some tools to start off with. We're going to have a look at the first three basic ones, which are the open pan and zoom to. At the very top is your toolbar. This is Getting Started toolbar. It contains all the main tools you're going to need to start modeling. About two-thirds of the way of the tools we're going to have a look at today. We have the orbit pan, zoom and zoom to fit TTL. Firstly, the orbital. So select that and then the design area, click and hold, and then drag your mouse around. You can see it opens from the model, keeping the centre fixed. Next is the parental. Again, select, click, hold and drag around. You can see it changes that camera angle vertically and horizontally. Then the zoom tool, click and hold and drag your mouse in and out. As expected, it will zoom in and out so your model. Then finally, we have the zoom to fit tool. If I zoom all the way out. And then click on this tool, my whole model will fit to the screen. Now presumably, every tool you will use in SketchUp or have a keyboard shortcut. In the bottom left you can see each key press and follow along the orbit. Shortcut is clicking Oh, on your keyboard once the Pan tool is clicking hedge, and the zoom tool is clicking said. Along with these three specific tools, we have mouse shortcuts as well. However, these only work on three button mouse it. I cannot stress how highly I recommend using a three button mouse in SketchUp or any other CAD software. Your workflow will improve significantly. To activate the orbit, we're going to click in and hold on the scroll button, then actually scrolling, but crickets in. You can see, activates the tool. And when we drag on mass round, it starts to orbit around the model. Then to quickly activate the Pan tool whilst you're still holding the scroll wheel in. Press the Shift button on your keyboard and drag around. Now it moves the camera position. Then finally the zooms. Who uses the scroll wheel to zoom in the nasa model. As you're aware, there are downloadable resources I've put together for this course. You can access it at the following link on the screen if you haven't already. It contains everything you need for this course. To start off with Geisler General Folder. And into shortcuts. Here there are two files. One could presets, which are all the default shortcuts within SketchUp. And another could custom, which are all shortcuts I've added to improve my workflow. If you want to add the shortcuts. But for the next tutorial, had to sketch up guys at the very top and click on window, then select Preferences and go to shortcuts. Hey, you can search for tasks and tools within SketchUp and assign the shortcuts. Just statue at the top and assign Ashoka. You can add all my shortcuts or set your own. If you wanted to save some time and just import all the exact same tool cuts I'm going to be using in the course. Click Import, head to the shortcuts folder, and select the preferences file. Then click OK. And now there's no need to assign anything else. Even if he doesn't know what the tools are, just yell at them quickly and I will introduce you to them throughout the course. So now we know how to move around the design area. We can start modelling. 4. Modelling Part 1: Welcome back. So in this tutorial, we're going to start looking at the basics of modeling. In particular, the following tools. The select, line, shape, push and pull, tape measure, and the Eraser tool. There are a few tools here, however, I split it into three parts. I've chosen to talk about the tools as one group, as they are really easy to use and the fundamentals to start modelling in 3D. Firstly, the slack tool is the default tool, and that's pretty much what he says. You use it to select objects and entities within SketchUp. The keyboard shortcut for the slag tool is the spacebar scanned modelling. Let's start off by deleting this women, which appears when we open up a SketchUp template. To delete anything in SketchUp, just select it and press the delete key on your keyboard. Wherever more in depth, look at the selector when a bit, when we have a few objects to play around with. Now onto the line tool. So you can either click it in the top toolbar, which is the pencil, or you can click the keyboard shortcut, which is L. You have much more use of the shortcut. You'll find yourself rarely going up to the toolbar and instead intuitively hitting the right shortcuts. Now you name the general photo for this tutorial. There is some pictures of preset shortcuts and custom shortcuts I've personally added and given to you, which we can use in SketchUp. If you are completely new to sketch up, I recommend having a copy of the shortcuts biocides. She can constantly referred to it when we're going through this course. Now back to the line tool is quite simple to use. Click once where you want to start. Then drag your mouse out and click where you want a point or vertex. Now it's important to know where you're sketching. A face will only be created by drawing three or more lines on a co planar face. What do I mean by co planar face? Just imagine a sheet of paper and all of these lines being on that sheet of paper or on the same level. Or another way to look at it is just imagine you are drawing on an imaginary face to make sure you're drawing on the same plane at the star, you should really try and stick to the red, green, and blue axes. Then later in the course, when we start to get a bit more advanced, we may move away from those axes and create our own imaginary planes. But for the most part we will be sticking to the red, green, and blue axes to simplify everything. Before I draw shapes sticking to the axes, I'm going to quickly show you what happens if I don't sticks the axes. I'm just gonna go ahead and draw in a random shape. Now from this angle it does look a little bit like they were all on the same plane. However, if I use the orbital by pressing into the scroll wheel and looking around, you can see how they are all on different planes. So now let's have a quick look at the Eraser tool. As the name suggests, it's going to erase anything you select to actuate it, use a keyboard shortcut a. So a couple of ways to erase things. Firstly, you can just click on the object or entity you want to erase. For example, if I wanted to erase this line, I can click, it will turn blue and when I release my collegue, it will be deleted. Or another way is to click and hold and don't release the Clegg. Then drag over the objects you want to be deleted. And any objects you highlight over will be TEN blue. And then finally, when you relational Clegg, they will all be deleted. Let's now go ahead and draw three lines, snapping it to the axis as we go along. So I'm going to actually get my line tool again, starts off at the origin and go along the green axes. Then I'm gonna come along the red axis. And finally back to the origin. Now if we orbit around, you can see it's all in the same plane. Another indication that these three connected lines are on the same plane is now we have a face. Let's go ahead and draw a couple more lines, so another face will be created. So can I trade my line tool from this end point upwards along the blue axes and then finally batch the origin. And you are able to see that this face is created from these three lines on the same plane. Finally, let's draw one more line in to create a 3D object. Now more often than not, we're going to want to draw a line of an exact dimension, and I'm gonna show you how to do that. So activate your line tool again. Then click where you want the starter that line. I'm going to start the origin again and hover in the direction u one. So I'm going to hover over the green axis and just leave it there. Now say I wanted a line of five meters. I'm just going to enter five on my keyboard. And that's all there is to it. We can press the spacebar or Escape to exit the line tool. And then we can also check that line is five meters using the tape measure. So the Tape Measure tool has a keyboard true curve T. Once we activate it, start the origin, click once and go all the way to the end point of that line we just created. You're able to see in the middle of the screen, as well as in the bottom-right length box, we have a confirmation that it's five meters. We can also use this tool to check aligns distance that we don't know. For example, I can click at this end point and check the height here. One really useful tip is if the units for our motto is in meters, but we want to draw a line that is ten for. We can do a similar thing by activating our line tool, clicking where we want it to start and hovering in the direction of E one. Then we're gonna type ten apostrophe, which symbolizes fee and press enter. If we check that with the Tape Measure tool, it will give us a confirmation in meters. But we know that roughly ten for is three meters. This works for anything where you need to import a measurement, not just for the line tool. Finally, let's look at, looking at to assess an axes. We can use the arrow keys to do this. To begin with, I'm going to start by activating my line tool again, clicking on the origin. And then we can look at axes locking. So to look into the red axes is the rise hierarchy. Then to look into the green axis, it's the left hierarchy. And then to look into the blue axis is the up hierarchy. You will know when it's locked to an axes as it will turn to a thicker line. If you want to get out of the axes log, just press the arrow key you would use to get into that current axes. Look. So at the moment I'm locked to the blue axes, meaning I'll press the up arrow key. And now my line is not constrained to anything. Now I want to talk about something a bit more advanced, but it ties into the arrow keys and it's called inferencing. So I'm currently going to escape from the Line tool. Then I'm going to hover over this line here on the edge. So what sketch app's going to do is memorize the direction of that line. So if I begin my line on this axis here, then press the down arrow key. My line's gonna turn pink and that reference lines going to turn pink. It's constrained to that line and it's going to be perfectly parallel to it. Then another thing we can do with inferencing is run align perfectly perpendicular to a line or 90 degrees to that line. So I'm going to hover over this line. So SketchUp memorizes it. I'm going to start at the origin again. And when I go out, you can see it's TEN pink telling me it's perpendicular to this line here. I can also do other things such as hovering over this face and moving it in this direction. And it's going to let me know it's perpendicular to that face. Now onto a quick side note about reference points. If you want your lunches die exactly in line with this endpoint here. We can do so by using reference points. She want to hover over the corner until it turns green like say, then slowly move along in the axes you want it to be in correspondence with. So if I move along the red axis is slowly going to turn gray and a dotted red line is going to appear. Symbolizing is referencing that point in the red axis direction. I can then click here and then creates a line anywhere I want. And I know it's going to be perfectly in line with that point. There are these point. Let's quickly delete some of these lines is they are no longer needed. So we can use the eraser tool again and just drag over them and quickly looking at the benefit of axes locking. So say I have this line here, then I have another line here. And I want this line along the green axes to be perfectly in line with where. Instead of referencing and going along, we can just look into the green axis by pressing our left arrow key and then clicking on this end point. This is a very basic example, but hopefully you get the idea. So that wraps up part one of modelling. We will start to look at the other tools in the next one. 5. Modelling Part 2: Hello and welcome back to part two of modelling, where up next is the shape tool. So the most common shaped tool you're going to use is the rectangle tool, which has a cable troll cough, are to draw one. You want to click where you want the corner of the rectangle. In this case, I wanted to be in line with this point. So I'm gonna reference this endpoint, drank along the red axis and click ones. Next year going to want to drag out the opposite corner. You're going to notice this diagonal dots headline. Sometimes a pays in two instances. One of which is when you have reached a golden section. This basically means there is a perfect ratio between the long and short side. The second instance is simply when you have a perfect square. So for example, if I want to make a two-by-two meter square, why do every time instead of dragging my mouse out until I reach the desired size by looking in the bottom right dimension box is just input into my keyboard, two comma two, followed by Enter. We can check that we have a perfect two-by-two meter square, again with the Tape Measure tool. Okay, so the default, okay, so the default rectangle glacier on corners, corner. However, if we wanted to rectangle from the center, after you press our new keyboard, tap the control key. Then you want to click where you want the center of your rectangle and drag out from there. We can also toggle it back to the standard corner to corner by tapping the Control key again, and then back to center by tapping again. Similarly to the line tool, we can lock it to an axes by pressing the arrow keys. So it's a blockage of the blue axis head the hierarchy. Then to lock it to the red axes, hit the right arrow key until lock into the green axes, oppressed the left arrow key. Okay, so the next tool is the rotated rectangle. It pretty simple, not something I used too often, but here's how to use it. There isn't a default shortcut for the rotated rectangle. So click the drop-down and select rotated rectangle. The fast like you want to make is the corner of your rectangle. Then you want to go in the direction you want your length and either click or enter a measurement. For example, if I wanted it to be two meters entity or my keyboard, then you wants a hover, your mouse in the direction you want the rectangle, say either this side or this side. Then you can click on enter father two valleys. The two values you need to enter. You can see in the bottom right. So if I wanted the width to be one meter at an angle of 15 degrees, I'm going to enter one comma 15. As we can see, we have a perfect two by one meter rectangle at an angle of 15 degrees to the red axis. So next up is the circle tool. The keyboard shortcut is C. Again, very simple. You just want to click where you want the center of your cycle and dragged out. You can either click again or input radius. For example, if I wanted a circle with a diameter of one meter and gains to enter 0.5. on my keyboard. Again, we can check this with the Tape Measure tool. At this point, I also quickly want to mention how we can adjust the amount of sides on our circle. So again, start off by drawing it by clicking in the center. Track your mouse out, and before entering a value or clicking again, we're going to hold down Control and press the plus icon. You'll see in the middle of the screen the number of sides increase. Similarly, if we were to tap the minus icon, it will go down insights. The most RG haven't you cycle the smooth ER is going to be. This leads me on to the large shape tool, which is the polygon tool. Again, there is no shortcut. So head to the drop-down and select the last option. Before clicking anywhere in the design area, you want to enter the amounts of sides. You won your polygons or half. So we all know that triangle has three sides, so we're just going to enter three on our keyboard. You'll get confirmation in the middle of the screen as well as in the bottom-right. Then click once where you want to start the central pipe polygon and drag outwards. Again, you can enter a value if you want it to be perfect. So we could enter one meter. And we can check this with our tape measure tool from the center to the edge. Or if we wanted to create a perfect hedge skin, we can activate the polygon tool again and to six. And then draw out. You can do is many scientists you want up to 999. I think that's all the shape tools. In the final part, we will take all of these tools we just learned a nice edge, create a 3D model with the help of one more tool. 6. Modelling Part 3: Welcome back to the third and final part of modelling basics, and we're gonna start telling these 2D shapes into 3D shapes. The final tool against Land is the push, pull to the cable. Troika is pay. So click on the face. You want to pull, push and drag it up or down. You can extrude this phase using an exact measurement by entering the numpy one, for example, one meso. Or we could do reference points. For example. I could pull this square up to the same height of this triangle here. So we build these essential tools we just learned. We can now really easily start to model. As an example, let Shawn really basic house. So start off with a rectangle tool. Then drew a rectangle which is ten by eight meters. Activate your push portal and bring up by three meters to create the downstairs. With the tape measure too, as we've discussed, it can be used to measure certain distances. They can also be used for guides. If you don't have gods that it can be toggled on by pressing the Control key or the tool is active. As an example, exterior walls on a house or roughly 300 millimeters. So I could bring a guide away, 300 millimeters. And I can do that on all sides. And I can do that on all sides. Then to Cray my walls, I can activate the rectangle tool again, tab control to make it a central rectangle and reference this midpoint as well as decimate point. Come along until they both snapped together. Click and just drag out to one of those guys. As you may expect, these guys are just temporary and we can delete them if we no longer require them. So as an example, if I wanted to get rid of all of these guides, I could go to Edit and select Delete guides. Or in my custom shortcuts I've sent you, we can click the keyboard shortcut, hey, let's put one more guy from the bottom, 300 millimeters up to create the flow. Then activate the push pull tool again and drop it down to that guide. Now for our very basic house, we can start to add some doors and windows. So I'm going to put my 300 millimeter guide and again, activate my rectangle tool and draw in a rough DO. Then I can add some windows in on this side here as well. And maybe that. So now for another quick tip to speed up time in causing out these holes for doors and windows. Instead of activating the push portal and pushing each one individually, we can select one. Click on this edge here. And just double-click the rest and SketchUp and stored last Persian was 300 millimeters inwards. So I'm going to double-click here, here, and here. If we want it to be more precise with a Windows, we could come in and put some tape measure guides. Again. And finally, I want to talk a little bit more about the Select tool. So we've previously used it to select any one thing, but there are a few other features to this. So while the Select tool is active, so if we click from left to right, you'll notice a frame window appears which has solid edges. Any object within that frame will be selected provided the whole object is within the frame. So currently there is nothing there. If I drag it over to here, you can see this one line will be selected. If I was to drag it from here to here, you can see that line and this line will be selected. Now if I click and drag from right to left, you will see a dotted frame appear. The way this one works is any object within that frame will now be selected even if the whole object isn't within the frame. So we have this face within the frame, this line here, and this line here. The next feature is double and triple clicking using the Select tool. So if we click just ones, only that entity will be selected. So for example, if I select this face, only that face will be selected. Or if I select this line, only that line. However, if we double-click, the face and surrounding edges will be selected. Or if we triple Clegg everything touch now face will be selected. So in this case the whole box will be selected. If I was to Triple-click on this here, everything will be selected. Now you can select and deselect multiple objects using the control key. So if I select this face and then holding down control, I can select multiple objects. Than if I was to hold control and shift together, I can unselect certain objects. And finally, if I just hold Shift, I can select and unselect certain objects. Multiple selection can be combined with click and drag to select multiple components as well. So if I have these two faces and these two lines selected, then holding control, I drag over this whole object here. Everything will be selected. Or if I hold control and shift and drag over it, everything will be unselected. Okay, so that concludes this main three-part tutorial on the most important tools within SketchUp. I recommend rewatching any parts that you want a 100% comfortable with us. These are the main features you'll use. Model. 7. Groups, Components and Move: Hello and welcome back. Now in this tutorial, I want to talk about groups in components, as well as the differences between them. A vastly, let's have a look at the move tool. So the moves who has a show caravan and they simply moves anything you want. There's a couple of things to note about this tool. Fastly, If you have something selected before the tool is active, it will only move that one thing to say I have this cube and only this face is selected. Then when I activate the tool, no matter where I tech, it's only going to move that face. However, if I don't have anything selected and activate the Move tool, different faces will be highlighted, which I can then select and move. Other tools within SketchUp also do this. As an example, the push pull. So if I had this face select head than I can only push that face. However, if I had not faced Selected icons highlights a face and selected, then this may seem a bit pointless now, but moving an object while it's selected can be very helpful because we can use reference points, will be doing this a lot throughout the project. So far with the move tool, you can see when I move this face, it becomes disproportional. Once if we wanted to keep the cube as a whole, you want to select the whole cube. And if you remember, that's triple clicking or drawing a frame around it, then everything highlights it will move. What if we didn't want to constantly Triple-click to move an object. Instead, what we can do is make a group. To do this, select everything, and right-click about halfway down is an option to make group. We also have a custom shortcut which is control G. I recommend Ashoka as you'll be making groups. And we'll full lot. Now if we select the Move tool, you can see the whole object is highlighted and we can move the whole thing. When you hover the mouse over the box, you're going to see light gray points. These are Grab Points and there'll be highlighted blue when you select them. New in SketchUp 20-20, which you couldn't do in previous versions, is select points. You can't physically see that, for example, the point I'm circling round right now looks randomly placed. However, if we select it, SketchUp goes into an X-ray mode where we can actually see the point that we are selecting. There are also further invisible points. To see them. What you need to do is hover over the object and then click on the down arrow key. Each Tommy press, you will see a different sets of points appear. For example, three clicks down, we can get the center of the group. A simple box. These features aren't really helpful because we can easily get to the center of a group. However, it becomes really handy on things like this. Just as a truck. It's really hard and sometimes impossible on previous version is to find the center of a component or group. But now this is possible. Now creating group has more benefits than just moving objects. Say I have these two boxes here and I want to move the smallpox opens the large box. If I then wanted to move the smaller box away afterwards, you can see now the geometry as much and it's impossible today psi. However, what we could have done is grouped the object beforehand and then moved over. Now, let me try to move it away. It stays how it was and nothing is rooted. And with this, you can put groups within groups, within groups. So let's also make this box a group. Then we can group these together. Then we can also group the truck together. And whenever we try to move this whole group, everything cool, move inside it. If you want to separate groups you've created, you can right-click on them and click explode. Next is comparisons. There are two main differences with components compared two groups, which we will have a look on. So I've got this box here. I'm going to select the whole thing. Then right-click and just above make group is Make component. Or we can hit the keyboard troika, which is G. The only thing you are really going to want to change is the definition, which is the name. I'm going to call this box1 and click Create. Now, just looking at that, it looks like a group. But this has a few more features. Actually, if we right-click, there's an option to save them. We can save it anywhere we want. And I've partially built up my own SketchUp library over the years. In this library, I have models readily available to import into any project. Once it's saved, you can go to that file and editor if you'd like. And like I mentioned, import it into any project you one. But the other main difference, two components is any changes you make to one will change the other. So let's make multiple copies of this using Control-C, Control-V. Now if I come in with the push pull tool and each change I make to this will change the rest. Let's say I only wanted to make a change to one of them and not the others. Then will I need to do is right-click on the one I want to make a change to unselect this, which says make unique. Now any change I make to this one, change any of the others. And if I attempt to change the others, our unique component won't change. I also want to go over entering a group or compelled to enter, just double-click on the object and a great halted box will appear. This signifies you're in the group. Now say we wanted to work on this face hair. But there's other group is getting in the way. There's an option in SketchUp when you've entered a group to hide every other component or group, we have a custom shortcut which is old. As you can see. We can now freely walk on this face with no distractions from anything else. This is really helpful when we have tight spaces or maybe you want to adjust the back edge of something that's his fashion on the group. This can be toggled on from our customer Shuo car or if you don't have that, select View components at it and hide rush to the model. Now finally, to wrap this tutorial up, some quick tips about the move tool. So say I have this box and I activate the Move tool. Then before making my final click, if I press control, you can see a copy is made. This is really great way to copy objects really quickly. Another thing you can do is say, I want five of these boxes two meters apart. I can copy it using the move tool along this corner, hovering over my red axes and entering four. Then before doing anything else, is enter four acts in the keyboard. Now we have a total of five of those boxes. One final thing we can do is create copies in another way. Siam, if this component all the way out into space there, I made a copy. Then I click there. And before entering anything else. And to afford slash sex. Here, we have five copies evenly spaced between those shoe boxes. We can even enter forward slash three to create two copies in between that space. Or maybe Ford slash nine. Now that's pretty much everything you need to know to get modelling. In the next few tutorials, I'm going to teach you some tools that will simply improve your workflow and enable you to create more complex geometry. 8. Rotate & Protractor: In this tutorial, we are going to have a look at the rotate and protractor tool. To rotate an object, you can select it before activating the tool and it'll be locked to that specific object or activated and then hover over the object you want to rotate. We can either have a group or have the whole thing selected that we want to rotate, sludge, drag and select over this key to select the whole thing. Matter Activated, press the keyboard shortcut, which is Q, and you'll see a 360-degree retract to repair. You're going to click once where he wanted the pivot point of rotation to be. So if I wanted this box to pivot around this corner, I'm going to select this point. Then the next click is going to be your base or your zero-degree line. In this case, I want it to be along the red vaccines. Once you've selected your base, you can rotate the object in any direction you want to buy a precise measurement. For example, I can rotate it 20 degrees upwards. If I wanted to rotate this box around the center, but they want to constantly have to find that. Instead, I can group the old chat and activate the Move tool. When I hover over the objects, you're going to notice these little red Xs appear. If we go to one of those points, we'll see a protractor appear in the center. If we click here, we're going to able to rotate around the center. I often find myself going into the move toward rotating instead of the actual rotatable. As more often than not, I want to rotate around the center. The features that we use to copy groups and components using the Move tool can also be used for the rotate tool. So I'm quickly going to show you a real case scenario. Now to rotate another three instances of this chair around the table. I'm just going to start off by selecting the chair. Then I'm going to press Q on my keyboard to activate the Rotate tool. Now if you think logically, I want my chats B at the same distance from the table, but just at a different angle. That means I want the pivot around the center of the table. So find the center by hovering over the edge of the circle. Once you have it selected, we need to set the base angle. In this case, it's going to be directly in line with the chair. So once you've clicked your base, rotated around and press the Control key. Because we want four chairs in total. We want to divide 360 by four. That gives us 90. So enter 90 in your keyboard. Then similarly to the Move tool before doing anything else. And so 3x, your keyboard. Now you can see we have four chairs evenly placed around the table. Really quick and easy. If we wanted to lock our Rotate tool to an axes, we can also do this. So today This activate the rotate tool to lock it to the red axes, press the rice hierarchy. So now get to the green axis, press the left hierarchy and to lock it to the blue axis, prestige hierarchy. And just before we finish this tutorial, I quickly want to show you guys the protractor tool. I've made a custom shortcut which is control key. If you don't have that at the very top, click on Tools, and then halfway down is the protractor tool. All this tool will do is let you know what angle an object is R, and also put in a guide similar to how the tape measure two works. So if I wanted to know the angle of this pulse, I can activate the protractor tool. Lucky to an axis, in this case the green axis by tracing the left arrow key. Then I need to click on the vertex. Next, we need to set our base, which in this case will be along the red axis. And finally to find out the angle, while for I, for this endpoint. In the bottom right-hand dimension box, you'll notice what angle it's R, in this case 30 degrees. If I click once more, it will put in a Guide for me at 30 degrees. Say I wanted another guide exactly 50 degrees. Again, I can lock it to the green axis, set my base, and answer 50 on my keyboard. Now this angle is a perfect 50 degrees to the right axis. Ok, so that wraps up everything you need to know about the rotate and protractor tool. 9. Arc: Welcome back. In this tutorial, we're going to learn about the octal. There are a couple of variations of the tool, so let's go through each of them. Firstly, the most common arc, which is the two-point OK. The keyboard troika is a, and this is based off using two endpoints of an arc. So to start off with a click at one endpoint of Iraq, drag your mouse out along the axis u one, and click again, will enter a value. Then drag your mouse outward to create a bulge like so. And again, click or enter a valley. An application of the two-point art is say we have this box, we can put in a few guides like this. Then actuate the Arc tool and click at this point here. Then if we hover over this endpoint, you can see it's created tangent to the edge. We can double-click at this point and it will draw perfect alkyne for her. Then we can use the push, pull tune to cut this away. This creates a curved edge. Now the other types of arcs, firstly, the basic arc to activate it had ever to the article drop-down and click on the first one. So for this one instead of an ARG, I want you to consider a circle. The way you want to draw ray is imagined the center of your imaginary circle. And click Next Gulf along the radius and click or enter a value. Then you want to sweep your arc around the circle like psi. We can even create a full circle if we want. The next arc is the three-point arc. Again, go down to the drop-down and select 3. Ok. This is similar to the 2 ark. However, there is one extra step which adjust the angle in size. So the first click is going to be the first endpoint on the ark. Then the next click is a sort of pivot point where the arc will always go through this point no matter where you move your mouse next. And the final point is going to be the second endpoint on Iraq. You can see, no matter where we move our mouse that are coal waste goes through this point here. Now finally, a couple of things before we finish up with the optimum. Like when we looked at the circle tool. You can also change the amount of line segments that's not consists of just so you're aware, any curvature within SketchUp is made up of lines. There's no actual curve line. The fewer amount of line segments we have, the less realistic the curve is going to look. So really, we require higher amounts of lines to make it a more seamless curve. We can change this valley before. So if we activate the two-point arc, then before clicking anywhere, just answer the numbers arg1. I'm going to answer 15. You'll get confirmation with where your mouse is, as well as in the bottom right. Then go ahead and draw your arc. If we want to change the amount of segments that appear midway through, we can do this by entering control miners will control plus to increase the amount of lines. Thank leg or enter Valley. And then finally, if we wanted to change them details after it's been drawn, select the object. And on the right-hand side in the default tray under the first option is the Entity Info. We can change the radius, arc length, as well as the segments. Okay, so that concludes everything you need to know about how to use the tool. 10. Offset: Okay, so in this tutorial, we're going to have a quick look at the offset to the Offset tool I use in pretty much every single project. And it's vital for speedy modelling. To start off with. I've got the simple exploited box. So to activate the tool is either on the top toolbar or the keyboard. Troika is F. Now we're going to hover over this top face and click on it. Then we can drag out for him with our mouse. And it's easily going to offset all of the edges. To finalize where you want your offset, you can click oriental value. We can also offset just certain size. So if I select these two edges and offset them only those to be offset. This lots of applications for this tool. Most commonly I use it for creating rules with them, a house. So if we assume this box is a house, we can offset the top phase and push it all the way down. Now we have even walls all the way around our house. Another example this could be useful is to maybe create a pipe with internal diameter of 20 millimeters and then a thickness of five millimeters. So start off with drawing a circle with a diameter of 20 millimeters. Then use the offset tool to offset that face outward by five millimeters. Next, we can delete this middle phase and then use the push pull to come up a desired length. It can also be used for more complex shapes or lines. One more example is say I have this square spiraling maze path. I can select all the lines by dragging them. Then I could offset them in a distance I require. Fill in the back and the front of the path and use a push poll to come up. So you can see how really quickly and easily this tool can be used with basic offset. Much more complicated shapes can be offset. As an essential tool you will use a lot. So this wraps up the offset tutorial. 11. Follow Me: Hello and welcome back. The next time we're going to look at is the follow me. So there is no preset shortcut for this tool that I've set up my own custom shortcut, which is control F. If you don't want to use the shortcut, it's in the Tools Toba. And about 1 third of the way down is the follow me too. Before we use this. So I'm going to draw a random line with a free hand tool at the star. I'm going to then draw a circle. Next, what we're going to do is get this so-called follow this path. To do this, click on the path. Then activate the follow mean tool and click on the circle. As you can see, we have this irregular unique shape. Or another way if we didn't want to click on the path, is just the activate the tool. Click and hold on the circle and then drag along the path. As you can see, we can set the distance we want along the path. The possibilities are really quite endless. With this tool, we can create really intricate shapes which look amazing in SketchUp. Let's go through a few more examples. First, let's make us fair to do this. Consider half of a cross-section of a sphere. So basically a PI had ever to the drop-down and select pi. Then I'm going to look into the green axis. And drawer in my radius, which is going to be one meter. Sweep all the way around. So it creates a perfectly half circle. Now, we need a path to follow the cycle to look good to the blue axis and creates a path. We don't need this middle face. Now just slap the path price control F and click on the pie. As you can see, we have a sphere. Now I don't really want this circle here as it is in a way that if we try and delete it, the sphere will go. So what we can do instead is join a cyclic n. But a lot smaller. We can select the path. Then click on the pie. And a sphere has been created. Also, if you look here, this fear isn't very smooth, is quite patching. To fix this, if you remember back to the tutorial on the Arc tool, we need to adjust the amount of line segments. So let's head back to that stage. I'm going to click on the arc and in the Entity Info, change the segments to 25, maybe even 50. Then repeat the same process. As you can see is a lot most fair and round. So as you can see, there are lots of unique and interesting shapes that can be made with this tool. The possibilities really are endless. I recommend playing around with this tool and seeing what interesting shapes you can make. 12. Scale: Hello and welcome back. Okay, so the scale tool is the next tool. We're going to have a look at. The skeletal allows you to select Entities and scale them up or down, as well as stretch them is really simple to use, less sorts of again with the simple box so you can easily visualize it. And to activate the tool, the keyboard cart is S. Then click on the entity or object you want to scale. And you'll notice the yellow box appear with green Grab Points. Describe the points and click with your mouse where you want to scale. Just a couple of tips for using this toe. If you grab any full coordinates, it will scale uniformly. So it's gonna stay proportional. If you grab any of the other coordinates, it's going to stretch or squish the object. You can also scale an object by number if you are. For example, if I grab this corner and scalar out, an entity is going to double in size. If I were to enter three, it would have tripled in size. Similarly, I can drag it down and then to 0.05. and it will half in size. We can also use guides the scale and objective we want. So if I draw in a guideline that's one meter away from this edge, then I grab this point and hover over the line. You'll know when it's locked to the line because the little red box will appear saying online. What we did was just stretch an entity, meaning it's no longer proportional. So what if we wanted to keep it uniform? Lets revert back to how it was. And if I use the corner, eventually, I slowly go out and oh, snap to that line. Another way to do this is if we revert back and grab the same grid point we got before and how the on the line. But while we hold shift, it will keep a proportional. This is the same for any other grid points when you're squishing or stretching an object. When we hold shift, it will keep it proportional. So that's the scale tool and how to use it. 13. Hidden Geometry & Black Edges: Hello and welcome back. Okay, so in this tutorial we are going to have a quick look at a couple features could hidden geometry and black edges. So firstly is hidden geometry. The Ashoka I've assigned is controlled K. If you don't have the shortcut to enable the feature, gauge the view toolbar, and select show hit in geometry. This feature shows all the hidden lines used to make an entity in SketchUp. On a flat surface is now hardly if any, hidden geometry. But if we draw a quick survey like we did in the follow me tutorial and enable this feature. You can see the dashed lines appear and how SketchUp built that object. Let's start off with drawing a pilot before. Then draw the path slightly off the follow me to and click on the pie. Now if we turn on hidden geometry by clicking control k, you can see all these lines are used to make up this fan. If you also remember from the follow me tutorial to make a more seamless affair, we added some more segments to the odd. So here, there are two exact same a-ks. Now I'm going to change this fast one to ten segments. And then I'm going to change the second one to 250 seconds. Now if we repeat the same process as before for both and turn on hidden edges, you can see how much more geometry is used to make up this fair on the right-hand side. Whilst hidden geometry is active, we can also snap to these intersections and imaginary lines to draw on them if we wanted to. Another key point for a seamless workflow is the more geometry have, the more the SketchUp file size is going to be. If you have too much hidden geometry, this will lead to the SketchUp interface being very sluggish and slide. So as an example with this phase, you want to find a compromise with one that looks good and doesn't have too much geometry, that's unnecessary. And one that doesn't look too patchy. Okay, and now wants a black edges, or as I like to call it x revision, there is a preset short copper in by SketchUp which is K. I uses a law as it helps me placement and quick drawing. With all the new Grab Points came in SketchUp 20-20. I would use this tool to grab points. I couldn't see. If I tempted to grab this corner and place it in this corner before. It was impossible without scrolling in and finding the edge. And often you can find yourself getting lost. Let's turn on black edges and see what's going on. Essentially, it's going to let you see everything in your model. Whenever you couldn't see from that view, will now be turned into a dashed line. So for example, I could quickly turn on black edges and then move this box. I can move over to this edge. Wherever see this edge. It may seem a bit unnecessary for such a small task, but this is a very basic application. It just saves a bit more time instead of having to orbit pan and zoom. And ultimately it will make us more efficient uses. With black edges, we can also draw lines that are hidden. Okay, so that concludes this tutorial. Hopefully these two features are great tips on how to improve and speed up your workflow. You'll see the capabilities when we get to start building the house. 14. Paint Bucket: Hello and welcome back. So in this tutorial, we're going to have a look at the Bucket tool along with all the options including imposing custom textures. To sounds off with, we're going to apply some of the default textures to these boxes. So to activate the bucket tool, the cable troika is b. Now in the default tray on the right-hand side, you'll see all the settings for the bucket tool as well as all the ministerial options. So by default is on the select half way you select the material you want. If you had to this drop down, you can see all the different categories. And within these categories, you'll see all the materials available. Let's go down toward and slat. You're gonna see a few options here. If you hover over it with your mouse wheel to see which type of wood is. So you can apply the most realistic materials. So you see. So let's apply this fast material, which is wood bamboo to one of these faces. Now if we're not happy with this material on the second tab, we can add it, some things. We can add it, the lightness or darkness of the material, the color of the material, the texture size, as well as the opacity or transparency of it. If you're not happy with any of the settings, you can just click here to reset the color. You can also import custom textures. If you want to do this, head to a Google page and search for Breck texture. Find one you like. Right-click on it and save it to your computer. And then head back to sketch up. Now we need to import the texture. We have a custom shortcut, which is i. Or if you don't have that, had to file and click import. Locate the texture, make sure it's selected to use image as texture. Then click NPO. Now we're going to need to place the texture and set the size. So SketchUp knows how to deal with the image. So I'm going to click on this corner here. Then I'm going to drag out with my mouse to the brickwork looks realistic and click one small. Now if we go to the bucket settings and in the drop-down, select a model. Here we can see outbreak texture. And again, like other textures in SketchUp, we can adjust the settings if we won. Now a couple of things to improve your workflow. When we grew up this box and apply a texture, the whole box is going to be wrapped in that texture. We can still go in and change each individual phase if we want to. Next, if we have the bucket too active and hold down the key, you'll see this symbol change. This symbol is called an eyedropper tool. If we click on any texture within the model, it will set the bucket to that texture. So as you can see, it's currently set to wood bamboo. But if we were to click on our bread texture, change it. This is a quick way to apply the same material to other objects without having to find and select them within the Material Editor. For the next example, I'm going to move this box. So it's connected to this box here. Then I'm going to apply material to these three phases. Now say we want it to change the texture of this material head. But only these three faces which have the same texture and not any of the other phases. We can slept on new texture. Hold down control, and click on the face. As you can see, what this does is all connected faces with the same texture will change. So anything that is basically touching that same texture, we can come in and change it again if we want. Now for the next example, I'm going to apply the brake material to a few faces. So holding down out, I'm going to change it from this lower pants to the brick texture, then apply it to a few these faces. Now say we want it to change all of these textures, this new texture here. Instead of having to go to each individual phase and click it, we can just hold down shift, then click on one of the faces and all of them will change. Okay, so that concludes this tutorial about the paint bucket tool. There are quite a lot of tips and tricks. So feel free to rewind and go over them again. 15. Solid Tools: Welcome back. And in this tutorial we are going to have a look at the solid two options. Solid tools is only in the Pro version of SketchUp. But the very first option which we will look at code merge outer shell is in the free version. So just bear that in mind. If you don't have a pro subscription. To get the toolbar, I need to right-click anywhere on the existing toolbar and then select Solid tools. Not used solid tools, you have to have either a solid group or component. Here I've got four examples which won't work. In this first example, we have a trailing line. The second box looks fine, but if we turn on black edges, you can see a dividing line here as well. Now the sandbox also has a chiding line within the group. So I won't because the solid and then this fourth box has a complete face messing. So clearly won't be clusters solid. When I attempt to use any solid tool, I'm going to get this error message. Or if I select the solid tool and hover over it, you can see that it tells me it's not solid. If I go back to example one tonight, if your line is parsing the solid, you can check with this quick trick. If your line isn't part of the geometry is going to be a thicker line. If we make it pause the geometry by drawing the line like say, you can see both lines and how thinner. Now if we try to use a solid tool, it will work fine. So let's start off with two simple boxes. The first option is called merge outer shell. It's a simple tool which is less you're going to manage the, the two solids and always geometry. Deleting all interior parts. Select, Select the first solid, then click on the second solid and you can see now they will merged. Okay, so the next one is called intersect. What this total is going to do is keep only the part where the two solids intersect. Now I'm going to activate the tool, select the first solid, then select the second solid, and you'll notice only the intersections kept. So the next tool is the union tool. Now most of the time this is going to act similar to the first one, except this is going to do is keep all interior parts. So here I've got my first solid, and here's the second. I'm going to drag my first solid on top. And I'm also going to make a copy so we can compare the first and the third one. Let's turn on black edges. So Festival outer shell. If I select this than that, you'll notice all the interior parts of now gone. However, if I was to use the union tool and select this and that, all interior parts are now kept. This is great for when putting roofs on houses as an example, because really you don't want your interior walls to be going. So now the one after is a subtract solid tool. This one works by subtracting the first solid you select from the second solid. Just remember, the first object you pick will be cut away from the other. It's important to remember which one to click fast. If we make a copy of this and do the other way around. Pneumonitis it matters which one we select first. Trim is pretty much the same and subtract. However, the only difference is that the first object CHI select will not be deleted after. This is really helpful if you are using it as a guide for a template to cut away from multiple objects. And example we will look at later is cosine away handle edges on doors. That means we can take our cut-out for our door handle template and move onto next objectory wanted trim and will have an identical geometry throughout. Again, it's important to select the correct one fast as effects which part is going to be cut away from the other? She can say if I were to move this away has been made, but we still have our original object. Then finally is the split tool. This solid tool separates it into three different groups. There'll be the intersection as well as both original solids. C0. Notice if I move this away, it separates them all into different intersections. Okay, so that concludes the solid two options. I encourage you to try and make some interesting and random shapes within SketchUp. Then try and use these shapes to create even more interesting geometry. 16. Hiding Entities: Welcome back. So in this tutorial, we are going to look at hiding entities within SketchUp. Firstly, I recommend setting up capable tool class if you haven't, because it can get a bit tedious to constantly have triggers, the toolbar to hide and unhide selected objects. These are the following shortcuts I've sets up and to hide something, J to unhide the last entity anew to unhide. Oh, let's start off with drawing a box. Not to hide this, all we have to do is make sure it's selected and press N. Then to unhide it will we have to do is press J. And that's really simply it. Let's look at how unhide works. So I'm going to start off by hiding this, drawing another square, making it into a cube, and hiding it again. Now we know if we were to press J, it would unhide the lost object. But if we were to go back and press U, it would unhide both of them. One more thing to note is if something is hidden inside the group, the animator unhide it is to really enter that group. So I'm going to group these two together. Then I'm going to enter this group, select this face and hide the face. And I'm going to hide this whole box as well and exit the group completely. Now if I was pressed you nothing would happen. Even if I was touched the toolbar, unhide all of it. Nothing would happen on physically have to come into the group, press you to unhide it. And so this group again and pressure you to unhide the top face, then exit the group. It can be very useful, but at the same time can get very confusing. It's useful because I can keep certain entities hidden until I actually want them to reappear. However, the downside is you can lose track of what you've hidden or have, or maybe lose track on how deep inside the group you need to go to unhide it. And the next tutorial we're going to look on easy way to track this down. But for now, let's just leave it at this. Now one more thing is we can see it an object's. Let's go here and hide this. Then in the view toolbar, select Show hidden objects. Now you can see I'll hidden box is shown in a wireframe view. This sketch helps way of telling you it's an hit an object. Okay, so that's how hiding entities works within SketchUp. Like I mentioned in the next one, I'll quickly show you how to keep track of that. 17. Tags and Outliner: Okay, so in this tutorial, I want to introduce you guys to tags as well as the outliner. Let's start off with tax. We can assign any entity to attack and toggle them on and off to hide them. Substitute this, I'm gonna first head to the Type section in the default, right? By default, there's one, hey, code untyped. This can't be toggled off and will always remain on. Let's start off by drawing a two-meter by two-meter box and group it. Now if I write the entity information for the box, you can see this first option is tag. Everything you may could be assigned to the untagged tag as default. If we now go ahead and make a new tank by clicking on this plus icon, then calling him two-by-two meter box. And finally head back to the tag and select this drop-down. You'll notice our new type here. So let's select that. Now if we want to turn off our tags, we can click this little icon here. This will toggle off the layer. And if we click it again, it will toggle it on. If we make a copy or an instance of this bulks, all properties will be copied over including the tag information. So if I go again and toggling of Bi Fu disappear. We can have as many groups, components, and phases as we want on attack. I mainly use them for internal walls, those trees, plants, and so many more other cancer Greece. Just so I can toggle them off so they are on in the way. Ok, now let's have a look at the outliner. So to start off with, Make sure it's enabled by going to the top selecting window, then default tray, and right at the bottom is outliner. The way the outliner works is that it's a structure of every single group and component with the new model. Entities or ungrouped IE exploded will not appear in the outliner. So I'm going to leave everything as is with the tags, as this plays a part with the outliner. If we look at the outliner, we have two groups here. If you select them, USA, each box is highlighted. When you create something in the outliner, they are just called group. This isn't very helpful if we have a lots of entities and want to track something down. Therefore, we need to rename it. So to do this, we can either select one of them, adds to the entity information and type a name in this instance box, for example, box1. Or another way is if we select the outliner, select the group, and click again on the name and enter a name here. Okay, so that's how you label your entities in the outline. Let's have a little bit more look at the capabilities. You can see if I go to my tags and turn off the two-by-two meter box, you'll notice all entities disappear and any outliner, there'll be grayed out. If I select them, they'll show me where they are, but are still hidden. Now if I turn it by common and gouge the outliner and turn off there, you can see it's only grayed out here and the tank will remain on. If I select them in the outliner, you'll see your wire mesh preview box. Ok, finally, I want to go over the structure of the outliner slash store in a few more shapes. As we can see, all these groups have appeared in the outliner. Before we go further, let's name them. Now they have a bit more relevance in the outline that start nesting some of these groups now. So I'm going to group these two, rename it to prisons. Grip these two cylinders. And group these two boxes. You can see we have a structure starting to come along. In each group. You can see while other groups, Sarah, let's start creating some more structures. So I'm going to select both of these and group them. Let's call that a cylinders and prisons. And then finally group this along with this. And let's call that whole group shapes. Now you can see if we expand all of the structures, everything is organized perfectly. We can select each one and see which, which one it is. The great thing about the outliner is you can see what has been hidden and not. If you remember in the previous tutorial, when we hit something within a group, we had to make sure we enter that group to unhide it so quickly. Let's go over that again. Guy to come in here and hide desk prison. I'm also going to hide the cylinder here. Now if we've left the group completely and try to hit our unhide all command, nothing's going to happen. But you'll notice in the outline and they had been grayed out. We can select it and osha was what it is. And if we wanted to unhide it, we can click on this icon here. Now this is a pretty basic example. But on a more complex buildings such as the house we're going to create when we have more nested groups, we can simply come back to the outliner and enable everything that is hidden. Finally, I want to show you what a component looks like in the outliner has the exact same structure except for a few differences. So let me import one component. So the only differences is when it's imported, the outline as name will be the file name. It will also be wrapped this less than and greater than symbol. The other differences is that you have these little four squares, but everything else is the same. You can unhide it and hide it. And you can also apply this to a tag. Okay, so that wraps up the tags and outlines. Hopefully you can see how easy it is to Track groups and components within scatter hub, provided you have labeled it all correctly. 18. Scenes & Advanced Camera Tools: Hello and welcome back. So in this tutorial, we're going to have a look at setting up some camera angles. This includes looking at st, as well as the advanced Kanban tools. Bear in mind, advanced camera tools is only available in SketchUp Pro. We will also look at adjusting the field of view and finally, looking into something called two-point perspective. The advanced camera tools is quite a complex extension. However, once you get used to it, it's really beneficial. If you are a photographer or have any knowledge on cameras, this tool is really gray as it simulate real-life cameras. I'm going to be working on the most basic of interiors with just a few sofas. Camera angles are best shown on interiors as the adjustments we make can be seen with more effect. So let's quickly creates a rim with the basic interior. Start with making a square that's ten meters by ten meters. Then push that up by three meters. You're going to offset the top phase by 300 millimeters. And finally push this middle face down by 2.7 meters. Okay, now let's put in a couple of Windows. So I'm going to draw a rectangle on this face and position it where I one. Then I'm also going to copy it onto this phase. And finally push those Windows three. So click on this edge for one and double-click here. Then we're going to sketch the components for this tutorial and import the cipher as well as upon ion the keyboard. Like a tutorial number 17. And start with imposing the cipher. Began supplies one hand and also another on the other side next to the window. Finally imposed upon. To start off with, let's look at scenes. This is much simpler than unfound capitals. And for managed, this will be enough for creating a view within your model. Just before we apply a scene, I want to introduce you into changing the field of view within your model in case she can't see everything Q1. To change it, you need to activate the zoom tool, which we learned very early on. This has Ashoka offset. And you'll see in the bottom right, the field of view. You can adjust it by just entering another value. So it's currently sets a facet five to graze for. I'm going to change it to a maximum of a 120. So you can see the difference. As you can see, we can now see everything. However, it's not so realistic view. Let's go into up to about 50 degrees, which is more realistic. If you are adjusting your field of view, I would say stick between 35 degrees and 65 degrees for the machinery in the stick look then while zooms really still active, you can click and hold and drag in or out slowly to adjust the field of view and little bit more. Sliding in and out. This way to control your Z is much more precise than using the scroll wheel. Okay, then lastly, before we move on is 2 perspective. I went gets into too much detail about this, but it's simply a point of view where there are two vanishing points. It will make all of the lines here straight. So to put it in 2 perspective, we have a custom shortcut which is controlled to. If you don't have the shortcut on the camera, you can click two-point perspective here. I highly recommend implementing the shortcut as you often find when he puts in 2 perspective, it's not quite how you won. So you're going to obey and pan using your mouse. Then put it back into 2 perspective multiple times. So this saves time instead of constantly having to click at the top. So let's put it in 2 perspective by hitting Ashoka. As you can see, a straight, An older lines. So now it looks more professional. To add a scene. Let's have a bit of the default tray and expand the scenes tab. To add one, simply click on the plus icon hand. You'll see a new scene tab created here, as well as underneath the toolbar here. And both of these locations, you can right-click for some more options than to simply add more scenes, fetch the next location, and click on the plus icon again. She can click on the plus icon here, or you can right click here and click Add. You'll see our s2 is now PID. If we click on each one, it will go back to that point. And remember all the camera for you settings. We can also click page up and page down to go to our next camera view. When you have two more scenes, you can play an animation. For example, if you have a house, you complain animation throughout the house and then export that file. One of the cool features with scenes is if you hide something and create a scene, it will remember was he's shown and not shape. I can use the tag features for this. Simply hide it using our shortcut n. So let's use the tag features and see how to do this fast. They expand the tags. I'm going to create one coal plant. And I'm going to click on this plan, head to the entity information and assign it to that type. Now while it's on scene one, we're going to turn off on C1, right-click and update. Now when we go to scene to, the plan would be that. And if I go back to Scene One, the plant won't Peter. As an example, this can be used for opening doors. If I were to update the scene in the default tray, I would also get some more options. There's all of these properties we can now update. For example, we could turn on visible tags if we didn't want that feature enabled. One quick thing I wanted to mention is it's not always necessary to put it into perspective. For example, if we're doing an aerial shot like this and we act to a 2 perspective. It just doesn't look right at o. So only do it when it feels comfortable and looks much realistic. Ok, now finally, we're going to have a look at Advanced Camera tools. The toolbar won't be enabled. Some right-click anywhere on the toolbar and time on advanced capitals. If it's still not there, go to window. Then selects Extension Manager and make sure it's enabled hair. So day what we did before in terms of positioning your camera. Find a senior happy with, and leave it there. Once you are happy, click on the first button, which creates the camera. We need to give it a name, for example, living here. And now you can see an arsine tabs cameras being created. Let's go and do another one. So again, click on the first icon and enter a name. In the bottom left-hand corner, you can see all the relevant information about my camera. To adjust it, you can click and hold it in the middle of the screen and then move your mouse around. As you can see, it moves the camera position. Here is the center of the screen. So if you wanted to make this sorry for the center of the camera, you can do cited like this. Now there are few other settings you can change. If you hold down the Control key and then using the arrow keys, the left-hand right will control the roll of the camera. While still holding the Control key. If we go up and down, it will adjust the focal length. If we release the control key and hold the Shift key down, we have an imaginary Dolly and truck. To move the truck, use the left and right arrow keys. And to move the dolly, use the up and down arrow keys. Finally, holding control and shift together, we can move an imaginary pedestal. So the next option in the toolbar is selecting which camera you want to look for. So if I had multiple views, I could quickly find which one I1 and click OK. Next option is we can lock a camera, say none of the settings can be adjusted. If we look a camera and neither assessing such as moving the position, Raul, focal length or anything else, combi adjusted until we unlock it. Next, we have the option to view all the cameras in that position. So currently we can see the two cameras and where they are. If we click on this icon, it will toggle them on and off. Now the next two options are about customs. The first one we'll show the frustum lines and the second option Moshe, the frustum volumes. This is basically the view each camera is going to see in the model. Now there are even more options with the camera selection in SketchUp. So I'm going to head back to my second camera. And I'm going to get the very top of SketchUp and click tools. At the bottom we have advanced camera tools. And then we have select camera type ID. We can select any camera b1. As an example, let's click on digital and then select red. Pick any one of these cameras. What you'll notice is SketchUp is going to put in borders and change all the camera settings so it matches the exact camera you selected. If you're not happy with any of these setting them once you remove the ratio boss, click on the last option in the toolbar. So that concludes scenes and advanced camera tools. They advance common tools isn't for everyone, but the best uses like yourself, will take full advantage of these options. 19. Section Cuts: Hello and welcome back to this section cut tutorial. We're going to look at what they're all about and some specific styles that work best for the tool. I'll be working on a model from the 3D warehouse, which is available in the folder for this tutorial. Firstly, what are they? Section cut, satellite, cut your model so you can see inside of it temporarily. I currently have sets up a custom shortcut which is out s. If you don't have that show cop had to Tools and select section plane. So this plane box is now going to pair as you hover over different parts of your model is going to change axes. I mainly stake to the red, green, and blue axis. But occasionally you can go to the pink axis, which is parallel to another phase. So say we wanted to create a floor plan view. That means it needs to be on the blue axis. The best way to do this is click anywhere where you see a blue axis, such as this off-key click, you'll be presented with this popup is going to ask you to name the plan you've just created. So I'm going to put upstairs. And the symbol can only be a maximum of three characters. So I'm going to enter an abbreviation such as UPS. Click OK. Now you section has been created. You can also see it in the outliner. However, this section caught isn't really where I wanted to fix this. Simply activate the Move tool. Select the plane I move up or down. Move it to wherever you feel comfortable with. I'm going to set it around to toggle on and off the plane, or you have to do is double-click on the plane and the design area. Or you could double-click on this icon here in the outliner. You can also hide this plane like anything else. So we can use our custom keyboard toolkit, which is n or in the outline. Now we can press this little icon. We can have as many Section Planes as we want, but only have one active at a time. So let's put in a couple more fastly. I'm gonna present it downstairs section plane. So to do this, repeat the same procedure we just did by pressing out S, selecting a blue plane. Call it downstairs. Press okay. And then we want to move this section plane, so it's in the right position. Round here is gray. And finally, I want a section plane on the green axis. Let's do that again. This time I'm going to select the green axes, label it front, and then move it here. So you can double-click on each one and you can see our section plane. Okay, that looks great. Now want to look at changing the star so it looks a bit more like a floor plan. I'm going to work on the downstairs playing for now. So let's hide the other t and activate the plane. Okay, a couple of things to get the best look, to change the style, go to the default tray and expand the Styles tab. One such drop-down, make sure on the first tab which is slapped. And if you remember, we had a look at this in a very fast tutorial. Now you can select whatever you think looks best for floor plans. I like cheese, the blueprints or hidden line style. Fastly blueprints is located in assorted styles, and it's the first one. Then the hidden lines is located in default styles, and it's the last one on the first line. Let's stick with this one. There are also a couple more options we can change if we want. This black part here is called the MPhil to change a greater styles in the default. Reagan and judge, the next tab along edit. Make sure on this modelling tab. And you want to change these last two columns here. For example, we could change this section fill to pink. Then maybe we could have a yellow line color. And you can also change the line width. For the most realistic flow plant, it's obviously best to just stick with black. Finally, we just need to put it in the right view. So fastly You want to turn on your Views toolbar, click anywhere on the toolbar and enable views. Click on the second icon which is top feed. Once it's in top view, don't obey, otherwise, you will get ruined. Only pan and zoom. Supposition the model in the center. And then we're gonna click on camera and select the parallel projection. Again. Now we have the perfect top I'm view which we can export. So that's the section plane and everything you need to know on how to get the best plan for your model. 20. Importing and Exporting: Okay, so in this tutorial, we're going to have a quick look at importing and exporting within SketchUp. Firstly, imposing, I've imported previously into sketch up, but I haven't gone into that much detail about the options to import. You can click our keyboard shortcut, which is i or f naught select File and halfway down is important. Now at the bottom right is the dropdown for all file types supported. So if you click there and have a look, you can see.o files which work within SketchUp. Bear in mind some of these are only probes specific. For example, auto CAD files only work on Pro and not the standard make version. I just tend to keep mine on all supported types. That way, if I want to open-end JPEG, and then after an auto account file, I don't have to keep on changing the file type. Everything that SketchUp will allow is shown next, exposing. Again, very similar. It's a file then hover over Expo, and you'll be presented with these options. So the first one is 3D model. Let's have a look at that. Again, you'll notice we can save it as a specific file type. As an example, I know that I have to export into an STL file for my 3D printer. Just depending on what you need, the options are available there. The next Export option is a 2D graphic option. All this is going to do is basically screenshot your current screen, but only the design area. So there'll be no toolbar and no default tray. After that we have Section Plane export or section slice export. So in the previous tutorial where we looked at creating section cuts, we can now export page to alter a CAD files. This is a feature which gets your floor plan from SketchUp than imposer into highly professional software. So how do we use it? Let's head back to our model from the previous tutorial. And what we want to do is make sure that the section plane we want to export is currently active. If it isn't active, when we go to expo, section slice will be grayed out. Let's turn on. Go to File expo section slice. You can adjust a few more options if you on. And now if we go look at that file in order to make ad, you can see it's taken the section slice and put it into a 2D plan view. Okay, then finally, as exposing an animation. If you remember from our tutorial on scenes and advanced cameras rules, we can play an animation between two or more scenes. We Cray. Let's create a few here and see the options. So I'm going to go to scenes, delete these three as they are no longer required, then begin to atrophy. So one here, another here. And finally one here. So if we go to File Export and slept animation, we can adjust a few more options. For example, increase the resolution, change the frame rate if we want. And then click Export. Once it's exploited, go-to way you save the file and you can view them. It will just be standard MP4 file. Just quickly, I want to show you this short video on the draft animations created this tutorial course together. Creating something very similar to this after designing our house. Okay, so that's everything you need to know on importing and exporting within SketchUp. 21. 3D Warehouse: Hello and welcome back. So in this tutorial, we're going to have a look at importing files from the 3D warehouse into our SketchUp model. The 3D warehouse is the ultimate place to get ready-made 3D models, which are given for free by the generosity of the SketchUp community. So a couple of ways to access it. Firstly, within SketchUp. So in the default toolbar, you can click on this icon here. Is pretty simple to use, or you have to do is search for what you're looking for. For example, let's say for a sofa satellite, this one had wanted to look at in a bit more depth. All I need to do is click on the name. Once you're happy with the model, clicked download, it's going to ask you if you want to load it directly into your model and you can just click yes. Then just place it wherever you want. The other way to access the 3D warehouse is through a webpage, is the exact same interface. And again, you can search for models you like and then click on them to see more information. The only passive thing I would say about the weapons face is that you can click on this option here, 3D model. It's going to open a web version of the 3D model and you can view it properly before importing it into your model. You can bet round, pan and zoom. So on the website, once you're happy with the model, click on Download. You again option to select your current version of SketchUp. In this case, we're running Sketch Up 2020. So we'll select that version. Then it will be saved to the Downloads folder, new computer. Hey, you can open as if it was any other SketchUp model. All like we've done before, we can import it into our current model. Okay, then a couple more things. We can read out a component from the 3D warehouse or from our download folder, depending how we got the model. So if you remember this one here was from the 3D warehouse, say I make a change to it, which I'm not happy about. Maybe I might delete this cushion. If I right-click on it and select 3D warehouse and click relied scanned to automatically locate that file. And we can just click on Download again. This way you'll just restore it to how it was. Or in this case, we have a local file downloaded. So we can right-click on here, click reload, and select the model that again. And finally, I want to talk to you about saving your favorite models. So this can be done on the warehouse within SketchUp or the web version, and just can't choose the web version to show you. So if we had overturned random model like this, you'll notice below the name there are some options. Fast. We can like it. Favorites it, add it to a folder or added to a collection. Let's select each one for this case. I'm going to create a new test folder and a new test collection. Now if we go to the top right and hovered around name, you can see there's an option for my content. Let's click on that. And we'll be taken to this web page. We can see on the left-hand side all those options again. So the first one here is my model's a, you can upload your own models that you've made and share them on the 3D warehouse. Next we have folders. And folders are only visible for TOO personal account, so nobody else can see them. Next we have collections, and now collections are public. So that means anybody can set for your SketchUp account and locate what collections you have. The next we have favors. And finally, liked content. With groups and collections. We can create multiple folders such as lysine fixtures and put all of the lysine features we like in those folders. This way you have loads of models. You can quickly find a news regularly. Now let's head back to the SketchUp interface. One of my favorite sayings is that we can look at our models and collections directly here. So I expand the components tab and make sure you're on the first tab. Select. Then next the home icon. Click this drop down. Your nicest mind modals and my collections. So select one of those, like my collections. And you'll see the task collection we just created. Now here, we can view what we have in that collection by clicking on it. And then we can bring models in. So as you can see, that is a great feature to quickly bring in models that you've saved. There's no need to keep them on your hard drive or taking on space. Says everything you need to know about the 3D warehouse and how sees it is pretty simple and a great way to save time modeling by using components are ready made. 22. Dynamic Components: Welcome back. So in this tutorial, we're going to have a quick look at dynamic components. Dynamic components are really cool. Components which have properties you can adjust. Firstly, let's make sure the extension is enabled. So go to window, select Extension Manager. And the make sure this is enabled. In SketchUp. There are loads of different dynamic components already built in. So on the default tree on the right hand side, expand components. Then next to the home icon, click this drop down and select components, go into the first option. And then here we can bring all of these models in. So as an example, let's bring in this last one, which is wireframing. To access all the dynamic component features, right-click on it. And at the bottom is the option for dynamic components, slights component Options, and you'll be able to see all the features we can adjust. For example, I could change this to five meters if I wanted to. I could also change the size, the spacing between them, as well as the high if I wanted to. Let us now bring in another one. So I'm going to select this to table Boston. Again, right-click on it and head to the options and you can see the settings you can adjust. For example, I could change the cushion color to white. Let's quickly close this down. I want to show you what happens if we scale this. So before I make my final click, you can see that this looks completely disproportional. However, when I do make my final click, you can see that the table has been proportional lysed. All the necessary adjustments have been made by SketchUp automatically. They've increased the table size and put in more chairs around it. Finally, one of my favorite dynamic components is actually on the 3D warehouse. So let's head over to that. Is produced by a company called nanomole. There, an American company who makes sliding doors by folding doors and windows. Engaged, bring in one of their by folding doors and look at the options. So they are on the homepage here. And you can click an impulse. And if their models, again heads the options and you can see everything we can adjust. So the first option, which is my favorite, is being able to close and open the doors. This is an extremely quick way without having to do loads of adjustments to excite a different scene in your environment. The option we have after that is the panel configuration. For example, we could select ten panels with nine on the left-hand side and one on the right hand side. All these grade, our options are just guide measurements and con actually be adjusted. So we know what the maximum and minimum height can be here. I can adjust the high if I want to. Is currently says in inches, but I can just entered measurement in meters and it will change it for me. As you can see, a converted 2.7 meters to inches automatically. We can do the same with width, adjust the interior and exterior color, and also some other options such as the swing direction. So as you can see, dynamic components are a brilliant way to make adjustments to a component without having to make lots of complicated changes. I recommend bringing in some and seeing what features can be adjusted. 23. Sandbox: Hello and welcome back. So in this tutorial we're going to have a look at the MBO sandbox extension and all of its capabilities. Make sure it's enabled in your extension manager. And also right-click on your toolbar and select sandbox. I mainly used assembles to crate train. However, you can use it for other things depending on your application. There are few options in the toolbar, which we will go over. Here in the first example, I have some contour lines. These are purely just lines without anything else. You can find free contour lines online and in the 3D warehouse. To make this usable train, what we're going to do is firstly, make sure it's all exploded and slept. Then we need to do is click the button in the extension. Well, this is going to do is get all these lines and draw a phase between them. We can then move the train away from the contour lines. And we have this train available to us now. So the next option is start from scratch. And as the name suggests, it's about secretes a custom terrain from scratch. So select it. Then before you do anything, you're going to notice in the bottom right, we can enter a grid spacing. It's currently set to three meters. And for normal house train, I tend to stake between 13 meters. So then click at the origin of your sandbox, drag your mouse out, and click or enter a custom value if you want. I can now move your mouse perpendicular to the line nucleated. And you'll notice that dotted grid appear. Once again, click or enter a valley. Now you see our grid appear as Defoe. It's a group. So let's enter that group. If we click on each face, you can see SketchUp with purely made just a grid for us. Now the next five tools in the sandbox toolbar is all about adjusting your grid. First thing to do is make sure we're in the group. Otherwise these tools won't work. And also make sure no face or line is selected. So click on the third tool, which is called the smooth tool. And this is what we're going to use to create how terrain. When you click on it, you go into nineties or read Sackler pare. Everything inside this radius is now going to change on the grid. If you wanted to change the side of your radius before clicking enter value u one. So we can see in the bottom right is currently ten meters. I'm going to change it to five. And as you can see, the red circle is gone smaller. Well, you need to do is click once where you want to adjust your train and then drag it up or down. When you drag up is going to create a smooth hill. And when you drag it down, it's Ganesh case with bunker. I recommend only making slides adjustments and adjusting the radius size throughout. As this creates a more natural look. So I felt demonstrate, I'm going to click on a few areas creating hills and then a few more creating bunkers. And throughout, I'm going to change my radius size. You just want to keep going until you happy. Okay, so now I'm happy with that. Before we look at the next two tools, I want to show you the last to do. So the second-to-last tool is to add minute details to change that right? So make sure you're in the sine group box again and activated. Then click on one of these faces. You want to add more detail and you'll see another line come in. We can adjust this and move this up a small amount to add mood data. Another thing you can do with this tool is subdivided each face into even more faces. If we have a look at this mound here, you can see each individual Square and it doesn't look very realistic. So what we're going to do is find an area that's a bit flat. And we're going to select some of these faces. Then if we click at these out, you can see each face has now been subdivided even further. If I drag this up with this move tool, let's make the radius a bit smoother. You can see how much smoother it now looks. Okay, so the last tool is called flat edges. So you'd probably assume that this grid is made up of squares, as we previously thought. That if I turn on hidden geometry, you can see is actually made up of triangles. These diagonal lines are just hidden. What the flip edge tool does is flip some of these edges. We can click on any May 1 want to flip. And this will make some more changes into our terrain. Now finally, we need to smooth everything out. So once you're happy with the trend, you can exit the Eurogroup. Right-click on em and click soften or smooth edges. You'll notice on the right-hand side, our soften edges has come up in the default tray. I recommend turning on smooth normals, soften complainer. Then just drag this slider until all of them guy. Now let's look at the final tools which is cooled stamp. And Dr. going to start off by making another copy of this. Okay. So first is the stumped on. What is going to do is last stamp or phase we select into our sandbox. You need three parts for this. The sandbox obviously, and a flat face. You want to stamp sludge drawer in the face. So to use it first you need to select the stamp tool. Then click on the face you want to stand down. You're going to match the red box around the face. Basically, this is how much transition there is going to be between your sandbox and your stamp. If you want to change it before you click your terrain, enter a valid, I'll do two separate one so you can see the differences. So for this one, I'm going to change it to three meters. Just enter three and TOO keyboard. Now you notice when I click enter, the Redbox has an actually change size. For some reason, SketchUp doesn't change automatically. And what you have to do is activate the stamps hold again, then click on the face. Now you can see we have a larger frame. Then click on new terrain. And you'll notice we have stamp that face into the terrain. Now. We can move up and down to where we want and just click one small. Now to finally show you the difference between offset, I'm going to change this one to 0.5 meters. Again after reactivate the stamp tool for it to change. As you can see, it's just much steeper and less of a transition to the stamp. So the final soul is the drape to what this is going to do is allows to draw any 2D shape onto the Sandbox. Because it's really hard to draw on this geometry as it so bumpy SketchUp as per this feature in we have to do is lipid rape tool. Click once on the shape you want to dry up onto the sandbox and click again on the sandbox. If we go in, you can see it's separated it from everything else. I can do this with any 2D shape if I won. For example, let's look at doing a HE actually, and so select the drape tool and click on the train. Now as I just showed, if I go into the trained, these two parts are separately. This is very useful. Maybe if we have a mountainous region, we can have a truck going up or maybe Draper rode into the train, or possibly River into some hills. And then because the face is a sampler, we can apply different materials using the bucket tool. For example, I could apply a water texture to the river and then the grass texture to the surrounding area. One final thing I want to show is drawing a sandbox upright. So I'm going to come up, puts on the blue axis. And I'm going to come along like that. Now if I go into the sandbox and try a smooth tool is not going to lend me. The only thing you can do is press and hold, Shift and then move it out. It's going to come out perpendicular to face scan to get all the same points along the blue axes and bringing them out together. Interesting shapes can be made out of this. The first one that pops into mind is corrugated metal sheets. If I try this technique using the shift key when it was facing downwards, ages wouldn't let me Dana Carney holding shift but it's no, let me do it in. Just a couple of things to bear in mind there. The effect you're trying to achieve is dependent on which axes you have your sandbox facing. If I wanted a mountainous peak coming from the side, I would have to draw like this and then come in with my Rotate tool. And similarly, if I wanted this, but facing down, I will have do it like this and then rotate it down. So that concludes the sandbox and all of its features. You can see with this MBO extension, really cool and unique geometry can be created. In the next one will have a luggage geolocation, as well as the 3D terrain option and how it all ties him to the sandbox. 24. Geo Location: Welcome back. In this tutorial, we're going to have a look at geo-location. Just before we go ahead. Satellite maps and 3D terrain options will only appear in the provision. In the free version, you only get 2D maps. To start off with Goto File and halfway down is geolocation. Click Add Location. Now you're going to be presented with a map. You can add any location you want. As an example, I've got this random location in LA. I'm going to select the region with the land. Once you're happy, click select region. Then you want to move this foreground points until you have the area U1 and click import. So as you can see, the region we just selected has now been imported. This red line round. It means it's been locked. If we want to unlock it, we can right-click and slaves unlocked and then move it wherever we want. Say we are in this house here and we wanted to do some surrounding design. What we can do is draw the surroundings and then transfer it onto our map. So I'm going to quickly do is show some of the main things on leaving and logged. And then we can take a look at how to make this more realistic. Okay, now that's finished. If we hide the map, you can see it's really coming along. To hide it. You have to unlock it. It's clearly not 100% done, but it's something we can work with. However, we can still make this look better. So the first thing to do is head to the materials action in the default tray and go to Edit model. We're going to find our location snapshot and deleted. You only want to delete this after you've put in all the detail you want. Now we're just left with the blank terrain map. We can put our grass, trees, plants, roads, and maybe some cause. The next step to make this look even more realistic is to select everything we've drawn and move out. Now heads the file, gets a geolocation and turn on Show terrain. If we orbit around, you can see it's gone all the contour map data to produce an accurate representation. Land here is quite flat, so it's hard to see. Lastly, what we can do is transfer all of this onto our terrain. And if you remember from the last tutorial, we can do that with the drape to firstly select all of it. Click on the drape tool, and then click on the train. Now you can see how we can accurately transfer roads and surrounding buildings to our terrain. We could come in here with our bucket tool and maybe add some roads. Just before we wrap this up. The terrain I showed here was very flat. However, I want to show you something with a lot more data. Then starts off by clearing the location. Then I'm going to search for the Grand Canyon. Now if we turn on shows right, you can see how much more detailed is. And all the sandbox features we previously land, such as the smooth tool we can still use here. So that wraps up this tutorial looking at geolocation features within SketchUp. 25. Shadows & Fog: Hello and welcome back. So in this tutorial, we're going to have a quick look at shadows and the fog features within SketchUp. If either of these ON enabled, head over to the default trace settings under the Window taskbar. I make sure shadows am focus turned on. So fastly the shadows expand open the window. And here you'll see all the settings we can adjust. To turn on shadow is click this icon in the top left. Now you'll see every object, a shadow on the ground and on faces. We can adjust the following settings. The universal time, the time and day. And the day. We will look at the light and dark features a bit more in depth when it comes to designing our house. But just quickly, you can adjust the amount of light that enters your model and how dark the shadows are. Unless you are trying to get complete accurate light representation for your model. Normally you'll just play around with these options till you get your desired look. If you are looking for complete accurate representation, it's important to know North is perfectly along the green axis. There are extensions to change the North position. For example, solar north, which is produced by SketchUp. Okay, lastly, let's look into the folk settings. To turn on foci, just need to check this box. Then you notice as we zoom out of our model, SketchUp simulates fog. If you wanted to adjust the folk settings, you can change it with this slide is here. The first slider basically adjusts the sharpness of the fog, and the second slider adjusts the distance. The best way to go about it is probably to zoom out to the distance you want. Then adjust the sliders tool. You can just about see your model. Now as you zoom in, you can see your model. And when you zoom out to your desired distance, it will go. And again, if you require just godfather and move the sliders around. Okay, so that concludes this tutorial on how we simulate shadows and folk within SketchUp. 26. Text Options: Hello and welcome back. Where in this tutorial we're going to go over some of the text options. Firstly, there is just the text label option. This is basically knows we cannot on our model. It can be anything from measurements to just general notes. Let's get started with that. And it's in the general toolbar. It's in-between the tape measure and Bucket tool. Now Yahtzee click in your model where you want to make a note. For example, it could be on a face or an edge. I'm going to click on this edge here. Then after moving your mouse around, you can place the text where you want and click on small. You can type anything Q1. And as you can see by default, it's just put in the size of this edge here. If I would click on this face hair, it would give me the area of m. Now if we obey, your nice essay may not be placed where we want to adjust it. Simply activate the Move Tool. Click on the dimension and move it by u one. You can look into axes if u1, we'll just randomly floated. So the next tool is creating 3D text. I've got a constant shortcut which is control three. But if you haven't set that up, rise to the top, click on Tools. And about three-quarters of the way down is 3D text. Once you activate the tool, you'll be presented with this box. You can enter any text you want and adjusted fee settings as an example and against their house number. So I'm going to enter 101. Then you can change the font. Make it bold. If E1, I wouldn't worry about adjusting the high too much because we can change that later. And then finally, if you uncheck any of these boxes, it will turn it from 3D into 2D. So once you're happy with your tags and the complex, then move it to a one. Now this is basically just a normal shape. We can go into it and use the push pull towards an example. We can also rotate it. We can use other things such as solid tools. Let's create an inset dough number. So make sure solid is active. Then we're going to hit on the subtract solid tool and click on face. Now you can see we have an inset dough number. Okay, so that wraps up looking at the text options in SketchUp. Now you've learned everything you need to be able to sketch up. In the next part we'll have a look of v, Right? And after that, some of the best extensions out there right now.