Learn Fusion 360 in 30 days for Complete Beginners! (Part 2 of 3)

Kevin Kennedy, Product Designer

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12 Lessons (2h 16m)
    • 1. Welcome To The Course! (Course Introduction)

      1:03
    • 2. Day #11 - Fusion 360: Dog Bowl

      9:57
    • 3. Day #12 - Fusion 360: Auger Bit (Spiral Helix)

      10:45
    • 4. Day #13 - Fusion 360: Difference Between Bodies and Components

      10:26
    • 5. Day #14 - Fusion 360: Flat Head Screwdriver

      14:26
    • 6. Day #15 - Fusion 360: Painter's Tripod

      11:34
    • 7. Day #16 - Fusion 360: Manually Adding Constraints

      12:33
    • 8. Day #17 - Fusion 360: How & WHY to Contsrain Sketches

      14:31
    • 9. Day #18 - Fusion 360: Turning an .STL Mesh into a Solid Body

      13:02
    • 10. Day #19 - Fusion 360: Hinged Box for 3D Printing (Part 1 of 2)

      12:29
    • 11. Day #19 - Fusion 360: Hinged Box for 3D Printing (Part 2 of 2)

      13:21
    • 12. Day #20 - Fusion 360: One-Part Mold

      11:52

Project Description

It's been proven that the best way to learn is by doing, that's why you'll learn in my course by actually building something each day! The idea for the Class Project is to have students post links to their finished 3D models in the discussion forum, after every single day.

By sharing 3D models we can all learn from and help each other become better at Fusion 360!

Student Projects

project card
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