Learn Cinema 4D: Low Poly Wolf

Jonathan Lam, Graphic Designer | Game Artist

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14 Videos (1h 5m)
    • 01 - Introduction

      1:17
    • 02 - Collecting Reference Images

      0:58
    • 03 - Cinema 4D Overview

      2:13
    • 04 - Import Images

      1:27
    • 05 - Create the Wolf Body

      8:20
    • 06 - Create the Wolf Tail

      4:30
    • 07 - Create the Wolf Head

      6:17
    • 08 - Create the Wolf Ears & Neck

      9:20
    • 09 - Create the Wolf Legs

      11:37
    • 10 - Create the Wolf Paws

      6:44
    • 11 - Adding Background

      3:56
    • 12 - Adding Light

      5:08
    • 13 - Render Settings

      1:37
    • 14 - Conclusion

      1:11

About This Class

Learn the basics of Cinema 4D by creating a Low Poly Wolf. This class is perfect for designers, illustrators and anyone else who would like to learn a bit of 3D modelling to add to their designs. Topics will include some basic 3D modelling techniques and how to use lighting to improve the overall look of the illustration. The class is for beginners - intermediate. 

7 of 8 students recommendSee All

Great class! Highly recommend for people either starting C4D, or those who have been away for a while and could use a refresher.
Fantastic lesson, very didactic. For me a beginner in Cinema 4D was a great help, thank you and hope to find more of your classes here

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Students

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Projects

Jonathan Lam

Graphic Designer | Game Artist

Jonathan Lam currently works for Ubisoft as a concept and marketing artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Game called Eminence: Xander's Tales. 

In 2008, Jonathan earned his BA in illustration from Middlesex University in the UK, specialising in character and landscape artwork. Shortly after, Jonathan began displaying his work in several galleries across London before co-founding the Graphic Design agency 'Fishfinger Studios'. He then went into the video game industry where he has also worked with Riot Games and Sony.

In his spare time, Jonathan continues to work on his personal projects which includes a new game called Starbeard and freelances for various companies including Hasbro and Google. 

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