Learn Cinema 4D: Low Poly Tree | Jonathan Lam | Skillshare

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Learn Cinema 4D: Low Poly Tree

teacher avatar Jonathan Lam, Graphic Designer | Game Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

11 Lessons (46m)
    • 1. 01 Introduction

    • 2. 02 Tree Sketches

    • 3. 03 Cinema4D Overview

    • 4. 04 Create Tree Trunk

    • 5. 05 Create Tree Branches

    • 6. 06 Create Tree Leaves

    • 7. 07 Adding Colours

    • 8. 08 Adding Light

    • 9. 09 Rendering

    • 10. 10 Photoshop

    • 11. 11 Final Thoughts

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About This Class

This lesson will take you through the basics of how to create a Low Poly abstract tree using Cinema 4D and Photoshop. In this class you'll learn the step-by-step process for creating basic 3D shapes and turning them into parts for your abstract tree. This class is perfect for designers, illustrators and anyone else who would like to learn a bit of 3D modelling to add to their designs. The class is for beginners - intermediate. Topics will include some basic 3D modelling techniques and how to use lighting to improve the overall look of the illustration.

Meet Your Teacher

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Jonathan Lam

Graphic Designer | Game Artist


Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales. 

I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.

Instagram | Youtube | Dribbble

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1. 01 Introduction: Hey, guys, My name is Jonathan Lamb. I'm an artist of Future Gains of London, a ubi soft studio in this class. We're going to learn the step by step process off how to create an abstract low podiatry by modeling it in Cinema 40 starting with a basic three D shape or take a few or the tools and skills necessary for the project. Or then take a rented image into Adobe Photo Shop, where we can add the final touches to make your illustration really stand out. Some of the major topics that will be discussing in this class with includes basic three D modelling techniques. How to add color ingredients to muzzle how toe lighting to the scene on some basic tips and tricks in the Derby Photo Shop. By the end of the training, you will have learned how to create an abstract low polly tree that you can use in your own illustrations on video game projects. This class is perfect for designers, illustrators and anyone else who would like to learn a little bit of three D modeling toe add to their designs. So signing or sign up on Let's get Started 2. 02 Tree Sketches: Hey, guys, and welcome to the first lesson off the low poetry class. So to start things off, which is going to happen to for to shop for some quick sketching, So I'm just gonna choose the size of my canvas. Here in 1920 by 10. 80 should do fine. It really doesn't matter what society choose. You can always change the size of your campus later, so anything you feel like it's perfectly fine at this stage, so that start things off by creating a new layer and calling it tree trunk. Then I'll choose what color want to use, followed by what brushes I want to use now for this tutorial will keep things simple by sticking with the basic brushes, which confined by clicking here. So once you've chosen sides, we can start working on the silhouette of your tree trunk. So if you're using a tablet, we can go to the brush options here. Andi tick shake dynamics on control to pen pressure, and that should make it. City could vary the line a little bit, so once you've got that sorted, it's just a matter of playing with shapes on playing with a silhouette of your tree trunk. Remember, this is just a low poetry that we're creating, so we want to keep things as simple as possible, meaning that we don't want to have too many branches in there. So keeping it basic, making sure that the brush is not too small. Just big round brush is fine, Um, and then just playing about with different different shapes and different sizes. So I've gone from a thin tree here to a medium size tree, and finally, I just want to try a more twisted, larger tree on the right here. So three tree trunks is probably enough for now, and once you've done that creates a new layer. Andi will start adding leaves to our sketches. Now for the leaves, I refuse an even larger brush. Andi, also a different color, unlike a shade of gray, just a differentiate between the trunk on leaves. You'll see why we're using a larger brush later on in the lesson. So once you've done that, remember to save on. Then we'll hop over to the next video for a first lesson in cinema. Four D. See you guys, that 3. 03 Cinema4D Overview: so here will do a quick overview off cinema four D on some of the main features will be using in the class. So if we click on this blue que but the top here will create a cube, click on the arrows to move along the Y axis here, or the X axis or the Z axis. You can also sort of click on these arrows here, toe combined to excesses together on sorts of move it along and in the that particular space like that. So that's how you use the move tool and how you create a cube. I will just click on the Cube here and delete that. So if you click and hold the queue button here, you've got a whole bunch of, um, objects, which you can create in the space. So things like cones, cylinders, fears. We just click on the plane here just to show you how you we can manipulate thes thes objects so it can change the width. We can change the heights Onda. You'll see it change automatically There. We can change however many segments that we want inside the plane, so to zoom in and that you use the mouse wheel on like so and then to pan across you. Hold down the bulky and click and drag the middle mouse button and then to rotates around you. Hold the Elke and clicking drag the mouse button like so if you click, the middle mouse button for Windows will appear like this and you can see different views of the space top sides left and right on. Uh, you're over you like So So that's all we need for now. In the next video, we'll go through how to create the tree trunk off our low poetry. See there. 4. 04 Create Tree Trunk: Hey, guys on Welcome back to the cinema 40 class learning how Teoh make a low poetry. So going back into a photoshopped far, we can see a lot of different tree sketches that we created eso off the three trees working a pick this one. So we're only going to use it as a sort of light reference off the shape of the tree that we're going to make. So first things first walk the cube on will use that as a base to start our tree. So zoom into the cube. Just gonna lift up the y axis here on and then I'm going Teoh, click this phone tag and click. It deletes. And then we're going to click on this button here to make the cube creditable. So I'm just going to show you a few ways to extrude the polygon here, making sure that the polygons selection tool is selected on the left hand side. We can select a polygon or face on. Then the first way that you can do it is by holding on control button on the control key and then moving the clicking the arrows are moving it up like so you can also use the other arrows on to do the same thing. So holding control key and then dragging it along the X axis or along the Z axis Another way you can do it is by, um, left right clicking on the polygon and then selecting Theo extrude key. And then by highlighting on the polygon, you can sort of click and drag to the rights. Teoh extrude that particular program. But for this one for me personally, I find that holding on to control Onda and sort of using the arrows to extrude the polygon is a lot quicker. So that's that's what we're going to use for this this tutorial. So we'll also show you the scale tool up here. So if you click on this scale tool theory to turn into boxes and you can sort of just pull on these boxes Teoh, um, two sorts of scale these, uh, thes sides up according Teoh the access. So if we just sort of choose the A polygon weaken sorts of scale the top polygon down a little bit, which kind of taper, uh, make us of tape it cube for the base of our tree trunk hopes. And then from there I'm going to extrude the top up, like so, using, holding onto control, clicking on the Blue Arrow and they're moving up. And I'm just gonna move it slightly to the left and then taper it again using this scale tool. So moving it slightly down and then I'm gonna extreme it up again, moving it to the left, just sort of to try and follow our sketch here. Infertile shop. You can see that the tree trunk is full of curving to the left, so you want to do the same here, curve it to the left and then making sure that the the tree looks interesting from all angles, making sure that the top polygon is selected. I'm gonna click on this scale tool and then make it smaller again, like so. So just a quick check all around the tree trunk to make sure that we're happy with it. Just going to extremely up one more time on you'll see why the next in the next lesson through the same thing again. Just moving it around, seeing what works best. And then once we're happy with that, will move on to the next lesson of the class. So in the next lesson will teach you how to extrude our tree trunk even further by creating tree branches. So see you guys in the next lesson. 5. 05 Create Tree Branches: Hey, guys on Welcome back to the low Polly Tree tutorial in cinema 40. So just going back to from where we left off, we're gonna click on one of the faces here and we're going to right, Click on and choose, Uh, let's see. Devil. So we're going to click on and sort of bevel it out, like so just click and drag on that polygon until you're happy with that. And if you look around, we'll see that sort of bevel that out and created a smaller public on face in the middle of their. So we're gonna click on that polygon face. I think, in the selection tool I moved to a brother. Then we're gonna extrude that out exactly like how we did before. Just gonna move it up a little bit, A little bit to the side, just sorts of experimenting with the at the size of the branch. We're used to scale tool as well scaled the the top face down a little bit. Just a tape of that. That branch there Get that sorts of tapered Look, just hopping back into photo shopped to see the silver of our tree. It's following it slightly. It's just gonna move it back up and then just continue to extrude at the brunch. Um, as you see fit. So just exactly the same sort of techniques is what we used before, using this scale tool again to take with the the edge of the branch, moving it around as you normally words using the move tool and then extruding it's again just creating a an interesting silhouette to the branch. So you will see that by, um so using the bevel tour that we did before has created a branch which is a lot thinner than a tree trunk. It's exactly the this sort of thing that we were going for, just continually pushing it around using the move toe. So go around. I didn't quite like the look, Justin. So control. She controls editor to go back to where you were before, and just using the camera toe move around the tree to see if it looks interesting using the scale tool to tape of the branch. So it's really, really small, the happy edged at the end of the branch. Then what I'm gonna do is just select the top public on there and extrude that polygon, um, fear. Like so she's gonna move it around, used to scale tool again taper the ends. And with that Republicans still selected, we're going to use to move toe on, then just X treat it like so using the scale tool again, then using the move tool, making sure that you look at all the angles of the tree so that the branches on the tree trunk are sorts of, ah, moved in the right places, that sort of weaving and why, and winding around in the in the right sort of ways. And then we're gonna select another another particle and extruding it out like so. So with this branch, it sorts of a a continuation off the tree trunk. So it's gonna be slightly slightly thicker than the on the branch that we just created. So moving around, moving the camera around to make sure that it's it's in the right place. I hope I didn't quite extruded in the right way, so make sure that you're extruding the publican outs and not to the side, and then sorts of taking it around, moving it up and then, as usual, using the scale tool to tape her the branch at the very end like so. So you'll notice that on some of the branches here I've left a sort of mini mini cube, and that's because I plan Teoh extrude another branch from that cube. So it's Ah, not only does it sort of makes the branch look a little bit more interesting, but it serves another purpose for making making the brunch look more interesting by extruding different different bits Saturday as well. So just continuing on experimenting with the shape of the brawn chair, moving the camera rounds, making sure that it's the rights the right place just so experimenting with Bring in the bring the branch back like so just moving it back. Just seeing if I could bring that branch back to this center instead of moving too far away from from the from from the tree trunks. And now you can see I'm using that sort of cube that many Cuban, the sense of the branch there to extrude up on to create our next brunch section, then doing exactly the same. So the techniques is what we had before extrude the Taliban out and then using scale tool to tape of the brunch like So? So now that we've got two branches coming up from our truck, we'll do the last one. So selecting one of the publican faces extruding it out, checking the shape of it, using our scale tool, Andi Then just looking around using removed toe on just, uh, trying to come up with with interesting shape for for a little party tree. So again, just making it another little cube there. I think I'm just gonna see if I can extrude it from a different a different side being a back up, looking at our reference again. It's always good toe hop back into photo shop every now and then to check up on your sketch to see how much off your sketch you're following. You don't have to follow it. Exactly. Two, Uh, exactly. But it does help you give you an idea off off how your tree should look like. So there you could just you just see the I used the rotation tool on one of the faces, so it works exactly the same as the move tool on this scale tool. You just click on the face and click on one of the sites and rotates around, and that sort of helps dictates where where your branches should move. So I'm just going to scale the face down again and see using their attention toe tilting it slightly. Then, just by extruding it up straight away, it's moving in the direction that the face or the polychrome was facing. Some just gonna ex treat another another bright share, constantly switching between the three tool. So the rotation tool, the move tour and then this scale tools as well. So those your three main tours that you'll be using When, uh, when modeling this this tree. So there you have it, your low polly tree trunk on some low Polly tree branches in the next Listen, we'll be looking at filling up those tree branches with some low polly leaves. See you guys, that 6. 06 Create Tree Leaves: Hey, guys. And welcome back to the low poetry class in this lesson will be going through how to create some trees. So just going over, hear clicking on that The sphere tool. We've created a spit. Check up. Delete the phone tag again. Andi, we're just going to go in here on just taking a look at some of these, um, some of these things here. I will go Teoh this thing's button here. No, not that one. That one. Yeah. So if we click on this button Andi, we'll select the publican reduction, click and drag it into the sphere and you'll see that the sphere has suddenly changed the way it looks. So it looks a lot more sort of low poly style. So if we scale the sphere up a little bit, this sphere will eventually I represent our leaves skating up. So just play about with scaling up and moving around. You can also go to politics polygon reduction and play about with the polygon reduction strength. So with this one, believe about 80% and they will go back to this bus and hair took sick on hold on what I'm looking for here is the display, sir. So click and drag displace into the sphere as well, and then click on shading. Go to this button here, click on noise on then from customers. Shada. I think that sits. I think that should be it. So we can think about with, uh, different settings in in the display, sir. So play about with the height here, South sort of changed the the way that the circle of the sphere looks, so it's a lot less sort of sphere looking. It's got some bits, some polygons, which is cutting in, or or sticking out a little bit more random than, uh in a low police fear. So clicking on this button again that see if there's anything else that we could use, um, about with this strength again. So once you're happy with that thick on the top top button there so you can make the public on edible now or looks like it's back to sphere. But it's only because you're in edit mode. It will still retain the the Poly look that we did before. So if you click on that, you'll see that it looks looks like Polly again. So exactly the same as what we did with branches. Just using the different tour to the top there. So move to the scale tour than there are take total. I'm just using the different views toe. Make sure that I can that I'm putting the the leaves in the right place. Sometimes it can be a little bit hard Teoh to see where you're placing the for different elements of the trees. So using there is different. Different viewpoints can come in handy just placing it just on top of those branches there said it sort of, uh, overlaps the tip of the branches on. Then what we're gonna do here is whole control track on. Then you've sort of copied or duplicated that sphere. So we're gonna do the same thing again, just using the scale tool. Teoh, change it up. Missing about with the strength displaces Onda polygon uh, reduction settings and just moving around, uh, seeing how you can combine it with the rest of the the rest of the tree. Someone there is just fine playing about with the polygon reduction, See, was sort shapes that you can create, so you'll see me constantly do this throughout the tutorial, just going back and backwards and forth through the different settings and displace Aaron Polygon reduction. So again, holding control, clicking and dragging to duplicate, creating another in the sphere the police fear. And using the different camera angles, Teoh place it in the rights in the right place. So again, using the move to and duplicating it once again, then moving it around. So that's really all there is to it for creating your leaves for your no party tree for the rest of leaves. It's just a simple, simple task of just duplicating the original sphere that you created. And then just going through the various settings like Thea Low Polly setting, going through the displaces settings and then just moving it to the right place. Also using the tools that we create. We used to create the branches so you can use the scale tool on the rotation tool and then going backwards and forth between all those tools to create the shape of these that you want. It's also a good idea to go back to your PSD your sketch just to see how closely you follow . It's your original original silhouette. So once you're happy with the shape off your tree. I will leave that Onda and in the next lesson will go through how to create or how toe add colors to your though poetry. See you guys there. 7. 07 Adding Colours: Hey, guys, and welcome back to the low Polly Tree class. In this lesson, we're going to go through how to put colors into archery. Before we do that, though, I'm just going to select some spheres on the right hand corner here, up on bond. Just gonna slept each sphere individually earned by holding shift. We can sort of select groups, so I select this cluster of leaves here and by right, clicking on scrolling all the way down Teoh Group. You can't see on this screen here, but it's at the bottom. There's a selection for a group. We can group those fears together, so create no convener in that leaves one so we'll do the same for the other. Leave clusters so we can rotate those leaves like so as a group on for the other. Leave clusters or select, then holding shift, selecting the group and then right click and group leaves 02 It is using the rotational talk to rotate it a little bit. At this point, we can continue to edit the leaves and then or group last to leave together on call. It leaves. Three. Andi once we're happy with that. Go down here. Click on Creates new material. Sure, it will see a sort of sphere here. Double click on that on think click, reflecting off thick on the color and then click on this square. Here. Andi will choose nice sorts of autumn leaves orange sort of color for our leaves. Let's start with the tree trunk, actually, so let's make a let's find a nice sort of reddish orange EBrown. So once you've selected the brown, can they click on OK, then all you have to do from there is drag the texture onto the tree trunk so that's renamed that tree trunk. Click and drag that the color to trunk, and you'll see that the trunk will turn into a color that you've chosen. Let's try that again. You go, and you can always change the color again by going back into the material, going back into the color andan sort of editing. Um, how you want the callous took, so if you think it's too saturated, you can bring it back a little bit, and it will change the color of the tree trunk automatically so the material is automatically sort of linked to the trunk. You can do the same with the leaves. So just go create a new material, make a new color takeoff, reflect INTs on. Then once you're happy with that drag and drop it to the leaves on there you have it. So once you've done that to the whole tree on once, you're happy with your color, selection will move on to the next lesson. Where will be taking Well, we will be learning how to put some lighting to the scene. So you guys there? 8. 08 Adding Light: Hi, guys. Welcome back to the low poetry class in this lesson that we're going to go through how to put lightens the scene. So going from here, what we're gonna do is we're going to click on this button and add a physical sky so automatically that will give us some light into the scene. And you can click on these buttons here to change the time of the day, so sort of effect, what the light will look like on where the sunlight will come from. So where the shadows they're going to be cost and that sort of thing. So we're just gonna choose, um, she's 11 oclock or 10 o'clock? Um, let's choose 11 oclock. Then we can also add a little light here so we can move this light around. And this will also add some extra, uh, some extra like to the scene as well as you can see from here. So we'll just sort of move it to where our light source is going to be, which is the same as where the sky is so towards thesaurus of upper right hand corner on. Then we'll sort of leave it there. So you can also play about with these settings down here, such as thean intensity off the lights amongst on shadow, amongst other things. But we're not gonna worry too much about those in this class. Just gonna just want to play some lights in there. L a bit of lighting and some shallow Onda. And then we'll move on to the next listen, which is how to render our tree. Andi. Then put it into photo shop for some final touches. See you guys there. 9. 09 Rendering: Hey, guys. And welcome back to the low poetry tutorial in this lesson, we're going to go through how to render are the poetry so that we can take it into Photoshopped. So first of all, we could go into rent a sittings, go to outputs on just sort of select what sort of pixel output will have this one will be go to 800 by 800. Select a where you're going to save it. So just saving lives. Just stop here. Slept PNG Ah, click Alfa Channel on on then. There. From there, we're going to click on effects. Go to global illumination. Ah, Ambien. Seclusion. Sorry on then. We're to global illumination. Next. So we don't have to do any anything in those settings, and then just click on rent it, er the render button in the middle. There on that, Let it do its thing and you'll have a rendered picture. Really? To go on ready to put into photo shop makes you save it. I should save automatically, but, uh, it's always good to check on. And then in the next lesson, that will go into photo shop on, uh, at those final touches. So you guys there 10. 10 Photoshop: Hey, guys. And welcome back to the local ITRI class in this final video, I'm just gonna go and show you some tips and tricks in photo shop to finalize our image. So we'll start off with a pre rendered low Polly backgrounds. I'm just gonna click and drag the low Polly PNG into space here and just put it in place in the middle of our islands, making sure that we're we're happy with its placement. Now, when you zoom in here, you can see it's got these whites thes white borders. So I'm just gonna rest arise, layer exit, layer on, then sort of go Teoh matting a de fringe on D fringes to buy two pixels. Right. Once you've done that, you'll see that the whites pixels around the image of God. I'm just gonna go here and they named thes layers background tree. Then I'm just gonna create a sky layer here, just fill it with blue, using the paint buckets All, uh, on. If we, uh, I'm happy with that, let's see what we can do with the background here. So we're going to do the same thing with the background. It's got thes white Lions is. So it's gonna de fringe that as well renamed this layer sky. And then from there, what we'll do is just adjust the color of the sky here. So hue saturation on, then just sort of used these sliders. Play about with sliders here, Teoh, until you're happy with, ah, color for your sky. So from here, what we're gonna do next is well, just, uh, take a look at the tree layer again, Control. Click on that led to select the whole space. I'm just gonna use a soft, round brush. So making sure that size is fairly large, um, like picking black for the color and then just putting the a pastie inflow down a little bit. Just gonna tap around what we want to put the heart that starts zero. She's gonna go around the shadows just to emphasize the darkness of the shadows on the tree . Like so. Usually I do this in a separate layer, but if you're confident enough to do on the tree there, there's nothing to stop you. So I'm gonna make another layer on gonna do the same thing. But this time with the with the lights, I'm gonna dab the soft round brush using a white color Andi just sort of highlight the top parts of the tree where the light is going to shine on it most. So that's, um that will deal with the lighting off the tree. So I'm gonna select both of those layers here and group them up and renamed that group tree and then from him, gonna create another layer on and pick out the color off the orange Onda and using the soft brush I want toe. So it's a emphasised the glow off the trees there. So I'm gonna dab the brush on the tree lead and then make that they're into over there there and you'll see that it's sort of up to saturation off off the leaves that just a little bit makes the leave stand out a little bit more So from here, what I'm gonna do is I'm gonna do a little bit of background background editing, so I'm going to use the less so tool and go around toothy fork, the rial foreground elements of off these rocks just quickly here to show you gots y two. And once I've gone round the whole thing I just high like that area here, creating new layer and fill it with black and then just take the opacity of the black down a little bit, so that makes it look like the those those hills or those mountains are not closer to. The camera on the also sort of just helps frame three tree in the center of the, uh, the image. So going back to our soft round brush, we're gonna adapts Um uh, some atmosphere on the outer edges off the of the mountains there. So you can do that by it's in control shift I to invest selection and just going back to the tree a duplicate that layer and I'm gonna kit control or see this go to blending options first on, we're gonna make it so that the color is that then controlled. See, I'm going to flip it around on them going Teoh que it a little bit to the left on this will act as our trees shadow. I'm just going to apply that very quickly. Here, lo the a pastie down to about 40% 47% and used the raise it all in the same sort of settings as are soft, round brush and sort of tap away at that. I'm going to go to filter, uh, gukasian blow get Gaussian Blur Have it? He pronounced that and then I'm going Teoh put the raciest too. Just there without a little bit one. I just used the eraser tool again Toe not back their shadow, um, further And it goes So the closer the shutter was the treat that the darker it it should get So came back Toothy brush tool Just sort of adding a little bit of atmosphere Teoh the background here. So just a quick wash of whites, um, to the back mountains. It's like, uh makes it look like there's a little bit of mist in the background and also helps again make the tree stand out. So we're adding a new layer here, Um, we're making it read and then sort of making overlay, making an overlay layer on the a pastie dance about 20% just to make all the colors fit together. So rename that they're red overlay. Then from here, I'm going to make a an adjustment there, so I'm going to the blue and then moving it up slightly there, down slightly there. It's the curves again. Sort of doing this similar sort thing to the red over there. Just fixing the colors a little bit so you can play about with things there as well. So the next thing I'm gonna do from here, IHS, I'm going Teoh, uh, use the brush tool. So have add a little bit of lighting on top of the tree just to emphasize how the light is coming from the top rights of the image. And then that's pretty much it. Um So I hope you've enjoyed this thesis class How to create a tree in the low polygon style . Tune in for the next lesson for the final thoughts or the low poetry class. So you guys there 11. 11 Final Thoughts: So with that last video, we've come to the end off the low poetry class. So here we have the final illustration off Arlo podiatry. My last bit of advice would be to always look for constructive feedback during on after you've completed your finished piece. It's always good to get a fresh pair of eyes to view your work, especially when you've been looking at the same illustration for hours and hours. I hope you've learned a lot in the demos, some new tips and tricks that we've used along the way in completing this particular piece on the stuff that you can apply to your own work flows. You've learned some things that you haven't seen before in Cinema four D and photo shop that will aid you guys in completing your future Low Polly work. I had a lot of fun creating the peace, so thanks for tuning in, Andi. I'll see you next time on skill share