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Learn Cinema 4D: Low Poly Planet

Jonathan Lam, Graphic Designer | Game Artist

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8 Videos (48m)
    • 01 Intro

      1:16
    • 02 Create Sphere

      5:40
    • 03 Colour

      6:37
    • 04 River

      5:53
    • 05 Mountains

      11:39
    • 06 Selective Colour

      7:21
    • 07 Trees

      6:14
    • 08 Lighting Render

      3:22

About This Class

Do you want to learn 3D modelling quickly & easily by creating trendy low poly artwork? You can do it in this course and learn the basics of Cinema 4D by creating a Low Poly Planet! This class is perfect for web designers, graphic designers, illustrators and anyone else who would like to learn a bit of 3D modelling to add to their designs. Get started with 3D modelling & take this course now to learn Cinema 4D in just a few hours!

Low Poly Art for Illustrations & Graphic Designers

In this course you will learn the basics of how to emulate this trendy art style which has been used in many different websites and banners. Enhance your projects, presentations and illustrations using this versatile background!

Content & Overview 

This is a great way for beginners to introduce themselves to 3D programs like Cinema 4D. Starting with a basic overview of the program, the course will help familiarise you with the tools you will need first. With the basics complete, the course will take you through how tp create a Low Poly Planet step by step. Each step will be broken down to make understanding the process even easier, starting with creating a simple 3D shape to manipulating random landscapes.

Students completing this course will have the knowledge to create low poly planets in Cinema 4D.

6 of 7 students recommendSee All

great for students who want something fun to make & tangible results at the end
Great Class. Jonathan moves through the project at a nice pace that doesn't stress me out. I had an awesome piece in a very short amount of time.
Ryan Lockhart

Visually Addicted

69

Students

3

Projects

Jonathan Lam

Graphic Designer | Game Artist

Jonathan Lam currently works for Ubisoft as a concept and marketing artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Game called Eminence: Xander's Tales.

In 2008, Jonathan earned his BA in illustration from Middlesex University in the UK, specialising in character and landscape artwork. Shortly after, Jonathan began di...

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