Learn C4D and Adobe Photoshop - Organic Shape Poster | Morgane BWK | Skillshare

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Learn C4D and Adobe Photoshop - Organic Shape Poster

teacher avatar Morgane BWK, Visul artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

12 Lessons (29m)
    • 1. Introduction

    • 2. Intro class

    • 3. C4D Intro

    • 4. Creating shapes

    • 5. Bend shapes

    • 6. Smooth shapes

    • 7. HDRI Scene

    • 8. Create Materials

    • 9. Composing in the scene

    • 10. Rendering Settings

    • 11. Basic touches Photoshop

    • 12. Final retouches and export

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About This Class

Hello everyone and welcome to tho this first class!

Today, we'll learn how to make a graphic poster with very basic edits of C4D and photoshop.

I will guide you through these steps and hopefully, we can start making great things together!

I look forward to


seeing your projects!

Meet Your Teacher

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Morgane BWK

Visul artist


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1. Introduction: Hello everyone. My name is Morgan. I am an artist and designer. And today I would like to introduce you to my class about cinema 4D and Photoshop. So I've been trained in your art school and I've been doing many different internship that had to do with either photography or image-making. And I'll be very happy to show you what I've learned so far with these two software separate, but also what happens when they're combined together. 2. Intro class: Okay, So I guess I would like to show you some examples also, first of what we're going to try to achieve in this class. And what I would also like to you to try to conceive through their diet. I'm going to share with you and okay. Sure. So let's get started. I will just explain first the bit or we're gonna overview in this class. So firstly, we're going to look a bit at what this off to our Cinema 4D is and what it can do. Then we will do small assignment together. And finally, we will use for the shop to enable the upgrade of our protect and 3D turn this image into a very beautiful artwork. So, yes, let's jump into it. 3. C4D Intro: Okay, So I have the version of Cinema 4D are 24. So it is the newest version basically. And I don't know which one you will have, but today we're only going to use basic possibilities and exercise. Therefore, you don't need to have this version specifically. You can download Cinema 4D as a student, but you can also have free trial version. I will link the same description below. So roughly, this is what the interface of Cinema 4D look like. So it might be looking quite confusing at first for a lot of people. But basically, I will just get you from what you need to know with us today, namely. So here you have your main view port, which is the scene in which you will be able to create. Here, what will happen is basically you will see all the object in the scene. All of these different types are just different tools that you might use for what you want to do. And these here are just to mainly be able to manipulate the objects and the definition of the object. You also have the material tab here which you will go in not so long. And your materials are always going to remain around this area. Okay, so Cinema 4D is a rendering software and animation software. And you can basically do a lot with this. You can either do still images or videos. You can also mainly workaround and space to think about sonography or how you will do project, project to be in space. It's also used a lot for rendering architecture. But you can pretty much just get really creative and, you know, overstepped the boundaries of what the software initially is and transmitting to what you need to eat basically. 4. Creating shapes: So basically today what we're going to do is that we are going to great organic shapes with the most basic shape you can use in cinema 4D. So to do that, what we will do is click on that small tab, which is Add Cube object. We will then add a sphere in space. Okay, so now we have a sphere. To move around the sphere, you will click this small button up. And this will be able to basically move around the object and can also move around the tab, this one, and then go closer or far away with that one. Okay, so let's focus on the QC first. So this is our cube rights. And by the look it has right now, it doesn't seem to have so much definition. So this is because we have here the definitions of r cubed. So we have a radius of 100 centimeters, so that's basically the size. We have the segments. So the segment is basically all the polygons that are huge right now for this cube to exist. You can see right now, it is not so smooth and we have to make it smoother by adding or segment. For this pick a specific project, I'm going to add a lot of segments. But in general, when you compose with cinema 4D, the more segments you build, the more is going to be difficult for the software to render. So this is something you somehow have to keep a bit low in general. But for this specific exercise, we're going to add it to 60. Okay, great. Well we'll also do is that will move it to a ECOSOC hydrosphere shape. And this is because it's going to make all the segments more even. I'm going to show you that in a minute. Okay, so now we have this fear. We have to make it editable. So make it editable will make the object more easy to cut, shape transform. And also, it will be just an easier thing to do with the steps we want to get into. Okay, so we're going to make it editable that we go. And now we want to see at all the different dynasties segments. So these are all the 60 segments that we earlier changed. Okay? So now we have our beautiful QC, right? It's great. Or you want to do now is basically work around that cute and deform it. To do that, I'm going to do with my mouth right-click and I'm gonna get to brush. Okay, great. So this is a tool that you can use to basically brush and move around the segments of your objects. We're going to move the radius of the brush to, let's say 60. So now we have a quite thick brush. And then we're going to press the left, keep our mouth and we're going to grab them and drag, click and drag again around the object, right? So we have to drag it. So while still making sure that see here, these segments are Archie's children, fine. So here I'm going to suppress that one group controls that. And I'm basically going to try to like move it around as much as I can to create some kind of interesting or any shape that I feel quite excited about. Okay, oops, see, this is what happens here, Dan. Okay, Great. Sweet. Okay, so we have something that's kind of look interesting here, right? Are ready. I'm getting quite excited about that. I'm just going to type a tiny bit more. And Okay. That was good. Okay. So, okay, I have this shape in space. I'm going to go back to eat as a model. So we're going to not see the segment table. Okay, great, I have this model. What I will do nicely that I will duplicate it. So Control C, Control V, Okay? Now I have two of them looking at maybe a first one and then control C, control V again. Sweet. Okay, we have our free shapes here as such. And we might dislike, tear them a bit around. So this is the object. And then I just moved. You can also move it and rotate it and you can also scale it. Right now. We're going to move it a bit around so they all don't look exactly the same. Okay, Great. And in this one like this, okay. 5. Bend shapes: Okay, so now we have this free different shapes and they look great, but they could look a bit more interesting, right? So what we're gonna do is gonna go to that top. And this is all the different options you can basically add to your object. So we might take a bend, Okay, so what Ben means is that it literally is going into to come to your objects and bended. So we're going to take the bend option and drag it under our sphere. So right now we're working with this one, right? When we get to the bed objects, we have different settings, so size, the alignment mode and strength ankle. Our world is days, we move around the settings too much. But basically, you can see that if I just start pressing strength already these nights, he turns around, so maybe just add a tiny bit tough drink on that one grades. Then the second sphere, I will also add a bend object to it. I will also move it a bit around, maybe on the other side. And this one as well, I will add event object. Great. And then this one can go pick like they're sweet, synchronize and then and just move them a bit around so they look a bit more. Yeah. Composed. I guess that's the main point also of that class, right? It's far about learning how to compose in these softwares. So here we are. We have quite strange but nice-looking, interesting shapes. What I would also like to do with maybe do another one of these ones. So I will copy paste it. So Control C, Control V. And then I will also scale it down basically. So as you can see, we can have one of these shape, but like tiny one here and maybe one of the one here. And one there, one there. 6. Smooth shapes: Okay, so we have something that looks quite abstract, right? But I'm quite happy with this composition so far. So now we all, all of these elements. I'm going to show you a trick to make your element more smooth. And you do this by using the small top and pigments subdivision surface. So what's the ocean surface is going to do is that it's going to add more segment to all of your previous modals. Okay? So what it is, it hears that I still have my scene and it's pretty good-looking. And what I did is I add a subdivision surface to all of my different elements here. So all of them are they all subdivision surface? And I did that because as I said earlier, it's going to help them have more texture and B tiny bit more and have more segments and therefore be more interesting to look at and it doesn't hurt to die. Okay, so we now have our shape and I feel quite excited about this shapes. So maybe I'll turn these one a bit around. You can feel for it to like 3D play with like how you woman to be high woman to come in maybe a bit tilted like this is interesting. Syllables heat more of their shape. I'll get grades. Sweet. Okay, so now we have our scene. Everything looks good. 7. HDRI Scene: What I will do next is that I will make sure to create a sky. So you will click to this floor objects, hold it and then press the sky. Sky is basically going to feel and environmental on your object. And then you can feel this guy will anything you want. You can fill it with a real sky. You can feed it with Azure AI, which I want to come to in a minute. It can fill it with a scene that you build yourself. It's very free. What I will do today with this environment is and I will update of a GRE sky, our studio to be exactly correct. So what I will do is that I will go to the Material Editor. So That's basically how you will create your material in Cinema 4D, you have a lot of different options which will add either texture, transparency, reflectance, color. Today for the sky, we will just add these specific student environment. I'm going to show you how right now. I'm going to remove the color because we don't really need any. I'm going to also remove the reflectance, but I want to add an environment. Once it's done. This is environmental tab in texture. I'm going to go and add one of the studio that I will also give in the description below. So these are your RStudio. I'm going to show you in a minute where they do. Let's pick on seven and Azure. Our image is basically 360 image that will give an insight for the object on what the load is supposed to be at the scene gets all right. It looks kind of like this. So this is our Azure AI scene. I'm going to come take this object and drag it into my sky. Okay, now we see it's all black. But if you're quick, if you click on this render view here, you will see a brief idea of what the render will be like with the object. And that's okay. So now we have a 3D object. We have a sort of scan of light reflectance. And so they already exist quite nicely. So this is quite nice about it. 8. Create Materials: Okay, so now we have our sky and this is looking good. We're going to create some texture or materials, those objects. So I'm going to create a new default material. Go to the tab. Okay? So I feel like what I would want here is maybe two different materials. So we're going to start working with the first one. So you can see here It's whites. You can drag these tiny things here to basically go through or something that you would like. Maybe I feel quite excited about something if it's like violet. Okay, yeah, this looks good. And then I'm going to also go through reflectance. And reflectance is basically how your object is going to reflect the light and reflect what is around it overall. I'm going to have to type dg, dx. Okay? Yeah. And then I'm going to play with the settings. I'm going to take away the roughness and a bit of reflection strength. Yeah, this looks good. So this is quite a reflective object, right? This is nice. Okay. Sweet man, I'm going to drag it to, let's say this one also, that object as well. And maybe that, okay, let's at least once one. Okay, so now if we go to our Render tab, we can already see we have some gliders, juicy, interesting looking shape. And I'm very into the sort of like great reflective material here. So that's great. I'm quite happy about that. Okay, let's create another material for these tiny ones up here. So I'm gonna go to create another one. I click on it. This one, I don't really feel like it. I think a color so much already reflectance, but maybe we can add transparency to it. Okay, So as you can sees a moment, we'll click on transparency. Wherever you have a transparent objects. We can also give it a bit of black, a color tone. So maybe we can go towards something more. Yeah, maybe more like these type of blue violet here that looks good. Maybe tiny bit less, so it's more transparent here, okay? And it's good. Okay? All right, I hope so then I'm going to drag this one here, drag this one there, and then drag this one here. You can also see that this top, which shows all of your object, is also going to come with a different material in here. So you can already see what is going where, and it also keeps your truck of, you know, making sure the raw material is not a literal objects. Okay, let's click the Quick render view here again. Okay, I like that car load right already. That looks good. Okay, this is nice. Okay, so here we have our different shapes in our different objects. 9. Composing in the scene: I would say that maybe now we can start playing a bit around like the composition because I quite like it, but I didn't find it. So, you know, risky, so to say. So you can raise a key, starts playing lots with high, well, thanks to being shaped, you can also just move them around such as I want, I'm doing right now. You can turn the shapes around. You can also, and I will show that in a minute too. You just also move around the object. And that will already give s'mores perspective to what's happening, right? So if I moved with these around, I'm already having another perspective on what's happening here. So I'm moving the object around. Feel free to do so as well. Okay, so that's quite nice. Maybe this one will come here, this one will go there, one there, and go back to that one. So this is just more in like depending very much on your taste and unwanted GOT won't do. But I had the feeling that for me, these things comes quite naturally the more I like go around them. So, yeah, for example, I like we're getting closer to something that could be interesting from that perspective. The trickiest also to make sure that the updates are inclined in the way that you do justice to them. So, you know, making sure that that gives us nicely. Okay, so let's try this. Yeah, that's quite nice. Already writes like we have a days. It's sort of like more organic science fiction type of shapes, okay. Suites. This one is a bit too much on my way, so I'm just going to move it a bit around. Maybe I can also have just like a wider perspective on what's happening. These can be here. These I like to bear it had a really nice Reflectance MR. that object. And this May 1 begin new bit there. Okay. Let's look at this again. Yeah. Okay, That's quite nice and good. 10. Rendering Settings: Okay, so now we have a composition that we actually quite enjoy them. Now what I would like to do is move on to the render settings. So in didn't go to the render settings, you will go to these dots and click it. So this might have quite confusing in the beginning, but I'm just going to direct you to the most basic input and output you can use. And also how to make sure that the render looks as physical and real as possible. So the fixed we're going to do is go to rendered and you got to check these physical tab, okay? This is all the different presets and output that you would want for your objects. So we're going to go towards HD quality curse. That's the list you want to use for a kind of project. And also high up the resolution to 300 dpi. Okay, we have it wrong. You want the frame range to be current frame because right now we're only doing a footprint of animation. You're going over to Effect and check on ambient occlusion and also global elimination. These two effects will make sure that your object look as realistic as possible. What you also want to do is go to Save. And this will basically enable you to mark where you want your file to be exported. I will explain you that in a minute. But when we want to make sure for now is that we crossed the alpha channel. We want to cruise the alpha channel because the alpha channel is going to export everything, but not the background. And on that project, it's exactly what we want. I'm going to show you that in a second right now. Okay. We have our same, we're happy with it, and now we're going to click that render. This might take a little bit of time depending on actually the strength of your computer, but also the capacity of the DPU. And also it's going to depends a lot on homage reflection. There's one the image. But for me right now is getting quite quick. I'm just going to write down a bit for it to render and then go back to you. Okay, great, We now have our image, okay? So the alpha channel is very important to take because as I explained you, we want this to do sitting. We want the light of the studio which you can see reflect here and there and etc. While we don't want the other side is I've changed how the image of the studio in our image, and this is what I thought channel enables. So orthoginal were burned or everything, but not the background. Once you have your image, you're going to right-click on it and you're going to go to Save Image As jelly manage and formats, you're going to click on the PNG. So PNG, if I'm correct, is somewhere here exactly. And depth we're going to use sets bits per channel, so we have actually more information on the image. Okay, great, So we're gonna do, okay, and then it's gonna ask us or do you want it to go? I'm going to go my desktop and I'm going to write organic science, fish, science, seat, mighty, safe. Great. Now we have our image and we're done with cinema 4D. So we can now move on to the next phase, which is that Photoshop phase. 11. Basic touches Photoshop: Okay, Welcome back. So let's look at our image first. So this is what I explained you earlier. This is the rendered object but without any background on it. And this is really nice because you have only formation, as I said, of the studio, but you can actually add anything you want in the background. And that's exactly what we want it. So that's great. I'm going to go into Photoshop. Okay, I had the 2021 version. You can have many different ones for the following gonna do today. It doesn't really matter so much. I like to move from Cinema 4D to Photoshop because I really believe that it enables the project to become even more graphic and you can play weigh more or so we've the different elements. Okay? So I'm gonna go to New and I'm going to go to print because that's where I usually find the percent I like. Okay. We're going to walk within a free. Okay. So every size 300 DPI doesn't look good and I'm going to click to create. So some of you might be familiar with for the shrubs and others might not. But I'm going to use the most basic settings to play with this image. I have my Photoshop here and I have my image there. I'm just going to drag my image on Photoshop. And there it is. I'm going to move it a bit around this. So it actually comes down to being the same size as my poster. And then I'm going to just move it around until it's located somewhere. Okay. That's great. That's good. Okay. Suites. So now we have our backgrounds. I think it looks really nice. I really like this if you asked me, but we have to put a bit more around. Okay, I just suppressed this log here so I can actually play with this underlayer. Okay, Great. So I think what I would want to do right now is quite likely to, okay, First, we're going to make him brightness and contrast settings. So this will enable you to play a bit with what's happening on the image. And you have to make sure that this layer of breakneck is gonna trust is above the organic science fee because you want it to work on that image. So we're going to add some brightness, but maybe some contrast because see, it gives so much more depth to the image. And that's actually what we want to do right now. 12. Final retouches and export: Okay, so we have this and it's working really fine. We're going to go back to our adjustment. And I like to play a lot with invert. So see we already have something that looks actually quite exciting and are ready to bid more different. Inverted. Just a nice way I feel like to play with highly contrasted images. And it gives you this black background, but you might not be such a phone dog. But today this is what we're going to try to work with. So you can just have these like very, very graphic image. Okay, now we have inverted. We can go back to adjustments and go to color balance. We've got about ants would be able to like, labored around with like how we want our uptick to come. Okay, So I actually, I love this kind of like color palettes here. I like the fact that it's so thin cry now, OU Golden is actually quite exciting. Okay, there's also interesting things that are happening in the reflection. So as you can see here, which I think are quite interesting to look at. Yeah, it becomes way more, way more sense fiction ation away. Okay, great. I think I will quite Yeah, I think I quite like this rose and pain type of thing. Okay, that looks good. Then we can also play a bit with a gradient map if we wanted to. So if we go to blues. So what a gradient map is is that as I could preset settings in Photoshop. And you can basically look at all the different gradient maps that exists in all the different colors. And then you end up having things that might make your image disappear beta, but my also enhance its deficit 200. So I'll actually quite like that. So yeah, does this is quite nice. Yeah, you can really feel free to play around. I will be curious to see what you're actually make out of this. I think I'm going to go for something where the objects steels Gentiles because that's when she what we wanted. I don't want the object to disappear somehow so much. Um, yes, this is quite interesting as well. So really look at all of them. Try to see what actually talks more to your visual. I think it's, it's already nice to try to see what reason is the must and you want, actually, this resonates quite a lot with me, so, okay, I'm gonna go back to our contrast because I feel like my image disappeared a bit. We've gotta take the brightness down. Okay? Now we're getting to something a bit more than that can reach role which I quite enjoy. Okay, this is a quite interesting image or idea rights, okay, So I feel quite happy about all of the settings. I'm going to grab all of my settings from the year 0 to a brightness and contrast. And I'm going to press out, bring them altogether and then Control E. Now there are one object. Okay? I'm gonna go to filter and add some noise because I have the feeling that noise usually that's also a texture to my image. So you can see that this is what the amount of noise you would put would do to your image. We don't want to go too far because then it just disrupt the object, direct the feeling and also the final image. But I have the feeling I would be quite happy with something around the very verse in Chrome. Okay, that looks good. Okay, so let's look into our image. We actually have now this quite good-looking poster that yeah, I'm happy and satisfied roof. I believe that it is a dome project and I will now go to my export settings. So I'll go to File and then Export. I will do export as. And then you have this new tab opening with all the different settings. I wouldn't want to be a JPEG. This is all the settings with the pixels and quite satisfied with this. And I go to Export, fixed up and write this as a final project. Okay, perfect. This is now just uploading. All right. Now look at your final project. Okay? So this is the final image. We used the most simple settings of Cinema 4D and Photoshop. I hope you really enjoyed this class and I will see you soon for another wall. Please feel free to also share your projects. I will put the Azure admins in the back, are in the link. And I'm really excited to see what you guys will do a very nice day and see you soon.