Learn C4D - Transparent Shape Animation 360° | Morgane BWK | Skillshare

Playback Speed


  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

Learn C4D - Transparent Shape Animation 360°

teacher avatar Morgane BWK, Visul artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

10 Lessons (16m)
    • 1. Intro class

      0:08
    • 2. Modeling the shape

      1:43
    • 3. Transparency and lights for the shape

      2:32
    • 4. First Render setting

      0:30
    • 5. Working with skies as environment

      3:27
    • 6. Hide environment with compositing tag

      1:11
    • 7. Camera tag

      4:21
    • 8. Position of camera

      0:49
    • 9. Final touch and Sky Material

      0:57
    • 10. Render Setting Final

      0:48
  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

22

Students

--

Projects

About This Class

Welcome back, everyone! In this class, I will guide you through the making of short animation with C4D. We will explore the transparency and sky material for reflections, as well as some camera tags and positions to turn around our object.

Let's get started !

Meet Your Teacher

Teacher Profile Image

Morgane BWK

Visul artist

Teacher

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%
Reviews Archive

In October 2018, we updated our review system to improve the way we collect feedback. Below are the reviews written before that update.

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Intro class: Okay, so welcome to some sort of Cinema 4D you, I'm going to show you how to create a movement around some of the elements switches, create. 2. Modeling the shape: Okay, so let's get started. I'm going to drag a senior and at 60 segment 2, it's enshrined into eco. Once I can make it a liberal like this, I'm going to then click my right click on the mouse and drag the brush. Going to use a quite big radius and play around with the shape of the object. I'm going to play it around while still making sure that I don't deform it so much so that it eventually doesn't break the polygons completely. I'm going to also change sides just to make sure that it is quite evenly distributed. Feel free to create any shape you want. This exercise is just two more to show you how you can move around the object is created. Okay, once I hadn't absorbed shape, I'm going to put it in a subregion survive divider. So as you can see here, I'm going to draw the sphere. Okay? Now what this does, as you probably know already, is that it's going to make the object move. We can still, you know, with the smoothness on edit our project with more in now, right now I'm doing something that I don't know what you think, but to me, it looks a bit like a spiral. Okay, and feel free to play around. Do something that you find interesting. 3. Transparency and lights for the shape: Okay, so once we have our object and we feel quite content about it, I'm going to go and grab a new material. I'm going to make it transparent. And I'm also going to add a reflectance to it. So I'm gonna go to type dg, dx, and I'm going to add a texture to this. I'm going to drag this file which I can give you in the transcript below. What is an image that I made which is quite highly contrasted and I highly recommend to use images as such. And we're going to now add to the roughness a bit higher, sufficient strength to 36 and specular strength of 37. If we correct this to our object, we can already see what happens. Let's look at this. And it already gives us something quite interesting here. It is quite dark and we would need to add a light right now to see a bit more like how the reflections works here. So let's add light as I just did, drag it a bit around and look again what happens in our viewer. Okay? I quite like already what is happening here? I don't know if you can see, but the image container effects on very, very subtly. So what I'm gonna do now is just that I'm going to add one. So I'm going to copy with Control V and then control, control C, control V, sorry. And then I'm going to drag one on the other side just to make sure that my object is even be lighted. That also has contrast. Okay? But you can do when you feel like there's not enough life. You can also add an area dy dt, which as you can see here, is a square that actually has way more dimensions than a normal life would have if we look at it right now here. It already in lights object quite differently. I'm going to rotate this slide here. I'm going to copy, paste it, move to move again, and then drag it around here. 4. First Render setting: I'm going to go to my Render Settings, go to physical effects, occlusion, and also then global elimination. Great. And let's have a quick look at our render and what happens so far. Okay, So we have something that is very, very shy in abstracts. And for today. 5. Working with skies as environment: I'm very happy to work with that. So what we're going to do now is that I want to show you just an example. Right now the scene is pretty, pretty dark, but if you would add, for example, a physical sky, it would add a new object. And in the entire viewport, a lot more light and already settings that would make the object exists in very different environments. So just to show you real quick right now what happens when you do so? You now have the object with the initial reflection, which now exists within these sort of pink, blue environment. It depends very much on your taste, how you want to use the physical sky or if you liked it better the way it was initially. I think for now, I will be quite happy to use it just to show you a bit like what difference does it make? And we can take it off or taking out flooding. Throughout the tutorial. What you can see right now is that the light initially absent is now so present that the reflection of our image is way more settled. So as you can see, perhaps right now we can see you still see the greens and the blue present in a reflection, but it's very, very subtle. For example, you can see them just right here. Where we could also do like we've done before, is to also add an Azure environment by going to the environment texture. And then I will also put them in description below. At a studio HDRI. To Ireland missing, you simply add a sky and drag your material to your sky. Let's look right now what happens? Right now we have a different type of reflection. Our image child reflects, and IHR Studio also brings a different type of dynamic within our image. So whether you like it with the physical sky, whether you like it with no sky, or whether we like it with the Azure AI is up to you. But I will do now is show you how you can create an animation from this object and render it. So let's move back to our global objects, which right now in its full dimension, looks like this. 6. Hide environment with compositing tag: Okay, so great. Well we'll do here is I will go to our sky and we will go to you can look at the different texts possible. We will go to compositing. Compositing enables you to basically make possible or not for certain things to be seen by camera or not. If I remove this guy and the scene, my camera, it means that the object will be reflective on these objects, the skies or it will be affecting, but the camera won't see it. So if you render real quick, just to show you what happens. We now have this quite good-looking objects standing alone on a black background. I want to keep that right now and just wanted to show you that wherever the sky you will use, you can, by adding a compositing tag, make sure that it is or isn't seen by the camera. 7. Camera tag: Okay, We now have our scene and we're happy with it. I'm going to take a tiny bit more distance and then show you how you can make a camera movement around it. To do so, we're going to take the spline and go to circle. We're going to move our circle and rotate it so it's going to be 90 degree around 90 degree around the object. Okay? If you can't do it extremely correctly like I'm doing right now, you can still change the setting here. Exactly like this. We're going to also scale it bigger. That way. Are we going to do next is click on the camera. Through clicking long enough. You're going to drag a target camera. The target camera with the small tag here, is going to enable us to make sure that the camera always look at our sphere and subdivision surface. So basically what that means is that whatever you will do when the camera is on, and you can do this by clicking this tiny white button here. On the camera. Whatever happens will always look at this object. Or we wanna do next is to make sure that the camera follows the spline. And to do that, we're going to go to animation tag, align to spline. With align to spline. We're going to use this tiny thing and click the circle. What happens now is that when we move the camera, we can see that the camera is now aligned to this flying right here. And they go back to our camera view. We can see that it is really close to our object. To change that we're going to make this blind bigger. So we're going to go to scale and then do so. Right now my camera is moving because they're circle is getting bigger. We also may want to move the spline bits and this is also going to change the way that the camera see things. So if I now know my camera, circle, Let's put it straight out of the camera. Go to our camera and put the circle. Somehow more down. Let's go back to our camera. And let's move our object a bit up now. So we have our subdivision sphere. So once we have our camera which is aligned to our path, we can look at it from far away and actually see by getting these rid of that. Now our camera is indeed on our spline. We can change the camera view by clicking on this, which is going to always reframe differently. What is being seen by now is very close. But if it's CDBG, then we can have the quiet route you. So it very much depends on how you want to frame your project. I think right now there's something that might be interesting if we look at it closely. Let's talk really quickly in the render view. Okay, and if we actually wanted to be bigger, what would it look like? You click on the camera, you make this bigger. Even bigger. 8. Position of camera: What happens now is that if we remove this stack here, while we're going to make sure is that the camera moves around the object. To do so we're gonna go to our spline and go-to position. Make sure that the first frame of the animation is on 0 and press position. Now you just created a keyframe for animation. Now I'm going to drag it to the 90 frame, as you can see. And also drag the position to 100% to make sure that your camera made an entire ground and then click on position again. Congratulations, you've just created a camera movement. If you go now to our camera view and look at what happens. You can see that this is our camera movement. 9. Final touch and Sky Material: And we're going to create a new default material in which we are going to take the initial image in such way, so color. And we're going to drag it to our objects. Oh, excuse me. We're going to drag it to our sky. Okay, Andrea, to ask guy and then we're also once again gonna go to compositing and seen by camera. Now, if you look at it, there were a fiction should come very much more strongly in our image. Okay, so now by adding also the reflection within the object and outside of the object, we come to our final result. 10. Render Setting Final: Great. Then we're gonna go to Render and we're going to click on render to picture viewer. And now we just have to wait for it to render. Okay, so now we can see that our animation is finished. So what we will do is I will go to Save Image As animation and be free and then please our desktop. Okay, I hope you enjoyed this class and I will see you the next one. Have a very nice day, buh-bye.