Learn Basic Principles Behind Multi-Layer Art | Krittika Mittal | Skillshare

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Learn Basic Principles Behind Multi-Layer Art

teacher avatar Krittika Mittal, Graphic Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

8 Lessons (28m)
    • 1. Introduction

    • 2. Components of Artwork

    • 3. Color

    • 4. Shapes

    • 5. Patterns

    • 6. Texture

    • 7. Ideal Combinations

    • 8. Class Project

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About This Class

What does it take to design prints that are appealing? In this class we will dive into the basic principles behind designing composed multi-layered art. Starting from breaking a multi-layer pattern into various elements, we will go on to understand each of these elements in detail and understanding the rules guiding each of these.

With these tips and tricks, complex elements of design will be immediately easier to tackle! Lastly, I will share practical tips, as well as tried and true principles that will help you effectively design better and enhance the beauty of your compositions.

Join in today! 

Meet Your Teacher

Teacher Profile Image

Krittika Mittal

Graphic Designer



Hey everyone! I'm a graphic designer based out of New Delhi, India. I started my education in architecture & realized mid-way that making art made me more happy than making buildings. I started learning Illustrator and Photoshop in my free time (thanks to Skillshare) and moved into the line full time post graduation.

 I currently work as a graphic designer and social media manager with a start-up. I love all things colorful and pattern-isc (the INDIAN ROOTS). I realized that my journey has only been possible because of the wonderful teachers I had and motivates me to give back my teaching.

PS. I would love for you to join me on Instagram. I often share tit-bits about upcoming classes, current art projects, my do... See full profile

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1. Introduction: What does it take to create an artful matters? Eye catching unappealing? Welcome to my class. Decoding design. Learn basic principles behind Montclair art. Together we will look at basic signs behind complex patterns. We will go over several design principles series on rules To understand how balance on composition is achieved within our pieces, I'm gonna understand how to make these step by step throughout the US We will look at some of the art prints created by well known under received artist on decode. What is it that these artists are doing? Fight on how women Coughlin the same thing with didn't arm at practice. I am critica on I am working. It's a freelance graphic designer from India, so hit enroll and joined my close to learn all this on a lot more about Montilla art and complex pattern making. 2. Components of Artwork: Hey, you. I'm glad you enrolled for the class. So before we go ahead, I want to give a sort of this claimer that I'm educationally call these artworks Montillet patterns on one Spartans Are you uncomplicated patterns? Because there really isn't any word for these are there in the market. So since I don't have any one word to refer them toe I'm going to use for, you know, I tend to call them, so yeah, but even then, at the end of this, you're going to get the basic just off what is and how you make this batons have a design principles pretty much stayed the same. So yeah, let's go ahead. Now. Any money? Let Parton can be broken down into four basic competence. These are Carlo shapes, pattern on deck show. So if we were to look at this baton sigh if you would look at this pattern, you can see that there are three colors that is there in the whole sexual or artwork. So this is blue pink on this greenness sort of color, you have shapes, which is the sole crew on the sort of elongated, so cool you have Parton's so you have all these different buttons that's happening on, then you have texture, which is kinda achieved by the skill of despite in this elongation. So yeah, so any bad. And trust me any back now, there can easily be broken out into these full confidence. Now, any good Monte Lake Barton has a particular characteristic. That is no focal point. When you say any of this artwork, there should be no point. May I stress toe. So look at this game. You would realize that there is nobody point where I goes and stays. That gives moving all over the frame, which is what makes this I'll good, multilayered Parton. That has another example. So if you look at this pattern, even see that all the lines are inclined by like 45 degrees. So what is does it that this provides a I in direction? But even then, there is no focal point. So again, this is what makes a good Pagine coming to a last example. So this is a graphic made very recently Ah, when there was a rumor circulated at the Great Battery First Aid. However, good news, it's not and yeah, that's getting back to the baton, you would see that the gravestone on the A P is kind of taking away of focus. It's it's rare I goes toe, which is what? The whole point of the graphic Woz The moment you would remove it, you would realize that despite it being such a colorful Parton on having so many deck Shire's it is still beautiful and it does not have a single focal point, which is exactly what makes it a very good graphics. So in the next four videos, we're gonna go and Wigan I'm alive. Each of these components, one by one on, we're gonna understand how we achieve artwork which has which is, you know, composed has balance, and yet there is no focal point saying, Let's go ahead. 3. Color: the goat. Making any eye catching multilayered pattern is to crack the calico. There's already so much happening in the artful, your wonderful, the complicated for color. So let's talk some ideal color combinations, so the first is primary colors. Now for primary colors, you can either use RGB, which is right cream in blue on Happy by, which is red, blue and yellow. Ah, are Jimmy is basically primary colors when you're walking with light on our B Y is timely Carlos and you walking with pigments, but both of them are equally appealing to the eye, and hence you can go ahead with either of these primary colors. A such unhappy combination, the instantly add so much Children are toe. You don't really need to experiment with all three colors on one girl. You can even try working, which is to So, for example, has this artwork, which do this two colors, which is spreading blue like this. There's always a little vacation, along with slight black and white, so the red and blue are vibrant colors, and they were beautifully with each other. When it's on, the black comes in Chris's stall spaces, so that again no focal point this create. I think any time you want to make an extremely bear pee start of artful or something that's very happy sort of auto RJB is ideal color combination for you on. Whenever you want to tone it down a little, you can always find a little black or white toe. Take with a focus. The next kind of combination, I would suggest, is on locus. So what? ISS on locus on a locus is basically, when you're using to treat colors which are please adjoin are joining on the color of it on looks always work, you know, uh, you again, man. Mr Calin Artwork, which does not have any focal point because all sellers are very similar to each other and then they do not send up. So here's another example in which feed basically using on locust colors off yellow head or injured texture. So once again, you don't have any particular color that's standing out, so you have the kind of works now turn is working with greys and blacks. So if you have a bright color in your artwork on, you need to kind of not make that your focal point. The best way to do that is to work with blacks and grace. It's a very tried and tested combination, and the black and good always land Mr Dorner on making the extremely composed artwork. So has an example of this, which have a very bright yellow. This is yellow on throne artwork. You're working with Grand Black alongside stand. No particular focal point is created on the fourth combination, which personally I think is the worst complicated one. It's my liberal colors, straight up the processed and also the easiest, because when you're using a lot of colors, and obviously there's not gonna be any focal point. But the tough part in this is to be even to figure out what color should go next to. Another said no focal point. This created love. This my advice to you is that when you walk in multiple colors, just make sure that two opposites are never alongside. So, for example, are yellow and purple are two operative colors, so you do not want to place them at one point in the artwork because that will immediately create a focal point. So this kind of combinations often get translated into multiple patterns on Quite honestly , the stunning so has an example of this is this. So many patterns and so many colors happening, and it's absolutely gorgeous on. As you would see, there's no focal point being created, but here I'll give you one example. So if you would look ah, so, for example, yellow is not there with any contrasting color. It some of it I Lucas colors, all complementary colors on It's not yellow. You look at any color. So, for example, de Stewart on the bogus. These are complementary. This is RGB that's happening. So lovers once even Ah wanted, decided to go ahead with multiple colors. It's not that difficult. Just just make sure that you know the colors that alongside on our fake undressing. So all of this my town very technical limit early was secret. Humans are intuitively grid at this because there's no big science behind it. It's just how your brain corresponds to color on this kind of the same with everyone. So I don't need to do is back to this skills like hone your skills, and that's just practice 4. Shapes: so let's not shapes now. My personal favorite out of all the design elements is shape. You know, if you were to ask me toe place all their design elements in ascending order with the preference, I would give toe element. I would play shapes on the door or shapes. I delete the easiest element out of these to work with, because to make all this complex artwork you always in dignifying elements. And she it's just so easy, you know, you can always begin with the common shape and then experiment by a blind baton student shape on by varying the size on the color like so many options. But just by having a one shape, you get that common element. It you want so to kind of divide shapes into two categories. I would say you have ah, patterns, which have simple shapes on ones which have complex shapes by simple shapes. I don't mean ah simple rectangles or so calls by simple sheets. I mean that you have one shape anyhow, radiations of man happening in terms of size or thickness on color. So let's look at a few examples of simple shapes, so OK, so this is the example I was talking about earlier, in which you have one common shape. They absolutely no t incidence. She in its size where you don't apply batons to thes toe, give it a very new outlook. So by having a government sheep on experimenting with batons within much sheep focused never varies from the shape on it. None of the ships become a focus, which is, ideally how you want to compose your part. So this, you could say, is a complicated example of this in which you have Lord off thes shapes on. You have lower protections that being applied with that. The beauty of this piece is that there is no to patterns that the same, and then because there are no do patterns at the same, you will never have a focal point ahead is another example off simple shapes in which you are basically experimented with one shape on being eaten on the size Carlo and batons. If you look at this, you see a lot of colors on your screen on, but it always dies together because of the faggoty. You think circles on the awful, a common language off basically a circle within a circle within a sock. Now let's go to complex shapes. So what do you What do you mean? My complex shaves by complex shapes, I mean that you have shapes with seemingly do not gel with each other and seemed to be very complicated but are not. So Here's a good example. Often artwork. It has complex shapes. If you look at it, he would head. Is the any sort off? Ah, similar shape that's happening in in this in the background on when we think this not. But if you would look, then each of these random shapes you could say the mental resemble basically paper cut in abstract shapes and just pasted on the top of each other. But in the make a common language because of the actions thes shapes have on the fact that this sword randomly card. But the closes dissemble how you would got for the scissors so too quickly. Some adopt shapes can be divided into two categories, which is simple shapes on complexions. Simple shapes is your easiest way to provide a unifying element within your artwork on the way. Easy to work with and provide for a lot of variations. On the other hand, complex shifts all as hard to work with as this sound because it's very hard to establish a common language to it. Once you do, you said some certain para meters, like in this case, I You said, Hey, I want my people to looks like it's been cut by a sizzle on Really, I do God, people's by scissor and then stick them on the top of each other. So that ways you can get a common language so that even if it's not that prominent to someone who is not graphically trained, but you know it shows through direct, so let's more want for next element. 5. Patterns: Hi guy so met. You wonder where next? Confident, which is patent. So, for example, if you were to look at the artwork, which is I there on your screen? How would you kind of classify the fightin scattered there? Oh, for me. I would classify them as lines all the thickness changing, the colors changing. But in the end, these airline batons So batons Kim. Lastly, we divided into two salts, which is by using simple ones on where you have a simple, complicated ones. I'm simple battles the still of coherence on this part and stand to go with each other. Where does it become too complicated patterns? There's nothing that unites them, so let's look at the kind of simple fight instead of them. So, for example, let's take it this artwork. Now, if you look at the latest patterns that are there on the screen, I would say that's black triangles. There's Golden Triangle's Sybron strangles, and then there's going triangles. So if you look at this article that all triangles, it's the same simple triangle of Parton. In this case, even the scale is not changing. So this is one kind where you work with extremely similar or the same batons. And another scenario, What could happen? Waas that the skill of the dragons will change the but and still say is the same has another example. So you look at this and we will say, Hey, this is not exactly a simple beytin so much happening where if you would look at it carefully, I'm trying divided. You will see that three diver fight in Southern death. So on this line buttons. The second is dark batons and tourist triangle apart. It's all of the trees. If you would look at them carefully, are either lines or doors or triangles. Similarly, the hills, the water body, the oil give me divided into one of these. So even if it doesn't look very similar initially, what this is, adding is it's adding a coherence to your artwork and adding components that are basically uniting it. So my non office, but that's that thes are the kind of symbol badges that are there are the tortoise complicated patterns, and they're often all sort of food with fabric ones because these are like, wow, did this so much happening? Not even one baton corresponds to another in this world people thing to do is that they take a shape, the take a silhouette on the superimposed. A lot of patterns on the top of this. Quite honestly, in this case, it's more of a playoffs color, then with batons. Yeah, that's that. So what can we kind of conclude from this? So our conclusion this to make batons work either years, one element battle on you can use them to be at the same scale, such as the triangles one. Ah, Miriam. Scale them up a now. Or you could use to do three different type of elements for your patterns, such as lying door triangles, squares, etcetera on DeGolyer batons out of the house. All the third option is rather leading were element. You make all your patents to be completely different. Which is this so yeah, let's more onto a last confident now 6. Texture: her guys, so let's move on. 12. Final design element Which sections Now I think the deck shoes are kind of an added dimension to your whole artwork and then not much from the crime room, you know. Ideally, the principle behind giving different patterns in your artwork is to give texture to it, because this is all that a tactile. You can't feel it. It's just happening on paper. But so you know, if you're interested in experimenting with pictures, I'll just show you a few examples off how you can do it. So, for example, you can add up to your artwork by simply giving drop shadows. The woman Do you do that? It gives an additional show to your artwork because it shows that there are various levels that are happening. How Another example, which is completely different on completely done duty is by adding a ink stamp or letter press sort of effect to your artwork. Now this artwork didn't showing you and some others. The only mix off hand on on digital doesn't entirely up to you how you can apply extra with this. One of the small tricks that I used to do to apply a quick, nice texture. Wars that I acidic trends off being sickness, something like Jude Tread or nylon or something happened around a piece of cardboard. Dip it in Bain and stamp it on people. This would give you a lecture, kind of like the one you see on this screen. Here's not simple example in which you have one thought of shape and you're experimenting with patterns on pictures. So what you see is digital patterns were still something similar can easily be achieved through handwork, sir. Guys, these are some missing examples. So how you can add something sure to your actual. So now that we've done our understanding all the basic design elements, let's move on to the next video in which we discussed some ideal combinations. 7. Ideal Combinations: Hey, guys, some other. We have discussed all four elements in detail. Let's talk a little more about how to combine them. That's a time rules for this is that any art piece that you create should not have all four elements in focus By focus, I mean, is that when you're creating this artwork, you do then to give preference to some elements over the other. So the idea combinations for this is two plus two. All won 1st 3 So what do I mean by that? My to place to you focusing on two elements and not focusing on the other two. Similarly, for one place tree, which is one element which is the main focus point and you're not used to work on the other three so much, let's look at the Cindy dear. So, for example, look at this artwork by one of my favorite artists, Allah, Back show. Um, the moment you see it first thing that pops to you is the color, because the color is so bright, it is just so beautiful. So the first thing you see is gonna and then the second the you see the lines like the first thing I see is the blue line, and that's because it's in contrast, other colors lighter in the background. The next night, I kind of tend to see other red ones because your eyes, because RGB say I sent to perceive that first. But my point is that the woman you see this artwork, you only tend to focus on the lines on the color. Now, the moment I don't get into a black in my dark peas. Analysis located. So now what comes to my eyes at the rectangles? I can clearly see this prominent Weiss's slight, greatest rectangles, which are basic shapes on Yeah, said I will. Herma shapes are, and then when we look a textual, we can see the slight, the infrastructure and where you can see the dark shadows being created so occasionally toe understand how our pieces working. You might want to turn it into a great skill or black and white just to understand how the sheep and the textures are there. So this is a classic example of two plus two, but you have to elements in which you away focused on, and you had to element on which you want, So let's look at another example. At the moment I see the artwork. The first thing that comes is the color I convey clearly see the color because the white and blue the make for a very nice contrast. So the color on the second thing that comes to my eyes is the door because dots okay, the scale keeps changing the mix of this a nice contrast on ah sort of protection where you have some very dense textures. I dentist awards and then you have this big dog. So yeah, these other things that immediately catches my eye. It's only when I dont it into great artworks that I start seeing the diamond IDs. So you know this artwork you could very easily just divide it into this quick shapes. And so again, the do plus two rules. Now that's like 1/3 example. Now, the moment I see this, the first thing I see with thought and you know the beautiful pattern that is being made. So did these dots the making, this pattern, which is in the informing the shapes, the all the sheets of the same symmetric ondas A pattern on this variation in the baton which is basically adding to this Ah, artwork and Allah sick, the colored version of star, the woman that a texture and you see that some of them are blue. Your idea of the whole artwork changes. But even Veta of With the blue being gray. It was a very composed art, which is what makes it a good artwork. So, similarly enough, these onto artworks fire one of my favorite artists and Lewiston off on. If you look at her whole focus is always on shapes. You'll see how she works a cheese on. Then she adds color texture on patents to will. But element in the end stays to be shaped. Shoppers. Looks with this. Bryan Nice. Three black pallets along with over one bright color on I think it's It's beautiful. Okay, said the last art piece I'm going to show you now is a mighty Michael print. I am. As you could see, this ideally has all four elements, but the most prominent one again, its ships You look at it on you could see this similar shapes it. Only later on that you start looking in detail and the color at the pattern on the tech show. But overall it's a very composed piece and it's also repeat patterns suggest these are the basics off some good combination techniques. So this member come rule to place to all 123 and you're good to go. 8. Class Project: So, guys. Now let's quickly discuss their pastor J Civic Class Project. When I want you to start with this on, I want to produce any one piece off art and any complex our pattern are that you really like. I'm just the quick analysis off it in terms, off color, shape, baton and picture. So you needed to waste taken image, you know, using even simple power point Just dropped rectangles or anything. Do this quickly. Show what the pattern is made off on your understanding off how the baton works. It will really help you when you decide designing your own artwork. Next, I want you to start and design your own artwork. So for this, I'm gonna quickly give you cities off steps which I extremely easy to follow. I will help you understand where you should start with. So the first thing I want you to do it to do this scheme. So, for example, I choose that I want to will work with winter sort of scheme. So I want to walk with such colors. So my color combination is something like white grace on blues. Not the next thing is that you want to begin with shape now it depends on you as to what competent you would want to begin with. But beginning with shape is a good idea. So So I do is randomly that I want to work with something that looks like a cross. So this is what, my shapers? The next element is what kind for color you want to add with what kind of a color skin you want to work with. So the moment I chose what my overall skin waas, I immediately decided on the colors. So, as you can see in the screen right now, I have decided I'm gonna work with shapes. I'm gonna work with the good, all sort of shape on the similar shapes with the colors, grays and blues. Now, for the third step, you finally start adding your pictures and patterns. Like I said, textures are not in this city. It is just something you do to part with. For example, the cup pattern that I have currently given in the cross below kind of has its own sexual. So I really don't need to add something else where so land depends entirely on you. So, guys, I'm really looking forward to what you guys make on. I really hope you enjoy the class. I'm in case you have any doubts about anything. Never start in the class. On you need to do is to go to the discussion panel in the class and simply post your quarry on ever get back to immediately. I really hope you enjoy the class on. It was great having you here. Thank you.