Learn 3DS Max: Create a Low Poly Sword

Jonathan Lam, Graphic Designer | Game Artist

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12 Videos (1h 24m)
    • 01 Intro

      1:01
    • 02 3DS Max Setup

      2:44
    • 03 Model the Sword Handle

      10:31
    • 04 Model the Handguard

      14:27
    • 05 Model the Sword Blade

      10:18
    • 06 Unwrapping the Sword Blade

      3:21
    • 07 Unwrapping the Handguard

      6:00
    • 08 Unwrapping the Handle

      9:17
    • 09 Export the UV Map

      11:59
    • 10 Colour the Sword

      6:59
    • 11 Texture the Sword in Photoshop

      6:24
    • 12 Conclusion

      0:55

About This Class

Learn the basics of 3D Studio Max by creating a Low Poly Sword. This class is perfect for game artists, game devs, designers, illustrators and anyone else who would like to learn a bit of 3D modelling. Topics will include some basic 3D modelling techniques and topology. The class is for beginners - intermediate. 

Follow along as we take a simple 3D primitive shape and step by step create a Low Poly Sword which can be used in your own animation or video game projects.

59

Students

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Projects

Jonathan Lam

Graphic Designer | Game Artist

Jonathan Lam currently works for Ubisoft as a concept and marketing artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Game called Eminence: Xander's Tales.

In 2008, Jonathan earned his BA in illustration from Middlesex University in the UK, specialising in character and landscape artwork. Shortly after, Jonathan began di...

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