Learn 3D Modelling & Animation from Scratch with Blender 3D

Richard Sneyd, Lecturer, Founder & CEO of CyberMyth Games

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43 Lessons (5h 43m)
    • 1. Interface Spash Screen

      3:00
    • 2. Editor Windows

      6:52
    • 3. Navigating 3D Space

      5:31
    • 4. Object Transformations

      7:23
    • 5. 3D Cursor

      3:22
    • 6. 3D Primatives

      5:04
    • 7. Primatives Part 2

      2:53
    • 8. Units in Blender

      4:28
    • 9. Properties Editor and Context Buttons

      6:08
    • 10. Object Mode Vs Edit Mode

      6:56
    • 11. Polygon Extrude

      2:45
    • 12. Inset

      4:18
    • 13. Loop Cut

      3:17
    • 14. Knife Tool

      3:46
    • 15. Complex Selection Loop and Ring

      3:30
    • 16. Complex Selections Grow and Shrink

      2:37
    • 17. Extrude by Vertex Normal

      1:56
    • 18. Mirror Symmetry

      3:15
    • 19. Box Modelling the Hull Pt 1

      17:54
    • 20. Boolean Operations: Adding Turrets

      7:20
    • 21. Box Modelling the Hull Pt 2

      18:14
    • 22. Modifying and Hiding the Grid Display

      3:28
    • 23. Modelling a Cylindrical Tank

      9:11
    • 24. Creating an Array of Tanks

      6:45
    • 25. Bevel Lofting with BSpline Shapes

      8:13
    • 26. 27 Reduce Polygon Density with Decimate

      4:50
    • 27. Convert Curves to Mesh Objects

      2:54
    • 28. Adding a Propulsion System

      2:08
    • 29. Smart Projection UVs

      9:57
    • 30. Texturing in Photoshop

      11:50
    • 31. Texturing in Photoshop Pt 2

      16:38
    • 32. Blenders Paint Tools

      12:32
    • 33. Texturing the Tanks

      18:14
    • 34. Texturing the Tanks Pt 2

      18:44
    • 35. Frosting the Cockpit Windows

      7:20
    • 36. Texturing the Tanks Part 3

      15:53
    • 37. Texturing the Tanks Pt 4

      11:35
    • 38. Baking Ambient Occlusion Maps Pt. 2

      11:51
    • 39. Baking Ambient Occlusion Maps Pt 2

      14:27
    • 40. Cycles Renderer and Specularity Maps

      15:50
    • 41. Normal Maps

      15:55
    • 42. Environment Map

      2:41
    • 43. Setting a Child Constraint

      1:11

Project Description

Model, UV Map and Texture an Object from your Life

Please follow this link to download the project files, which are necessary to complete this class: http://cmgacademy.com/blender-3d-spaceship-project-files/

After following all the lessons, and completing the Spaceship project, find any object in your life, whether it be a teddy bear from your childhood, your favourite piece of furniture, or literally anything else you can think of, aSnd:

  1. Build it in 3D.
  2. UV map it.
  3. Texture it.
  4. Render a few stills.

When you're finished, be sure to share the project with the rest of the class so we can bask in the glory hard toil!

Don't forget to download the project files zip folder attached to this description, you'll need it to properly complete the class!

Student Projects