FREE: How to Test Your Mobile Games on Android Devices In this free tutorial, we'll learn how to test our android game creations on an actual android mobile device, including the process we must foll - Skillshare

Learn 3D Modelling & Animation from Scratch with Blender 3D

Richard Sneyd, Lecturer, Founder & CEO of CyberMyth Games

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43 Videos (5h 43m)
    • Interface Spash Screen

      3:00
    • Editor Windows

      6:52
    • Navigating 3D Space

      5:31
    • Object Transformations

      7:23
    • 3D Cursor

      3:22
    • 3D Primatives

      5:04
    • Primatives Part 2

      2:53
    • Units in Blender

      4:28
    • Properties Editor and Context Buttons

      6:08
    • Object Mode Vs Edit Mode

      6:56
    • Polygon Extrude

      2:45
    • Inset

      4:18
    • Loop Cut

      3:17
    • Knife Tool

      3:46
    • Complex Selection Loop and Ring

      3:30
    • Complex Selections Grow and Shrink

      2:37
    • Extrude by Vertex Normal

      1:56
    • Mirror Symmetry

      3:15
    • Box Modelling the Hull Pt 1

      17:54
    • Boolean Operations: Adding Turrets

      7:20
    • Box Modelling the Hull Pt 2

      18:14
    • Modifying and Hiding the Grid Display

      3:28
    • Modelling a Cylindrical Tank

      9:11
    • Creating an Array of Tanks

      6:45
    • Bevel Lofting with BSpline Shapes

      8:13
    • 27 Reduce Polygon Density with Decimate

      4:50
    • Convert Curves to Mesh Objects

      2:54
    • Adding a Propulsion System

      2:08
    • Smart Projection UVs

      9:57
    • Texturing in Photoshop

      11:50
    • Texturing in Photoshop Pt 2

      16:38
    • Blenders Paint Tools

      12:32
    • Texturing the Tanks

      18:14
    • Texturing the Tanks Pt 2

      18:44
    • Frosting the Cockpit Windows

      7:20
    • Texturing the Tanks Part 3

      15:53
    • Texturing the Tanks Pt 4

      11:35
    • Baking Ambient Occlusion Maps Pt. 2

      11:51
    • Baking Ambient Occlusion Maps Pt 2

      14:27
    • Cycles Renderer and Specularity Maps

      15:50
    • Normal Maps

      15:55
    • Environment Map

      2:41
    • Setting a Child Constraint

      1:11