Jewelry 3D modeling, Beginner friendly class- Learn Rhino and Zbrush modeling workflow 2020 | Dusan Popovic | Skillshare

Jewelry 3D modeling, Beginner friendly class- Learn Rhino and Zbrush modeling workflow 2020

Dusan Popovic, Learn to Live Live to Learn

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
15 Lessons (57m)
    • 1. Lesson 1 - introduction

    • 2. Lesson 1 - Basic orientation

    • 3. Lesson 1 - Rhino - Quick way to make rings

    • 4. Lesson 1 - Rhino - Quick way to make rings 2

    • 5. Lesson one - Ring Size - Width and Thickness

    • 6. lesson onec - Standard sizes - Replicating ring using polar arrays

    • 7. Lesson 1 - Rhino basic modeling

    • 8. lesson 1 - Making different profiles for rings

    • 9. lesson 1 - Making different profiles - Continued

    • 10. Lesson 1 - boolean objects

    • 11. Lesson 1 - Cage edit - shape manipulation

    • 12. Lesson 1 - Filleting edges

    • 13. Lesson 1 - Checking measures and exporting OBJ for Zbrush

    • 14. lesson 1 - Importing to zbrush

    • 15. Lesson 1 - Zbrush - preparing mesh for adding details


About This Class

This class is a beginner-friendly class into jewelry 3D modeling, Rhino and Zbrush workflow. The most powerful jewelry modeling workflow and easiest way to create your own unique nongeneric 3D printable jewelry.


We will cover Rhino, Zbrush and Keyshot basics to achieve amazing results. 

The workflow will teach you as well all the important industrial standards, so you can make models that are industry-ready for 3D printing and manufacturing. 

 Join Us and learn with quick video tutorials and lessons. !!! 


1. Lesson 1 - introduction: Hello, everybody. And welcome to my ultimate jewelry. A complete design work low. This is gonna be first of this kind of a serious online. And in this Syria, I'm gonna teach variety modelling techniques in rhino as well as a brush. And the aim of this tutorial is teach you a rhino in the introduction to modelling techniques to make rings and any other type of jewelry. After some rhino introduction and modeling, I'm going to teach me brush a very powerful tool in Z brush. We can do a very easy changes to our model gives us freedom that we can import our basic shape models and after opponent reporting them make very easy changes to our model textures and details in this case rings, but also with the tools that I'm gonna teach you be able to make any other type of printable, wearable jewelry after Z brush. I'm gonna teach the basics about key shot and how we can make some beautiful renderings as well is how toe work which animation presets that come with the key shot. So you can to your own beautiful renderings as well. And how we can step away from generic jewelry on dim proved the quality of our desires. So I really welcome you all to this first of this kind of editorial. This could be a very complete Siri's, after which you'll be able to produce the professional piece of jewelry that will be treated printable and a beautiful renderings as well. So thank you very much for coming. And yes, see you in the lesson number one which will cover the basics of rhino for jewelry design. 2. Lesson 1 - Basic orientation: Hello, everybody. And welcome to our intentional writing class. So if you open your Reiner and click on show templates you think something in the beginning , which you should see is something like this. So you have choice between large and small objects, and you have a choice between centimeters feeds and in just and what we're gonna make our rings and pieces of jewelry. So we're gonna use small objects in millimeters template, and we double click it little entering. In our template, we know that every square that we draw on is one sentence. You noticed that Ryan has four view pours from which you can click. If you want to Just speak one view port. Just click on the left. Tough off that you port, Double click it and you can like that easily. Pick just one you port. If you're using MacBook, you can use your track betting your two fingers to zoom in and zoom out and pan around which two fingers by double clicking. We go back to for you personally. Next to review boards. We have a tuber in the Stuber are essential tools for creating objects in right now. Some of them are very easy and straightforward, such as box. If we click on the box and just like the first option, we can see that we can using perspective or front or right window click and just draw boxing. I see if we see just lines we can right click on our window that we want to look the object and we can just shade it or rendered moat. Now guess here, Treaty object without two fingers, we can go around the object. And if you call shift, we can pan the tools that we're gonna cover as well. Our line tools such as Control Point Curb, which, if we choose we can easily draw objects. Earth, check it out. So you click on a control point Kurt and just are drawing around. And control Pointer is something very similar to illustrator, kind of a drawing with the busier curves so easily can get around and get some shape. The way to Reiner works. The best is if you drop profile and then you work with that profile. But if this happens to a profile, this is not very good, because if we try to extrude this surface in this profile, we'll find a problem and the geometry won't be very good. What if you want to make this treat well, first, let me show you. You go to a front view port. I mean to you, working with your brother, uh, geometry and then your type project. Once you try project corruption called Project A Seaplane. DoubleClick the adoption and delete Dean proved object. Say yes. So we're gonna tell you, Deem, put subject and just leave the projected object on a secret. And after that, if we go toe perspective, you we can see that our allies are perfectly flat in one direction. Which brings us to the third point, which I want to show about her orientation. And that is the surface option on the top. Next to file at it view curve, moat. You have a surface mount which you click, and in a service mode you can have options such as extra curve like straight extra. Sure, straight on underweight. To get to dysfunction is to just type in a command window, suit type extrude, and there is a extrude curve option and say which groups you want extrude you say, done and all to press enter. You can see that by using your mouth, you can decide this size helping you want to be. But you can say that this is excision distance. So, for example, if you want 25 millimeters and both sides or say I wanted to be solid is gonna be closed and then you say done and this is what you're gonna get. So this is first and the most straightforward way of modelling in Rhino. Any next tutorials, we're gonna cover different ways. It is just the basic orientation occurs around our tools. 3. Lesson 1 - Rhino - Quick way to make rings: In case you want to make a ring like this without thinking too much about the profile, you just need to quickly produce object and a ring with the specific dimensions. We can do that in a one different, easier way, and we start by drawing a ring size, which we need. We go to a front view board. We talked for the center of our circle, which is right over here. We type zero, and after that we type the size of worry. So let's assume that we're gonna work something which is 17 millimeters. So we just like 17 and that's our rink. Now that we know that every box here represents one meter, we can easily by cupping this inner size, we can easily make the thickness of firing. So let's say we want something like 1.5 millimeters thickness off her ring. We can easily adjusted by just copying this to this point over here, so let's try to do it by typing control. C control the and then by holding shift and gimble is on. If you don't see, there's just type, begin bone and then just easily bring it to the point so I just eyeballed it here. But in this case, it's OK, because if we type distance and measure, this will see its bum point 59 or 1.6 almost so that's something very close to what I want . Now if you go to perspective now, we see that both of the lines are on the same plane. That's important when we use the surface extrude Kurt option, which we're going to show you right now. We go surface extra curved and straight, and we can select curves to extrude with big boat of the curse and we say, Done, then we have some options here we can choose both sides or just one side. We can pick a distance, for example six millimeters and it's just gonna extruded for six millimeters. We can make it solid. That means that is gonna make it the solid object. So let's pick solid object, and we're gonna close both sides. In this case, just type six and we say done So now if we did everything right if we go toe right view port, we're going to see the Onley. Six boxes will be the with of our rate 4. Lesson 1 - Rhino - Quick way to make rings 2: now looking at my objects from a side I can see how to kid is so by going to talk report for going to write you poor I can just easily go in type justice and measure. That's why I know it's 1.59 millimeters. So if I want to make some a little bit changes into this shape there a few ways how I can do it instead of drawing this profile, I can just copy this shape and play around with Boolean function. So let's try to do that. Control C control V for cupping my objecting please. And then I see when I click, I have to exclusions to select. So I just picked one. It doesn't matter which one. And with the gimbal on I make, it's likely, uh, store in, uh uh, smaller in Why Direction? But yeah, bigger in overall direction. And what I want is I want to cut inside just a little bit. So by going toe a front view pork, I can easily see how much I cut inside. So how much I want to cut is just maybes. If this is one millimeter over here, so this will be one millimeter inside. That would be too much. I just want to go. Maybe maybe around zero point to treat a 0.4 millimeters something around. Maybe zero point. Yeah, something like this. So now I can easily go to Berlin and hold and type 1,000,000,000 difference Click. I mean, bleeding difference or type? 1,000,000,000 difference. I was a type of because the better is just type in this way. He's very quick to use right now. So So, like your surfaces You start with the surfaces that you want to keep but you subtract from and then services you cut with. And this is what I get A T end. So Ryan is very intuitive. Very quick for this matter. 5. Lesson one - Ring Size - Width and Thickness : now a quick tutorial about the size, as you can see here in the picture on the explanation, we have one. Bring that we found on line, for example, when he says that this is a man's ring, so with is around six millimeters in thickness is around 1.8 millimeters, and this is usually common size to start with, if you want to make sure that your ring is comfortable. So how to reproduce something like this Easy and quick, let me show you, like in this very quick workflow. So first we start with our circle toll. We goto a front porch that's important toe klik. Double click. Your feeling from few part and type is a center zero, and we start with something like 19 millimeters, and then we're gonna use the offset function. So offset and it's typing offset. You see, it gives me an option. When I presenter, it gives me option toe officer something, and we see here a very small black Ah, Brooklyn. This is a line of the distance, and here is 0.5. So let's say we were officers, something just like we saw in the picture. We want to offset this for 1.8 millimeters for death thickness and that's how we do it. 1.8, we save, click, enter. And now this becomes bigger and we click enter again. And this we already got this shape so really got the basic shape. If we want this to be six millimeters extruded, we go to our perspective load and we go to surface extrude curve straight and it says six millimeters so we can play around here and say solid and distant six millimeters. We can say both sides, but in this case, we type six is gonna be pro. So we're going to say tree and, uh, dreaming leaders in both sides of the solid and Chris done and we get something like this, which is six million years. We can confirm that very easily by going here to decide and checking everything. So goto here to decide and type distance, and you compress around first dot cold shift and press here and you can see we've got exactly 1.8 millimeters and your body type distance again and check go with offering with seats, six million majors. So that is a very easiest way. That is very easy way to make something like this. Now I see that this ring has also this kind of object attached to it. So it's tried, Maybe replicate that as well in our next tutorial. 6. lesson onec - Standard sizes - Replicating ring using polar arrays : So let's no see a quick workflow how we can create something like this. So this is the image I found online and he says, Reduce and manage Ring. 1.8 were ready. Made the first part. So let's try to make this additional elements here. I already created them. So let's go to shaded You already created something similar. But let's go from the beginning and check out how well can make that. So first thing first, go to my perspective, the report and goto cold front view part actually to make sure that my ring first is in the center. So that is also very important, as you can see here, there to access Z X s and Y axis. And I want my ring always to be in this end there because that way it's very easy to apply some mirror functions in other things. Next thing I want to achieve something like this. So here we can easily see the profile off, how they think looks like it looks like this look. So let's achieve. But we can maybe even changed. I did something like this. You can easily do something like this if you use the great snap and your control point curve so tightly controlled by curve. And I click my grid snap and I play around like something like that. And maybe if I want to change it, I just go click points on. So, like the curbs you wanna points on Actually, this curve and I click done, and I have some control points that I can change for just curve. Now I can turn off the grid snap because I don't want some funny result. I just want to easily change points. It may be my curve. I want to turn on this point because I want to move it around. You just go in here, Goto points off or just type points off and you have the option. You click for which curve and you continue off once you have this drawn importance because it snapped here. But, uh, you can do it without it, you would do the mirror function and you click on the point where Discover begins so like, here and hold shift up called shift and go up and click in this way we mirror from this point and with Z access on the right and we have two lines that they're here connected, which is important because we can have joined them without join or just present the drink. But so you see that the curves joining toe one open curve. Now that we have that one open curving this report, uh, this time we're not gonna draw with this curve. Let's click on it so we can see it in this report as well. So this time, what we're gonna do, we're gonna goto our front reporting live over Drew. So is the profit. And we're gonna cut that little object. So let's go and do something, like maybe a little bit more off a little bit more off this. Yes. Turn off the points on just doing some simple shape and modeling. So just move it a little bit like that that we find. So we're gonna cut this shape out of our ring. How we do that, we type of wire cut, and this is very powerful toe. Look what it does this command. When you press, enter, select wire cutting curve. This is the car we cut with. So let's go again. Please select the cutting curve week select and then immediately says, select objects to cut. So I cut this objects and I click done and I click done. And now when I go back to my perspective, you poured. I can see that I have just isolated object and I can make it just slightly bigger in every direction. And that's something very close to what we're working with. I mean, what we wanted to a cheer. Now we see that on the object that we have over here. The level of this is very small, So let's try to replicate. This is well, here, something like that. This is our object, Um, and we just maybe just a little bit more up less on the sides on it will be a friend. So now what we want to do first, let's frame this in the middle by clicking here and clicking on zoom extents, and this way we can easily rotate around it. Now let's go. So feel it. Think so. We don't feel it. Edge commend, and we say first, our radius wannabe maybe zero point stream for this two lines and has never click enter, and that works fine. So now it's a fill. It also urge and let's say maybe 0.1 for this because I'm not sure. Oh, well, it's gonna work depending on the objects that you're working with. Sometimes they feel it very well. And sometimes they don't and always depends on the curve off your profile. The provoker of that I drew was very clean, so I didn't have a problem with that. And you're using the same radius No, for genocide and is going to give me the same result. So now that I have this, I know that I wanted to make it a little bit your to cut into that surface and maybe this direction as well, because I wanted to be back into that service. I want this to be one object and let's do some simple maybe, yeah, that's what I want to do is I'm gonna copy this object, and now I'm going to go back. This is a fun one. Very simple trick that you can use. And now we're back and we have this object on cut. And we based this on the part. So that's a very one. Very handy trick. No, that we have two objects. What I want to do is I wonder, make many copies of this objects and just place them around our circle. So let's start right to see in our front you report how many of this copies we have here. 1234567 Let's just make by ourselves something like maybe 12. So we goto our rain and type array polar. That is the command that's gonna copy this object around the shrink. So we are a polar, and this is where making everything according to your planes and making everything in the center comes very handy. Because when I thought the center of polar rain type zero, the array will start from this point. So that's very important when we copy it because everything will be in line. So if you can make your rings always be in the center off planes, that will be very good. And now we say center polar over a zero number of items. Yeah, let's say for example, yeah, 12. We're going to use 12 and just click, enter and click enter again. And with that you have something like this and that's it for this tutorial. Of course. Small thing in mind. You can make any other simple object and just like repeats a function. So, for example, I want to draw a circle. I click a circle and where is gonna be the center? So let's see. Let's this be the center of a circle and just make a small circle here. Maybe make it way more smaller, something like that. So I have a circle. Just let's repeat this practice a little bit and maybe the circle. I wanted to be a little bit more out and let's now copy the circle. So I say, array polar Paris. Enter. Select objects will be a circle I see done center, Great snap and click circle Centre off your planes or gist type zero and press enter and number of items swot and present her again and again. And now you copied the circle, for example, again 12 times on the same place. So it is our a polar function and how easily in just nine minutes, it's see, we can make something like this. Thank you for following and see you next tutorial 7. Lesson 1 - Rhino basic modeling: Hello, everybody, and welcome to lesson one off ring design. And right now, So in this lesson, we're gonna cover some basic green design using the surface sweep. One rail function is a function is going to use the base ring size, and we're going to use some cross section cross Scott, which we're going to use toe sweep around the rail off a base ring. So let's start with some first basic dimensions. In order to create the basic ring shape we're going to go to circle, toe and circle starts from a radius. So that's a perfect the first tool for us and the center of our circle is should be in the zero position, which is in the middle. We can use the grid snap by turning in on or off and just click in the middle position or weaken. Type the center of our circle 0.0, and that is a better workflow to learn to just type zero and diameter for our circle should be something around 19 millimeters, and there we go. We have a circle 19 millimeters, so let's do the cross section for a day circle. Pay attention that everyone of this square because I work in a millimeter. Moat, as you can see, is one millimeter. So in order to make a band, let's try something that would be like six, maybe five. It's nice and being six millimeters wide, Turn up the greets that. And now we can freely move our object. But what if, for example, we have a line like this that's not barrel to anything or symmetrical? And we want to move the middle point to the point, uh, off this land? We can do that by using the move to SOMO. Tool is right here under the toolbar. It looks also like moving so select object that you want to move. I select my line, I press enter and I go to the middle. It just instantaneously snaps to the middle. So you go. You click middle and you click near. And this way we can attach the line to that point. And if you go to your perspective, model so as well and wrote it, you'll see perfectly clear that it just snapped to the lower part of our circle. Once we have that covered, we can keep on drawing. So for the thickness off our ring in order to be produced. We're gonna go for something at least like 1.8 millimeters to make everything okay, so keep in mind that one square length is one millimeter. So this should be 1.5, and I'm gonna add a little bit more here. So I'm gonna hold shift and draw something like this and also hold shift. And what if I want to just stop to the point where displaying goes well, there is an easy way we can do that first week. Well, this point is still free. We just go and click. Smart track. Once we have a smart trek on, we hold shift and without holding shift, first we go to our docked, which is the end of this line, and said the end and not when we go down we're going to see that it follows a white line that goes straight from that dot so we can hold shift. And just so we can fix it horizontally. And it's not to the same length off where that last dot waas And now I can finish my shape by clicking. Tudo has not also it snaps and that's it. in order to finish drawing. I just click done, and now I have two lines from my cross section. It's important that my cross section is outside of this line so that that it it snaps perfectly here. That way, I don't bring my cross section inside off a circle. In this way, I would lose the precision in size offer off a ring shape that I needed. So once I have these two objects, I am in this two lines. I want to connect them in one line in one curve in order to be able to perform the swing function properly. So how I do that is I just go and select is, too, and click the joint function or type join presenter in Chester Curve joined into one closed curve. No, I can use this to perform this sweep function Very simple. We goto surface sweep point rail. We quick click on a circle and says Cilic, cross section curves. These are cross section groups and say Done and sweep And this is our first rink and this is very basic shape. Sewing lesson number two. We're going to see how we can improve this shape of our rink. But before we go to lesson number two legis repeat to function. We did again. So we have a line that's parallel and it touches this point and we go to surface. Sweep one rail, he says selectorial. So we select our rail. This is a really select cross section curves. These are cross section curves, so we select with, say, done. We can adjust the point by clicking on it and moving it somewhere. This is all important if you have more cross section curves if you don't have more procession curves. I think this doesn't influence that your function that much and then you say done and this is what you got and if it's not finished, you can click closed sweep and it's definitely gonna finish it. So we see Sweep now and we got our first drink. So that's it for the first tutorial. In the second tutorial, we're going to see how we can make more shapes onto this and actually designed a little bit more. This is just the basic total aerial off. How to make first shape in right now. Thank you for following and see you in the next session. 8. lesson 1 - Making different profiles for rings: So now we know how to use the basic function off sweep Juan Grail, which you can also find by typing Sweep and there's with one. So we click and we take a cross section and we make a ring. But what if we want to make something more interesting? Let's see how to do it by changing our cross section. It's very simple. If I want to just at the shape inside of it, I can click control C control V. So I copy Have two pieces now Like this You can see in the 2nd 1 I'm gonna make slightly smaller like this and bring it somewhere around here. Why bring here is to keep it least one point something millimeters over there. And maybe I can maybe scale also this one a little bit. How If I want to just scale it in this direction, I'm gonna use the scale. And there is scare one D option treaty and duty. So depending what you want, I want one d for now. So I clicked. This is the point from where I want to scale. And this is the point toward I which one scared, but I gonna make something like this. Why? Because I already got used to my distances. And if you type distance in your editor, you can check now distance and you can see that this is 0.7. So I know that that's tolerable for printing. And this is 2.2, which I know it's wearable in the case of Rick. So also, let's check this distance. It should be somewhere around six. Yes, six millimeters. Okay, so now that I have this to curves on this plane, they're all boats. One plane overlapping I can do is I can trip. So how to do the trimming is very simple. You have a Nikon care says trim, or you can just type trim and presenter So cutting objects. So this are cutting objects you can still like you say done select objects to train and you just click underlines what you don't want any just removes all of these other lights you say done. So now what we're left with is to curves which we can hold shift or just selectable to them . What ever met did you like? But I like to call it shipped and click and then go here and click, join or just type joint. I recommend you remember to type your commands, because that way you can be very fast working in Rayner. So join and took curves are joining one closed curve. That's exactly what we want. Now we can take this shape nearly created shape, surface and say sweet corn rail, which we just learned the previous tutorial. We select real and we saw, like the cross curves we say Done. This doesn't matter right now it's done. We see how it looks like we can click, go shape and you can play with this, which I generally don't use because it just gives me the shape that I need some. Once I get sweet, we have something like this, and now with this shape we can play around. We also know that all the dimensions recording touring side that we need and to be wearable . If you ever want to change that mentions again, you go to your front view port or you're right Newport, which is the best way and then type distance. Quick to the point. You need hope, shift and and measured the distance and says, you see in our cases 2.2 Let's see that we preserve the radius or for base rink. See diameter is 19 millimeters. That's exactly what we need. So we know that this ring will be comfortable for wearing in the next tutorial. We're going to see how to add more details, change shape in a different way. 9. lesson 1 - Making different profiles - Continued: Hello, everybody. And welcome back to our tutorial about modeling jewelry treaty, which in this case, we use Ryan A software which is very good for making basic shapes and very precise ships for earrings. So we created two profiles types, this profile type dispersal time. It's like a flat type and monitor changes. And this is some very popular profiles or cross section curves in the industry. So let's me show you a very simple way how we can alternate our shapes, cross section cruise and make this profiles. So what we gonna do? I was gonna go to the right. You port. Where is weaken? Clearly see a profile. So these are basic profile, and just copy it with by holding all option key on your bankbook and just copy it. Holding shift. Okay? No, I want to just change the shape off my profile we can use for deaths. Purpose. We're going to use this car in Vegas. This curve gives me option to just click on draw so I can get very soft type of curve. For example, like this there another curves which give you just straight lines and you can They're very clear to understand and implement, so you can just use the curves that you want their very self explanatory. So I'm just gonna cover this. Wanted to begin. Also, keep in mind in this another good news right now, the grades that because great snap is on all the boys going to go to the points of the great, so I won't be able to draw really precisely on my existing shapes. Turn off the Brits. Now turn on the planner because I want growing warplane. And here you see, you have type off a snapping that you also want a position snapping. And it says end near point midpoint an intersection, which is good, because this is the end. This is the near There's a midpoint, and it tells me where it is. So I can easily snap to those points and drop. This is very important, because after we joined the curve, everything needs to be in the same plane and everything needs to be. So let's start with Dr. So let's see. Click here and I'm gonna click here again to get some smoke nous. Then I'm gonna make this. Okay, so now I have occurred. That goes still here and the curve there. What I can do is I can trim this do curves right now. So trim this. Let me see. Did I do a good job? But this goes here and it goes here. So it to the pretty good job in this point. Let's go again. Here, Here. So I did a good job to. Okay, so now we can just near this, that mirror, It's his mirror. Good. Enter. I mean, if you want a mirror this from the middle of this point because we have a mint point snap on, just gonna click to meet one and is instantly going to give me that point. And if I hold shift and go up and just I can hear it in his direction and I'm gonna perform the same operation here with trim. So I go to trim from that point. Done. And let's see what I got very clean. It's very important that this doesn't overlap. Sometimes this point, my go over here and then you need to fix that this way. A quick I know that this boat points are in the same edge. And just like in the previous side, there's no mistake. So I could join this into one object right now, and there wouldn't be any problem. I did that. But steak, I don't need my photos on, okay? And no, we see that we have a one curve added to our section. Let's do soon. Another very small changes. For example, something like this. Can we do that just for the demonstration purposes? So I have this. I'm gonna hold it and trim again. Parts that I don't need done. Then you're gonna type Join? Not necessarily. Is the best design ever. What? I'm just for the demonstration of purposes. Now, let's try to switch this profile. How we gonna do that? Also, we go to the right mode, and first we need to bring the middle of this curve to this point here. The slap. So we're going to do that by using the move toe just here. It's a selected object. So this is our object. We moved. So we click and select, done, then selected point from which we want to move and we go to the mid point of this plane. It's a midpoint click, and we just click here when it says near So it snaps to that point yet? No. If we go to a prospective mount and we try to sweep this one rial weight, click riel and we say select cross section curves. This is a cross section, trips or profile, we say, Done done sweep. And this is what we get does ender mode just to get the feeling for different shapes and how you can create them. 10. Lesson 1 - boolean objects : So now that we know how to make a basic shape with that profile Curb, let's write to you some building and function to change that Before using our Berlin function, we're going to check some distance by typing distance. So I go to distance. I press enter. I click on this point, I make sure that just point it, I clicked and I click on the point on top. Just check with distance. So I click on this two points and I get the distances a 1.9 millimeter. We can also check that by going in tow are important because we checked in the beginning off. Well, when we made the new file with, uh, Rhino, we made it with the millimeters in mind. So that's why one square here is one million. So that's what we approximately won't see this. We know that is around two millimeters, and it's OK when making a ring from you can make the thickness off around 1.2 millimeters to two millimeters. No tiddly. I know that, and that's gonna make a comfortable ring. Let's add some geometry over here by doing a copy function Control C control. You So we copied this. Now we have to police surfaces, because when we click, you give this option off to so much we click one polly surface. Let's just change its shape a little bit and make it a slightly bigger hold shift, Click on one of days shift and make something like that. Okay, we go inside a little bit, just to see how much our circle is interfering in sight because we want to cut this shape out of this. So we see that, then we're left with something which is approximately not too big. So we want to make it a little bit bigger. We want to go around 0.6 centimeters inside. No, we did. We have that. Just see, I think it's doing thin. I'm gonna make a little bit. Why like that? And now we go to bullying function. So you tied Belene and just be oh, and gives you many different options. And you want to take Belene difference. So, percenter and on the Belene difference, it ask you for your objects, the first object se done, and then you're selling the other object done, and you see the object number two is going to be substructure did from the object number one, and that's what you get, which are really a function. So this is another way how you can model there simply without actually drawing. Occur if you need to do some just simple changes. So, for example, if you want to add some something here, you can make a sphere crude sphere your type. Click. You draw sphere. So, for example, you want this fear to take this abstract this fear from our basement shape. You can also repeat the function same way. So you go to bully indifference or type Boolean, and it gives it a difference. So the first object say, Done, select another object done. And is this how you can make some simple shapes? 11. Lesson 1 - Cage edit - shape manipulation: another very useful tool to know in the right. No is when you're never getting on your med book. You can use two fingers. Look around your object and you Can you shift into fingers to pen around it. If you ever get lost a zoom in too much. All you need to do is select your object In press this button, which has some extents, it's gonna fix your object back to sent. Now that you have this, what you can do is you can add it your model more further by using a cage edit command. So I'm gonna type cage at it and just never get to find it. Just that cage you find it and select kept it objects. So I'm going to select the object that I need and I say done. And for the control object, I want a bounding box around this ring with the dots. So I got the bounding box and I just go click done. I don't need any more details about it, and he's going to give me four points in every direction as you can see X, y and Z And I'm fine with that and I just say done so once I have that I can play for your with is nuts. By clicking and drawing a box, I select the dots I need And I can manipulate them with my gimbal on or off If you select the dots and you for some reason don't see or gimbal like this Don't you need to do is quit the gimbal to see if I turn it off You don't see it. So now I can play with my shape and I can get to something like this Very simple. This is the power off a cage edit and men in different treaties after us had something very similar. So maybe you've got just if you use under 20 software or if you didn't, it's still very intuitive to use. So, like the points you need and you play in the direction that's not gonna influence your shape off your ring. So if you go to the front of the report, you still see that my ring is perfectly round because I never did any motion in this direction. This will make the rink not very wearable. So keep in mind also, if you select points like this If you go in any of these directions, this will changed overall shape off inner ring and you're going He is not gonna be according to the size for do your customer who's gonna wear it. So that's all you need to know about your cage ring settings? Uh, now, in next tutorial, we're gonna look about how we can do rings that have some different modulations and changes . 12. Lesson 1 - Filleting edges: No. Let's see how we can deuce and basic filleting of this edges so we don't have such a sharp edges on our model. Before we go and import this model NZ brush and Z brush, we can do some more detail editing. We can, of course, smoothies at Justin's a brush to, but I think it's easier to do it right now. If you didn't everything well. And if he's the images, I proper functions gonna work correctly. So let's say way fill it. They let the edge radius something around. 0.2. Click this edge on the research and distant edges. I'm disengaged as well. As you can see. I don't select this edge because I already did function on this edge, so I know it works properly. You can see how it looks like a dis, such with 0.2 radius. So I said, done done, and I should get very decent result. Let's check it out in a second. If the angles are okay off all the surfaces, it should 0.2 setting something like this. It should give you the correct result without a break. If you select the bigger setting sometimes the model can break and what you do there, just go back and try to put a low value. We're trying to reshape your object, but that is for now. 13. Lesson 1 - Checking measures and exporting OBJ for Zbrush: So now let's see how we can quickly manipulate from this Do Z brush. So first, before we go, we're gonna check some distances because I always, like, detect distances just to make sure diverting it's spring credible and that we can work with this on really produce jewelry for our needs. So I picked the dot, which I want to measure, and I'm gonna just check this, so I hope shift. And it says this thickness is one point one millimeter. Does is okay. I was looking. And this this guy just approximately check. Okay. Troop one tree that This it is. Okay, so now it's prepared to model for fresh, which is do that by exporting. Oh, BT model. So we're gonna go export. I got messed up se lesson one an export RBD we say OK. And the files ready? No, we're gonna go towards the brush. And this is where magic happens. 14. lesson 1 - Importing to zbrush: know that we know that our file is exported as O b g in the right dimensions and we have the brush opened. Let's try to make some changes to our model. So first we need to do is to import loyalty, Z brush. And if you're zero ships like this, that's great. Maybe sometimes use the brush can have life books open so you can turn on the light. Books should never navigated Jozy birthdays is how you were. And there is a draw option. This is by default through option is on. So what you do is you click import on your right corner. Select your old BG file. This is my Ogi file. Already found it. So once I have it selected its here under the tools, we can see how it looks like. So this is our screen, and what we need to do is which is gonna click and draw one off this rinks with click and draw and that's it. We brought it to a scene. Now we have this week look at it and we can click outside of the ring and draw, and we're gonna wrote it around it. And with option key and click, we can actually pan around. So now that we have our ring brought to our scene, uh, let's see how we can do some first preparation this model for adding some more geometry and details to it. 15. Lesson 1 - Zbrush - preparing mesh for adding details: one is that we have our object imported and that we know how to move around. We'll see brush by pressing, commend and double click. Zoom in and zoom out. I do it with my two fingers and command in my truck and just clicking around and rotating. No, what I want to do is I would actually change the mash. If I do a right click and activate the police frame match, we can see that are we have a lot of triangles and that's not very good for model and adding details. So let's first just make this bonus treaty. And once we made a hole in this treaty, we're gonna go to zero mish and click zero emission and we to default among the Vaziri measure. We're going to get something like this. Which way to see how it looks like? We still have a lot of polygons. Just this Polly bus are square and they're way better. We want tomato with them. So now what we do is we go to divide. There's option called divide. We could divide. We got you see two subdivisions and was the lead the lower so we can see what we got. So I got something like this which, if we zoom out or ready to possibly size of how it can look like a human's hand, we're going to see that death still pretty. OK, let's zoom in, go to sub tone and you click it and this is our sucked. So if we a car So here, we're going to see that we have 61,000 points. People click right click and holy and draw on top of it. We start to get some basic shape. Well, just for the purpose of demonstration and fun, let's maybe make you more and some divide once again and delete lower. So now we have very nice and dance mish and very good resolution. Once we have that, we got to subdue on check and we see that we're 7502 145,000. Sorry. Uh polygons. So that's quite a cake for treating, treating and doing any details. So that's how we prepared to file to be ate it, able to draw on it and to be able to add more details on also to make it three d printable in next story. Oh, we're going to see how to use brushes, 20 specific pictures. So stay in touch