JOBS & ROLES IN THE GAME INDUSTRY & HOW TO GET THEM! | Game Developers Republic | Skillshare

JOBS & ROLES IN THE GAME INDUSTRY & HOW TO GET THEM!

Game Developers Republic, Creating games can be an exciting advent

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6 Lessons (37m)
    • 1. Roles & Fields in Game Development Part1 Producers

      3:50
    • 2. Roles & Fields in Game Development Part2 Testers&QA v2

      2:40
    • 3. Roles & Fields in Game Development Part3 AudioDesigners

      4:49
    • 4. Roles & Fields in Game Development Part4 Programmers

      6:17
    • 5. Roles & jobs in Game Development Part5 Artist

      13:25
    • 6. Roles & jobs in Game Development Part6 Game Designers

      5:44

About This Class

40 years ago, game production was a lot less complicated. Back then, it wasn’t uncommon for one person to write, design, & code a single game in as little as a couple months. Nowadays however, the expectations for the average gamer is significantly more demanding.

While the every expanding complexity of creating a game, may sound like a bad thing to some, in actuality it’s a great thing. 

It simply means, the game industry is continually expanding, & will need more & more people to fill those newly created roles & positions.  

Which brings us back to the million dollar question.

What are the roles & fields associated with creating a game now a days?

Transcripts

1. Roles & Fields in Game Development Part1 Producers: getting started, finding your place in game development roles and feels of the industry. 40 years ago, game production was a lot less complex back then, it wasn't uncommon for one person to write, designed and code a single game in as little as a couple months. In those days, a few basic eight pixel characters and rudimentary gameplay would entertain people for hours on end, which made it a lot easier for one person toe learn and perform all the game development task single handed. Nowadays, however, the expectation for the average gamer is significantly more demanding for game to live up to lofty standards of today's market. It will take much more than the ability to write a few simple lines of code or to draw a few rudimentary pixels on screen. No longer want, but expect a totally immersive experience. A living and breathing world with interactive characters, high quality sound and music, comprehensive storytelling, an addictive and expensive gameplay. While the ever expanding complexity of craving a game may sound like a bad thing to some, in actuality, it's a great thing. Not only does it benefit us as a player, but it also benefits us is game creators. It simply means the game industry is continuing to expand, and we need more and more people to fulfill those movie creator roles and positions. Which brings us back to the $1,000,000 question. What are the roles and feels associated with creating a game nowadays? And what skills and experience do I need to get a job in a simple question with the not so simple answer In game development, roles can vary from team to team and may depend on the products, knees and a scope. However, our roles names may change and the team size may vary. The basic rolls of game development can be categorized as producers testers in Q A. Audio designers, programmers, artists and game designers producers. A producer is responsible for balancing that time, money and quality of the game. The producers main job is to work with the games production staff, such as artists, designers, programmers and engineers to ensure everyone is doing what they're supposed to be doing. So the game is getting produced on time and on budget. One of the main responsibilities of a producer is the ability to manage people through clear communication and conflict resolution. And while producers may be involved in creative decisions, their main focus is on facilitating the development process, not dictating the creative content of gameplay. Here are three basic producer roles Although the names may vary from company to company, their basic functions remain the same. Executive producer producer, an associate producer. However, depending on the needs of the project, not all of these roles may be necessary. Becoming a producer usually requires at least 3 to 5 years experience 5 to 10 years for an executive producer and only 1 to 3 years to become an associate producer. Since producers have a variety of skills and backgrounds, it's possible to start out in the game development industry and work your way up or even transition from a totally different job or industry. And while starting with in the game industry and working your way up will usually make you a better producer on a technical level, keep in mind the most important skills of a good producer is strong leadership project management, effective communication and organization. Don't 2. Roles & Fields in Game Development Part2 Testers&QA v2: getting started. Finding your place in game development roles and fields of the industry Testing and Quality Assurance Game Tester and Quality Assurance, or Q A for short are vital parts of the game development process, and they're responsible for playing, testing and finding defects in the game. In some cases, early testing begins at the preproduction phase by testing prototypes and new features. But more often than not, testers usually begin their work later in the production phase. After a playable game build is available once testing begins, Testers and Q A R involved until the end of the development process, even well after the production phase has officially ended. In fact, they're often the last people to finish working on the game game testers. Game testing involves playing a game before it's released and recording errors, bugs, frame rate inconsistencies and entertainment value similar to starting out in the mail room or an intern becoming an in house game. Chester is said to be a good way to start a career in the Triple A game industry. The benefits of starting this way are mainly due to the fact it offers you the opportunity to network within the company. Additionally, many companies will post their jobs and higher in house before posting their job opportunities to the public, which can allow qualified candidates within the studio and opportunity to ascend to a more desirable position. Quality assurance que a or quality assurance is often confused with testing, however, unlike testing, Q A involves establishing and adhering to standards and procedures for game development. Que is main roles and responsibilities include ensuring the game meets the design, programming and code standards set by the game developer, as well as process monitoring and product evaluation. The roles of Q A and tester are often combined in many studios and depending on the studio size and budget Que a or testing Sometimes both will be outsourced. Since testers are exposed to all aspects of game development, the testing department is a good starting point into a career in the game development industry. There is no formal training or experience needed for a game tester position. In general, testers are people who enjoy playing games, have an eye for detail and have the ability to analyse problems and articulate them. Testers should have good writing and oral communication skills so they can clearly describe a bug to the developers. Don't 3. Roles & Fields in Game Development Part3 AudioDesigners: getting started, finding your place in game development roles and fields of the industry. Audio designers audio for game projects include music, sound effects and also might include verbal dialogue. Many smaller studio and some midsize ones will not have a dedicated audio department or teams of their own and outsource many of their audio services. The four main positions within the audio department are audio director, audio programmer, composer and sound designer, audio director. The audio director plans, organizes and supervises the creation and implementation of all game audio while also working alongside a team as a senior audio developer. The audio directors Main Responsibilities is managing the audio department and working closely with the audio programmer to ensure the audio assets get properly incorporated into the game. This is a senior position in the audio team and requires a minimum of five years of experience working in video game audio. Ideally, audio directors should have experience with as many aspects of video game development as possible, including, at the very least audio development, audio implementation and game design. Audio programmers, audio programmers, air skilled programmers who specialize in putting audio into video game engines. Though this position isn't available and small to midsize studios, Large studios are increasingly likely to hire a coder who specializes in audio implementation. The audio programmers are mainly responsible for making sure that games, audio assets, sound effects and music load properly, trigger well and play back in high quality while using minimal processing power. This job may require at least three years of professional programming experience, since many small to midsize studios don't offer this position. And even large studios only have one or two dedicated sound programmers. Opportunities for this position are scarce and extremely competitive. That being said, since this isn't saturated, there's a lot of room for skilled individuals to find success Composer, though often times outsourced. A video game composer creates musical scores for video games and usually contribute to the project on all varieties of platforms, including consoles, mobile phones and or personal computers. The composer's main role is to write or supervise the creation of the musical score for the video game. Many of today's modern Triple A video game scores are every bit as dynamic and sophisticated as their film counterparts. But unlike a film composer who writes or creates the music after the film's completion. A game composer creates the music during production and is often time unable to preview the entire game before creating the music. Also, unlike film scores, video game scores must respond dynamically. Two different modes of gameplay. There is no set path, educational level or minimal years of experience requirement in order to become a video game composer. However, getting this position is not easy and extremely competitive. A good way to start a career as a video game composer is by getting in touch with game design students or independent studios and contributing to a game soundtrack. Additionally, posting and selling your work on sites such as in Votto, Sound Dog and many others is also a good way of getting noticed and receiving extra income sound designers. Sound designers are responsible for creating sound effects, ambient sound, background score and voice over for a game, and in some cases they're responsible for creating the music score for the game as well. Often times, a sound designer will capture or create sounds from the environment, editing them and then incorporate them in the game engine, much like their film industry counterparts. Fully artists and sound editors, one of The main responsibilities of a sound designer is to search through commercial audio libraries and find and license the right sounds from a project. However, if the right sounds cannot be found or licensed, a sound designer will create and record sounds in the studio or the field. To become a sound designer, it's important to have a degree in audio engineering or a related field. Sound design could be an entry level position, so there is no minimum years of experience required. However, positions and sound designer extremely competitive and not easy to get. It's important you have an impressive portfolio also, much like composers. Creating and posting your work on stock audio sites is a good way to begin or excel your career don't. 4. Roles & Fields in Game Development Part4 Programmers: getting started, finding your place in game development roles and fields of the industry programmers programming is the core of every game. In fact, when most people think of game development, there's a good chance they think of program. So it should come to no surprise that game programmers are among the highest paid positions in the game development career filled outside of management positions. A game programmer is a software engineer, programmer or computer scientist who primarily develops code bases, game engine technology tools, AI or other related computer code for video games. They often work closely with the art team to determine the technical art and tools needed for the game development. There are several career paths in game programming such as technical director, lead programmer, engine programmers, artificial intelligence programmers and generalised programmers. Technical director, Just as art director is the most coveted position amongst game artists. Technical director is perhaps the most coveted position for game programmers. The technical director runs the programming department and creates the technical design for the project, overseeing its implementation throughout all phases of production and selects the tools, hardware and code standards. Additionally, some of the main roles of the technical directors are making sure the project is technically and financially feasible before starting getting the right programmers onto the project once it begins and helping those programmers solve problems. Once a project gets going to become a technical director, you must be an experienced programmer or software engineer with a minimum of 5 to 10 years game industry, programming, leadership or management experience. Most studios will either promote internally or look for a candidate with existing experience. Lead programmer. The lead programmer supervises the programming team and is often times involved in the daily programing process. But elite programmers main Responsibility is managing the day to day tasks of the programming team. The lead also works closely with the technical director to determine what technologies and tools are needed in the games development. In the cases where a technical director isn't part of the team, the lead programmer is responsible for setting that technical standards of the game as a programmer, a legal normally focus on high level tasks such as system design and the many technical ways to implement all the features that will be featured in the game. A lead programmer usually has five years experience with general knowledge of all the areas of game programming and technology. You'll also need good communication and time management skills to succeed in this position . Engine programmers. The game engine programmers create or alter the base engine of the game, which usually handles simulated physics, graphics display and collision detection between objects. Many games on the market today use existing game engines, either commercial, open source or free. In these cases, engine programmers will modify the engine to customize it for a particular game. Engine programmer isn't an entry level position. Most companies require a minimum of five years professional experience or a masters degree in computer programming or computer science. An engine programmer must also be fluent in multiple programming languages and proficient with assembly and micro code programming for various CPU cores. Artificial intelligence programmers, the AI Artificial Intelligence programmer focuses on creating behaviors that give the impression of intelligent behaviour. The AI is most commonly exhibited by the Games, non playable characters or and PC's game. AI involves creating code and algorithms to simulate logical response to stimulus, dynamic path finding, strategic planning, group movement and cooperation and, in some cases, interactive dialogue during development. The A I programmers will work closely with the art and design teams to identify what behaviors and functionality are needed for the NBC's in the game. To become an AI programmer, you'll need at least a bachelor's degree in computer science, engineering or computer programming. However, large game studios may require you to have a master's degree as well. And a I programmers should be comfortable writing code in multiple languages and enjoys challenging problem solving. AI programming is not an entry level position. Even with an advanced degree, most companies require a minimum of two years professional experience generalised programmers in the game development industry programmers and artists are divided into two categories. Specialists and generalists. While often not an official title. In many smaller studios or teams, one or more programmers and or artists will often be described simply as a generalist. A generalised programmer is a programmer who can take on the various other programming roles as needed. Generalists are usually programmers who are adept in several areas of coding and able to easily switch between creating core game elements t ai or even the development of tools. Many indie or small studios don't have the capital to employ a specialist for each area of game programming or art. So skilled generalists are highly sought after to decrease the cost of development without decreasing the capability of the development team. This goes the same for large studios, who are constantly looking for a way to cut down development costs. A college degree in computer programming, computer science or a similar field is required for this position. Additionally, you will need to be proficient and multiple scripting languages, as well as the ability to write code for multiple areas of game programming such as AI programming, physics programming and gameplay scripting. There is no set years of experience to become a generalised programmer, but some large studios may require at least two years of prior experience in one or more specialized areas. 5. Roles & jobs in Game Development Part5 Artist: getting started finding your place in game development roles and fields of the industry. Artist game artists are responsible for creating all the visual elements associated with the game, so essentially they're responsible for all the characters, vehicles, buildings, environment, graphic elements of the interface and so much more. Game artists do a range of tasks, which require different responsibilities and focuses. There are five basic sets of art fields. The differentiate artists drawing traditionally or digitally graphic design, modeling, text, oring and animating, whether it be two D or three d. An artist's role is often determined by the tasks medium and applications they focus on, because even within each filled, there are usually different components that an artist may specialize in, such as characters, props, vehicles, interiors, exteriors, environments, effects, cinematics, digital sculpting interfaces and so on. In many studios, artists may work closely with programmers or vice versa, to determine how best to utilize technology and hardware limitations more effectively in the art production pipeline. In large game studios, which require a huge amount of art, assets and animation, it's not uncommon for artists outnumber all the other teams to do one. Here are the basic game aren't positions keep in mind different studios and teams might have different titles, but the basic functions and duties will always remain largely the same despite their name. Art director concept artist three D modeler animator texture, artist. You I knew X artist art director Perhaps the most coveted position among artists The art directors main function is communicating and overseeing the artistic vision of the game and conveying it to the artistic team. An art director should be skilled in all aspects of creating digital art and is responsible for ensuring that all the art assets work as a cohesive whole and relate and correspond with one another. One of the reasons the art director is such a coveted position is the art director is usually not Onley responsible for overseeing the artistic vision of the game but setting it as well. In most cases, an art director is responsible for setting the mood, look and style of the entire game. While not all projects will have an art director, especially among small teams or organizations, art directors air often selected for their high level of skill and experience, not their managerial qualities. That being said often, time art directors do have managerial responsibilities also, such as hiring, overseeing, scheduling and sometimes budgeting for their department. To become an art director, you'll need about 5 to 10 years work experience and to be highly skilled in your artistic area of expertise. You'll also need rudimentary experience or knowledge in all other artistic aspects of game development concept artists concept artists are usually highly skilled to D artists that create traditional and digital drawings and sketches of the game's characters, environment, props and other assets that need to be created within the game. They usually work directly with the art director and give a tangible form to the artistic vision of the game. They are responsible for creating rough two D drawings of most, if not all the art assets before they are actually produced for the game. A concept artist is usually skilled in traditional drawing and painting mediums, and sometimes in three D sculpting as well. While becoming a professional concept artist is very competitive, it doesn't have a required amount of experience like many of the positions on this list. Also, there really isn't any complex software to learn or by unlike many other artistic roles in the game industry require you to know in general you'll need strong artistic skills in traditional fine arts. And the ability to express these skills in traditional artistic medium, such as painting, drawing and or sculpting. Knowing how to use two D photo editing, digital painting and digital sculpting programs is also a plus and a good way to stand out when presenting your portfolio. Three D Modelers three D Modelers construct computer generated three D game characters, props, environments, structures and assets from two D drawings, concept, art and or photographs. Oftentimes, there are several different types of three D modelers within a game development pipeline, each responsible for a different category of three D models. Three. D Character artist. Three. The Environment Artist three D prop artist. Three D character artist Character artists are responsible for creating characters and or animals that inhabit the game world. Whether they specialize in realistic human characters, stylized cartoon characters or amorphous creatures from another planet. Most studios rely on character artists to help drive the visual quality of the Game. Three D environment artist Environment Artists build three D buildings, locations and worlds found within the game, usually starting with geometric shapes that air, then reformed, combine and deformed to create a computer generated virtual representation of the games environment. Three D prop artist. Three D prop artists are expected to work on many aspects of a game from initial three D level block outs for prototyping toe. Highly polished three D assets for the finished game Pop artist work on a wide range of different types of models as well, ranging from organic assets such as foliage toe hard surface assets such as weapons or anything in between. First and foremost. To become a three D model ER, you must be proficient and three d graphic content generation tools and software. The number of years work experience tends to very, among which type of three D model er you are looking to become. For instance, character artists usually require a minimum of three years professional experience while prop artist usually don't require any. Nowadays, in many studios, three D modelers will be required to not only model but UV and texture their work as well. So knowing how to take your word from concept to fully textured and detailed game ready asset can be a huge benefit and becoming a professional three D artist, three D animators, three D animators Air responsible for bringing life toe all the characters, animals, creatures and sometimes objects within the game world through movement. In addition to in game movement and performances, some animators are also responsible for creating cinematic cut scenes. Two of the main techniques used in developing animation for games are key frame animation and motion capture, a key frame animation in key frame animation. Animators create and set the start and end points at which important movements take place. The remaining frames of animation are then calculated by the computer and filled in with what we call in betweens and two D and three D animation software. The computer uses the's in betweens to calculate the rotation, translation and scale between the two different poses between key frames. For example, if our first key frame is one and our second key frame is five, the computer will place 23 and four, as are in betweens. Motion capture in motion capture special cameras capture motion from a real life person by tracking markers that have been placed on their bodies. The information is then read by the computer and transferred to digital bones, which drives the movement of the characters. Animation derived from motion capture is usually far from perfect in the beginning, and in those circumstances, it's an animator's job to clean and manipulate the motion capture data so it could be used within a game, much like a three D model er. We're looking to become a three D animator. It's important to have technical skills related to the software used within the game industry. So three D animators need to be proficient in three D or two D animation content generation , tools and software. Animators also need to understand the basic principles of animation and be able to demonstrate this knowledge in their work. Some studios also require animators to rig each character the process of creating the digital bone structure that drives the characters movement while others don't. Additionally, while there are many studios that don't use motion capture animation, motion capture is quickly becoming a staple in the game development industry. So knowing how to clean and manipulate motion capture data is a huge plus for anyone looking to work as a three d animator. Texture artists textures are images that define or manipulate color information service detail and light information within a computer generated world text. Oring involves creating two D images that can be applied to three D models to simulate real world or stylized materials. These texture images can range anywhere from clothing and skin for characters to natural or construction materials for buildings, vehicles and props within the game world. In many cases, text oring involves finding or photographing and existing surface material or object, then taking it into an editing software and manipulating it so it could be then applied to a three D model in a process that's called texture mapping. Simplified texture mapping is the process of using a flattened three D model or you V's as they're called and defining areas you'd like to correspond with a two D image or vice versa . Unlike Games years ago that used a single textured per object in order to convey color and lighting, the vast majority of games nowadays uses multiple texture maps in a single material, such as normal maps or bump maps, height maps and speculum apse, just to name a few, knowing how to create and or manipulate different types of texture maps is an important skill that a texture artist must possess the background and training to become a texture artist varies. This is mainly due to the fact that different companies may have starkly different expectations from what they need from their textures. For example, the process of creating realistic textures like those seen in God of War compared to more stylized, hand drawn textures like those of battle chasers usually requires a completely different set of skills, software or techniques. With that in mind, a texture artist should have the technical skills with photo editing software, three D painting software and or material authoring software. A texture artist should also know how to create and manipulate a three D model TVs. There is no defined years of experience needed to get a job in this area of expertise, But like all the jobs in the artist field, you must have a portfolio that demonstrates your work and knowledge. Furthermore, having the ability to create textures from scratch without the need to manipulate photos together or a base photograph is a large benefit and give you a much broader range of potential studios that you can work with. U I U X artist user interface or you I and User Experience or You X Artists are responsible for determining the layout, content, navigation and usability features in the games interface. The goal of the interfaces to grant the player effective interactions and control the game while the games simultaneously feeds back information that aids the players actions or, at the very least, corresponds with them. Generally, the goal of you I and You X artists is to produce a user interface which is aesthetically pleasing while simultaneously making it easy, efficient and enjoyable toe access game mechanics and features, or game and player information. This generally means that the game and player information commands and statistics need to be visible or accessible with minimal input. To become a u I slash u x artist or designer, you'll need strong skills in graphic design, digital design or visual communication. Like many jobs, the years of required experience may vary, but in many cases there is no set amount of experience required to get a job in this filled , however, strong skills and photo editing and or vector graphics software is all but mandatory in this field. While not required in all cases having working knowledge and experience with one or more of the most popular commercial game engines is a huge plus. Additionally, demonstrating your ability to successfully develop you I on multiple platforms such as consoles, phones and tablets can be a strong defining factor for potential employer. One of the most important treats a game artist must possess is the ability to constantly learn and adapt. The main reason this is so essential for an artist is because technology is constantly changing and becoming better and better at an astonishing rate, and the quality of the assets the artists produce must match these advancements years ago. Characters and objects in games consists of only a few pixels on screen that barely resemble shapes. Nowadays, however, games air able to deliver realistic looking characters and assets that can almost rival Hollywood blockbusters don't 6. Roles & jobs in Game Development Part6 Game Designers: getting started. Finding your place in game development roles and fields of the industry Designers designer is a general title for a role that can have different functions. Depending on the project and the team game designers can have a broad range of responsibilities on a development team. A game Designers roles could be as large as to finding the creative look in direction of a game to, as minor is determining the layout, content and navigation of a game's interface. Game designers are involved in the game production process from start to finish. In preproduction, they brainstorm and prototype potential gameplay, ideas and mechanics, as well as create documentation that defines the game and its scope. Game design is often confused with game art, and while the game designers and game artists do work closely with one another, game designers are often mawr engineer than artists. They take a problem solving approach to design rather than a pure artistic or creative one . In most cases, game designers focus on gameplay, level layout and user experience. In addition to formulating game concepts or creating compelling storylines and incorporating gameplay mechanics into creating a seamless, exciting gameplay experience. The basic design positions on the development team, our creative director, lead designer, game designer and level designers creative director. The creative director is responsible for communicating the overall creative vision to both the designs and the artists. There are also responsible for ensuring that the art design, interface and gameplay reflects that singular vision. They must ensure that all the environments, assets, characters, music, dialogue and gameplay all work together to form a cohesive whole. Becoming a creative director usually requires 5 to 10 years of work experience as well as Lee design experience on a ship's title lead designers. A lead designer usually requires 3 to 5 years of design experience. Their responsibilities may consist of the management of tasks that pertain to the design team, but their actual duties may vary from day today. Oftentimes they're responsible for making sure the vision of the game game mechanics and fun of the game is maintained throughout development. There. Also the voice of the design team In communicating to the creative director game designers , a game designer is often a general title for a role that has different functions. Depending on the team project and scope. Some rolls of game designers are implementing design features, balancing gameplay, redesigning features and creating prototypes for functions, ideas, end or gameplay. Ideally, a game designer is someone who invents or implements the game's rules and mechanics from a gameplay standpoint. In many cases, game designers are involved in conceptualizing almost all the aspects of the game. Game design is such a new filled there really is no set path towards it. So the required number of years of experience may very drastically from place to place. As faras skills required to become a game designer, you'll need to be familiar with a variety of game theories in game play mechanics, a good sense of what players find fun and entertaining, as well as strong communication skills. Both written and verbal level designers level designers focus on putting together the game environments, locations, stages and or missions, unlike a three D environment artist. In most cases, it's not a level designers job to create the environment assets, but to use the assets created by the three d artist and put them together inside a game engine or level editor. Additionally, while a three D environment artist will focus on creating the three D environment art assets based off concept art and referenced images. A level designer will focus more so on building the world from a gameplay point of view. In many smaller studios, the normal tasks of a level designer are often folded into the task of the game. Designer level design is a broad term, so we level designers task may very depending on the project you're working on or company you're working for. Some of the general tasks of a level designer are laying out the large scale features of the game world, determining the environmental conditions and level rules specifying locations of AI and various interactive game objects such as enemies, spawn points, weapons doors and save points. Developing game for a living is both fun and rewarding, getting paid to do a job that's both exciting and fulfilling. At the same time, it's something that most people strive their whole lives for. In the game, development industry companies are looking for all kinds of people who are passionate about creating games from the highest position to the entry level positions. Each role is important in the games development and essential to a game. Successful completion in this day and age came development involves so much more than art and program. And with so many roles involved in creating a game, it's important to not only understand what they are, but more importantly, figure out which one is right for you. So whether you hope to join existing development studio or go at it alone with hard work, passion and dedication, you'll be well on your way to creating the next great game.