Isometric Box Preset - Overview | Daniel Brodesky | Skillshare

Isometric Box Preset - Overview

Daniel Brodesky, Motion Graphics Artist

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
7 Lessons (21m)
    • 1. Promo

      0:20
    • 2. Preset Overview

      2:46
    • 3. Transitions

      5:52
    • 4. Animating Pyramids

      4:28
    • 5. Using Icons

      3:16
    • 6. Pushing Boxes

      3:16
    • 7. The End

      0:54

About This Class

IsoBox is a free preset I created which allows you to create and control isometric boxes!
In this short class I will go over its features and different uses, showing how I created some of the examples in the preview and how you might use it in your own projects. 

4ebe9282

Download IsoBox 1.0

Follow me on Instagram where I share breakdowns, quick tips, and cool animations! 

Check out my previous class on Creating and Animating 3D Money in After Effects!

dd84670b

Transcripts

1. Promo: Hey, it's Daniel here in case for class, I'm going to have a look at my new prison is a box it is used to create is a magic box is quickly and easily. I've read that if you're useful controls you can play with to achieve different looks, we'll look at a few examples of is a box in years to give you an idea of its capabilities and inspire your own creations, So let's get started. 2. Preset Overview: Hello, everybody. I'm Daniel. And thank you for checking out this free course. This is, of course, I created for my new preset is a books Let's start by heaven and look at the preset and it's different parameters. So, in the effect controlled spinal, I'm going to type out is a box. And here it is, is a box one point. Oh, I'm going to double click toilet toe my sin. As you can see, it was created here at the bottom corner. I'm just going toe, grab it, toe the middle like that and right away you can see that we have a few categories of parameters here, and everything I think is quite self explanatory. But I'll go over and the parameters anyway. So if we increase the signs on the X, this is the X access in the It's a metric world. The Y access is the same, and the set access is this one. So, as you can see, you can very easily manipulate your books. If you go into position, then you can move your books on the corresponding access, just like you did with the size. You can also still move it freely in in the after effects space, just like you would any other layer. But you also have the option to move it on. The is a metric access. The color section will control the color of the faces of your books so you can so you can customize it the way you need. So you can see how quickly you can achieve a whole different look from what you started from in the stroke section. You can control these things stroke around the your box. You can eliminate it altogether and make it disappear by just setting the with zero. And you can also said the capacity to zero. Or you can increase it toe. Achieve a different style, different look and you can see it looks a bit different a little bit like the cell shading in the cinema. Four D maybe. And, of course, you can change the color of the stroke too much your color skin in the last section, you can choose toe shadows, so if I click enable, you can see that a black rectangle was created beneath my books, and I can decide on the distance of the floor so it moves the shadow further away, and I can make the shadow smaller and maybe less opaque. And we have a floating box in the air and you can make a nice levitation animation by just moving your box up and down and moving the floor distance accordingly. Yes, so that's about the overview and the settings that is, the box has. Now let's move on to create in some cool stuff. 3. Transitions: the first thing I wanna have a look. It is creating transitions with is a box is a metric transitions. This is a section from a project they worked on a while back, and it was an ISO Matic project. And in there was a scene where we transitioned like that, toe many shelves with geometric boxes and icons on them so you can see how this transition happens. So this sign, which says the Wild West becomes one of the shelves and the background transitions in this is a metric is a metric lines which basically create the new background. So we're going to recreate background transition and it will look like that. And here we have created in your background. So that's a fun little transition, and it's very handy. And if you offset your layers in such a way, then you have a different look for your transition, and it's very fun to play with have also added a couple of controls, and it becomes fairly easy to control, meaning I can add more or less of these boxes. Of course, now it doesn't cover the whole screen. I'll need toe add more, but here is how it looks for now, and we've covered just, Oh, just 1/2 off our screen. We can choose to cover half like that and maybe duplicated Spree comp on the turn it around to cover the other half. That would be a cool idea. So, yeah, let's see how I created it. And let's open a new calm. So that's controlling on the keyboard, and I'll call it the transition to and I'll again at my easel books preset. Here it is. Let's center it in the comp and let's change the size on the Y Toby, for example. 30. And I'm going to change the size on the X axis Onley. So let's have a key frame at the beginning of our timeline with the ex size said Toe zero. After 20 frames, let's set it to some higher number, which will cover the whole screen like 2500. So here we have our two key frames, and now we need to do is just position the subsequent boxes correctly so they cover the whole screen. I'm going to start by creating an all object in my sin. And so the snow I'm going toe ed slither control and call it size and I'm going to pick. Whip the Zed size off my books and you will see in a second why so out Click on the stopwatch is the peak whip and just a little size. Set it to 150 again. Let's add another slider and call it number off players. And now let's type a little expression in tow. The zed position since this is the excess we want to be moving our boxes on. So I will start by defining a few parameters. I will be index and will be the number of layers over here. From the null object s will be the size which we defined over here. And the expression is going to be I minus one minus and multiplied by s divided by Deng plus value. And right away it moved our box 75 pixels on these excess. And if we said the number off layers, the one then it won't move. So this expression basically allows us toe create multiple layers above our is a box without having to worry that the expression will go wrong because we can just just set the number of layers we want to ignore, so we just ignore the first layer. That's why we said it one. And if we had tonal objects, for example, or other layers above, so we we just increase the number off layers accordingly. So if we start duplicating our is the box, you can see that we have a multiple of them created and now they just cover half of our screen. We can grab all of them and move them toe side like that, and I'll just duplicate them a couple of more times to cover the whole screen. And here is our transition, and now there are many scripts which allow you to stagger your layers and create sequences . I'm not going to go into that personally. I like using the transition shifter, which comes with the animation Composers script. It is a free layer sequencer, so I just select a bunch of my layers, said the number of frames. They want to stoeger my layers, one in an ascending order and click Go So like the rest of the layers, like the sending order on Go and you have a transition which looks like that off course, you are going to have to add some easiest to it, and you can add some randomness to your staggering to achieve a little bit off. More interesting effect. Something like that. And that's basically how you can achieve your transition and with urinal object. You can also said the size Toby, whatever you want and everything will react accordingly so you can have less boxes transitioning and achieve a different look. So let's move on to the next example. 4. Animating Pyramids: So the next example we're going to have a look. It is the pyramid now in the Privy A have included a short animation off a pyramid which is building like that like a snake. And then finally it explodes and starts all over again. And it's a fun little animation, and I'm going to show you how it created it. I'm not going to recreate all of it on just to show you the basic technique. So what we have here is a smaller version pyramid, which scales up like that. This is a less juicy animation that they created in a few minutes. It's very easy to create and I'll show you how so. Let's start by creating a new camp. I'm going to call it Pyramid and I'm going toe again. Drop my is a box preset into the camp. I'm going to center it, and now I'm going to duplicate the is a box layer, and I'm going to open the position parameter over here. The position category and the movie of 75 pixels on the Zed X is now right away. You can see the problem. Something looks completely wrong here, and this is because our layer has to be beneath the top one because the layer closer to us has toe obscure some part off the layer farther away. So let's open the effect over here in the timeline. Go to the position and we're going to change the positions. Said so With this parameter selected, I'm going to click s on my keyboard to solo this parameter. And now I can duplicate the Slayer and move it another 75 pixels, which makes it 150. Now let's move them on the X axis and you can also do it by hand. But it won't be as accurate. So you can simply grab and dragged them like that and tried toe line them up. And although it is not pixel perfect, it is pretty close. So I'm going to duplicate this road again, move it over here and lined them up, maybe nudge them if you pick cells just to make sure we are lined up as close to perfection as we can. So we have the base for our pyramid weaken center this base. And now I'm going to duplicate all of these layers, move them on top off all of our previous layers and let change the color to be orange and let's solo them for a second. Now let's make the second level a bit smaller. So the first the base level was three by three, and the second level can be toe by toe. So I'm going to delete a few layers like that. And now, with my orange layers selected, I'm going to move them up and then the decide soaps. So I'm using a ruler over here just to define the middle point just to come as close as they can while still doing it pretty quickly. I imagine a few pixels again, and this line over here on the stroke, it should intercept with the middle off this square. So if it looks like it is the middle, then we are pretty close. And again we can duplicate just one layer. Move it up. Just imagine upwards and again. We're aiming for the middle over here. And just like that, we have created very quickly a pyramid which we can animate. Now I think it will be pretty fun to turn on the shadows, just toe have some interaction like that. I'm going to make it a bit smaller. Maybe like eight pixels like that. And if you enable the shadows on all of them, of course I had to do it beforehand. You can see that it starts creating this very nice and barrier between the levels so you can turn on the shadows for all of them. And finally, if you spend some time with this, you can achieve a frame which looks like this and again created offsetting animation, just like with it is our transition. So that's about the pyramid. Let's move to the next section, the symbol section where we're going toe stick, a symbol in this case, a dollar sign on our is a box. 5. Using Icons: So in this same composition, I'm going to create another is a book slayer against center it and with my type Dole, I'm going toe create the dollar sign. So here it is. I'll make it just a little bigger. And center Danica Point with this layer is selected. I'm going to right click Goto, create and create shapes from text. Now we can delete the text layer itself and open my newly created shape layer and going to the contents and select this s group. With this as group selected, I can now turn off my shape layer for this dollar sign and let's open the is a box layer goto the contents and I want to paste my dollar sign on the front. I called this side the front off the box. So I'm going toe open the front group Now if we simply based my dollar sign over here in the front group, you can see that it doesn't give me the result they want it is not in their right is a metric space and it is not on the right face at all. So let's control set for a moment and what you have to do is actually based it inside off the rectangle group in the front group. So with the Rectangle group selected now, I'll click Control V, and you can see that at least my dollar sign is in the correct orientation as my front face . Now I can open the dollar Sign group and go it into its transformed properties and just move it on the X axis to align it with the front off. My is a box just like that. But wait. Now we only see a stroke off our dollar sign and we don't see a field. That's because we have to move the dollar sign group just above the rectangle group over here, and you can see that now. We also have the field, and it can be controlled here, and you can assign a different color. Of course. Now what if you don't want tohave the stroke around your dollar sign? What do you do then? Well, it's pretty easy again. You'll have to move the stroke, which controls all of the stroke, for These are books, and it is this one. And you can say that if I turn it off, then it turns off all of the strokes over here. So what I want to do is just move it above my front group. And now, if I turn on my transparency, you can say that the front group doesn't have a stroke with. Predictably, I'll duplicate my stroke going to the front group and place it just below my direct and bat again. I have my dollar sign stroked, so I'll just move it beneath the stroke, and you can see that now we have our dollar seinfield and with no stroke. And our is the books still has a stroke, which is, of course, responsive to all of our controls over here on yeah, basically, that's how you create it. And it is useful for creating scenes like that where you want to have certain icons on the faces of your is a metric books. As you can see, you can have lots of fun with it, So that's about sticking a symbol to the front of the books. Let's move on to the next part 6. Pushing Boxes: in this section. I want to discuss the creation off the scene from the promo where you can see different boxes sort of flow and push each other. I think that this is a fun little animation and I want to share with you how it was created . First of all, let's have a look at the scene itself. So here it is, playing out. You can see that the boxes sort of push each other and they react to each other. As one box becomes longer, the other one becomes shorter and so on. And it is all very fun and economic, and they move in opposite directions, and it all looks very fun. So let's start a second this scene. Well, first of all, we have our rose off boxes, and we have a subtle shadow over here. This shadow was not created with the shadow option. In the is a box preset, but rather with a simple drop shadow effect. So you can see that if I turn it on and off, then the top row loses its drop shadow. And with the drop shadow effect, you can off course control very easily how your shadows look and I thought it is just a very subtle and nice addition to this home animation. Now let's open one of these rows and have a look at what's going on over here. Well, first of all, we have the creation of all of the boxes, so they're just creating with an offset like that. And now all of these pushing around, pushing and pulling these air basically many key frames. As you can see, quite a lot of key frames, and basically what you do is start a re sizing one box and always keeping the same gap. So, for example, I wanted to shrink this box. Let's see, I'm going to shrink it on the X axis. So let's just move the point in the timeline where I don't have any key frames like that, Onda said. Key frame on the size experimenter Move 20 frames forward and said the size 250. Well, now I have a gap on both sites. Tow, Avoid the gap. I'm going toe, animate my position x simultaneously and move it to one of the sides. Still, the gap is even everywhere like that. But now we have a big up over here, so we will have toe scale up this box. So said the key frame for the exercise scaling up to 300 and now it interacts with this box . So I'm going to move it on the X axis again and again. Just make sure that you have the right gap between the boxes and after is in the animation . You can see that the push looks like that, and this is a very, very simple process. You just have toe do it multiple times on, go over all of these, just create a dynamic look. And then I just took each row and made them slide on that. This access. So one slides toe one side and the other one's likes to the other side and their exciting tow opposite sides and while pushing and pulling each other like that. So that's very basic and very fun to watch. It looks quite complex, but actually it is very simple to create, as you just saw 7. The End: So this is the is a box present. It is not going toe change your workflow completely or anything like that. It is just a fun preset which allows you to create. This is a magic box is quite quickly. It provides you with a few basic parameters you can control and manipulate. And if you need to create some basic scene with san shapes, it can be off. Great help. I really hope that you like this preset and you like this course and that it helps you get started with these books. I'm going to live link for downloading the preset in the class description. Please consider checking out my other courses and skills share. I've just released a new one about creating various types off money after effects, paper bills and three coins. All of that good stuff that you have to create quite often in your own projects. So you're welcome to check it out, and that's all for now. Thank you for checking it out and I'll see you next time