Introduction to Pixologic Zbrush 4R7 (bengali language)

Bangla Tutorial

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35 Videos (2h 26m)
    • Introduction

      0:56
    • Interface basics

      4:47
    • Zbrush process

      11:58
    • 2.5D canvas

      5:18
    • Creating simple object

      5:20
    • Different file type

      4:06
    • Working with display

      3:32
    • Working with subtool

      7:29
    • Subdividing object

      4:41
    • Basic sculpting

      5:41
    • Using Polypaint

      5:11
    • Using Masking

      5:45
    • Working with Deformation

      3:46
    • Adding Material

      3:49
    • Using Texturing

      4:36
    • Working with polygroups

      3:41
    • Setting reference images

      4:43
    • Working with zspheres

      4:27
    • Basic character sculpting

      7:38
    • Using Dynamesh

      4:07
    • Slicing and clipping

      2:16
    • Using Zremesher

      1:54
    • Using Zmodeler brush

      3:54
    • Working with shadowBox

      3:57
    • Insert Mesh brush techniques

      2:45
    • Using IMMbrushes

      1:45
    • Working with Nanomeshes

      3:27
    • Using surface noise

      3:13
    • Using Spotlight

      4:26
    • Posing characters

      2:42
    • Using 3D layers

      2:52
    • Lighting and rendering in Zbrush

      4:30
    • Lighting and rendering in Zbrush

      3:20
    • Outputting images

      2:06
    • UV and map creation

      1:15

About This Class

In this ZBrush tutorial we’ll take an introductory look at this powerful sculpting, painting, and illustration application. 

We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. 

Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models. We'll also cover topics like masking and polygroups, and several innovative methods for building geometry including ZModeler, ZSpheres, DynaMesh and ShadowBox. 

We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation. 

ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. 

This course will cover everything you need to know to start digital sculpting:

  • Starting basic sculpting
  • Slicing and clipping
  • Editing polypaint
  • Masking
  • Adding Material
  • Using Zremesher
  • What is Dynamesh
  • Using surface noise
  • Working with shadowBox
  • Using Spotlight
  • Lighting and rendering in Zbrush
  • UV and map creation
  • So much more!