Introduction to Particle Dynamics and Fluids in Houdini | Jacob Frink | Skillshare

Introduction to Particle Dynamics and Fluids in Houdini

Jacob Frink

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
12 Lessons (2h 20m)
    • 1. Class 1 - Introduction

      1:14
    • 2. Class 2 - Houdini Interface and Geometry Creation

      9:20
    • 3. Class 3 - Fluid Shelf Tools

      15:28
    • 4. Class 4 - Rigid Body Dynamics

      3:16
    • 5. Class 5 - Particle Creation

      9:56
    • 6. Class 6 - Particle Dynamics

      7:19
    • 7. Class 7 - Particle Forces

      12:11
    • 8. Class 8 - Initial State and Collisions

      11:39
    • 9. Class 9 - Camera Setup & Particle Cook

      8:16
    • 10. Class 10 - Finalizing Fluid Mesh and Lighting

      13:17
    • 11. Class 11 - Render Setup

      20:00
    • 12. Bonus Class - Redshift Setup and Render

      28:16

About This Class

 In this class, I will introduce you to dynamics and simulations in Houdini, to get you up and running quickly and gain an understanding of Dynamics Operators (DOPs). In addition we will also be exploring the basics of fluids by creating a fluid simulation. In this class we will cover the following along the way all while creating a procedural animation:

  • Geometry Creation
  • Particle Creation.
  • Fluid Simulations.
  • Lighting Basics.
  • Mantra Shading and Rendering.

I look forward to introducing you to Houdini and seeing what you can create. I’ll see you in class.

Prerequisite Knowledge: A basic understanding of 3-D concepts. I will walk you through the basics of getting around in Houdini but having an understanding of how 3-D applications work is a plus.

Download my Project File for reference: Exercise_File