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Introduction to Maya Fluids

Erik R, Freelancer

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15 Videos (1h 7m)
    • Introduction

      0:25
    • Container and emitter

      6:17
    • Emitter attributes

      5:26
    • General settings

      6:18
    • Content details

      7:00
    • Shading

      4:17
    • Starting on the wheel

      5:17
    • Emitter and general settings

      3:24
    • Tweaking the density

      5:25
    • Velocity and turbulence

      3:09
    • Adding colliders

      3:33
    • Shading the smoke

      3:39
    • Caching

      2:18
    • Finishing the sim

      4:16
    • Render settings

      6:16

About This Class

Maya Fluids is a powerful tool tool used to create high quality simulation. Its voxel based workflow is fast and yields stunning results.

In this class we will primary focus on the creation of smoke. I'll go over all the necessary settings in order to get you up and running with Maya Fluids. In the end we'll cover a practical example to give you an idea of how to approach a simulation. You will find the necessary OBJ files attached to the "Class Project". 

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Erik R

Freelancer

HI, I'm a 3D freelancer.

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