Introduction to 3D Character Animation: #4 - Getting Started by Learning to Animate a Scene!

Danan Thilakanathan

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8 Lessons (2h 5m)
    • 1. Simple Walk Cycle Concept

      4:25
    • 2. Building a Walk Cycle

      38:38
    • 3. Simple Run Cycle Concept

      5:43
    • 4. Building a Run Cycle (Part 1)

      19:53
    • 5. Building a Run Cycle (Part 2)

      19:01
    • 6. Best way to Approach Walk/Run Cycles in Films

      7:27
    • 7. Waving Arm Animation (Part 1)

      18:36
    • 8. Waving Arm Animation (Part 2)

      11:11

Project Description

Project Deliverable

For this project, try to animate a shot where the character walks towards the camera and waves. Feel free to position the camera wherever you like. For example, you could show the character walking from side on, and then make your character turn his/her head towards the camera and then start waving.

Requirements

  • The character's poses must obey the laws of physics.
  • Incorporate at least 2 principles of character animation.
  • Use the techniques as discussed in the class lectures.

Bonus points

You will get bonus points if you are able to give your character another action (apart from waving and walking). This could be running, or simply the character scratching his/her head. Giving the character emotion via facial expressions will also help as it makes your final character animation shot a lot more interesting to watch (compared to the dull pokerface that all 3D models tend to have).

Tips

  • Try starting out with Pose-2-Pose, and then end with Straight-Ahead. 
  • You can make use of the NLA Editor if you are using Blender, to mix and match different actions.
  • Try to make use of Motion Paths to check if all bones follow a curved path (this is a principle of character animation!).

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