Intro to Looom: Create Playful Looping Animations on Your iPad | Rich Armstrong | Skillshare

Intro to Looom: Create Playful Looping Animations on Your iPad

Rich Armstrong, Product Designer

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15 Lessons (1h 9m)
    • 1. Introduction

    • 2. Get Started

    • 3. The Basics of Looom

    • 4. Drawing in Looom

    • 5. Animating in Looom

    • 6. Drawing While Animating

    • 7. Working With Multiple Reels

    • 8. Multiple Frame Rates

    • 9. Creating Magic Animations

    • 10. Your Project

    • 11. Example 1: Triangles

    • 12. Example 2: Chaos

    • 13. Example 3: Different Roads

    • 14. Final Thoughts

    • 15. Bloopers

55 students are watching this class

About This Class


I am super excited to introduce you to an iPad app called Looom.
It’s a super fun new way of animating!

If you've ever resisted animation because of its complexity or the sheer amount of time it takes, then this app and this class is for you! Animating in Looom is fun, quick, and a super playful way to create looping hand-drawn animations.

Looom has an unconventional interface and way of animating—but once you get used to it, it's amazing. I'll show you how it works in a step-by-step process while we create some animations together. We'll start with a few simple animations so that you can learn how Looom works, and progress onto more whimsical and playful ones where you can stretch your newly learned skills.

While learning all about Looom, you'll level-up your animation skills super-fast! We'll also go over some animation theory that will help you convey movement, add character, and capture attention.


  • The basics, from downloading Looom to creating your first simple animation.
  • Drawing, erasing, and changing layer settings.
  • How best to use Looom's interface for animation.
  • Rapidly animating multiple layers.
  • Animation theory (a small amount)
  • 3 start-to-finish animation examples of my own, where I use everything I show you in the class.

Along the way you'll pick up tons of tips and tricks, and by the end of the class you'll be having so much fun creating looping animations.


  • Animators looking for a quick and playful way to animate.
  • Illustrators looking for an easy way to get into animation.
  • Anyone who feels like relaxing and having fun—let you inner kid come alive!


  • An iPad with iOS 9 or later (most iPads will work)
  • 2 hands (seriously)
  • An Apple Pencil is a nice-to-have but not necessary


1. Introduction: Hello, my name is Rich Armstrong from TapTapKaboom and I love creating all kinds of things, websites, apps, doodles, books, illustrations and animations. Now, I am beyond excited to introduce you to an iPad app called Looom, it has three Os. If you've ever resisted animation because of its complexity or because of the sheer amounts of time it takes, this app and this class is for you. Looom makes animating, super fun and incredibly quick. In short periods of time, I've been able to create delightful handmade animations that feel more like moving doodles than anything else. So in this step-by-step class, we'll dive into Looom's unconventional interface, and I'll show you how it makes creating animations quick and easy. I'll take you through creating simple animations so that you can get the hang of using Looom and then you'll move on to creating your own looping animations. The whole experience of using Looom is fun and refreshing, so whether you're an animation pro or a total animation noob, what you'll discover in the class will ignite your love for animation. You'll be able to rapidly play, explore, and experiment with simple looping, hand-drawn animation. Creating in this environment will allow your animation skills to skyrocket. To take the class, you'll need an iPad with iOS 9 or later, which almost every iPad supports, you'll need two hands, seriously, two hands are required. An Apple pencil does make it better, but you can also use your wiggly fingers. You'll also need to purchase Looom for about $10, which in my opinion is very much worth it. For less than the cost of a meal or a movie out, you'll have access to a toy that will bring you hours of fun and joy. If you're excited to dive into Looom and this new way of animating that I'm obsessed with, then come take the class. I'll see you in the next video. 2. Get Started: Welcome to this class. I'm super pumped that you're here. I think you're going to have fun and learn a lot. Looom is very new. It's hot off the press. It's quite likely that things will change and that the awesome people who made Looom will add more kick-ass features and change how things work. Just be aware of this, I'm recording this class using Looom version 1.2. There are quite a few interwoven things to cover in the class and I promise by the end of it that you'll know how it all works. Seeing me create some animations at the end of the class will cement your learning for sure but the thing that will help more than anything else is animating along with me. Have fun, play, explore, and experiment. Let's get started. If you haven't done so already, we need to go download Looom, so let's open up the app store. That's going to load a little bit. I'll go to search, and then we'll search for Looom with three 0's. Or you can visit this URL, and bam, just like magic, it will take you to the app store, right to the Looom page. There we go. It's going to cost $10, but I highly recommend buying it. It is way worth its money. Once you've downloaded it, open it up, and you'll be presented with an interface like this. Now, I have version 1.2. To check out your version, you tap this cog button, and then at the bottom here it says V 1.2. Perhaps it says something different on yours. You can also choose to use an Apple pencil or to use your hand. You'll see that when something is selected in Looom, it's got a folden shape and when something is unselected, it's got a line icon shape. You can also choose your right-hand or your left-hand, so I'm going to go for my right hand, and go for an Apple pencil. We can close the settings panel. These are the last few things before we rock and roll. 3. The Basics of Looom: Hey, in this lesson, I'm going to show you the basics of creating an animation in Looom. In the lessons after this, we'll focus on how drawing works and then go over Loooms animation tools, let's get into it. This is the Looom interface, if you want to create a new weave, which is Loooms term for new projects or new documents, tap this Plus icon at the top left. You want to give it a name, you tap on this little bar here and you can give it a name. You don't have to give it a name, but some of us love giving things names. Now if want to duplicate it, you can then press this "Duplicate button," and if you want to delete it, you just hold down this delete button, and just like that, it is gone. To get into weave you tap it and then tap it again. Now, every single weave starts with a randomly generated background color. To change it, you hold down this Weave edit button, and then you've got this hue and saturation interface on the right-hand side here. I'm going to go for a blue color like so, and then once I'm happy, I released my hold. Now, on the left-hand side here we have a real. A real is like an animated looping layer, it's awesome and all these little dots represent frames in that real. Now, if we hold down on this frame, you'll see a bunch of different options pop up, we'll get to all of these as the class progresses. The first thing I want to do is change my real style from stroke to full, so I'm going to press that button there, and then I'm going to release this hold and start drawing. Now what I'm going to do is I'm going to animate a little Plato ball from the left side of the screen to the right side of the screen. Let me just do my first little ball, like so. Now, to get to the next frame, I swipe down and you'll see that this little frame is folding and all of these are empty, that means there empty, and if we go to the previous frame by swiping up, you'll see that it's folded. Pretty cool, right? So if you're using your fingers and non-Apple pencil, you can go to the next and previous frame using these arrows at the bottom, so next, previous, next, next, next, pretty cool. Let's go to the next frame. If you can't see the previous frame pull down on your real and turn onion skinning on for that real. Now, what onion skinning does, is it allows you to see two frames back, or one frame into the future and one frame into the past, or two frames into the future. Now, I want to see two frames into the past. Now I can draw a ball slightly to the right and then go to my next frame and draw another ball slightly to the right. You'll see frame one ball is really transparent, frame two, ball is slightly less transparent and then I have a fully opaque ball on this frame. Now when I go to my fourth frame, that ball just disappears from frame one, and this is the power of onion skinning, supercool. Now, I'm going to go and animate my ball moving from left to right over a couple of frames, like so, and then once I'm done, I'll press play. That looks pretty good, but now what I want to do is I want to remove these blank frames in the middle of my animation. I'm going to pause there, and then I'm going to go to the last blank frame and then start removing my frames from 12 down to seven. Now when I play this, a loops way better there are no blank frames. If you're using your fingers and non-Apple pencil, be careful that, when you're going for your play or pause button that you don't draw on your canvas when you trying to reach for it, you're going to get some weird artifacts on your screen. Howling animation works is by showing frame after frame in a real,round, and round at the speed of the frame rate of that real. Frame rate is how many frames we see per second. If I hold down here, you can see my real rotating in a clockwise direction. I can reduce the frame rate to something like four frames per second, and this illustrates what's going on really, really nicely. In a particular second we're seeing four frames, and if we increase this to 32, you can see how quick this animates, this is just really, really quick. Let's change this back to 12 frames per second, this is what we started with. There we go, there is our animation. Now to export this, what we want to do is we want to hold down on our Weave edit, and if this is playing, you just tap on this Record button, if it's not playing, you then tap on Record and then press "Play." Then iOS will say, hey, do you want to allow screen recording in Looom, and you say, Yes, record screen, and from here on out it's actually recording your screen. When you're happy with your recording, you tap anywhere on the screen and this little dialogue pops up, and from here, you can do some editing, you can say, I want to start my recording over here, and I want to end it over here. When you're happy with this, you can press "Done" and then you can share it, you can share it to your phone, your computer, you can send it to Dropbox, whatever you're comfortable with. Then what you can also do if you don't want to share it is save it to your Camera roll, and from there you can do further edits, you can share it, what ever you want. That was the basics of Looom, it's super powerful and we'll be covering more and more features as we go along in the class. You can see how quick it is to create an animation in Looom, why don't you try recreate what I've done here before watching the next video. 4. Drawing in Looom: Drawing in Looom is different to most other apps, and it does take some getting used to. It's designed so that we can change all the frames on a reel to the same style really quickly. The more you use Looom, the more you grow to love it. Let's get into this unconventional way of drawing. To change the drawing style of a reel, you hold down a reel and you'll see all of these different options pop up. Now, you've seen a few of these in the previous lesson, but I'm going to cover them in more detail now. The first thing to note is your opacity slider, pretty self-explanatory. Then you've got your visibility switch, so off and on. Then you can change your color, and you may be like, wow, what is going on? Why is it changing everything else? Well, this is something that's really cool about Looom. Is that, if you change something on a reel, it changes it for all the frames on the reel. If we change this to a really dark blue, you'll see that as I go through my animation, all of the frames are that really dark blue. That means that when I go and change my drawing style from full to stroke, it changed that for all the frames too. This is amazingly powerful, but it is something to adjust to. You can also change your brush stroke really easily. That means we can do a bunch of drawing like so, but it doesn't really go with our animation, does it? We can then undo or redo, or if you've done a bunch of drawing, you can hold down your undo button and then rotate on the screen for a undo and redo history, like so. What you can also do is you can erase shapes. If you hold down on your reel, you'll see that this is "Erase" tool over here. You want to make sure that it's selected, but it doesn't work in a way that you'd be familiar with. Here, if you wanted to erase it, man, it's actually just drawing How does this work? Well, you have to hold down, you make sure that it is selected and then you can tap to remove shapes, pretty cool. Now, when you start drawing in Looom, you may notice that you can zoom right in. But the shapes aren't going to be as precise because they're vector. If I draw this really nice line here, you'll see that it makes it a bit prologue null or it decreases the quality. Maybe I can show you by making this into a full, and make this really nice, intricate shape.You'll see here it goes dink, dink, dink, dink, dink. Not ideal, but it is vector. That means that we can scale all the way out and have this tiny little animation, or while it's playing, we can scale in and have this really big animation. That is hurting my eyes. Let's remove some of these things. But what's really important here is that, if you start changing the display options of your reel, and then you start going undo, it's not going to see your display changes as something to undo and redo, important to remember. But we can undo, and there we go. We now have our ball animation, but it's now a fat struck, which is pretty cool. But we can change this back to a ball animation and we can change it back to blue if we like. That is how to draw in Looom. Remember, when you change the drawing options, it changes all the artwork on each frame of a reel 5. Animating in Looom: What Looom is super good at is looping animation. It's not built for linear animation where there is a defined start and an end. It displays our animation as a reel and shows frame by frame, round and round and round. There is no start and there is no end. At the moment, our ball animation is looping, but you can clearly see the start and end of the animation. In this lesson, we'll use the tools in Looom to turn our animation into what I like to call a seamless looping animation. A looping animation without a clearly defined start or end. The animation tools in Looom also help us animate super quick. Let's get cracking. What we're wanting to do here is we wanting to make a ball go from the start all the way to the finish and then back again. Because at the moment it has a clear start and a clear finish. We want this to be a seamless loop. Now, how do we do this? Well, once it gets to this end frame over here, I want to add a couple more frames to make it go back to that side. Right now we have seven frames. I think if I add a couple more, so maybe let's go for 13 let's say. That's an extra six frames. That should be okay. Now we have a bunch more frames to navigate through. Instead of going up, up, up, or down, down, down, what we can do is we can just hold down and then rotate left and right. This gives us a really nice way to preview our animations back and forth, back and forth, and we can see the Onion skins, which is super, super cool. This is called the pulley and loom. I'm going to scroll until I get to this frame over here, which is our last frame. We don't want the last frame. We wanted to go to the first frame. I'm going to then start animating my ball going back towards the first frame. Let's go to the next one. But now I'm not quite sure where I'm aiming to. Like, where is this first frame? What we can do here is we can go back to this very first frame. Hold down our reel and turn on this bookmark. You'll see that this little stripe or bookmark on our reel. That means when we go forward, you'll see that this stripy animation that's always there, or it's almost always they're. Sometimes when you have a lot of frames, it does disappear when you're very far away from that particular frame. Now we've got one, two, three, four more frames until we need to get our ball back there. One, two, three and four, and then it's going to be back there. So let's play this. That looks really, really cool. Now, a couple of other things here. Perhaps when you're animating, you don't just want to see your Onion skins for the frames beforehand. What we can do is we can turn on Onion skins going forward and backwards. Now you'll see the frame ahead and the frame behind, which can be pretty useful. The next thing is that if you really don't like a particular frame. There's one frame here where that drawing is not so nice, if you don't want to use the erase tool when you just want a clear slate. Then you just hold down on this reel and then tap the clear button and then bam, nothing more on that frame. Here I can then redraw that particular Plato ball and play. Fantastic. Now, remember, the higher the frame rate, the quicker the animation and the more frames there are, the longer the animation. We can reduce this to five frames per second and remember, this is going pretty slow now. But it's gonna take a lot longer than when we had just seven frames in our reel. If we increase this to something like 15 frames per second, there we go. It's now moving pretty quickly, which looks really nice. Now what's still really cool, is while this is all playing, we can change our frame rates, we can change the color, something like that, we can change the drawing style, we can change the opacity. It's all really really flexible, which is an amazing part of Looom. We've covered Looom's animation tools. I hope you can see how powerful and quick it is to create seamless looping animations. Before the next lesson, go ahead and create your own seamless looping animation, it can be really simple. 6. Drawing While Animating: What I'm going to show you in this lesson is one of the most awesome features of loom. It may be the coolest thing actually. You've seen how to change real options while it's in motion, but you can also draw on frames while it's in motion. The best way to explain this is for me to actually just show you. Let's get into it. I've got the wave setup. Now. I'm going to press the play button to get my reel rolling, and then I'm just going to start drawing. What I'm doing is I'm actually drawing on each frame, and I'm creating my own little stop motion movie while it's running, which is incredibly powerful. While that's going, I can increase the size of this. It looks like bunch little motion worms and that looks really cool. I'm going to pause that and I'm actually going to turn off my onion skinning, and then we can go from frame to frame to see what's going on. You can see here that there is no real start or end frame, which is still really cool. But what we've been doing here is we've been basically, if you follow this little guy, is going this way, this way, this way and if I turn on our onion skins, you can see exactly what's going on Instead of hand drawing this frame by frame, we basically did it all while it was playing, which is incredibly powerful. Something simple but man, when we get onto most stuff later in the class, this becomes incredibly powerful. Now, a quick warning, if you add a lot of shapes, man, it can start to tweak out a little bit. Things may start to disappear. Things may start to flash, so be warned. That's totally rad rights. Why don't you try it out? Have some fun with what it can do. 7. Working With Multiple Reels: Because Looom allows only one drawing style per reel, you're going to want to add more reels to create different elements in your animation. There's a limit of five reels per weave, which means you either need to keep things simple or you need to think creatively. Let's get started. What I want to do is add a shadow to these motion worms. I'm going to go to this button, my weave edit button and I'm going to duplicate this reel by sliding it to the right. Then you'll see that this reel is selected because it's to the right. I want to select this reel, I tap on it and it comes to the rights and this one animates to the left. Now, let's go for the top reel and let's change it to black because I want black shadows. Then I want to move it slightly to the bottom because that's where the shadows are. How do I do this? Because at the moment, I can only scale and rotate and move all of the reels all at the same time. If you hold down on a reel, you can edit just this reel. That looks pretty good. You can also do this while this is moving, which may be a little bit more helpful. What would be even more helpful is if we could move the black layer to the bottom. I'm going to hold down my weave edit button and drag this to the bottom. There we go and then I can change this it little bit more. Okay, that looks pretty good. I'm going to drop the opacity so it's more shadow like. Yeah, I'm pretty happy with that. That looks fantastic. The next thing I want to do is add a new reel. I'm going to hold down my weave edit button, press that plus icon and then with this one, I'm going to change it to red or pink up the opacity again. Something like that looks pretty good. I'm going to create some more emotion worms. Maybe they're going to be the little red ants, the dangerous guys. Okay, fantastic. That looks great. Now, if you want to just move the blue and the black layer without moving the red layer, how did you do that? Because we can move all of them or we can move one of them but how do you move just two of them? What you do is, you select your black layer, one of them and then you tap where you want the other one and holding two layers down, you then move both of them. That's pretty complicated. Yeah, you see why you need two hands to use Looom. Now when you press ''Play'' come on Looom, play. There we go. Now you've just moved about two layers at the same time. Okay, the next thing I want to show you is, how to just navigate one reel. At the moment, if we navigates next frame or previous frame, it navigates all of the reels. How do we navigate just one? Well, we hold down one reel and just swipe down or swipe up and this will change the position of just this reel. This is really powerful because it means that you can offset some animations by a few frames. It's really cool. Okay, you may need some time to play around with multiple reels and different drawing styles. In the next lesson, we'll cover playing with reels with different frame counts and varying frame rates. I'll see you there. 8. Multiple Frame Rates: In the last lesson, we covered using multiple reels in an animation but can one reel have more frames than another and can one reel have a different frame rate to another? The answer to both these questions is, yes. The effects of varying frame rates and frame columns can be super cool. So let's check it out. In looom, we can change the frame rates of each reel to something different really easily. If we hold down here, then we can change the frame rate to like 24 frames per second and then press play and you can see that man, the red ants are going crazy, they're moving way quicker than the blue motion worms. This is a really cool effect to use in an animation. Another great thing that you can do is, reduce the amount of frames or increase the amount of frames per layer. I'm going to create a new layer or a new reel here and I'm going to change the color to black. I could have just done that with red, reduce the brush size and here, what I'm going to do is I'm going to create something of a bit of an abstract squiggle, its just going to stay in the same place but it's going to do a little bit of wiggling. It's going to do some wiggling. Now, how do I know where this is on each frame? Well, first of all, I don't want 12 frames, so I'm going to go to this frame and reduce it to six frames, maybe I just want five frames, there we go. Now a great way to have a reference besides using a bookmark, is to create a new layer or in this case, I'm going to duplicate this layer, I'm going to hide this top layer and go back to this layer and let's go to a pink, like so and then, what I'm going to do is, I'm going to go to this frame minus minus, go to this frame, minus minus. Now I only have one frame, that means that, as it goes from frame to frame to frame to frame, this one just stay static but we're going to use this for planning purposes. I'm going to reveal this again, go to my next frame and here I'm going to use this as a reference because I want to create a wiggly animation. Go to my next frame, go to my next frame and my next frame. Okay. Then I'm going to hide my reference layer or my reference reel and we can play this and there we go. I now have this really wiggly abstract shape. I can change this to something like that and I can move it to the bottom if I like and I can also delete this one reference layer. I'll hold down my wave edit and I just drag that and I delete it. There we go. That looks really cool. I might decrease the capacity here and increase the size a little bit. That's how you can start to use different frame rates and different frame amounts in an animation. There's a lot of experimentation and play that you can do here but when you start combining these things, you can have a lot of fun. Now, a quick warning, when you start exporting stuff in video format from looom, that has different frame rates and different frame counts, you want to make sure that at some point they line up again. Otherwise, you won't get a seamless looping animation, just something to keep in mind. Okay. Now is a great time to play around with multiple layers, different frame rates and varying frame counts. Once you have a handle on it, you'll find it super quick and super easy to create all kinds of fun animations. The end of this lesson means, I've shown you all there is to know about looom. In the next lesson, I'll cover taking your animations to the next level. I'll see you there. 9. Creating Magic Animations: When it comes to animation, there is always something you can improve on it. Some way you can grab and keep a view as attention. Some way you can make magic. The best way that I found to improve on your animation skills is to watch and observe other animations and ask yourself, how did they do that? If you can watch the animations frame by frame and then try to replicate how they did it with an animation of your own. Doing this in Looom is fun and quick. There are also the 12 principles of animation that you can refer to. They're things like squash and stretch, anticipation, slow in, slow out, arc, exaggeration and timing. Follow this URL to find out all about these principles. Animators love them. They've been using these things for a long time and it takes years to perfect them. I'm going to show you a few of these principles by animating a squishing ball, bouncing up and down. We want our board to resemble reel life, but we also want to exaggerate its movement. I'm going to start with my ball at the top. I'm going to change this to a full display style. When it goes to the next frame, it's going to drop a little bit because the speed or the acceleration as it starts to drop is going to be very, very slight. But as it gets closer and closer to the ground, it's going to increase. In the next frame, there's going to be a bigger gap and there's going to be some exaggeration. It's going to look like it has some motion blur or it has some character. It's going to be really like squashed because it's moving now. Then here there's going to be an even bigger gap and it's going to be even more exaggerated. Then here it's going to hit the ground. In this frame, it's going to start doing some squishing. Then here are some more squishing. Then finally it's going to be flat, like a pancake. Then the next frame can start going back up and it's going to be going back up at quite a bit of speed. It's going to be exaggerated again. Now where was this little ball? I'm not quite sure. There it was. There it is. I'm going to create a new layer or a new reel and reduce the amount of frames. Then I'm going to move it to the bottom. Then lets go for black. Just draw a reference circle. Then I'm going go back to this layer on this reel creates a few more frames. Now it's going to be slowing down as it gets to the top of the arc again. Lets add another one or four. It's going to be more and more ball-like. Then as it gets to the top, it can sit around here for a few frames before falling back down again. I'm going to hide my reference layer, my reference reel. Let's play this. Well, there's something weird going on here. Let's check it out. It just goes up. There's just a random ball in the middle of nowhere. I'm going to remove that. That looks pretty good. I'm going to resize it, and there we go. We get this really nice ball bouncing squishing feel. There's maybe a couple of frames there that we could tidy up a little bit. But that looks really fun and it feels like a squishy ball. It's not really life like this is not going to happen perpetually, but it still reminds us of real life. It's an illusion. What I'd like to do here is I'm going to delete this reference layer chariot. Then I'm going to duplicate this layer, duplicates it like so. Then how many frames do we have here 18. I'm going to rotate this by nine frames. 1,2,3,4,5,6,7,8,9. Then while this is playing, I'm going to move it, or just this one slightly to the right, so that we have two, put that back in the middle. There we go. Now we have two balls jumping up and down. I can change this to black. There's a bit of interest. Things look a little bit different. We can create a whole bunch of these layers, all bouncing up and down, and they can all be offset so that they're bouncing Not at the same time, or could be even cooler here is, if we change this frame rates to 20, maybe if we increased its size little bit. That becomes really interesting, like it's a really energetic ball, whereas this white one, now not so much. That's how you start to bring interest and start to make magic with your animations. It's not just a static ball, it's a ball with a life. What we've seen in this video is how to start exploring animation principles in our animations. They're fun things to play around with, but they can seem daunting. What I recommend doing is exploring and experimenting with one or two of them at a time, rather than trying to nail all of them all at once. 10. Your Project: Okay, you've done a bunch of animating with me and know everything there is to know about animating with balloon. The best way to cement what we've learned is to practice, play and explore. What I want you to do now is to quite a few seamless looping animations. I suggest doing some planning on paper before you jump into animating. These can be very quick sketches or doodles. Now once you've done this, then try create an animation from the planning. If you're stuck for animation ideas, perhaps start with shapes, favorite objects or aligned from a favorite song of yours. I love you to share what you create with me and with the world. But this is totally up to you. Once you've exported your animation you can share on social media really easily. Use the made with loom and tap tap kaboom student hashtags and you can mention me if you want. I'm @taptapkaboom. Once you've uploaded your animations to Instagram or YouTube, embedded in your skill share project. Let me show you how. We've got our skill share project. We can give it a title like animation 1. Then we can add some content at the bottom here; images, videos, or other, so what I'm going to do is click on a video and then I'm going to go to my YouTube page. This is where my animation is. I'm going to click on ''Share''. I'm going go copy that. You could also copy the URL. Go back to your Scotia tab. I'm going to paste it in here. Press ''return''. Sometimes this takes a bit of time and then you've got a YouTube video embedded. Then you can say something like, ''This is my YouTube video.'' Then you can then tap on "Other". Sometimes you have to tap twice. Then you go to an Instagram post and this is the video again. I'm going to tap on these three dots and then tap copy link. Then paste that in then there and then press "Return" again and there we go. Your Instagram post is in your skill share project. Pretty cool, right? That is how you put a YouTube video and a Instagram video or Instagram post into your Scotia project. Freaking, fantastic. I'm really excited to see what you come up with. In the next few lessons, I'll be creating some of my own animations from start to finish and going over many of the things we've learned in the class. Here are a few of my animations to inspire you. You're welcome to copy them if you want. 11. Example 1: Triangles: The other day I'm using this meditation app and I'm a designer, an animator, and I just geek out on these tiny little interactions. One of these things that I saw, these triangles that just pops and just floated there. This piece, I'm planning on it being triangle-based but this is going to go out from this little triangle into a bigger triangle. But then as it animates back down, there's going to be these other triangles that pop-up, and then maybe a little bit of stardust or fairy dust and maybe a little bit of wiggly background, maybe a stroke or something to keep the whole composition together. These little triangles will be animating out and then animating back. But as they're going back, another one will pop out and it's going to be three. So everything works better in odd numbers, 3, 5. Let's give it a go. Put that over there. Now I'm going to start with a triangle. I'm going to go from really little, and let's change that to a font and it's going to go and get a bunch bigger. That's not such a good triangle, and as it gets bigger, it's then going to use a little bit of easing, and so just get slowly to the biggest point like so. Perhaps we can increase this to like 16 frames a second. Then as it sits there, it can rotate a little bit. I'm going to do that next. Just make this triangle, and then it just stay in the same place. But rotate the smudge, and then here it can go back down. What I wanted to do here is before it goes back down to make like a breath so as it goes back down it get slightly bigger, and then squishes down. Let's try that. So bam over here, it's going to go slightly bigger. I'm going to add a few more frames here, and slightly bigger again, and then it's going to go and get a lot smaller. Maybe as it gets smaller, it can rotate as well, and it's going to get smaller bit by bit rather than, or the same speed. It's going to slowly start getting small and then go really small really quickly. The next one, it's going to be a bunch smaller. That's not a great triangle. That's the triangle that I want. Maybe that's too quick. So let's undo that. Lets try this, that's a little further away than I wanted. So I'm going to bookmark that, go back. Let's reduce that so let's erase that. I want to erase that too and it needs to fit back down here. One more frame to 20 frames per second is pretty good. It needs to go over there, and for some reason the bookmark is not working now, so I'm going to turn my onion skinning on going forward. Something like that or like that, and let's add another frame in here like so, and then one more like that. Fix out at the end there. Let's fix that at the end, it does all kinds of weird things at the end. That one, what is going on there? I'm going to delete that one too. Erase that a little bit like that. I think that works quite nice, and perhaps you can add one or two frames while it's a small little triangle, just so it stays there. Let's go to the end here. As a small triangle we can add two more frames, you cannot add anymore, 24 is the maximum. Add a little triangle. So we have triangle number 1. What I'm going to do is pause that, duplicate this, and then here we've got 24 frames. Perhaps we can try this at 24 frames and see what it does. Yeah, I think that looks quite nice. Let's pause for now, and then here I'm going to go 1, 2, 3, 4, 5, 6, 7, 8 because I want three triangles. If I start them in increments of eight frames, they should loop really, really nicely. We've got one triangle over here, and then I'm going to duplicate that one and then move this one over here, and then 1, 2, 3, 4, 5, 6, 7, 8. Let's play that. That was really cool. I like that. Now I want maybe a little bit of fairy dust. How did we do fairy dust? Well, I'm actually not sure how to do fairy dust, but I'm going to try something. So let's add a new layer or a new real, and I guess we can use the same color, but I'm going to go for stroke, and here I'm just going to add a couple of little dots here and there. Almost looks like scratches on an old foam. The frame rate of this is also 24. So if we reduce this to 12, I think it's working. I think if we change the color to something like white and order to the bottom, and then reduce the brush size. Maybe a little bit bigger. I think that looks pretty good. Maybe a little bit bigger stone. So things are happening here, now I just need to create my little wiggly background. I'm going to create a new layer, drag it down here, and yes, it can be a purple color. Maybe not so a pick, and I'm going to use my full tool, pause here. We can use 12 frames per second. Here I'm going to just create a round shape. Then I'm going to hide the rest of these layers for now. Let's turn bookmarking on for this layer and see how we go. I'm going to turn the onion skinning off actually so I can just see the frame that was bookmarked, and here I'm just trying to create a wiggly background. Let's turn on the visibility of our other layers. I quite like that. I'm going to rotate this one a bit, I thought I was rotating that one, but it's actually this one down here, and I'm going to make it slightly darker to add some interest in this layer, I'm going to make slightly different kind of purple, and then the background color maybe yellow is not the best. Bright yellow could be better or a dark or a gray. Something like that looks pretty cool I think, and then make it a smudge bigger. There we go, we have some really interesting triangle shapes doing their thing. Super happy with that. Nice work wretch. Yeah. Nice. 12. Example 2: Chaos: This one is going to be chaotic. It is just chaos. I have some planning, but, I'm just going to have a lot of fun with this. It's just going to be mess, with a bunch of motion worms all around and maybe even look a little bit like a cloud. It could even be like lines going here and there, little things happening on the outside. It's going to look like a chaotic mess. But let's give it a go. Let's play and change this to really fat brush size. Here I'm going to start creating the outline of my chaotic mess. We're going to increase the frame rate to 32, so it goes really quickly. That means that I can draw a lot more on the layers. Then I'll go backwards as well. That's starting to look really fun. Increase the size there a little bit. I'm going to add a new real. Perhaps I can reduce the frame rate of this to 16 frames. It looks a lot more like little bugs or something. That's starting to look cool. Then on this new real, I'm going to go for whites. I'm going to reduce its frame rate to something like one. Then I'm going to draw like this weird squiggly thing every single frame. That didn't really work how I planned it to work. Let's try that again when it comes back around, 1, 2, there we go, there we go, there we go, there we go, there we go, there we go, there we go ,there we go, there we go, there we go, there we go there we go, there we go ,there we go,there we go,there we go,and I just keep on drawing on top of these, seeing where it goes. Let's pause that and I might need to add another frame in here when it goes from that one to this one. Let me add a frame here, and let's turn bookmarking on. This, on bookmarking I need skinning, and then I'm going to change this frame rate to 24 or something and then put it at the bottom. This is starting to look like a bit of an organized, chaotic mess. What I'd like to do here is duplicate this layer and then give it some shadows. Let's reduce the opacity and then move it slightly down,like so. There we go. Then this layer, I would like to duplicate it too, also give it some shadows, reduce it, we'll make it move down to the bottom. Now it looks like this, some layer work. Then on top I'm just going to do a bunch of squiggly lines, which is hopefully going to be quite fun. Let's add a new real, black could work, 24 frames and let me go for six frames. I'm going to go, and increase the opacity, decrease the size, and then increase the frame rate, 16 frames. Then I'm going to do a little bit more. Then let's see what it looks like if it is all white. I think that looks pretty cool. We'll reduce the size of just that, increase the size of everything again. I quite like that, it's a bunch organized chaos and it looks really nicely. I'm happy with that one, nice. 13. Example 3: Different Roads: There's this song by Joy Division, and it's got this line which says taking different roads and also love will tear us apart. I have this idea of starting with a heart and then it splits up and in this heart part goes along here. This heart part goes along here, then becomes like a little ball before both of them flying back to each other again and then bam, forming the heart. It just keeps on going round and round. Perhaps they can be some of these little things that dissipates and move apart, no emotion, things of energy. Let's see how that goes, yeah. I'm going to change it to a full and now let's start drawing the heart. I'm not sure if I'm the best heart drawer, but hey, let's put some onion skinning going forward. I'm probably going to need a bunch of frames. Yes, I'm going to start with 20. Let's go back to that next frame. It's going to be pyu and pyu. I wanted to move in this direction and move in that direction. We're going to, something like that. It's going to get to here and slowly get a bunch smaller just sit around for a few frames, back together again. Let's create a little bit of movement here and you see how stretched head is too. Then there it needs to be hearty again. I'm going to turn on the bookmark for that, and then here can start tuning into a heart or actually maybe from the previous one, so I'll erase that and start making it party over here. Let's add a new frame. I'm going to turn bookmarking off and then turn onion skinning on forwards and backward, and then I'm going to almost do it over here, almost going to be back together. One more frame sorry. There we go. Perhaps another one just to keep the interest at this heart stage, and one more. It looks like there is a blank frame there but for whatever reason, thinks that's a blank frame but it is not. Let's have a look at what that looks like. That does look pretty cool. Let's increase the frame rate to something like 20. I think as it moves apart, I can animate these little things that dissipate. Let's get on to that. Can do this all in the same drawing line, sorry. Start with a couple of these things here and there. Perhaps not that last one. Let's go for one up here bam. Maybe we can start another one there, another one here. I think that's all of them, but like it just leaves as big gap. What I'd like to do here is as it goes to the middle of nowhere, just this nice splash or two here. These guys just hang around a little bit. That's looking pretty good. I'm happy with that. Lovely. Now let's try this with a shadow. I'm going to duplicate this layer, bottom layer. It's good for a shadow. That looks pretty nice. But I'll duplicate this layer again, and I'm going to change it to a stroke. I'm going to change it to whites, reduce the strokes, brush size, and then slightly adjust it. Now there's like three layers. Perhaps what we can do here is just make it go forward or back one layer, so it's offset just slightly. I think that looks amazing. It looks really nice and I like how it's played into this initial planning thing that I did. Fantastic. 14. Final Thoughts: That is the end of the class. I hope you've had a but load of fun and learned a lot. Now it's up to you to create and play an experiment. I'm overboard excited to see what you create. I'd love you to review this class so that others will know if they should take it or not. For more classes and things to develop your creative superpowers, checkout Okay, that's it from me for reals. Bye for now. Do you think they got the for reals plan? Don't know. 15. Bloopers: Or you need to think creativity. Creativity. Come on, man get it right. Okay. I can't speak that fast. Oh my goodness. My opinion. Okay, that's it for me. For reals. No, that's not when I do my hand. I'll see you in the next, whatever.