Intro to Cinema 4D: Build a Snowman | Rick Plautz - 3D Expert | Skillshare

Intro to Cinema 4D: Build a Snowman

Rick Plautz - 3D Expert, Cinema 4D Teacher

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12 Lessons (1h 45m)
    • 1. Class Intro

      1:01
    • 2. 1 - Interface Overview

      7:56
    • 3. 2 - Starting the Snowman

      11:52
    • 4. 3 - The Hierarchy Structure

      10:53
    • 5. 4 - Intro to Spline Modeling

      16:50
    • 6. 5 - Building a Set

      9:10
    • 7. 6 - Lighting the Scene

      9:56
    • 8. 7 - Adding Materials

      13:34
    • 9. 8 - Sun Light vs. Physical Sky

      3:14
    • 10. 9 - Materials Continued

      4:08
    • 11. 10 - Rendering

      12:16
    • 12. 11 - Final Output / Image Editing

      4:39

About This Class

If you're intimidated by Cinema 4D and don't know where to start this class is perfect. I provide a quick walkthrough of the interface and reveal more powerful features of this amazing program as we set off building a snowman and this winter scene:

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This class covers:

  • Using primitive shapes with no polygon modeling to create a snowman
  • A basic intro to Spline Modeling to create the twig arms
  • Creating and applying Materials to the models
  • Using a Bend deformer to create a studio backdrop (very useful for product presentations)
  • An intro to Lights in Cinema 4D
  • How to use the Sun light and Physical Sky to light a scene
  • Adding a Camera and framing the shot
  • Using the Physical render engine and Depth of Field to get photo-real camera blur
  • Editing render settings and outputting a file to be edited in Photoshop

After this class is finished, you'll be very comfortable with how Cinema 4D works and able to start diving into your own projects!

Enjoy!

12

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Rick Plautz - 3D Expert

Cinema 4D Teacher

I've been using Cinema 4D for a little over 10 years, first as a hobbyist and now as my full-time job as a Senior Motion Designer for a post-production company. I've also been teaching Cinema 4D at the VCU Brandcenter, an advertising graduate school in Richmond, VA.

I teach Art Direction and Experience Design students how to use 3D graphics and C4D to execute on their product innovations, brand campaigns, hotel lobby redesigns, inventions and even a KitchenAid line of sex toys. 

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