Interior archviz in MODO | vol.2: rendering

JUAN JIMENEZ, 3D art must be easy

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13 Lessons (3h 35m)
    • 1. Welcome to the course

      1:35
    • 2. Preparing the scene

      10:16
    • 3. Pot with plants: sub-surface scattering

      15:32
    • 4. Kitchen table: Wood and marble

      22:45
    • 5. Chairs: Metals and leather

      16:47
    • 6. Realistic wooden floor

      20:02
    • 7. Micro-scratchedmetal and anisotropy

      16:34
    • 8. UV mapping and texturing the wooden stair (I)

      16:53
    • 9. UV mapping and texturing the wooden stair (II)

      17:50
    • 10. Architectural glass and framed pictures

      16:14
    • 11. Correct diffuse materials and lightning

      20:35
    • 12. Render settings

      15:36
    • 13. Post-production

      24:04

About This Class

Hi everyone and welcome to the second volume of this interior archviz course. Really awesome to have you here and of course thank you so much for the confidence of taking this course. I´m pretty sure you will get a lot of cool techniques that I myself use in a daily basis.

In this volume we´ll work in the shading, texturing, lightning, rendering and post production of our image.

We will learn how to properly create our own materials, applying textures and recreate in the best possible way real world materials.

We´ll also learn a lot of tricks and techniques on how to create special materials, like micro-scratched metals or realistic wooden floors, we´ll discuss interesting theory about behaving of the real world materials so we can mimic them, special effects for organic shaders, such as sub surface scattering to get a natural look.

In the rendering section, we will learn about the different render presets to decide pros and cons when deciding how to render our interior scene in the best possible way, and which render outputs we will need as a support for later retouching.

Later, in the post-production stage, we´ll review a lot of useful and easy techniques to enhance our final render, from quick and easy color corrections to leveling the tones and some other special effects to get a natural look in our scene, going from this raw render to this beautiful final image.

So, have a seat and... let´s start learning.