Inkscape in Record Time | Martin Belvisi | Skillshare

Inkscape in Record Time

Martin Belvisi

Inkscape in Record Time

Martin Belvisi

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5 Lessons (1h 7m)
    • 1. Introduction to the Course

    • 2. User Interface

    • 3. Objects

    • 4. Paths

    • 5. Tips and Other Features

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About This Class

In this class, i want to show you the basics, of not only Inkscape, but also vector illustration in general. And all in the fastest possible time, without leaving any important part behing.

My goal is that by the end of this class you have the knowledge to tackle any other course that may require knowledge of Inkscape.

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1. Introduction to the Course: either I'm out in and in these medicals. I want to show you the basics off how to use the Amazing Free back to registrations after Xscape. My idea is to create a fairly quick and easy introduction not only to this after Xscape, but answer to the wonderful world off victimization. You see, vector illustration is considerably different than the original drawing. That is a whole new set off concepts you have the lum. That, and the fact that you have to learn how to use a fairly complicated program means that usually except courses tend to be really long. And then I myself have a three plus hour long curse awning Sape, which you can see here on my Scotia profile if you want. Anyway, sometimes you don't want to learn my whole program toe, take a more exciting girls that uses it. And that's what this course is all about to get you up and running with the basics off not only accept but also the principles behind victimization. Of course, if you want a more in depth review of the program, I encourage you to check my other car's awning Sape. What if you prefer I've left you in the file resources, at least with some of the best free resources to learn all about. Except the links ranged from full hour long you to be the editorials 20 minutes up and running Britain articles. So with that out of the way, Goto, except that are, download the latest version and sell it, and I see you in that it's listen. 2. User Interface: in this. Listen, I want you to get familiar with the user interface this way. By the end of the lesson, at least you'll have some general idea off what each of these bars and Bhutto's do, or at least how they are organized. Because I know all these tiny Bhutan's altogether can get to be pretty confusing, especially if you've never worked in a vector software before. But the first step is getting the problem. In Clip is a free, open source software, which means that you can download for free the latest version in the official page Insight that all one step just go to the section that say's downloads. Then you'll see at least off multiple DOWNAL options. Just pick the one that fits your operative system, then dollar it and install it. Once you open the program for the first time, this is what you're going to see. This is the default user interface. So what I'm gonna do now it's gonna be going one by one and give you a weekend loose idea off what each of these you elements toe later on. As we move on with the cars, I'll go more in depth into their lemon bars. And Bouton's The first day element you're gonna notice is gonna be this big white area with this black rectangle in the middle. This is the drawing. They're they're. This is what you'll be making your illustrations. This area is way bigger than it looks in extends brutally, infinitely in all directions, so you have a lot of space to draw whatever you want. That's fine as the black rectangle. This is a guy that burn creates by default in all new documents, so it's going to appear in every new documents you create. This guy is here because inside is a vector decision software, and these types of programs are mostly used for every the same. So this guide is made for the creation off PdF's starts, brochures and that kind of stuff. Well, it's helpful to have a clearly defined border, but for what will be using it digital drying. You can safely ignore it. Intro Whenever you want in the white area. This highlighted bar. It's got the comments well, and it has a lot of shortcuts to the most common actions off the growing them lycopene and say fires. Copy based New document and that type of stuff, This vertical bar. It's called the snapper in the castle off options related to snapping so you can position shapes with more accuracy, depending on the type of drying you may wanted, enables or not, and you can tell all snapping on enough with the first wooden. I recommend you that for now you disable on snapping altogether at least while you're still living, because you can bother you later on. When you start toe, move shapes around on the shape. Start snapping toe everything accidentally, so I recommend you to disable it now toe about his future problems. This element right here with a lot off tiny squares, it's called the palate. If you have a selected object, you can give it a color by clicking on any of these watches. If you use the scrubbers, you see that you have a gun off colors. Toe Peak. We love the palate. Is the status Well, This bar shows a few important options regarding the document. Like selector colors assume current layer, and it even shows you some really nice deeps and share cuts as to go using the tools. The ruler is this element that stuck to the left and upper size the drying area. This element marks the position of the point there with a ruler and numbers. This one can get to be useful if you're working in something related to the graphic, a sign area. But for illustration, it's pretty much useless. That's when is the school where they are completely useless. They allow you to ban the document. But as we'll see in a minute, the best way to around in the document is by using circuits, probably the two most important elements in the user interface other than their drawing area, their toolbox, which is this vertical bar that has all the tools you reason to draw anything laid around, which we see in the most important or so you get pretty familiar with it. And then it's a to control as well, which has the options off the currently selected. So they kind of worked together with the toolbox. Sadly, in sleep doesn't offer much. As far as you, I customization goes. All the elements are basically stuck where they are, so you have to get used to it. Like it or not, however, you do have the option off hide in each of these elements, we just So if you go to you and then show Hyatt he didn't see this list with the names off all the elements right next to the name that is this check mark which shows which ones are activated just to show you, I'm gonna hide them all so you can see how the interface looks without any element. Now all the elements have been hidden all but adjoining area, which is pointless, Tokai. And, of course, the main menu. If you have space problems to you, do they lower the solution of your screen? But if you want this lately bigger drying area, Or maybe if you're going for a more minimalistic you, I there's a few elements that I consider to be safe too high for almost all drawing projects. The comments bar the one with the shirkers to the basic actions that's safe to hide. Worst case is an idea You had to make a couple of extra clicks toe open the main menu. Without those circuits, it s a safe to hide the ruler and the scribbles. Like I say, those elements are not the most useful for drawing administration. And if you want, you can also fade the study as well. Though some of the deeps and share cuts that shows when you don't can be helpful for me, you know there's one left customization option, and this allows you to switch the position of the comments bar and the snapper. If you go to the view menu, then here you see these three options the fourth custom. And while the default option leaves the comments about on top on this, not but on the right, particularly the custom option lives both bar on top and the white option both on the right . Particularly it's not much, but it could help you in case you're working in that no resolution screen and didn't want to hide anything. The rest of the options off the program handled by Houston doctoral Diallo's. In fact, the cover Diallo start floating windows that you can open and close. And can we look to the right and they have comments and options related to a particular area there at dawn off Diallo's pretty much every big important daddy of the program has said. Dedicated Diallo pension from the pension from colors election to document options. We go more in depth in tow, particular their lives as we move along. But for now, I want to show you how the EU works. So I'm just gonna open a random dialogue by going to the top menu. And you can see when a menu will open Apple drinkable Diallo. When have these three dots at the end? So I'm gonna open the object. Stay low. The style of contains information about the individual objects in the document by the for the first time you open a Diallo, it will be doctor the right on the main windows. Remember that owned a couple dialogues are floating Diallo's so if you click in the title, you can drag it off. You can live with fruit in there. Then if you want, you can look it right back by moving it to the right side. Keep in mind that you can only doc dialogues to the right side. You cannot duck them anywhere else. If you open more than one day, look, then stop the stack into columns. One double for another. If there is no more radical space when you're stuck with the bordellos the body of the dialogue with high automatically, and this little bar with the dialogue title will appeal. If you click on it, the veil will swap with the one that's showing. If you don't needed I love anymore. You can close it with the X button in the title close. Tyler's will retain the options that you may have said. You can also click and this little arrow in the title and converted into a bar on the right . That smell taken this would complete the same space and keep the data. They're ready to be opened again. Now, if you want to show it, just click on the taken before end. In this lesson, I want to show you how to use the shortcuts to move in the document when you're driving and you're gonna have to constantly move from one side to another as to go building your Brians . So it's very important to learn the shark. What's so moving in the document becomes second nature. Lucky for us, we only need to know to share cuts, and they have really sit alone toe pan the camera. Just hold the middle mouse button and move it. You're going to see how the guy rectangle move side to side as the camera moves. If you have an actual join in the document, you will see it moving as debut of the document changes. If you don't have a middle mass Putin, you can also use the space weather. The other type off camera movement is the soon the sum is extremely important. Remember that we're working with Victor's, which means that do the resolution independent shapes after drunk, you will be constantly wanting to assume toe work in a particular area. Toe a detail. Something is really easy. The sole control and move The bus will up or down, depending on if you want to, Some in or out. It really nice detail is that when you are so many you some to the position of the point. So if you want to go to a particular area, just move the point there there and so mean. If you don't have a mouse with wheel, you can sum in and out with the plus and minus kiss. Though this way, you only soon to the center off the hook mint, and that's it for the user interface off being saved. Hopefully, the program was Lucas intimidating. Now, of course, as we move along, we'll be needing to learn, kowtow, actually use some off these options, but by then hopefully you'll be ready to learn more off the problem. In the next lesson, I'll be showing you everything related to the creation handwritten off objects. 3. Objects: before we begin with the tools you'll be using to drop. First, you have to understand the way to build your drawings using inks shape. As you may know, inside is a vector illustration software. In fact, the registration is considerably different than traditional drawing in traditional drawing . Using either pen and paper or a drawing tablet, you draw you some lines that outlined the shapes you want. You're trying to have this way is by far the most flexible way to draw. You can make a square you or fear with the same level off effort. On the other hand, when you drove with Victor software, you build your own shapes and then you stack them one on top of another. Will you build your final illustration? This workflow is meant to be used to create what Victor softer were originally made to do. Graphic. The same for most of the illustrations are made of flat and simple geometrical shapes, and this way of working strongly influences the type of drawing you'll be making flat in graphical. Cartoony drawings with simple forms and silhouette are way easier to make with the tools the problem has than complex, expensive three dimensional ones. However, the benefit of working in a better software has more to the wit. Convenience than artistic potential is way easier, faster and effective. To use the mouse directly on the program to draw a simple, cartoony character non drawing it on pen and paper and then scan and find the image so them draw on top from the beginning. Maybe with an example, things will be clear them. What you're seeing right now is a tree that I drew for a course of mine on background the sign You see an X shape, which, by the way, you can see here on skin shirt. On my profile, this tree is built off for different shapes. First is a drunk, which is simply an elongated triangle, then the branches, which are also elongated triangles. Then the leaves, which are triangles that I called the edges a bit, and then the shallow, which is a slightly more complex shape. As you can see, the three consists of geometrical shapes, scaled skill and Mother five. But 100% simple geometrical shapes stacked one on top of another. And the great thing about working like this is that it is extremely easy to create variations. For example, this is the end result of the project. Off the back, on the same cars, all these trees that are in there are copies of the original that I just changed the corner and modify the position off some of the forms. And the end result is that a large part of these worlds what made with a single tree in minutes the realtor. To draw this way, you need two things. First, a way to create your own shapes in the gates of the trees, the different triangles. Sunday she bought the shallow and second obviously a way toe. Manipulate the shapes toe, move them but they them duplicate them and stack them. For example. In the case of the three, I just through a single shape for the leaves and the other ones were duplicated, moved in scales into position. In this lesson, you're gonna love him to do the second have to manipulate objects. But in order to manipulate objects first you need to be able to create objects. Luckily, escaped comes with four dramatic shape tools that allows you to create objects fast and easy. They are the rectangle tool the Ellipse stool, the start soon. And despite battle as a signed note, there also the tools that allows you to create your own question shapes. But they are a bit more complex, and we're gonna be seeing them later. So click in any off them in the toolbox and you're gonna see that the point of changes. Now it has the shape of the tools that you picked. In my case, it has the shape of the rectangle. Now you can draw your shape. Simply click and drag. Once your own, you're gonna see these daughter Marquis with his tiny shapes in the borders. This means that the shape is selected this tiny shapes in the borders of the modifiers, and they allow you to make some basic modifications depended on the shape in the case of the rectangle. If you click on the squares, you'll be able to change the width and length, and if you click in the little circle, you'll be able to round off the edges. Both operations are very common, and you're gonna be using them all the time. It shaped has different basic operations. I recommended to play around with the stool and see what it does. You will be surprised to know how useful and flexible can be A simple rectangle and lips don't pay attention to the huge amount of objects that have rectangular or elliptical shapes. Do you stand using these tools to drop the 1st 2 toes there, rectangle and lip student. You're gonna be using them in 99% of for destroying your Jamaican because as wheels be seen in the next lesson, they're very easy to modify, and this is used to create different shapes as far as the other to the polygon and the spider. Usually you'll be using them whenever you need a star or a spider, so they have a limited use. Now that you know how to create objects, we can take a look at the main tool for handling them. The Object selection tool. This tool is one of the most important in the entire program, and you'll be using it constantly. It allows you to do pretty much everything you may want with objects. You can select them, raise them, move, rotate to scale, duplicate in a lot off other essential operations that you'll be using in all illustrations Let's start with the most basic. Select the tool. I click in any object in the campus. If you don't have any object, there are a few with the shape tools. Once you click on one, you'll see this daughter rectangle with these arrows In the cardinals. This means that the object is selective. They don't operations that are only possible to make when you have a object selector toe un . Select an object. Let's click outside in any empty area off the campus. It is as a possible to select multiple objects. This is really useful to apply in operation Toe multiple objects at the same time, so the least just click on an empty area and drag. You're going to see these rectangle. All objects that are fully covered by this rectangle will be selective. Alternatively, you can hold the shift. Key Anglican New objects to after selection. The move. An object freakin drag. It's not necessary that the object is selected beforehand. You can just click on an object that move. It is also possible to move multiple objects at the same time, so these first select the object you want to move and then click on any off them and drag the objects are gonna maintain the related with distance between them. One of the most common operations will be doing it to the little licks. So the lead an object first selected and then hit the delete key. It's very common that you want to duplicate an object or group off objects. It's really easy. First, select the object or objects and then hit control plus D. An exact copy of the selected object is gonna be created on top off the old one, and it's gonna be automatically selected so it can. It looks like nothing happened. But if you move this subject, you see that the old one is down there. The little arrows that appears when you select an object are really important. They allow you to scale on object in the direction of the arrow that is to stretch or shrink in the direction off this rectal arrow, simply click on any of the arrows and move the mouse. If you click on a selected object without moving the mouse for a second time, you see a different group off arrows with the arrows. In the comments, you're gonna be ableto rotate the object. No mother. Which one? You pick the rotation. People will always be in the center. They're us in the middle. They want that points to both sides. I listened to skew the object from the center as well. And this was the basic operations. You need to know about the object selection tool. But there is one more essential operation to manipulate objects that you need to know. But it is in the Contras. Well, if you remember from the previous lesson or toes have a group off options that are displayed in this bar right here, even the shape tools that we saw a minute ago Hello, options in this bottle? No, not anyone. That westward through mention the object selection, has a couple of important options worth checking out. And just like everything I'm showing you here, I recommended to stop the video and get to play and see what you can discover. If you let the point on any off this options, a deep will appear, telling you more or less what each does. However, the ones that will be seen now at this for Putin's over here that are grouped by the separators these four Putin's allows you to change the stack in order off its rectal objects. Let me explain you, as they say the minute ago, when you draw, use, um, Victor's you directly it in shapes and then stacking them one on top of another. It created object has a stake in, or the number which identifies which object is on top of which, by the fourth in Sape places the last created object on top of the stack. But that's you may have guessed. Mentally, you need to change the order off a couple of objects. For example, In the case of the three I showed you in the beginning, the drunk is on top of the leaves and the branches on top of the drunk, and the shallow is on top of everything. But I didn't originally made it like this. To me, it was easier to draw the drunk first and then draw the leaves accordingly. When I drew the lives in safe, obviously put them on top off the trunk, so I had to move them below. By using these, Putin's the first. Unless Putin off the group allows you to move the object to the bottom or top of the stack . Very useful if you have a lot of fun checks and the two in the middle, unless it to move a position up or down in the stack. These four button lets you drop without the need to keep in mind the order in which your drive shapes practically every illustration you'll ever do. We need you to arrange the stack position off a couple of objects. Now I want to show you a few really important and useful shirkers to use with the object selection tool. Now I won't be going over all the shortcuts because they are not. If you are interested, you should check the include Manuel, but I am going to show you the essential ones that you'll be using all the time. It's possible to move the selected objects with the arrow keys in the Keeper. This will move the object just a bit. This is great to make some minor adjustments to the position off objects. However, if you need by holding shift, the object will move a greater quantity. It's very common that you may want to select an object that's obscured on was completely way. Another you can select an object lately really were selected one by holding the al turkey. Thank leading where it should be or even better, move the mouse to be on top. Off this text. Objects hold out just a mouse well to highlight the object. One. These ones are really important to the creation of shapes. You can make the scaling often object uniforms. This is useful for maintaining the proportions when scaling. Just hold the control key on a scale using any of the arrows. If, on the other hand, you're rotating our skin on object with the other group of Farrell's causing control will snap the transformation to a fixed angle. This is most useful with the rotation, since it will snap toe common angles like 45 degrees or 90 degrees or so. That is the shift key. When scaling, This will automatically change the scaling people toe the center rather than the opposite side of the selector level, and if you listen, shift to rotate or skill where the people point is already in the center, then it will move it to the opposite side rather than the center. So the shift geek and in birds the people proposition from center to cardinal and back. Of course, you can also use both control and shift together. A very important detail is that both the control and shift haircuts work at the moment of dragging to create a business shape so you can easily drag it perfect. Circle with the live stool if you hold control all drug rectangles from the center if you hold shift or create perfect squares from the center if you hold both at the same time. Before and in this lesson, I want to talk very briefly about a very important subject related to objects. And that is color selection because color works slightly differently in the victors off the application, and it may require a quick explanation. Instep all shape objects, with no exception, have these two properties a feel, and he bore them that surrounds that field. So these two properties, you can assign them color, radiant patterns, textures. You can even make them invincible. But some of these options that have it more advance. So for now, let me show you how to give your objects feel and stroke any color in other toe that you're gonna be using the palate element. It's real easy. First you select your object and then you click on any off the searches. This is gonna assign the color to the objects, feel they don't have a lot to choose if you move the scroll, but you see that you have hundreds off possible colors, pretty much every colored you may ever mean. It's as a possible to assign any off this colors to the stroke instead of the field. Just hold, shift and click on any such, but that it's one of these swatches that has these. We're symbol. The 1st 1 the white one With this red X, this watch has a unique function by a segment. This watch to either the field or Cirque often object. You'll make it invisible doesn't say the moment ago on. Objects with no exception have feel and stroke, so it's not possible to erase either. But it is possible to disable them temporarily. And that's what this watched us. At least deal. You select another color and the feel a stroke goes back to be visible with deceptions. You have a lot of control over the appearance of a shape, but the palette is more useful to quickly change colors for a complete control. Over the way the shape looks, you're gonna have to use the field and so dello. This tale of not only allows you to pick between all possible colors instead of their pre selected swatches or the palate, but also unless you to change those through size, opacity and other appearance related properties to open that I love goto object feelinso. The first thing you notice is that this tale of has 3000 want to change the field color, another identical for the stroke color and a last one for the properties of the stroke. The 1st 2 taps have exactly the same options, but depending on which one you use, the color will be set to either the field or struck off the selected object. Let's take a look at the options, so select an object and click of the first time we're going to start by trends in the field . The first thing you'll notice at these 10 little Bouton's. This wouldn't set the type off painting that's gonna be a play to the field or a stroke. Don't worry. In real life, you'll only be used in the 1st 2 you can safely ignore the other eight. The first button with the ex is just like the first watching the palate. By selecting it, you disabled the feel or stroke, depending on the WR, the button right next to it applies it a color a bit like if you were to click in any off the other swatches palette. But the difference is that now you can see a group of options toe pick the exact color you want. These five buttons here will change the mold with which you select a color. But I'm telling you right away, 99% of the time you abuse in the one that stays well or the one that say's a jail cell, you can forget about the others completely. For now, pick colors using there will move. This color selection mode will display all possible colors, like the classic color wheel with the hue on the outside and the saturation and lightness on the inner tank. The less stuff, the one that say's stroke style, allows you to change the size of the border and a few other options again. There are a lot off options here But the only one we care is the 1st 1 they want with a label that says, With You can set the stroke with you want with an input right next to the input that is destructing menu with different units with which you can pick their with picking the right unit is important. I recommend you to always speak the one that say's Be X, that is Big says I believe that is the most comfortable and predictable unit to do any purely digital work. There are a couple of Slater's that are independent off the top you peak, one that says Blur. Another one that stays opacity. The one that's a slur will apply a blur to selected objects. You have not gonna be used in this option too much, except for a specific cases. This later that say's opacity is a bit more important. It allows you to apply transparency, toe the entire object. With this a low. Now you're gonna be able to give any possible look toe your shapes. Still, the palate has it's place, though usually you be using the palate to make super quick changes on the feeling stroked I look toe do more deliberate changes in answer to change this truck with which can be done with the bullet and that that's what you need to know what objects for Now, what you've learned in this lesson is the base for everything that will come later. With analysts you have down, you could try to make some basic illustrations off course. You still need to learn about the other half off back demonstration held toe, create your own custom shapes. So for now, you will be a bit limited off what you can do. But reckless is essential. Some kind of Libya, in the resources on except document with exercises designed to help you do completely master everything you've learned in this lesson. So I strongly recommend you to at least check this file before starting the next listen. 4. Paths: As I said in the previous listen no, it helped to create and manipulate objects yourself for what you need to be able to draw Inning cyp. The other half is knowing how to create your own custom shapes except brings in these four basic building shapes that we saw in the prison. Listen, but no mother helped flexible the rectangle and lives are so there are later you're gonna need a unique shape to draw something you want. In this lesson, I wanted to learn everything regarding how to create and manipulate paths. Paths are the way except kind of the creation of your own shapes. The way Path works is gonna need a quick explanation. But I want you to know that paths just like lived in shapes are objects that can be manipulated with the object selection tool. So every single of love in the previous lesson applies to any pass to make in this lesson in accepts, just like in most vector illustration, software buts are made off messier girls. A basic jerk off is a type of course, that defined by the position of to nose and the position off two handles attached to its no . By changing the position of the nose, you change the starting and ending position. Each handle affect a certain quantity off. The for medical takes depending on its position. This way. By changing the handles, you can give your car any type of possible curvature between two points. You can even make a completely straight curve. If that makes sense, don't worry if this feels a bit confusing. Once you start creating and manipulating girls, you're going to see that it's way less complicated than it seems. But that's the way a single car functions. What's interesting is that it's possible to attach one car to the end off another on Repeat this. Still, you close the shape by attaching a car of that joints the beginning and ending off the chain. And this way you create your own custom shape that's built by multiple cars. Which car is a different section of the bath? There are few tools that allows you to build passing directly. You have the pencil tool that allows you to create passed by drawing them as if you were using an actual pencil. This tool is most useful with a tablet to draw more naturally. Then you have the calligraphy tool again more useful to create interesting looking strokes with a tablet. But the most important tool not only in x shape but in most packed illustrations after is the mental. This tool is by far the most flexible and powerful off all the tools that creates past because it allows you to create paths, knows by no. And because of this, you can build your own Kristen shapes with great control and accuracy with the mouse, something that will be really have to do with the traditional illustration software. So pick the Penton. Now, every time you click on the canvas, you're gonna place a north once you place the first, no, you'll see this red line following the point, though this line is there to help you provisional eyes, the shape the car was gonna take when you place than it's no, you can place us much notes as you want. And when you went to finish the bath, click on the first. No, the one with the little White Square through close the Beth. Now you no longer going to be able to edit the past with the mental, The shape is finished on, ready to be used by default. The mental disables the candles when you click to place. I know. So the nose create these completely straight Baseer car Later on. You see that this behavior is really useful to skate shapes fast. But it is possible to place a handle when creating the notes in such a way that you introduce a curvature one place in a note. Just click and drag. You will see this handle that moves with the mouse. Pay attention to their previous authorization line. It's gonna show you how the culture is gonna be when you release the mouse. It's also possible to leave the path open. Simply place the nose you want and with your loan. But, like this is gonna finalize the path Addition in the last place knows. Now you can live it like this or, if you want, you can happen. More sections by clicking on any off the end. Also with the mental, the ones with the little white squares. Whenever there is an open path, you can always keep at it. More sections open bath are useful for a couple of things, but mostly to create lines It's interesting deep when creating a path with the mental. When you create a nose with a curvature, do the property of the knows that we're going to see in a moment. Sometimes the note is gonna force a curvature into the next section. You can see these in the previous civilisation name. So if you want to create a straight section connected to a cut of section Eagle Tip is to de select the bath to end the anything in the last place. Note with the courage er and then continue a pending your straight sections. From that end, with dependent, you should be able to draw pretty much everything you call with a really life pen or pencil . And this is the power of the mental. It gives the control and flexibility off a real life pen or pencil to your mouth. But the real power off the mental really start showing when you use it with another tune. The no selection done the no selection tool. It's just like the object selection tool. But for paths with this tool, you're gonna be able to the things like create the lead on move Nels in the bath change the car vouchers and change the property self in the with the notes. In other words, it allows you to completely everyday path after it's being creative, as you really are gonna draw a perfect path the first time around with dependent attention to the stool and retouch a bath. It's a very common appellation that you're gonna be doing all the time. That's why I just like the object selection tool. This tool is one of the most important tools in the program to be able to everyday path. First, you need a path so great a quick path with Benton. This is important because the no selection tool won't work with building shapes unless you do something to them that we're gonna see later. So sick they path is just like with the exception, click or like a rectangle to select more than one. You're going to see this daughter rectangle indicating that selector, but you're right, so going to see the notes that makes up the Beth. Now, if you click in the no your selected, you can see that is selected because it gets blue now, just like with the exception tool, you can click and drag to move the nose. I'll select multiple nose and move them all at the same time. Off course, it's not possible to rotate our scale. And after all you know is a single point. You can also try some of the object selection tools for cuts. One especially useful is that the litke toe delete the selected notes. Even more important is the possibility to have no so I path. You can have notes in any location off a girl by double clicking. This will, of course, the by the car What you place annuls into two girls This way you can completely change the over the shape off a path. But the one operation that really gives you a complete control of the path is the handle manipulation when you click, and I know you're gonna be able to see the handles off that note by clicking in the little circle at the end off the handle, you can move it, allowing you to completely change the character. Once you start to play around with baths. You probably noticed that a couple of things first that knows belonging to ST Girls, one show a handle and second that some handlers are stuck together with the curve right next to it. So when you move one handle in one side, the other side moves to the opposite side. Let's stop by a chicken. What's the deal with straight? God knows straight cardinals don't have handles because they are Marina. There is no core voucher, so there is no need for handles. This rest a separate question. How do you introduce a curvature to a straight line if you don't have handles? Well, another awesome property off the stool is that it's possible to any the girls about easy and fast. We don't need to use the handles if you move the point that to a section free off knows you're gonna see how the icon of the point of changes and it shows this handle. If you click and drag, you see how the Governator moves. Depending on whether you could have the car, the movement will be different. This is exactly the same as going handled by Handel fixing up the government. What's more, you can see both handers adjusting as you move the government. I strongly recommend you to do most of your evidence by using this method because it's way easier, faster than into them, even if you do have a bit less control than when using handles. Now let's see why. Sometimes moving a handle in a car affects the call right next to it. In order to make dry in certain shapes easier, it's possible to change the way you know transitions the corrector from one car to another . You're Lilly's By using the right note type, let me show you they can look at these three paths. I creative these hurt legs shape has thes sharp corners and bended lines. Pay attention to the nose and you'll see that they have these diamond shaped icons. This icon will indicate you that the notes are off corner type with Connor type nose. The curvature won't carry through the nose. That is the curvature in one car. Want effect at all the other girls. Obviously, this type off no is used to create Cornell's, though there's nothing keeping you from trying to create a smooth transition. This type of note is also used for three colors. Since each call ends in a car, the final shape is made entirely off smooth surfaces. You can see that they have smooth notes because they have this square shapes instead of the diamond shapes off the corner melts. Creating something like this with cardinals will be a nightmare instead. All knows, I said to smooth it's moving forces a smooth transition through a no no mother how much you move it. It's impossible to create a Cornelius in this. No type. When you move the handle from one section, the one in the other belonging to the other section moves as well. They are not independent off each other, like with the corner type this tape off note you're gonna be using for pretty much everything. That's not karma, since it helps you to make soft in Italy and cultures through a no. At the moment of drawing your bath, instant will decide automatically the type off no based on the shape of the bath. But if you want full control over the course of after it's been drawn, you need to be able to change a nose to any type. If you have selected the no selection tool and check the tone controls well, you're going to see a lot of options that I don't important right now, so we're gonna skip them. But this for buttons over here, unless you to set the no type off a selected North. But like we have seen in so many cases before in the scars in reality, your reason the 1st 2 and you can completely ignore the other two. If you're curious about what deal that you do, they changed the note type to a small variation off this move type. They are really needed so they are not worth your time. The first Bolton is the common type. When you said it's more signals toe this type, nothing that appeals to happen. But if you pay attention to the acre, you see that change to a Daymond. Now you can move the handlers and the character won't get past the nose. The second button is that smooth? No type. We just said that government notice move. This will introduce a curvature based on the angle off each car. This is important. Sometimes rather than start making your path from cedar with mental, you like to start with a built in shape. But if you try to modify something with no selection tool, you see that once you selected. You don't show you the nose and you can't modify anything. It just shows through the money fires off the three. This is because, technically, these building shapes have no paths. They are special tools, so to be able to use them as paths first, it's necessary to transform them. There is a special common that does just that with the shape selector goto object and then object a bath. This is going to transform the object in its current state to an actual path. Now you're gonna be able to see and modify the nerves and currents as if you made it yourself. But you know don't have access to the shape of fires. Boolean operations are an essential part of most illustrations you'll be doing. They are used to simplify some of the work at the moment of creating some of the more complex shapes. Boolean operations, like the name implies work by following the classic mathematical Gillian formula, taken to shapes, bath or building shapes as input, and I'll put a single path. As a result, there are a total of six different types of operations. However, for registration, you only realistically need three off them all the other ones aren't really that useful are not worth the excite energy in loving them. So I'll be skipping those. The union is just to join two or more shapes into a single path, just a little shapes. You want to join and go to Bath, you know, Are there really easy to remember? Shark cut control and blues? This type of population is mostly used for two things. First, to create organic looking shapes like bushes or clouds by performing the union with a lot of simple objects. The other common uses to create complex mechanical shapes made of simple forms like dogs are robotic parts. The different separation will take two shapes. Under a certain shape will be the shape below, minus the area where they intersect. To perform the section sort of two intersecting shapes and go to bath difference, or the shark. It, which is controlled minus you, will often use the separation toe gal or the lead, a section out of a shape. The intersection appellation is similar to the difference operation only that it will keep the area where two shapes intersect and the little reason else to use it. Goto Bath in the section for the shortcut control asterisk. This operation is mostly used to limit a shape to the silhouette off another, often to create shadows or highlights that fit perfectly in a complex silhouette. So as you can see everything you can do with Julian appellations, you can do manually. But most of the time it will be really time consuming and tedious. So take your time to get comfortable with each operation, use the share cuts instead of the menu and do all the exercises. I've left you in the exercise document off this lesson. And this was the last piece off information that you need to be able to create any type of devastation that you may want. You see an insight. Of course, there are a lot of program features. I haven't show you doors and comments that are pretty useful, but maybe not essential. I strongly recommend you to check the exercise file for this lesson and make them all more than once if you need it. It's really help you to get everything you've seen in a practical way, so once keep it for the next lesson. I want to give you a quick overview off a few features off the program that tickles experiment with, as well as showing you a few important tips that I found to be essential to any type of frustration you see, except 5. Tips and Other Features: in this final lesson, I went to the two things first. I want to talk very quickly about a few features of the program that we didn't cover because I thought that they wouldn't essential to most illustrations you be doing. And second, I want to give you a couple of what I think are really important deeps that will help you avoid a lot of headache in the long run. First, I want to start with an essential deep that I think every exit illustrator should know. I believe that in most tutorials, for the most part, everyone forgets about one of the most important parts off working inning sape. Switching between the two selection tools and switching between these two tools is one of the most common actions you be doing. When drawing at the end off a day's work, you'll end up wasting a ton of time moving the mouse to the toolbox to switch to the right tool. It's a little like when you're learning a three D program and everyone tells you that you should get usedto the keyboard shortcuts so they manipulate our tools as early as possible . Otherwise, you will be forever slave to move in the mouths of the way to the U I every two seconds. The default share cuts are a little bit awkward for my taste. The toolbox is said to the function keys F one F two of three. So I prefer toe set my own custom shortcuts. You can every the default shark cuts if you go toe edit preferences. Here you go toe interface keyboard shortcuts. The tools are in the context list. You can search in the search box. I recommend you to set this election tools to something like A and S or Q And don't you something that is not that separated from the rest of the default known toolbox keyboard shortcuts. And since you're them, you might as well set a couple of shirkers toe the next most use tools. You're beings in the mental a lot, so I recommend you to say they comfortable circles for it. I'm very important, a tool you'll be switching toe constantly. The dropper stone The Ripper tool allows you to assembly caller and set it to the field. Or, if you hold, shift the stroke of the selected object. This step has to do with the color mold with which is select colors. If you remember in the field and stroke Diallo, you get to choose from five different moles to select color in the lesson. Back then, I told you that you should concentrate in only two moles, the wheel and the age of centimos. The wheel doesn't need explanation. It's just the will of colors. But you can see the relationship off colors and then said the situation and value Once you pick the huge, However, I think that you should get comfortable with the HS and mold, since it's the most important to begin colors. For illustration in Out there is a classical theatrical representation of color that uses three variables. Hue, saturation and value. The hell is the actual color. Pictures can be blue, green and yellow, etcetera. The situation is help. Your color is the list separator. The higher quantity off gray that call of has saturated colors are very vibrant, while these saturated colors are far more pain mentally, if you crank down the saturation off a color, you're rich. Full gray value is how light or dark a particular color is. At no lightness, the color becomes black the agents and color selection mold, which stands for hue, saturation and lightness, which is the same that value must this classic representation. By using this color selection mouth, you can compare better. The huge saturation or value off the colors, for example, imply a surface in shadow. You can sample the color off the surface in light and then Lowell in slightly the lightness slave. This type of competitive color selection is something you'll be doing at the time, so I recommend you to get used to handle colors use in this mall. Okay, it goes off you all the features of the program that we didn't go. Some of these features are quite important for some styles or types of frustration, though I wouldn't call any off these features essential to all demonstrations. That's why I decided to leave them out. If you think you could use any of these features and would like to know more in Libya in the resources a list with the best links to learn more about Xscape, remember when I told you that you could not only add color to an object, but also other types off paint well in common illustration, the other type of paint that you'll most likely use will be the Grady in a radiant is just a way to create a blend between two or more colors in a linear way, often used to generate some sort of effect, like the sky changing colors or some basic lighting inning safe you can create. Have it and apply radiance to both. The feel and stroke radiance are created by using the Grady and tool in the toolbox. Then you try on an object, and this will grate two stops you to stop is gonna have a color assigned to assign it a color. Just click on a stop and pick a color like you would normally do with a common object, depending on the options said that controls bar, you create a renal or elliptical radiant right next to this options that had two buttons that allows you to set. So what are you going to apply? The radiant toe, the field or throat? You can move the position off both stops. This way you will be changed in the direction off the radiant, and you can do this with either the Grady and Tool for the Null selection tool. It's also possible to have more stops with the Grady into selective double click on any section off this line that joints both stops. If you remember in the objects, listen, I talked about the feel and stroke Diana and that at the moment off begin a paint type. You get the choose between these 10 little Bouton's well, a few off. Those were to assign a Grady int as a paint by picking any off those Grady and Putin's. A few options will appear, but even that most of the options shown in their feeling Stroke Taylor are also shown in the Grady and two controls. I've found that it's not necessary to think about the options in their feelings Tramontana . In fact, I recommend you to completely forget about them and handle everything through the Grady and controls. We didn't cover the snap out, and that's because snapping it's not something you be using in all your drawings, but it is important, and it can help you with some types off your stations by clicking in the body First Bhutan , you'll enable or disable all the snapping functionality. As I said in the U. A lesson by default, these three buttons will be enabled. This will give you their snapping that you want, so I would recommend you do not touch anything here. If you're feeling adventurous and you want to play around with this, wow, you could just leave the mouse on top of a button and get a nice too deep that will tell you more or less what it does. Once a snapping is, the naval shapes will snap to each other. You see this little X just before the shapes movement snapping works with both objects. When you're working with the object selection tool and nose when you're working with the no selection tool or when you're creating a path with the mental sleep in the last little, limit the visibility off a shape to the silhouette off another. After the clip is done, you can edit the clip shape inside of the no selection tool, and no mother went. The changes won't show outside of the Sylhet area off the object in registration clips that often uses a more robust way to create shadows and highlights than using the intersection operation to create a clip used to objects. First, the public Do you want to live in the visibility or the target object, and then the object that you want to use to limit the other or the clipping bath. The clipping path has to be about the other in the stack or the then you select them both and go toe object clip set or my favorite method right click set sleep. Once it's done, these two objects will become a single clips shape, which you can move, scale, rotate and do pretty much everything you can do with other objects. But now you can edit the shape inside with no selection tool, and the shape won't show outside of the Cleveland bath. If in the notes election told you have this Bhutan with on, you can edit the clipping bath itself to unclip, you can goto object, clip release or right click. Police clip old shapes. Reality. We keep the changes when it is they keep in bathroom. That donut shape. There is also a similar feature. The sleeping guards masking Maskin has the same functionality, but with the difference that it has a few transparency features. To me, clipping is simpler, so I prefer to use them over masks. The bath effects are modifications that change the behavior or looks off a path. Some of them can be very useful to open the Pacific Dialogue Goto path. But if ICS to have a path effect way shape, simply click on the plus icon in the Bath Effects dialogue. This will bring up a list with all bath FX available. Now you just select the one you want on. The effort will be applied to the shape. It's possible to have effects toe built in shapes, but this may transform them into Bath, depending on the effect. So the lead a path effect from a shape just like in the minus taken Any modification you did with the effort will be lost. Almost all path FX enables one or more control handles or curves on the shape, toe manipulated parameters. You can see an access these controls with the no selection tool. If the object is selected, then the effect options will be shown in the Pacific Day low within effect. Active. You can still mollify the object and nose, however, depended on the effort. This may bring body and unpredictable behavior. There are a lot off path FX I couldn't possibly go through all of them. But the truth is that you don't need more than a few for most decisions. But effects are something you learn better when you are experimenting by yourself. And that was it from the cars. The goal of the scores, other them prepare us fast as possible to take other earning state dependent courses. Was toe at least left you wanting to know more about this fantastic and extremely powerful free, better program on Libya in the resources a link with the best free resources I found to learn and master inside. So if you want to know more now, at least you have a strong foundation. I believe that with what do you blown in these medicals? It's enough for you to go and tackle any of my other inside courses, but knowing more of the program will only make you better, more confident artist. So that I am spent lonely and more about it is never wisdom