Import a Textured Terrain in Blender, Cinema 4D, Maya, 3ds Max, Houdini, Vue, Terragen and WM | Film VFX | Skillshare

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Import a Textured Terrain in Blender, Cinema 4D, Maya, 3ds Max, Houdini, Vue, Terragen and WM

teacher avatar Film VFX

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

9 Lessons (52m)
    • 1. Introduction

    • 2. Blender

    • 3. Cinema 4D

    • 4. Maya

    • 5. 3ds Max

    • 6. Houdini

    • 7. Terragen

    • 8. Vue

    • 9. World Machine

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About This Class

In this course you will learn how to import Textured Terrains in literally any 3D Package you can think of:

- Autodesk MAYA,

- Autodesk 3ds Max,

- Cinema 4D,

- Houdini,

- Blender,

- E-on Vue,

- Terragen,

- and even World Machine.

Don't limit yourself to what your current 3D Package offers in terms of Terrains, expand your possibilities. You like a textured terrain, you can use it in any 3D package you want.

I will take you step by step, the fastest and proven way to bring any textured terrain to you favorite 3D Package, anyone.

Meet Your Teacher

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Film VFX


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1. Introduction: welcome. I'm excited to teach you how you can import your terrains and textures in literally any three D package you can think off in three DS max in Maya in Blender in cinema four D in Houdini in view in Terra Gen Uneven in World Machine Do you want to have no limitation whatsoever in terms off bringing your terrains with pictures in any city package joined this course. Take the button to enroll. 2. Blender: blender we're going to import are hate map on texture in blender. Let's do that. The first thing you want to do is to make sure that you're able to import. You go to find important. Then you don't see a image as plain fine. No problems go to user preferences here, add on and then go down to in the list import export. Are you gonna need to find something that looks No, it's important images, Blaine. Here we go. Import export image, import images as Blaine's. That's the one activators you can save. User, President, user a sentence if you want for later use. We don't need this book, so we're gonna selected on press delete. Remove it now we're going to file important, and we have our option images as planes click on that one and select your image. Your hate map. And it comes in because a plane a small one on a vertical one. Okay, we need to have it flat on the ground. So let's first of all, scale this fellow so the press s and stretch it all okay s again and then stretch it. It's so until I know. Yeah, and then So you press s and you just drag and press to release. Okay, now we're going to rotate it. I've just clicked on the school wheel to able to move around, but then to rotate this thing, I'm going to have to impress our but rotating it are is going to go wild everywhere. I need to limit it to the why access. Okay to move. Only in the white access cause I need it. I need it flat on the ground. So I need r Y Chris are on. Then why? And then turn it around something like this until it is somewhat like this. Okay, so this is equal. Okay, the new press. Fine. Now we have our lovely plane ready. We need to do something about that. We need to actually subdivide because the plane is is very low resolution, just the same thing as in my as in previous. Max is everywhere you need. When you have a plane, it needs to be have enough subdivision to show the detail. So we need to go to edit mode and then press W to get this lovely menu, and then you get subdivided concept, divide a limitation that is in here is about the maximum off subdivision off 100. If you want to do like, 200 is not gonna fly maximum is 100 a trick? Is that Okay? Fine. Thank you. Get out off the edit load. Go to object, Mud. Go back again. I didn't vote. Now click on W and subdivide and gives you the option to go further. But please, the second time Be very careful. Let's put just about them. Which means 1000 by 1000 actually. Okay, so we've done 100 now we're doing 10. So what? Subdivided. 10 times there were 100 click OK, to take a little while. It's a bit so No, it's done. It's done. It's already done. I'm going back now to object mode. Good. Now we have already imported our hate map, and it is already kind off embedded in the plane. But we can't see it because we need to displace the plane using that map. We need to tell Blender to do that. How do we do that? We go up here, see the rights menu here. There's this settings bit here. A section, not settings, is for the modifiers. Click on it at the modifier. Click on the modifier and click on Displaced, deformed displace Click on this place. How do it's gonna is gonna jump up or down? Don't bother by. That's okay. Go. Come on. Select. Here, Dexter. Don't click on you because you have already important it common clicking here. And you're going to find your lovely texture already in the menu. Click on that one. And you see something really, really wild. Okay. What's happened? Actually, in our case, I think I have rotated it completely dead upside down. So let me let me do that one more time than me. Not one more time than we rotated. Why again? Something like this. Okay, okay. Now, which is a bit different than the other three D packages through the other three packages, you have nothing like you. Important missing, not them, because you need to increase the strength. This one is already a really weird strengthen. You need to reduce it. So strength is that one. I think we're gonna have to go down to something like 0.1. Something like that. Yeah. So we have a a reasonable during shape Now let me bring it just above this creates a bit annoying. And let's turn around to see what have we got? Lost? Some part of my train. Have you not noticed? What is my volcano? I can't seem a volcano. That's because the mapping is on local. I needed to be on you. V click on UV on here. You get all your train. Here's your volcano. Is everything okay? So you now have imported your heads field. How do we bring that lovely texture in a blender? Okay. How you do that is you go straight to No, no, no, no, not too textures. I know it's You may be tempted to do that. Go to material because actually, you can only show a texture if there is a material assigned to it. So material we come over here and we actually find something already there deleted. You find something there, just removing It's not gonna impact your displacement. Just remove that. Come over here and say, click on you. I want to have a new material, right? Come, Teoh speculator and reduce it because you know the rains don't try. And so number one, Let's remove this one and we are going to and we're going to add a texture here and we go click new, make sure it is image or movie. So we have moved one top to the right. So first, make the material on only then go get the texture, click on a new and then once you get that type image for movie and then you come over here and click on open Go select your your picks him up on When you click open image you bring in your texture map. The difference with the other three D packages for now in blender is that you can see your picture on your object on the terrain once rendered. So let's make sure that our camera is in the right place. Actually, I'm just for you to get a feel. I'm gonna press render now and then move the camera later on. Okay, let me do that. So you come to this picture Sorry. To this camera, I could hear click on that link Flickr under this is to give you confidence that we have indeed applied it. The render is coming. Yes. See? So this is from the perspective off where the camera was by default. You can move your camera. You could do what they want later on. But this is how you bring in your texture map. This is how you bring in your hate map in blender. And this is how you bring in your texture, right? If you want. I can have a little look here on, give you the full, give you the full, um, the full terrain selected. Okay, so then, too. Who rocked eight? The camera. Okay. Probably been. Get a little bit, Father. No. Well, let me just do like this. Yep. All right. I'm trying to get with my terrain here, so that's bring it way back. Yeah. I'm not sure how much we're going to see, but it stood up. Okay, I can see a bit more. Nice. Okay. So this is how you begin your hate hate field map on your texture in blender 3. Cinema 4D: cinema 40. How do we import a hate map into Cinema 40? Okay, we go here. Oh, sorry. That was not the intention. You click on this arrow here, and then you select relief. So this is the magic. A bit for hate maps. This is the one we're going to use to displays. Right? The plane. Okay, so this is relief on then. Here's our relief in here. We're going to add a few things in here, So Okay, Okay. Maximum is 1000 by 1000 and then other zero here. Something like that. Just to be able to see what we're important. Okay. Then we go to texture. Yeah. So for relief object properties and their texture, we select the hate map. Okay, so this is not the texture map to hate him up. So mountain range with your gun are difficult. This is mine. Would you like to know for not finance's chairman? Your stuff? Okay, good. So this is it. This is now imported as a hate map. Now, how do we use a extra map was made. Say, for example, inward machine was somewhere else. You want to import a ready made extra money you are going to come over here, create and then new material. And then you come down here under texture and you click on import on. It's going to be texture map. So this is my my excrement for this terrain. Click OK again? No, on. Um, here we go. It is already there. Now we just need to apply it. So I'm gonna grab this on day, release it on, topped off relief. And here we go. This is your terrain in cinema four D imported with a texture map. 4. Maya: And how do we import a hate filled with texture? Map in Maya. Okay, we come in here and then we click on blame. So I do control Click Plain and it gives me a plane here. Okay, so we need to displace displayed. The plane is going to be after rain, right? We come over here under the from the attribute editor, and then we select de plane one and then we come on increase. Let me see. We're going to do it. No, I'm actually not to do it here. Not dont increases killing here. Come over here. Polo playing one on increase your hate and wit. Shall we go with something like 100? 100? Okay. It needs to be the same. I'm schooling them. It needs to be the same because we're important from hate map that was made in world machine and world machine. It comes as rectangular like equal, but so it's 100 by one at 100 subdivision. Don't go too wild on this one, because it may get slow, but I'm just gonna go with something. Like to Let's go $300. 300 by 300 300 Okay, so this is now the plane ready to absorb, Ready to accommodate our hate map. Let's go and get ahead, Map. The first thing that we're going to do is to make sure that we are under model in space. And then we come to deform tab on come all the way down texture. So the form we're asking Meyer to deform the plane using the texture typically contractor. And this gives us this. Now you are the moment you do that you get the attribute editor with the top texture of the former and again is the magic word. Actually similar to what we have seen in the cinema. 40 is texture, map, texture. And then you click on this one, you go to file and then, yeah, you've got the file section here on you go get your text him up open and it's applied. I don't think Well, I can't see it because it's very, very small. Okay, come here. Click on texture the former and then you go back actually to the initial screen for the D former on then instead of OK, we've worked with texture. Now we go to strength strength. I think now see what works for you. 20. Something like that. It's a bit too high, I think. 20. Go back to 15. All right, so if we do it like this, we all going to get our the rain on Now. The time for now. We're now it's time for bringing in the, um, the text room up. Sorry. Yes, the bit map. So actually, the real picture, Not the texture to deformed by the texture to texture eso you come over here, you click your right click and you keep practically can on the your train You come down to assign new material you release, you go to Blinn. Okay. Once you're in blamed, you come down, you go to color. You click on the color a bit. Here, it gives you a few options. Go to file, then select from file here and go get your mapped a texture map and click open. And here you go. No, If you can't see this stuff in here, it's because this bit off textured in the view port is not activated. Changes on when you start is gonna look like this. You apply it and you still are not able to see you're textures. And you just need to come over here and click on view and the view port texture map that you see some glossy things in here. I just don't like this stuff over here, because them during is not meant to be dark, glossy and shiny. I was gonna go on, do something about that in the blend tab. So I'm going to planet. Sorry, Blaine, not planet plane. All the way to blend up on. I'm just gonna drop this one off here. Eccentricity, Espectador shaded. I don't want to. All right, so we have here our textured terrain imported in Maya. 5. 3ds Max: Now, let's import are hate map in three DS max. How do we do that? Okay, Number one, We need to set a few parameters here when we come to customize and then we go down to units set up. Why do we need to do that? Because I need to make the measurements in meters instead of centimeters, because I think by defaulted centimeters. So we come to system unit set up and you find that one unit equals one centimeter. We're gonna work with the rains and rains. At least let's measure them in meters. Because if you have one kilometer than even write 1000 Okay, let's do that. It's gonna be meters. Okay? Okay. Don't. We're ready to go. So how do we do that? We're going to go into here to the right and select a plane. All right, let's meet, select the plane, and then we're going to draw plane. Okay? How big is displaying? Let's say we're gonna have it 1000 meters by 1000 meters. You can have a bigger, smaller the way you want. The length segments has kept my default. Actually, by default, I think you're gonna find in um, in previous Max gonna find four by four while working on the terrain and you're bringing the displacement. Now you're bringing something that is that has a lot of detail. So we're gonna need at least something like 300 by 300. Okay, Good. I'm keeping both of you so that you can see everything. Sorry. All four of you. So that you can you see everything Okay, The next bit now is that we would like. Okay, we have our plane can accommodate our train. What do we do now? We go up here to the modify and selects from the modifier list. Go down to this place, Go to the space, OK? Once we're in displaced, we select under image bit map. How do you want to displace that by big map? Click on OK about it. And that's why it's taken me to the folder. I'm gonna select my hate map. Not the texture of the hate map. An Anglican open. Oops. Nothing happens. Yes, because this strength is set to zero. You need to go up 20. That's not sufficient. 100. We started to see some goodness there. Okay, let's go. 120. Maybe a bit more. 130. That should be enough. Okay, Something like that. All right. Now that I have this, I say, OK, I need to bring in my texture. My terrain is in there. You could actually increase theme subdivision or the quality the way you want. Stop showing you how to do that. Now it's up to you. It's your choice. Let's now bring in the extra map. Let's bring in the color. So we come here under foot in the material editor with Click On That. OK, and also ever did end up. I mean, just delayed this stuff. It comes in blank. Yeah. So if when you open this it comes in black, What you need to do is you come down here and the materials to standard drop it in here. Then you come to defuse because we're going to use a diffuse channel and drag and let go. Then you get the general, you go up to bit map, click on bit map, select, let you text you texture. Click on open. All right. Now you have a bit map feeding a standard standard material good, or you need to do now is to drag from year from this circle. Little circle down to your brain and release. Oops. I can't see anything. Yes, because the view port display is not meant is not is not now showing the young the texture . You need to go up here and activate show shaded material in view port. Once you click on that, you get a texture map. Okay? This is how you bring in your head map on your texture map in three DS max. 6. Houdini: Houdini. Now we're going to bring in hate map and texture off terrain in Houdini. How do we do that? Let's remove the start here, screen, and we're going to go to the right down here in the object area. We're going to click on Tab. This is how you get your notes. OK, so we're going to get a geometry. We started the German turn out. Okay. We could combat. We get a geometry note in there. We don't want actually, whatever comes in there, we just want the container to accommodate our It's just like a plane thing in Myer. And in through this Max, we're doing something similar here for a different approach. Like we started with German turnout. DoubleClick. Get inside. You look at the file in here. You just delete it. I'm not interested in this Atoll on. Now we're going to tab, click tab and get hate. So this is your magic note? It's called hate filled file. Is this one over here? So you type you click tab and you get hate filled file. Click on that one. And that's your magic thing. Okay, I've got a little display problem here because I'm recording offices that without recording it's working. Fine. So bear with me a second. I'm gonna click on F so that we're able to see our for terrain. This glitch here is just because the critical I'm sorry. The creator of the graphic card cannot handle the, um, both of the record enough very high quality with all of this three D packages running in the background. Houdini three DS max my on a limb. Okay, so I have this stuff now and we go to file in here, click on you go Cenex your file. Except now, Initially, you're gonna feel like Okay, same story. Nothing is happening because the strength is hate scale over there. A moment where it's not hate scale this one. I'm gonna go with 20 and we'll start seeing something coming. Okay? There is a problem with the display caused by the recording. Now, this has becoming a little annoying. You know what? I'm going to do something really cool. This part here is it's been distorted. So I'm gonna move my terrain when a cheat, a little bit movement or into the left here. So we're able to see it. Can you see the terrain now. Full terrain. Okay, listen up, Ana. Let's move it. 100. Yes. Let's go a little bit. I, uh 130. Yeah, sure. That's maximum. Okay, let's This is too. That is suspected to keep it like OK, I'm not making it bigger because of this display. Get glitch here that I have due to the recording at the same time. So let me just keep it as is now, right, We This is how we bring in hate map in Houdini. You just have your magic, hate filled file that you put inside into your mentally note, which actually comes with the default geometry. Just deleted the default one. Now, how do we bring in that extra? Goodness? How do we do that? We need to go to Here s I got the taps in here. You have a You have a plus here, right? Gotta plus here and you click on the plus and you go new pain. You want to get your material palette clicker material palette. Okay. You see the glitches still there? Whatever. We're gonna ignore it for now, but we keep working. Principal changer. You drop that one. You drag it here under material. You click on it and you go to surface a woman's fixture. Yeah, you go to tap texture under tap texture. You go to base color used picture. You come over here and you click and you get your file. What file? It's the texture map. Okay. Except it seemed there. Now, if we go back, of course, nothing is gonna happen. Because we have not yet assigned our material to our object. We go to the scene view and we go back here to the object. Yeah. So this is our material seen here on we go back here to object. Now, what do we need to do? We need to go inside the geometry tab on. We're going to click on the tab on material, click on material. Put it in there, grab from here and link it to this stuff and then click on material here. Once you click, you're going to be asked. You need to link it to something. This this is an empty note. So it's like this material. Empty container off the node. Sorry. An empty node, which is a container for a material that needs to be linked to a real material. The one we have just created have asked the one. So we go up here under material. We click on this Stop over here and it gives us a list now under material. If you remember under material we had created principal cheddar. We click on this when you say accept and then nothing happens. Why? Because And Houdini, whichever one is selected here with the blue on the right, is the one that's visible. We have not yet selected this to see or material say Oh, I think is gone that glitches going so we can move it back here. Lovely. We could give it back here. So this is our texture applied out, Of course. So it's a little off starting to get some stuff again. Um, we I don't like actually this grossly thinking here gonna go to remove it from the material itself. Let me go to material the material Tamp. Then in here I'm gonna go to surface. Speculator just killed a speculative it that's it, killed a speculator and I go back here and here is my terrain. And here is how you import a hate map in Houdini and add a texture to it. 7. Terragen: and now we're going to tear Aje. And how do we import hate map? Introgen? Actually, religion makes the reins and you can export from Terra Gen. But let's say you've worked somewhere is like world machine on or somewhere. So you got some real terrain from the satellite from NASA. And by the way, if you're interested in getting real world data from the NASA satellite, I have a specific course for that check in the my profile and were able to see that on you will be able to get really data riel terrains satellite, NASA satellite the rains. Okay, now let's go back to the origin. And how do we import that? We are going to go to our terrain Top here. So this is the default one that when we start, if you're not there, go there, please. And then you have a choice. Now, you either leave the the faltering as is and you add, you're important during to it all you say, OK, I'm going to remove it in and just start scratch with my during off to you. I'm gonna leave these ones here because I did not bothering me. I am going You know what? I just remove them. Just remove everything Delete. You don't need to do that. If you If you prefer to keep it fine at the rain and you go to hate map hate field essays generate loadem. Quite quite quite few options. Just go to hate filled load file, medical note fire and I'm going to Okay, When you click on low file you're getting here, you see nothing. Actually, the file is in there, but you can't see anything because a terror gin is assuming you are good going to bring in a hate filled with dot there which is intelligent extension file. Okay, why is this assumption? Is it like to egoistic thinking No, you should bring it it as doctor, actually, because world machine, if you are going to make your terrain in world machine does exportable there. So it is actually much better if you do work with world machine, Say, even if you have your another satellite, think and then you will want to import it. You may want to make something for at some erosion, Do take it to a world machine and get dot there file the doctor fire is going to get the exact measures for for the terrain. And you don't need to tweak anything further. But for our in our, you know, for our case, we're going to use the exact same file we have used for other three D packages. No discrimination in here. No doctor files were going to go to Tiff. Okay, so all files, please. And I'm going to get the tiff mountain range with Volcano. Picture it. Okay, that's number one. Okay, so I get it. Here I am. I'm just close. This one, I can't see much. I can't see much for what's going on Inter gin. Because when you drop it, changes are The camera now is beneath the the train. Here we go. Yes, we are beneath the terrain. I have removed completely, Aled. The terrain surrounding it on. I've left just this one. Now, when you bring in something to Karajan, please pay attention to a few facts and then by one that is assuming that you're going to stitch it. So by default, it's like you have produced a few rectangles, a few files and you want to put them together. That's how you build your world intelligent as well. It's a human. You have them. So so say no. No. This is the only one I'm bringing in fortunes lanes and I only have one. Okay, I only have one. So I would say OK, stitch, Hable folder border, come down here. Stretchable border. Know the when you say no. This helps integrate the terrain more in the surrounding area because of cystic chewable. It stays up a little bit. Yeah, it's it's It's more like ready to be stacked next to each other. The rest room of this one you can on by default. It is eating up 10% of your terrain so that it can use it to fade with the existing terrain . So that's 10%. You can tweak it. You can make mawr if you want, but you're gonna eat up. More than 25% of my train is now gone to has been sacrificed to make sure that the terrain does integrates more with the surrounding area. I don't need to do that. I'm just gonna leave 01 or whatever you like. Now we're going to go to something else. Which is Is this the hate you have you had in mind? Because when we work in another 33 package me to design. So we need to define the strength off the displacement of That's the same thinking here. Displacement, strength, hate multiplier. How high do you want to train to be? I'm gonna go five. Just to show Exaggerated how high you can go. But this is how he wanted to take your stuff. So you go OK, 2.5. This should be kind of fine. They should be fine. Yep. Okay. So I'm just shoving you, only the terrain. So I've removed all surrounding areas. Just just so. So you show you see your training here? Okay. I think mobile can have some here. All right, let's meet now, see what we're doing. Because, as you know, encouraging. There are a few tops, a few tops. Okay. Do not really tapped you clicking here. And then you move. You make you get in your objects. You work on your training and you work in your shade is and then you see if you want to add any What are they working atmosphere. Tweak your lighting and then check if the camera is wanted, then you're under yourself. That's a longer it. Okay. Yes, it is. What? This is how you build your three D environments. But in our case, we want to go straight to our, um Shader. So yeah, traders to bring in the image. Now, when you click stuff changes, the look changes. Actually, if you go to lighting is gonna even change more because it assumes every time, every time you click somewhere here, it shows you the previews, settings as well. So the atmosphere is already there and you've got lighting. If you come to atmosphere, you get atmosphere in lighting. Yes, So it's if you come to Shader, it's only the shade orbit. And if content terrain, it's just it's all grey. So it does help you when you work on something. If you're working on the terrain, you don't need the lighting. I mean, if you work in the shape you need delighting when you're working on the lighting or the atmosphere. So that's why it has some lovely logic to work fast and efficient. Good. So now let's move to Shader. This explanation was just because you may notice a difference in colors like Oh, I was different was gray, and now it handed with more. There's some light and shadows. So this is why How do we do that? I am going Teoh. Just click to remove the note editor. No network. You come here at layer, you can leave your base color. I generally don't bother with the base color for a simple reason that I just leave it there as a book up. Have it works. It's the opposite off Photoshopped. If you add something okay and Photoshopped, you have, say layers, and when you add a layer, it goes on top and what's on top is on top. That's what you see now in their origin is the exact opposite. What's it at? The bottom is what you see first, so I'm going to adhere. You could do a different ways, but the quickest ways to go. Color shader Image Image map. You are actually able to do it with surface layer and then creates the image inside the surface layer or the fuel exact. I don't want you to complicate your life for that. If you are bringing in just 11 image picture, just go add layer to a new color Shader on image. Now I'm gonna get my text from up, which is the tiff file, Aunt Click. OK, and hopefully something is going to go horribly wrong. And I think, Well, what is this? What is this? Good? This is why I need to explain to you how it works. The default values, the default values in total gym are not helping a lot. Yeah, I really wish to Rajan people in the development think okay when somebody brings in a texture, we want that to be visible with this image size. But that's something we can do manually very quickly. Okay? Hoping for the developers to do that better. I have here imported an image. The properties for the image are down here. What does it say? It says image size four k by four K but in the size that's visible, that's being used is 500 by 500. And even worse, it's not positioned at the center. It's positioned lower left. Okay, I split it center. Let's put it four k by four K. And guess what? We've just covered our train. Yeah, So shall we done now? This is have you imported on just So you're able to see I'm going to make a very quick render of this. They go to, by the way. But when you want to render because of the cameras here, you're gonna render from this camera. So you need to click on this bit here to move the camera to where you are looking from. Okay, I'm just going to quickly view render on, keep their intercepted as they are. And here is here is where you find your renders or under under one. This is already that always a default. I recommend strongly when you are starting to play with your stuff. Just keep rendering with this very, very low quality, rather just to see what you're doing because then you can see what you're doing quite fast . This is a limited resolution and 0.5 and two. This is really very low. I prefer to just chill you with this one. Otherwise, you can trick it to 0.8, depending on your version, cause if you have the professional version, you could go to 0 80 feet. If not, I think the maximum maximum 0.6 and the anti Allison is gonna be like four. You can go up. It's it's it's dependent on your vision. All right, so enough talking about the render. Let's make one escalate. Surrender. And this is not going to take a lot of time. This is why it's quite fast. It makes a quick sampling off What's going on? And here is your imported terrain. Okay, Now the edges are quite hard, right? In terms, off picture in terms of everything. But the terrain has smoothly integrated the rest. So if you have other terrain around it, it will Smith. Otherwise, you can still go if you think. No, this is not Smith enough. You can still go back to your train on add 0.25 or zero point something, but you're sacrificing for monitoring. Right to use in the integration of this of the drink. Okay, good. This is how you import your train, Introgen 8. Vue: And now we're going to bring the hate map to if you all right. Now, this is a view professional, and we're going to start. This is view. Infinite. Sit on. 16 on. We all go into, um, let me see him. Has changed this one quickly, too. Day is okay. Is it? Yeah, I think it should be a one. I'm just tweaking more 69 to the vision that comes standard yet. Whatever. Let's just want. Okay, um, I have changed my layout. It may look slightly different than yours, because yours you may see a very small render window here, which is a choice. A choice. This is your choice. Why? Because the bigger the the this view, the more the slower it's going to become, the more work it needs. So if you ask it to render your thing in a smaller rectangle like this, it's gonna be done faster. But if you ask more than you will have to wait a little bit more. OK? So I work on big environment areas and stuff and and I can disable some atmosphere is why Lorenzo and some things I prefer to have a big view of What's going on? Nice. Okay. How do we import after rain? Very simple. We're going to go here and in under Thrane hate filled terrain. You're right. Click. And you go to the 1st 1 Hate filtering because the next one is procedural. This stuff is mathematical. It's not about important things. It's about Can we make it inside of you? So it's just click on the first we have actually done. Just click on it. If it's the default one, if you've used it, last is gonna be the Force one left click. Otherwise, it just right click in the Commons. Select this one. We have a terrain. Now we have to come out of somewhere down. I'm just calling back here just to see where are we? You notice if you start moving from 1 30 package to another one that the rules for navigating change a little bit and you get living sometimes. Start using the wrong navigation things. Okay? The cameras. Somewhere down here, I don't like that. Let me get the camera up. And you think Well, this is a terrain. Yes. This is not the terrain I want to have. So that's why we need to open this stuff. Let me go to terrain and then in here I'm going to left Click. Sorry, right. Click and say That's material. No, that's material only to go. Ah, here. Right click on, go to edit or bricked right It object which I guess is trying to find the other one. I should be this one, right? And it object. Yeah. OK, so you either click on this one, it object. This is the material if you're actually going to edit material. But if you come over here, it's gonna end it object or you're right clicking here when you come at it object. And that gives you your train. Now we do not want to have eight anything as a starting point. So it has changed. Actually, if you have a much older version of you used to do it differently by just clicking on this a bit here and it tells you flatten the whole thing, disappear It what used to be quite faster, but now it's live with more elaborate. You need to come over here, click on edit function, and then move the attitude this way and move this stuff and then just shift on. Select All off the stuff inside on Dilated. That's it. We're done. What? You mean we don't? I mean that we have flattened the terrain. Now it is empty to accommodate our new one. Okay, how do we get in stopping view? You come to this picture over here. This picture is actually you want to bring in a picture. You want to bring in 80 file. When you're in combat, you have proportions. So 50% or 100%? That's up to you. But it's come here and click. Load our get our terrain. Where are we now? Only to go to well, machine aren't get this during, so there's no it looks like this is the fix him up. I bring it in and it gives me something right? It does. Give me something. Why do I have a problem and seeing this? Because you see, the volcano here is completely gone. Number one I want this to be up at 100. Actually, that's very good. I forgot one step. We need to go back. I should I'm just click. Cancel. What resolution are you working with? Actually, I didn't do it because I'm used to a fractal trains like procedural ones in procedural. When working with personal trains in view, you actually don't care about the resolution here. Even if it's 256 you don't care because the procedure is possible by nature, it doesn't care about resolution. The closer you get, the more details. See, that's the beauty of procedural. But what you are bringing in is a hate map. So this is the plate. This is the container. It's like you're going to a place, and then you go with a small plate. They're going to put just a very little amount of food in your brain because though you're your latest, very small. So this is 256 by 256 for the quality you're gonna see is very low. So you need to increase this first for, um, hate, hate maps, hate filled maps, um, digital elevation models. You need to increase this. So I recommend, because that one was exported a four k by four K and the resolution of our pictures walking off. Okay, we need to go. Four came off. Okay, so click on this one here. Just have divide more. That's 500. That's one cave. Then you multiply by two on the new multiply by. Too many. Come at four K. Now you are at four K. You can start working now you can bring. There's another thing. There's another thing this bit over here. Say's zero edges. It's a choice. Do you want to zero the edges? Meaning help more. Integrating the terrain with the rest but zero edges is something that is like a default. You can tweak exactly by how much? India Rajan, you're able to define if it's 10% 25% using the 0.1 perimeter move into 25 or something in here is gonna eat up some of your terrain. And you have noticed when we have tried it now, the volcano was gone. Let's not do that. We're going to deeds. Able it, Meaning when I import something, give me the full terrain. Okay. And then when we get it in there, we can tweak the integration or we consume it. Okay, so now we go back to he had a picture on. We're going to import. Oh, are train okay? Recently used is the same one. Yes, you may feel the difference. Okay, here we go. So I'm moving this one a bit higher. 100 because I want to have my terrain Mixing mode is blend while leaders like that Or you can say actually, we're adding to North. And even if you say that it wouldn't make a difference because the plane the world the terrain was flat. So proportions 1% Mixing Addo bland Whatever. Click ok, This is now your important during Please pay close attention with navigation In view view is designed to design um the rains. It is different than Maya different than three ds max Different on Houdini If you click if you left click you're going to start messing around with your terrain. You're going to start painting, which basically means painting even the hate. You're going to distort your train. You need to right click to move it. Let me to right click to be able to move it If you If you left click, you're gonna start messing around with your train. Okay, good. So this is our train on. We can click on OK, for now. That's it. Now, is this enough for us? Maybe they hate is not enough. We need to increase the hate a bit. Let's see. We're gonna come here and click on my camera and move the camera a little bit away. Orbit up here on the come here and pointed down. We just want to see Yes, I know. I just I'm just bring in one the rain isolated from the rest of the world. But I'm showing you how you bring that stuff. You could bring them tiled to stitch them one next to the other and make a big terrain, or you can integrate it with another. Say, for example, you right click in here. You get these infinite drains lo terrain, and then you would be able to get some infinite trains. Then you can integrate it there. It's not as easy as it sounds, because you're texture is gonna look a little bit different than the other terrain. But I'm giving you options here. Okay, so I'm going just back a little bit with the camera to be able to see what we are doing. Okay, fine. I think we'll be able to see our train now. So we turn it around. Yeah, I'd like to see the world cannot be more often. Let's do that. Let's turn around justice fellow. So I'm going to select my terrain on Simply. Come over here, click on this rotation Bit on, Turn it around. I want to see my volcano. Something like this. All right, that's enough. Let's go back to here. My, I prefer interview to keep this four on Windows because really, it helps is different than Meyer. Sometimes when you are modeling or in other treaty packages, you prefer to hear to have one view and only use the four when you need in view. Um, in the application of you of your infinite love, you extreme you. It would help a lot if you could keep all four of them open because it it will help a lot. All right, Nice. Let's now bring in our texture. How do we do that? How do we texture this train? We are going to come to when you click on terrain? You see material here. There's already in default material. Whatever you bring in hasn't default materials that you're able to see it. Except sometimes we're bringing an object. Andi View asks You, Do you want to bring in a bit much for that. And you say no. Then it turns it black. Then he does turn black. Then what you need to do is go on, delete the empty, assumed being bit map, which wasn't there, which has turned into a black and delayed that one. And then you get a different one. But in this case, you get a default material. We don't want this material we want to bring in our own. So we just write care on, say, edit material and then Okay, so I want to tweak something here. No, I want to go and change. So I come over here and say Cholera, Alfa, Natural grain. No, I want to bring in a map picture. That's what I want. And then it turns black. This is what I told you when we took. When you bring in something and there's a picture missing, it turns black. Fine, because you need to bring in something. So we this is mapped picture, and then we need to click here to bring our picture. Okay. We never get to where the picture is, and we click on this and this is our picture applied immediately to the train. All right, Now you have a few options. All right? You have a few options when it comes to how you Okay, interpolation, please. At least billionaire. Otherwise with known, you're gonna have some artifacts in stuff. Stick to minimum billionaire. Okay, Image scale. We have brought in a picture that is tailor made for the terrain. So it needs to stay one by one. But if you bring in something that is terrible, that is not made for the terrain is just small tiles. And then you want to tile it and repeat it. Then you make, then it becomes Taliban. But then you need to increase like two or three or 454 by 45 by five or something that so you can toilet. Okay, but for now, this is it for us. We can tweak. You can treat the gamma. You can invert it. You can do quite a few things. Invert is helpful when you bring in something to populate. I say, if you want to populate something based on a black and white, you convert the black and white. But here it's not relevant. The gamma you can You can change it like a make it lighter or darker whatever. But that's it on. This is how you bring your terrain with Dexter in view. 9. World Machine: How do we import a hate filled with texture in world machine? You maybe even surprised about the question. Actually, world machine makes hate field maps, makes textures, And you think, What have we bring it in? Just is it not supposed to make it? Yes, but what if you bring in something that you want to tweak even further? So I'm going to show you how to bring in hate map even say, for example, you bring in a NASA satellite image or you bring in a texture. This is how you do that. You are going to let me just really, of all of this default, dumb played stuff. You come over here generator and fight input, click on file and then open load. You select your hate map, and that's it. You're done. Okay. Now you have natural find elevations. Let me just come over here, view open a new window. You may have it in the world. Indium servant. You may have it in the if you have professional version. You have this view. If not, then you could just go back and forth between these Michael's here. Okay? This is too high for us. And We may want to reduce it a little bit so I'm going to reduce this a bit with a clump. Reduce it a bit like this. This sounds about good for me. How do I bring in the Beckstrom up? Same story. Find input bringing detection. Mark, it's a tiff file. Make sure everything you bring in visited file. But then in this case, you think Well, what is this? It's all spiky. Stop! Yes, Because you need to click on interpret as RGB. When you click on that, then it becomes a really detection up. We bring it in here and then let's see we let me just look at this output without foot is here. Let's have a look at the overlay of you. Let's connect this stuff. We haven't done anything that not anywhere come back. I'm showing you how you bring in stuff toward machine. You may further tweak it. Actually, with machine is the cooking place for the rains. But should you need? You already have it like this. Let me just build this one for you quickly. And here is your terrain imported in World Machine