Illustrator & Photoshop: Retro Shape Design Using Shape, Alignment, Adjustment Layers & Noise | Benjamin Halsall | Skillshare

Illustrator & Photoshop: Retro Shape Design Using Shape, Alignment, Adjustment Layers & Noise

Benjamin Halsall, Final Cut Pro X & Adobe Courses

Illustrator & Photoshop: Retro Shape Design Using Shape, Alignment, Adjustment Layers & Noise

Benjamin Halsall, Final Cut Pro X & Adobe Courses

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6 Lessons (14m)
    • 1. Class Introduction

    • 2. Illustrator Project Setup

    • 3. Creating Your Shape Design in Illustrator

    • 4. Adding Texture & Color Effects in Photoshop

    • 5. Additional Colour Editing in Photoshop

    • 6. Working with Circles & Duplicating Shapes

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About This Class

In the class we work between Adobe Illustrator & Adobe Photoshop.

Utilising the best bit of each piece of software you will create this awesome looking retro design.

You can see a preview of what will be covered in the animated GIF below:


Meet Your Teacher

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Benjamin Halsall

Final Cut Pro X & Adobe Courses


For the designer in you I create fun short lessons in Adobe Photoshop, Adobe Illustrator & Adobe InDesign. I include some creative and technical tips in all my lessons which are always easy to follow. Check out my popular Banksy Yourself Photoshop Class, how to create Polygonal Patterns in Adobe Illustrator or my Photoshop Drawing & Painting Fundamentals.

For Final Cut Pro X editors check out my course Learn Final Cut Pro X in 25 Minutes or learn how to put video inside type, create grunge style text or my basic and advanced split screen tutorials.

I look forward to seeing your projects and am always happy to answer your questions.

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1. Class Introduction: Hi. It's been household here. And in this lesson, we're gonna be having a look at how we create this design in Adobe Photo Shop on a very illustrator. We're going to starting an illustrator to create and work with some of the shapes and the alignment. And then we're gonna be moving into Adobe Photo Shop to create some texture on the grain that you can see in the image here. Okay, Now, these two applications play really nicely together. A Z you can see here. We kind of end up with this nice looking designed to get control over the color on this texture. Photoshopped, we get most control over the shapes in illustrate which is the reason for for using both of these applications. 2. Illustrator Project Setup: So we're gonna dive in now. And first of all, we're gonna be working in Adobe Illustrator. So we're gonna go ahead and create brand new document, so go to file new and in here we're gonna be create a standard letter size document. So 8.5 by 11 will just switch that toe landscape rather than portrait. It's gonna work a little better with the work that we're doing on were saying this image up for the web. Now we're gonna work on the color a bit in photo shop. So if you don't change your color mode from C M Y Kate RGB, it's not gonna matter too much. We don't need any bleed on this document so we can leave those zero and then we're ready to go. So first, let's go ahead and save the file so we'll go to file, save us. We're gonna drop this surrounds the death stop here and we'll call this shape start. So now, once we got that saved, we'll click OK, 3. Creating Your Shape Design in Illustrator: Essentially, what we're doing here is creating just the shapes that we're gonna be working within a very photoshopped the shape we're gonna be using to draw out here and start with its the rectangle tool. So go ahead and grab your rectangle tool. We're just gonna draw 10 to 12 different rectangles around in a circle here. So now that I've got is selected, I'm just gonna change my feeling Strikes climate change my fill too blue on my stroke to none Okay, We just want the fill for these shapes, So I'm gonna go ahead now. I'm just holding down shift. Just rock. Draw out a random set of cubes so we just draw one or two more here on that looks pretty good. So I'm happy with the way these a sap now that what I'm gonna do is grab the selection tool and essentially, what we're gonna do here is we're gonna select each of these points that's closest to the center here. So we're looking for the corner, the cubits closest toe, the center around where he's gonna align. I'm just gonna move this cube a little bit further out. So I think that shapes might bump into otherwise. So to do this, you need to slip these in a particular way. We need to drag the Marquis around each of these corners. So hold down shift. Is it doing this? Go around, select each of those corners, the ones that are closest to the center. And once we've got those all selected, we're gonna go to the alignment tools up here. Or you can go to window a line and bring up the align panel. Okay, I'm just going to use these tools up in the options to about here, and we're gonna festival quick horizontal alliance centers, and then we're gonna click vertical line centers, and that's gonna bring all those cute centers to the middle here. So one thing I notice is that this cube home has distort it slightly. So I'm just gonna change the selection I use for this particular cubes. I'm gonna take a step back, Okay? Back again. And I'm just gonna be select holding down shift this corner and swap it for this corner and then do the same align that horizontal senses and then a lie. The vertical centers. Okay. So that cuba's just looking a little bit funny there. And in fact, this one I'm not happy with over here on the left hand side either. So I want the cubes toe have those kind of clear four corners. I'm just going to switch this one as well. So go back here. Hold on. Shift a diesel at that corner. Hot, damn shift to re select that and then do the horizontal line centers on the third hole line senses. Okay, now I'm happy with that. So basically, this is the shape that we want to draw out in Illustrator. So what we're doing, really is just using online tools toe pull all those centers to the middle. Now, if you want to tweak or adjust any of these shapes, weaken grab the direct selection tool again on, then just pull around the three points of the cute that are still in the outside on drag those into a different position. If we feel like we want a just start week the way that that shape is flowing so we can make a judgment about how this is working and then just pull these around a little bit until we're happy with the layout of these. So let's grab the selection tool We're going to select on lease so you can do control in your command. And they are just dragger animal on, then go to edit. Copy. And now we're gonna jump into a shop, create a brand new document on Look at how we could make some effects in Photoshopped. 4. Adding Texture & Color Effects in Photoshop: Okay, so we come into action now and I'm gonna make a brand new document here, So I'm gonna go to file and you and I'm gonna make a full HD video frame size 1920 by 10. 80 now, because we're copying and pasting from illustrator, we've copied that vector format. So essentially, we can scale it to any size we want, and it's not gonna lose any quality. So let's click, OK, we'll go to file on, save us, Okay? I'll drop it straight onto the desktop here. So shape photo shop and then go to edit and paste. I'm gonna pace this as a smart object. So now let's face it in. I'm gonna come to the corner here, and just as I'm re scaling it, hold down. Shift on, hit, enter. So let's begin to works in texture into what we have here now. So the first thing I'm gonna do is just grab the background here, and most of all, be working with the brush your Andi some of the layer adjustments to create its actually working with. So with brush tool. First of all. Okay, I'm gonna set this up as a nice, big brush. So we're gonna pull this up to somewhere in the eight hundreds of 14 hundreds range. Andi, I want a nice soft brush on. Basically, I'm going to use this on my background layer here. Just toe start to add in a little bit of a tin to that. So the moment I have my color set Teoh yellow. But you can play around with color. And actually, that color is not super important here because we're gonna be working with you saturation adjustment layer to kind of modify this. So, what you've done that go to hue saturation on? Actually, I'm just gonna go back to my move tool here. And once you're in the hue saturation adjustment layer, turn on the colorized option here. Okay? Drop down the brightness and increase the saturation. Okay? And now we can scroll through some of the different colors that we can. We can use it. So I'm gonna go for this kind of orange saturation in there, and then just decrease the lightness a little bit to get this color effect there straightaway. Once I've done this, I'm gonna go to my layers much down and there for this background layer. Now I'm gonna go to filter noise and that noise and essentially gonna add my noise somewhere between five and 10%. So let's try seven in here, okay? I want a girl, CIA noise. So have a course in noisy and then click. OK, And now I'm gonna go to my vector Smart object at a new hue saturation adjustment layer. Turn on colorize Just right. Click on this layer and turn on great clipping mask so that we're just adjusting the color off that Phil there gonna push the saturation up with this and then just cycle through my colors until I find something that I'm happy with and that works against the orange. What's unhappy issue of the color here? I'm gonna jump to my vector smart objects and just add a new layer in here. So when I add a new layer above the vector small object, it drops into that set of clipping masks that I've got here. I'm gonna grab my brush tool again and then just use the the brush to add in a little bit of a darker area in the middle there. I think that black might be a little bit too harsh. So I'm just gonna tweet that color for a slightly lighter color than that black. That something was still with a little bit strength to go for this purple here and see what happens. So that's looking quite nice. We just got a little bit of kind of texture within their We can continue to play with the hue saturation adjustment layer just to kind of see what we get as we're playing with these layers here, Let's just turn off the colorize and have a little look at what we can get here. And that's starting toe. Yeah, but more interesting now. So play around with this until you're happy with the kind of formatting you've got. What I'm gonna do now is I'm gonna grab the three layers, okay? Gonna go to the layers buying here. I go to merged layers or command or control any that's gonna merge them into one lamp. I'm gonna go to filter and add noise so I get that same kind of noise texture having the background you can see that starts to emerge quite nicely. Now, One thing to do here is just drop another layer below. Here and I want to just offset this new layer slightly. So actually gonna use command and control and t OK on. Just rotate this slightly around the center point here. So I just made this slightly around the center point and then I'm gonna add a new you saturation adjustment layer above that layer, create a clipping mask on, then just adjust that slightly. That's a slightly darker version of the layer that we have in front May, with a slightly different color eternity Enter. That's looking for a nice we've got. It's nice kind of little 10 flowing out from there. I might just dark and it's a teeny, tiny bit more on Just reduce the saturation of love as well. Just so we've got that little sense of almost this three D this flying out from behind them . Now the nice thing about this, we can keep playing with the hue and saturation adjustment layers. We can keep kind of flowing other colors into their and continue to work on it. Let's export this out now, so I'm gonna go to file safer Web. And if you work in a later version of Adobe Factual CC and you'll find the safer Webber and Meade the export button here, we're gonna go to safer web. I'm gonna say this as a high quality J pic. It's safe. And then just a pen. This with exports at the end And where the guys now I got an image. We can upload it. I'm sure it hopefully got so you're happy with. 5. Additional Colour Editing in Photoshop: and just to tweet the colors a little more. I've come back in here and I added a couple more hue saturation adjustment layers in here just to kind of see why can get we can work with you saturation adjustment layers. And we can also work with levels adjustment layers which give us a little bit of different flexibility in terms of managing how we're kind of blending things in the background so we can remove some of those whites from the background. So we, by limiting the output levels on also kind of give it that nice kind of faded effect that you sometimes say We can also obviously kind of tweak how dark or light the images in the background as well. I'd keep working on this until you're happy with with what you've got. 6. Working with Circles & Duplicating Shapes: So I just want to share a different approach to creating the initial pattern that we were working with instead of using squares. This time, we're gonna have a look at using circles. So I'm gonna grab your little and just draw out on the lips to the left hand side here. On this time, we're gonna turn this curve of the lips on the right hand side into a points. I'm gonna grab the anchor points all from underneath the pencil. Okay, so basically, this is going to allow us to convert that anchor point to a point. I'm gonna grab the direct selection tool and just pull that somewhere into the middle off the page here. So we're gonna duplicate kind of circle these and then look at how we can manipulate those to add a little bit over random elements, the design. So once I've moved that point, I'm gonna move from the direct selection tool to the selection tool and then just de select and re select the shape, and then we're gonna crap the rights hate till so we can move this anchor point down here to the anchor here, so just click once on the anchor and it will move the anchor point. Now, I'm gonna start to drag this around, okay? As I'm doing that and I've got it like this, I'm just gonna hold on the Iraqi and you'll see that little double headed arrow indicates it's gonna be duplicated, pops up to leave it like that. And now I can do command and d, and that's gonna repeat that transform. So now once have done that, we can go ahead and work on these individual objects toe at some randomness to this pattern shape I've created. So gonna grab this shape across here, go to the scale too. Reposition scale right in the center so that when I scale it scales and center. And as I'm doing this, just hold down shift and make sure that that scaling evenly I could just move around some of these shapes and using the scale or the rotate, I can rotate these a little bit, move this anchor point to the center and then holding down shift at some difference in the scale of each of these shapes, click ones in the center and then again holding down shift. Just add in a little bit of variation in the US and then we can copy this and pace into for a shop on work on an exactly same way that we did with the original square shape, adding the noise out in the color texture, and this just gives you a little bit more of a different creative option for creating your shapes.