Illustrate and animate a character GIF with Photoshop and Procreate | Carmela Caldart | Skillshare

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Illustrate and animate a character GIF with Photoshop and Procreate

teacher avatar Carmela Caldart, Illustrator

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

7 Lessons (56m)
    • 1. Introduction to the Class

    • 2. Introduction to Animation

    • 3. Creating your Character and Sketching your Frames

    • 4. Finalizing each Frame

    • 5. Animating your Final Frames

    • 6. Exporting your GIF

    • 7. Conclusion

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About This Class

I always thought animating was super hard, but I learned that it's possible to create simple and beautiful animations simply by using Photoshop! In this class, students will learn to create a simple character and animate it by giving it a specific movement.

The class is split into three parts:

1. creating a basic walking sequence with a stick figure, where students will learn the basic process of frame-by-frame animation (In the attached files, I've added a "cheat sheet", with the movements needed to create your walking stick figure);

2. creating a character, planning out its animation, and finalizing that animation;

3. exporting that animation as a GIF and as a video.

The only tools required for this class are Photoshop and a drawing tablet, though it is optional to also use an iPad with Procreate.

The class is geared towards illustrators who would like to learn a very basic approach to animation and GIFs through Photoshop.

This class is a follow-up from my last class, Turn your illustration into an animated GIF, where students will take the basics that they learned in that class and apply them to create more complex GIFs.

It is recommended that students without prior knowledge of Photoshop take that class first, as it covers the basic tools and process that will also be used in this class.

Meet Your Teacher

Teacher Profile Image

Carmela Caldart



Hi, I'm Carmela! I'm an illustrator from Brazil, currently living and working in Barcelona.

I'm a lover of traveling, bike riding, and making GIFs nonstop. 


I have a couple of classes on GIFs - the first one, Turn Your Illustration into an Animated GIF with Photoshop, teaches you the basics of creating a part-static, part-moving illustration using Photoshop. The second, Illustrate and Animate a Character GIF with Photoshop and Procreate, teaches you to create a more complex animation by creating a character and giving it movement. After taking both those classes, you'll be a pro GIF maker :)


I'll be launching new classes soon, mostly focused on illustration! I'd love to hear what you think of my work and of my classes!

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1. Introduction to the Class: huh? I'm Caramel and I'm an illustrator and designer. A few years ago, I started making gifts using photo shop, and I fell in love. I've got a lot of questions from other illustrators and other artists about how to make them what tools to use. So I decided to share that with you guys. I wouldn't call myself an animator, but I love having the option of animating my illustrations with a really simple tool. Also, I know what's pronounced Jif, but I like to call them give, so that's still be called him. In my last class, I taught you guys how to make a simple animation from an illustration where part of it s static and the other part is moving in this class, you'll learns animate your entire illustration and to give your character movement in action before we start. If you haven't already taken my first class on skill share, turn your illustration into an enemy to give. I do suggest that you take that before it will help give you a basic understanding of the tools that will be using as well as the process of creating again. If you're not interested in taking that class. That's OK, but I do suggest you have a basic understanding of photo shop and appropriate. If you plan on using appropriate, the class project will be split into two parts. The first part will go over a basic walking cycle for a stick figure so they can get a notion of how to go through the process and how character news. In the second part, you'll create your own character and then give it in action. What a reaches. And then you learn to sketch of your frames, finalized, reframes and animate your character. I'll also cover how to export your gift for social media for whatever you want to use it for, so let's get started. 2. Introduction to Animation: In this first part of the class, I'll show you how to make a basic walking cycle with stick figure. This is just so you guys can understand how it works. What goes? Any train halal process goes. You can download the cheat sheet from the class. Resource is, and this is what we'll be working from. It shows you each frame of the process. If you're using, I got you can also download an app called Anna Matic. It's there's a free version and a paid version. The free is fine, and this will speed up the process a lot for this sketch, part of what we're doing, So feel free to do that if you don't have an iPod. If you're not using that, then that's also fine. We can do the same thing on Photoshopped. We'll start by sketching each frame of our stick figure. First, you can open a procreate and open a new document to create a custom size. You can click down here and then create whatever size you want. We can for this just for the sketch. Recon Dio 2000 by 2000 pixels at 72 d p. A. Is fine create, and we'll open up her new document. If you're using an A Matic, you can just click the plus sign up here and it'll open up your document straight away. I'll be I'll be using procreate for this right now. What I like to do first is to create a new linger appear well I can use later one and name it ground. So this is where we'll just draw a straight line just to just to know where the ground is. So you just drag it across. And if you're using procreate, you just click your other finger down. Her will create a straight line. If you're using photo shop, it's the exact same thing just on photo shop. So once you have your ground layer, you could create a new layer. I'll name it one, and this is where you'll draw your first stick figure. Following the Cici, you can draw the one, Um, and it doesn't have to be perfect. It's just your first stick figure. I like to draw little dots on the joints just so I know where they can move. And I also like to draw the back, arm and leg in a different color so I can tell them apart. So once you have your first figure, you can create a new layer and name it too, and then go back to your first layer and decrease the opacity so you can still see it. But it's not fully there and then go back to your second layer, and now you'll draw your second figure and you can follow again. You can follow the cheat sheet. I'm gonna make my lines a little thicker. Second, see, you can follow the cheat sheet again, and you can see that the leg moved a little in the arm. Moved a little, too, and it doesn't have to be perfect. This is just to get a sense of what's happening. So once you have your second frame, you can make your first frame not visible anymore. And then you decrease the opacity of the second and you create a new layer and name it three. So you're just gonna do this for every movement until you have your eight frames? So that's what I'll do right now. - So once you have all eight of your frames, you can turn the opacity back up for all of them. They don't have to all be visible right now. If you're using photo shop, you're fine. You already have the file that you need. If you're using procreate, you'll have to export your file. So click on the wrench up here, share fiesty so exports as a photoshopped file, and then you can choose which option is best to transfer to a computer. Since mine is a Mac, I can just click here a little transferred to my computer. You can also email it or safe to your files or whatever works best for you. So once you've transferred your appropriate Kyle into your computer or if you already been with you for the shop, you could just open it up. If you already took my first class, you'll know how to use the timeline tool. If not, I'll go over it really quickly here. So to animate on, Photoshopped uses the tool called Timeline Tool on. We can open this body going up here to window, and then you come down to timeline. I'm gonna open up a box down here. Just make sure it says create frame animation when you come click right on there and it'll open up another section down here. And did you have an animation? Really quickly to explain is that you want to have each one of your layers over here on the right become a frame, which will be down here on the bottom. So in her first frame, we want only layer one to be visible. So you couldn't see over here my eight layers visible someone disable that I'm going to keep the ground layer on. You can turn it off if you'd like, and then I will visualize one. My opacity looks like it's over, but it's not. I just news thinner lines, so that's fine. For now, it's just a sketch. Now that I have number one as frame one. I want to create a new frame so you can come down here to this this little button on and it's called duplicates like the frames. So just click on that, and it'll create a new frame, which will also have one as its player. So now I want to switch from 1 to 2 so I'll disable their one. Then I won't enable there to, and what I want to do is do this until it gets to layer eight. So creating frame Come over here. This able to enable three. So once you have all eight frames on the bottom, you couldn't come down here to this little button. Where is this? It might say it once, and I say for your time, so just make sure it's us forever. That's what's going to make our animation loop on it on. And then you can click Play Animation is super fast, so just stop it for a second. You can select all of these frames going Click shift just left all of them. And then here was a zero sec. You can change the speed of your animation, so I'm gonna put your point, too. And that makes it a one normal speed. So that's it for this really basic walking cycle forward to adjust it, I would definitely have a lot of places where I would like to just first of all, my first friends really light, So I would like to thicken that, and then he consider tons of inconsistencies. But I got the main movement, which is what I wanted to teach you guys. If you want, you can go back to frames and adjust them. I like how it looks kind of messy, so I'm gonna leave it, and that's it. It's not mandatory. But if you'd like to post this this in the class project page, I will quickly show you how to export it as again. And then at the end of the class will go and so much more detail about exporting. So just right now, if you want to export it as a gift, people over to file export, save for web and just in a really quick way, you can, um, you could just save it with the presets that are already on there. You can save it were really like, Just stop. And you can upload that gift file on two of the class projects if you'd like. If you have any questions, If you have any comments, I'll be happy to answer them. If you use an automatic, you can exploit your gift by clicking done at the top right of your of your file. And then you could just upload that file Terry Class products. In the next part of the class, you'll create your own character, sketch out the movements like we did in this section and then move into creating your final frames for your final enemies. 3. Creating your Character and Sketching your Frames: in this part of the class will create a simple character, and then you'll sketch each frame of your character to sketch out its movements like we did with the stick figure. Make sure you connect are simple because we'll have to draw it over and over hand, and you can make your initial sketch on paper on appropriate straight answer photo show however you like. So the files, as I usually use for a gift, is a square, and I can be 10 80 by 10 80 or 13 50 by 13 50 pixels, so we'll create a new document, Great custom size under their 10 80 by 10 80 and 150 d. P A and RGB create. If you're on Photoshopped to open a new file, you can go to file a new and then fill in the campus eyes. Information. You can use a different file format if you wish. I like using the square because it's easy for Instagram and it works to create photo album on Instagram, and it won't cut your gift and any weird way. It's always best to have a smaller file sizes so you don't need to go over 150 dp. I you don't need a very large image because it's only a digital file. Now we're going to create a sketch of our character. I don't suggest using an automatic for this. If you used it before, because to export each frame you'll have to use the paid version. So I would suggest photo shop or pro great. Think about your character and about what you wanted to be doing. It could be walking. It could be biking. It can be doing whatever it wants. I'm going to draw on avocado writing, Oh, by school. So since my character is going to be moving sideways, I'm already gonna draw it. Facing in that direction. It's really important to keep your character a simple is possible right now, because we're going to draw it over and over again. So once you know what you want, you can start. Remember that it's easier if you give your character joints so you know where it can move like knees and elbows. So I'm going to sketch out my character right now. - So this is my very initial sketch you can see. I decided to change the colors in the middle. It's not perfect yet, but it's just so I have an idea. So once your sketches ready, we can start to get sketch out the other frames for the animation, and it will be the same process as the last video that we did with the stick figure. You don't have to put the colors in and every frame. I was just doing that. So plan out my illustration, but you condone. You could just do a line drawing for each frame, and I'll show you how to do that in a little bit. So once you have your sketch ready, mine is very sloppy. But that's fine. It doesn't make much of a difference right now. You can start to draw each of your frames like we did for the stick figure. First, you can decrease the opacity of this layer, create a new layer, will name it ground. Ah, remember what I did before I did a ground line, which I think is really helpful for when you're making your animation so you can keep your character on the same line, so it's not just moving up in there, and then you can create your first layer rename it, and they met one. I like the number of my layers because it keeps me organized. One. Planning your animation. It's important to always have in mind what is going to be moving. So in my sketch my legs were going to be moving and my wheels are going to be moving if you'll follow along. As I do this, I'm going to first to my legs. And then at the end, I'm gonna do the wheels to make sure that they're finishing a loop motion. First. I'll draw my sketch exactly as I had my original sketch before we'll have the wheel. I'm just gonna not draw these these lines of the wheel because I'll do that at the end to make sure that they work. So just skip those for now. You can change little details from your original sketch. That's fine. Sometimes you do something and then you want changes else. Alito have kind of a sloppy feel to my animations, so I can see that there hand need. You want to keep them more perfect. You can also try to make your lines little straighter. It depends on your style, really, and for the movement. You can always research references online. There are a lot of frame by frame movements, like so that you know exactly where each part needs to move. So now that I have my first frame sketched out without the wheel clients, I can turn off my original sketch and then decrease the opacity of layer one, just like we did for the stick figure. Create a new one. We'll name it too. And so for number two, I know that my leg needs to move, So I'm gonna move it down here a little bit. This is the direction that the by school wasn't to go forward. And I don't make sure that my foot follows that movement. And if this one moved to this side than this one has to forward as well, and then you can trace over here the rest of your illustration. So then, if you want to be more more of a perfectionist than I am, you can tryto draw each frame a lot more exact. I like for them to wiggle when they are animated, so I don't really follow the lines us perfectly. So that's my second frame. Now. I can turn off the 1st 1 decrease the capacity of two, make a new layer, call it three, and I'll do the same thing. So remembering that I still need to move my leg So this one moves over a little bit in this one. So now that that can finish the rest of the frame three, it starts getting a little confusing. It will be easier when we finalize He trained. So we in turn off to precept ask you three great number four And again, our movement needs to move back a little bit. So since our pedal from since the other pedal, let me decrease the opacity of number four is well and show you all of my friends together, it looks like a mess. But you can see that the first fill it was here, the front one. And they don't move here, Here, here and now we want we wanted to complete a full circle and come back here looking at this . I'm gonna say it's probably gonna be six ramps, so we'll probably add another one here and another one here and then it'll be Afful circle . My back leg might jump around a little bit cool. It'll be fine. We'll turn these back off leave for make 1/5 layer. And so for number five, we want up here, and this one can come up down here back leg. So now I will do my sixth, which is going to be my last frame because I'll be able to close my movements so that it's a looping movement. I want to have her fifth frame or your seconds last frame. You might have more frames or less friends, depending on the movement. But if you're doing the bicycle and you're following along, it'll probably be six frames. So when I turned back on my first frame, so I can see where my first foot waas and so I can see it's down here and my last foot is up here. So the next one, I wanted to be over here so that after the sixth it'll go back to first, so that will create awful circle. He can create a new layer. Call it six. I'm gonna turn my 1st 1 back off, so I'm not confused. But I know that this front foot is going to go up here not in my back food. It's down here. There's my sixth frame. So I turned my first on back on and I turned my physical enough. I can see that from six little potable. It's gonna be a big step, especially for the back foot. Once we test out the animation, we'll see how it looks. I forgot to draw my front wheel for the 61 soul. I'm sure I draw that. That's already gonna look good, animated. If you want your wheels toe look like they're spinning, we can and those those lines like this, it's all show you look good. Way to plan that out. But if you just want to keep it like this, it'll be fine as well. It'll look interesting. Anyway, I'm gonna go back to my first frame, and so I'm going to plan out my You don't know what those air called with the sticks of the bicycle in a minute. Use colors for this so I can see where each one needs to go. So make sure you're in your first friend and let's just do five from these lines on our second frame, you can click that on. We want each lines and move forward a tiny little bit. It's going to change colors and do read. Just do it a little bit further than the for each one. So that's going to once we animated. That's gonna give us the forward movement. So there's our second frame. Now we can turn our third frame back on and keep the second turned on as well. I will choose a new color blue and the 3rd 1 you wanted to be a little bit further. And so since we have six frames, you want to make sure there's enough space for six movements. So here's 123 and then it will be 456 so that'll be fine. You're it'll be hidden behind this bar. Third. Now we'll go to fourth. Bring make it visible frame way out of six. Turn it on. She was a new color to purple until the six is going to close off the cycle so that it goes between the fifth frame, which is the green and the first friend, which is the yellow. So once we test out the animation, it will create the full movement, the's air, my final frames. It's it's very massive A. You can see that there is movement. Once you have all these friends, you can turn the capacity back on for all of them. 200. If you're already working on photo shop, then you're fine. We'll just move into testing the animation. And if you're in procreate, you'll want to export PST and then send it over to your computer and then we'll open it with Photoshopped. I'll show you how to test out animations. Make sure each frame is doing exactly what it's supposed to be doing. So I have exported mine over here. Know, just open that up Once on photo shop, we can test out this animation to see if we're going. It's a need to make any adjustments. Make sure all of your frames are at 100% capacity mine. Anything are. I'll keep the ground layer visible for this so we'll do the same thing that we did with our stick figure walking. So if your timeline full isn't visible down here, you just go to a window. I'm line great frame an image. We'll start the same way we did before. Just make sure your your first layer is visible in your first frame, create a new frame, disable one enabled to. And so just do that for us. Many frames, as your animation requires mind, was only six soldiers to six frames down here on the charm down it forever, and I already know that zero seconds is way too fast. So I'm going to select the mall, and I like summer 0.3 seconds That I found, is a speed that works for me usually. So I'll cook on other, and then you can select whatever speed you want for your animations. All do 0.3 you can now quick play, which is the scary part. And then we'll see at this point how our animation looks, and then we'll be able to analyze what we need to change. So So it does look okay. It has some inconsistencies. And if you want to go a little slower, you can set it soon slower or you just click through all of your friends. I saw that I have a little problem here, which is from 1 to 2. My my feet look fine from 2 to 3. They look OK. 3 to 4. OK, fortified. Okay. And then 5 to 6. There's a huge jump right back foot goes all the way in front. It just it created a bit of an inconsistency. So if this happens to you and if you want to go back into your sketches and fix that, that's fine. Or you could just keep that in mind when you finalize your final frames. So in my final friends all just got a little bit so that it doesn't skip as much so that it flows a lot better at this point in your sketch. Ideally, you would want your animation, too. Be doing exactly what you wanted to be doing in the final, so that once you finalize your sketches, they'll just be perfect. Or if you're like me and you're not that much respected, and cities go through to your final frames and fix whatever you feel is inconsistent there , that's up to you. You're gonna just refrain to contest informations as many times as you would like. The process is the same. Just go back into your sketches. Fix what needs test again. One little note. Also, I think I've said there's a lot of times I'm not a perfectionist at all, So I like the inconsistencies. I like that my animation seems toe, you know, flow up and down a little bit. If you want a smoother animation, you can have more friends, which means that there will be more movements, so there will be less spacing between each leg position, and that will make it a smoother movement. If you wanted to look more rough, you can have less friends, and then it'll be less movements, and it'll just look choppier. That really depends on on the style you want, so that's it. So in the next section we'll finalize each France will that we can finish off the animation . 4. Finalizing each Frame: Once you have the sketch of each frame exactly the way you want it, you can start finalising each frame so we can turn all of them off. It's up the 1st 1 and so the main idea here is that we're going to redraw them over and over again. But we'll dio a final style so we'll start with frame. One decrease capacity down so you can I still see it, and then you can create a new frame and I'll call it one. Finally, And so this is where you will do your final illustration. You couldn't choose which style said to best, and we can finalize the illustration. What's best is to have a SIM simple character, and so that way the process doesn't take too long, and I suggest the limited color palette and a limited number of brushes so that you can keep it as simple as possible. And you won't get to stressed out with the process. I like to create a color ballot. If Europe in procreate, I'll show you how to do that. You can come over here, you can click the color circle over two pallets, plus that we create a new palette. And then you can start selecting colors and you can create your power. So I want the bike to me yellow. So drop yellow in there. You know what? My avocado To be dark green in the inside lighter. You can also just stay in classic and just click in the squares down here, so I'll see as I go along. But that's how you can create your color. So right now I want black for the wheels. E finished my wheels and I'll do the yellow part of my bicycle. So if you remember when we were in photo shop, I noticed that this leg was a little bit further forward than I wanted to, so I wanna Justin adjusted. Yeah, so I finished my bicycle, and what I like to do is to draw my avocado character on a different layer so you can. You can do your each frame in a few different layers, and then we'll just group them together so that when we make them visible as a frame in Photoshopped, the we group together so like a new layer I'll call it I dont want, and now we'll draw the character this is helpful for, for example, the back leg and the back arm taken Draw them on a separate layer underneath. So in this new layer, I'll draw my sexual character. I'm gonna decrease the opacity a little bit to see where the it is. Then it's one of re up to see the layer below. I like to decrease the opacity so that I can see where everything needs to go. So there is our main character. So in this layer, I'm gonna add the front leg and the front arm. You're gonna be local. Since my back leg and my back arm or behind my character and behind the bicycle, I'm gonna add another frame behind. Why bicycle frame? No, Paul it back, arm, leg, whatever it is that you needed to be. And then in this layer, I'll drive my back leg. Remember that? Well, I moved back here and just it accordingly. And so you'll see it's already behind. And then my, um so there's my final first Straighten. No, turn off my sketch else. If I'm happy with it, there's a little a little detail that I wanna fix here. Something happened with that. So that's My first frame we want to do now is group these frames, So if you're in a photo shop, you could select your frames and then drag. It sounds a little folder icon that's at the bottom. And if you're in procreate, way you can do is you couldn't click on on the top frame, and then you couldn't click and drag the second to the right and then click and drag in that select more than one layer. Someone include my sketch late and then up here at thes lines, which is click, and it'll groups, um, for you. So this is world. Rename it one. It's lemmings. My one layer is ready to go. This is where will do exactly what we did with the sketches. Where will just redraw the same character with those little movements in each frame. So we'll move on to two now sketch from a second, and I'll turn off, um, one. You want to draw number two when you want to make sure you're using the same style, the same colors. Like I said before, I like the imperfections, so I don't want, for example, the avocado to not move it all I wanted toe wiggle a little bit, but if you want a more perfect than you want to make sure you follow these lines exactly as there. So turn off one I'll go to two will create a new layer. Call it bike to now. I know my bike is under different layer and so now I will draw my bike again. If you want. Make sure it's in the exact same spot. Is the last one you condone. Make your first bag like visible and then you can just follow it. So ensuring like to black and then you can just through it. So now I have the frame of my bike and I can unveil you. The 1st 1 is they don't need it anymore. And now I can draw my pedals. So this one was fine. But this one, I think, needs to go back. Yeah, and I'll just move it up a little. So my bike is good. So now I can make a new layer to, and I can again draw my character. If you want to follow, you can either trace your second sketch or you can trace over your first Frank. I'll probably trace over my first frame. Susan made some changes that I want to keep. No decreasing porosity like is it before so that I can draw my pit in the eyes. Now we'll add. The legs were true. Blue decrease Male here again, trees this little a little bit so I know where the light comes from. At this point, I'm gonna turn this one off of a one and turn my to sketch back on. It seems complicated. Well, what's you? The hang of it? It's not, Are complicated, insist getting used to the process. So again I want to do my back leg in my back. Arms will create a new layer behind my bike layer. I mean, like and in this layer, I'll draw me back. Like so again I've moved. Have moved. Milic. It's different sketch. Just turn off my second sketch. There's my second frame, and so you want to group them again? So select a bow to and then click and drag, drag and drag. Could the lines appear? We'll name it two. And so that's the main idea for all of the layers. So one of them was to move on to three you see here This is more of an illustration to but we have black on black Look, look, it's lost so minute race So Sin Eri serves the recent so you could tell where the where the capitalism where the wheel this and then the other pedal this time is behind they all part of the bike So I'm just gonna do it together with the back leg and back arm in the layer behind that. That's all I want to do in my bike for now. So we'll add a new layer. Sorry. Since I'm adding my front leg Aiken on view. My Abu too. You My sketch three. So I know where it goes. And now we can add my back leg back, armed layer under the bike. And so this time I need to add way like little. So there's my frame three. I want a group that so 03 slide slide slide. Just name it. Then I'll do the same exact thing for a number 45 and six. So once you finished all of your layers, you could go back and see if you missed anything. I noticed that I I forgot to add a detail that I had added in some of the first layers I forgot in the last layer. So I'll show you which one. I mean, a minute group my six together six. So it turned this off and I go back toe one. Can I turn them back on in turn? You can turn your capacity of all of your layers back to 100%. I have this little detail here, but I added in the first couple of layers and then I forgot about it. So I'm just gonna go back and add it in all of them. So one is fine. Turn that come to and turn back to 100%. And so, until I had the details, so too is also fine. Go to three. I don't have it in three. So I'll just turn back the capacity all the way up for all the layers. You know, just on the little detail again, just for consistency. I'm happy with all of my layers the way that they are. You should have a group for each of your frame. So one to three, four, five, and six And so what we'll do on photo shop now is that will make each of them visible at one time, and then it will turn into an animation. So if you're on pro great, you can head over and export it as a PSD file, and you can export its your computer. However, way works best for you. If you were dry and photoshopped unjust, keep that file open and we'll work on a test animation in the next video. 5. Animating your Final Frames: know that you have the finalized frames for your final animation and you've exported into your computer from procreate or you're already working on Photoshopped. You can open that up, and I have all of my players visible, so they're confusing, and so I will just turn them all off. So I have the group's. If you don't have them grouped, that's okay. I like to delete my sketch. Alors, just so it doesn't get as confusing. And so I'll believe me for a sketch. And it also helps size wise if you merge your different layers. So over here in one I can. So let's all three of my layers in my one folder you can right click or control quick, and I can click on Merge layers that will just create the one layer for my one right, and I'll do that with all of them. I can also remove it from the group. This will just make it easier and will make the file lighter. It can also delete my original sketch layers. That I have was a little as possible here. I'll just emerged all of my layers. There's also a shortcut for emerging all regulators So you select all three of the six. You can click, command, eat or control be on. That merges players as well. So now I have a much simpler play out without folders without too many frames, and that facilitates my next process. So I'll just disable all of them, moved down here to create frame animation. If it's not visible strongly but a window timeline, I'll click on create frame animation. So for my first friend, I want my first layer visible. Then I'll create a new one, and I'll disable one enable to. So once you have all of the over different frames down here again, it depends how many layers you have. A few house 27 layers, you dio you do the same thing 27 times and you'll have 27 friends. So it just depends on how many layers you planned out for your animations. Once we have these down here, make sure forever is selected, and then you can choose again the speed of your information. So I'll just select all of my friends. My sketch. I said to score a 0.3. I thought it was a little slow. I'm gonna go with 0.2. It's up to you what you want. You confessed out a lot of different spades as well to see what works best for your animation. So is the moment of truth. We'll see how our final animation looks and what school play, and I think it looks all right. As you remember when I was drawing and sketching, I planned out so that my no bicycle spokes are a building in the right direction. Their continuous and I also planned out my legs so that they're evenly spaced. And so I think it looks all right. It looks like his writing like I like the movement that happens within my avocado Ali. It's fatter. He gets a little dinner. I'm happy with this. And so if you're happy with the animation, as it turned out right away in your final, that's amazing. If you feel like you could I did some stuff. I mean, if I wanted to, I could over here my first frame, I can see my bike wheels or a lot thinner than in my other frames, like from ones of three. A lot six so I could go back and pick in my bike wheels in the first frame. It all really depends on what you want to do. But this is what it takes to make this friend right frame animation. So if you want, you can go back to your iPad. Or you could go back and see your layers and photoshopped and adjust whatever you feel needs adjustment. I am happy with mine, so I'm going to keep it like that. I like the speed. I'm still tested a little bit faster to see what happens and to see if it looks better. So vote. Is there a 0.1. I like that pastor. Actually, he looks like he is really trying to get reason going. And also one more thing. If you want Teoh, remove the ground layer. You just select all of your friends and just a new view ground. So now it looks like it's just writing is like without a gun. You keep my ground on and that's it. That's older is to see your animation in the next section. We'll go over exporting your get for various uses 6. Exporting your GIF: there are two options. When exporting your gifts. You couldn't export them as GIF files or as an before files which are videophiles if served for using on Facebook. Uploading to dribble toe be hands to your website. There also good free uploading as your class project here on skill share, so I'll show you how to export as a gift. First, I quickly showed you how to do that before with the stick figure, but now I'll show you for real. So to export as a gift, you can come up to file, scroll down to export and select safer Web legacy. And so this is going to bring off a big box. Over here, you have some options to do color, sizing, etc. So first we wanna make sure that up here you want to click on 1 20 dithered and I mean so. You'll have 120 colors if you are only using two colors, for example, if you can, you can lower the amount of colors over here so you can come for eight. I'll show you what what happens when I click on eight, and that will give you a few more colors. Where you can see that it's really easy men. It's really pixelated and terrible because it doesn't capture all of the nuances of texture . So to come up to 64 that already looks a lot better. Wrists. It still looks kind of pixels. So I didn't come up to me. Looks a little better. And if you're using a lot, a lot of colors, you can go up to 56 that will look smoother. It will also make your file bigger. I'm gonna go. This 1 20 looked all right, and so that's it. You couldn't make sure down here and look looping options, it says forever. It should already say that because we already said it for over in our working file and up here, you can deal with the image size. I'm going to keep it at 100% because we were already working at a small file size. If you're working at a larger file size, you could export it to the smaller size here because the idea of a gift was to be light. Could click on save you can still like to wear to save it on your in your files. I'll just save. It's my final animation folder that I already have. So click save, so I'll come over to my folder. You'll see it saved over here. So if you just preview it, if you're on a Mac, you just click space for you can see that it works as an animation. However, if you open your gift file, it will open up as of a lot of different images so it won't say like the animation is on an enemy to file. It's just each frame is saved several. So if you upload this gift file to your websites to the class project, it will play as an animation. It'll look great. You put it on Instagram. It won't play. So for Instagram you need to save it doesn't and before file with at least three seconds of video. So in order to do this, you can come back to you Photoshopped file. If I export it as just these six frames that 0.1 seconds, my animation will be three seconds ago. So I need to make this longer. And in order to do this, I prefer to do this inside night. My Photoshopped while I'll just select all six of my friends, and then I'll quick on duplicate selected friends, and that will duplicate my six friends making. So it still looks the same If I play the enemies, so this will be 12. I don't think it will be three seconds. I usually like to have somewhere between 30 and 60 frames. It's that I know it'll be long enough, so just select all 12 of your cranes now. And did they come? So that gives me 24 I will just click again until that will be me 36. And I think that should be enough. So to export as an and before file, you can come up again to file, come down to export, and now he wants a click on render video, so that will bring up another box. And so you just want to select the folder that you're saving into. I'll just come over to the folder that I had, you know, just choose that. And so once you selected that, even click on rendered on the video might take a little a little while to export. And once it's exported, you couldn't go over to where saved your file on. If you open it, it will be a video file, and down here you could see the length so it's it's four seconds, so that's good. If it wants uploaded on Instagram because it'll play for four seconds, they'll accept that format and then it'll loop. So don't look good. If you want to put it on your instep stories, for example, I would suggest make it a little longer. I think the same stories air about 15 seconds so you can make it longer so that your story doesn't show up for four seconds and then disappear. But if I view it how light animation looks, you can upload any of your gift files or in before files to the class project page. 7. Conclusion: Thank you so much for taking this class. I hope you enjoyed it. And I learned something new. If you have any questions at all about any part of the process, feel free to ask comment in the class discussion or send me an email. The lads answer any questions? Don't forget supposed your final gift in the class project. You can also post your sketch animation. You've been all supposed to yours. Stick figure animation. I would love to see your whole process and see all of the work you've done from this class . And if you post your gives on social media, don't forget since Jaime at Carmela Calder. And I would love to see them all out there. So I hope you enjoyed classes. Thank you.