Illustrate Color & Light I: Ambient Light

Denis Zilber, Freelance Illustrator and Cartoon Artist

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12 Lessons (1h 15m)
    • 1. Introduction and the Class structure

      4:36
    • 2. Light diffusion

      6:17
    • 3. Shading a sphere

      9:05
    • 4. Rendering simple volumes

      4:49
    • 5. What is ambient occlusion?

      12:22
    • 6. Adding ambient light

      6:00
    • 7. Rendering ambient occlusion

      9:06
    • 8. Principles of soft shadows casting

      4:53
    • 9. Creating soft shadows

      6:45
    • 10. Adding fire to the scene

      8:10
    • 11. Summarizing the class

      2:20
    • 12. More Creative Classes on Skillshare

      0:33

Project Description

Illustrate a scene & render soft light

Introduction

  1. Set up your workspace

    Prepare your illustration by stripping the light sources

Light diffusion

  1. Setting a simple scene

    Create a simple scene with white matte objects placed over white matte surface. Shade the objects according to their form and volume. Pay attention to angles you see each surface from.

Light absorption

  1. Adding ambient occlusion

    Add ambient light and ambient occlusion to your scene. Try to keep it as subtle and soft as possible. Think about volumes and photons absorption. The narrower the space the darker it is.

Soft shadows

  1. Adding light emitting object

    Make one of the objects in the scene emit light. Create soft shadows cast by the light. Pay attention to distances between objects and their shadows. The greater the distance the softer the shadow.

Conclusion

  1. Refine your piece

    Look through your work: zoom in, zoom out and make sure your piece is realistic and your shadows are accurate.

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