How to do Modelling, Texturing and Lighting in Cinema 4D | Abdul Nafay | Skillshare

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How to do Modelling, Texturing and Lighting in Cinema 4D

teacher avatar Abdul Nafay, Motion Graphic Artist

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

3 Lessons (25m)
    • 1. Class Trailer

      0:49
    • 2. Modelling the Guitar

      16:28
    • 3. Lighting, texturing and Rendering the Model

      7:44
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About This Class

How to Model, Texture and Light a VERY EASY and cute guitar in Cinema 4D

This is a very simple model and you only need to know the very basics of Cinema 4D to get started!!

So what are you waiting for? Start today!!

Meet Your Teacher

Teacher Profile Image

Abdul Nafay

Motion Graphic Artist

Teacher

Hello there! I am Abdul Nafay (18) and I have been a (Freelance) Motion Graphic Artist for the past 3 years.

My goal on Skillshare is to teach you all about 3D Art, Graphic Designing and Freelancing so you can build an awesome career, so if you are into that kind of stuff, consider following and checking my classes out :)

PS: I also love burgers ;p

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Transcripts

1. Class Trailer: So if you're watching this, you're probably a beginner in cinema 4D and don't know where to start. If that's the case, then this glass was made just for you. 3d modelling is usually considered a very complex and difficult subject. But what if I told you that it's not nearly as difficult as you think it is. Don't believe me. Well, just watch this class and you'll be amazed to see how simple and user friendly it is to create such a beautiful and cute cartoon guitar model. I will take you through the full process of modeling, texturing, lighting, and rendering to create this exact 3D model of an electric guitar. By watching this class, you will learn all the basics of modelling, lighting and texturing and rendering in cinema 4D. So what are you waiting for joining this class today and dig your 3d skills to the next level. Thank you. 2. Modelling the Guitar: All right guys, so I'm gonna be teaching you how to create this amazing 3D model of a cartoonish guitar. And let me tell you one thing. It's extremely easy even if you don't know anything about from the very basics of Cinema 4D, you will find it very easy to follow this tutorial and learned the basics of modelling and cinema 4D. So first of all, what we need is we need a reference picture. Now. I have a reference spectrum right here, and let me just drag it in. And you can see this is a guitar, it's an electric guitar. It's just a regular one. And we need a picture to base our model off of so we can get to know the basic shapes and you know, just to begin to trace it in this trace it and we can get the basic shape of the model. So first of all, what we have to do is we will press the middle mouse button like this. And we will go to the right panel and we will go to Options, configure, and we will press back. And now we will press these three dots in front of the image. Now we can go ahead and select that electric guitar reference picture. So I'm just gonna select that and you can see that we have it imported in cinema 4D. Now if I press the middle mouse button while keeping my cursor over on the right panel, I can just maximize it and I can take a look at the whole shape. And so the first thing we're going to be doing is we are going to be creating the main body of the guitar. And it's very, very simple. So what we have to do is we will take the spline pen, the steak it, and we will zoom in and we will just trace the body of the logo. This is very similar to the Photoshop Pen tool. And we're just going to increase it. And by the way, to make a curve, just press it and drag it. And it will make the curved line and suggest you need to you just need to dress it on top of that. It's extremely easy. You can just adjust the individual points as well. Just try to make it as accurate as you can. It doesn't need to be like 100% accurate because like it's going to be a stylized and a cartoony 3D model. You're not going for a 100% accurate model here. So yeah, it's quite easy to be honest. Just trace the guitar. Anyway, so that should be pretty much it. Just a second. Let's just move this like that so that we get better shape. There we go. We have completed the tracing of the main body. Now if I press the middle mouse button and I go back to the Perspective mode, you can see that we have this body trust. But if we hit render, you can render the view and the scene by pressing this button. So if you render that, all we get is black. Okay, so we don't get anything right now. Now what do we need to do is we have to make this spline three-dimensional, Like right now it's two-dimensional rate. We're gonna re going to have to make it three-dimensional. Ok, so to do that, what we have to do is we need to come over here, present, hold this and select extrude. So next what we have to do is we have to drag this blind and we have to drag it over the extrude. So now you can see that it is three-dimensional, but it's very slim. So what we need to do to fix that is we have to select the extrude. So the first thing we need to do is we need to make this 0. This is 0 and press enter. Now it will be back to its original shape. Now we can adjust this to make it thick or thin and something like that should be good enough? I think so. Yes. So we have our body and just a reminder, hit save. Just hit control S on your keyboard or just go pear file and save project just in case your computer turns off automatically or whatever, just, I don't know, just save your project. Okay? So the next thing we need to do is we need to come back here and now we need to trace the, this thing I am honoring the guitars I just told you that before. Yeah, so we need to select our spline pen again. And this time we just trace over that. So I'm not gonna make it like 100% accurate. I'm just gonna make it roughly close. So we're done with that too. And we will do the exact same thing with this too, where we're just going to select the spline and just press and hold this select extrude, drag this on top of the extrude. And the exact same thing, same thing, again the spread and make it 0 and increase it. Now this time I'm gonna make it, I'm gonna make this one a bit more thick. And we can just, and by the way, we can just select this object mode. And we can select the Move Tool to move it just like any other object. So something like that seems to be a sweet spot. Yeah, so I think the model is going pretty good. So the next thing we're going to be making is these. I have absolutely no idea what they call this. But we are going to be making these things right? Instead of Lake making all of these, I'm just gonna make three to make it look like a bit simple and like a bit cartoony, you can say. So for this we're gonna press and hold the spline pen. And we're going to select this circle. Because these are circles. Yeah. Now if I assume you can see that we have the circle, we can move it up. And we can select this and we can scale it down as well. Actually, one thing I'm gonna do, I'm gonna make it a bit darker. Just, just go here. And transparency just increase it. I'm just gonna make it a bit darker and a bit more transparent so that we can easily see what we're doing here. Right. So something like that seems to be nice. And I'm just going to position it somewhere here maybe. And now I'm going to press Control and I'm going to drag it to duplicated. Or you can just duplicated. And we have two of these. And once again, now we have three of them. We're gonna do the same exact thing with all these. So yeah, just extrude. So this bringing the extrude and strike one of them in just changed values. And we will do something like that. B will move it forward. So something like that seems to be fine. Yeah. So now we could do the same thing with these both. But I resist realized We have an easier method is, and that is to just delete these. And we will select this Extrude. And we will duplicate this Extrude because we have a blood everything, all the settings and Arduino just duplicate it and move it like that. We can just adjusted right here. So that seems to be perfect to save again. So the next thing we need to make is these things right here, these things. Once again, I have absolutely no idea what they call these things, but we're just gonna make them alright. So for this we are going to be selecting the spline Bandmann's again and just drag. And this lets us create the shape. And we're just going to create one of them. And then we will be duplicating them. There you have it. The shape doesn't need to be perfect. However, it does need to be good. This is fine. And yeah, so just let's just do the exact same thing with this as well. Plug it into the extrude and just make this 0 and increase this. So something like that. Let's just moved to the front. So it's all just mixing and matching and just seeing what looks the best. No one can tell you the exact sizes and measurements of all the shapes. You just need to figure it out yourself. And you just have to check what looks good. Some thing like that seems to be good. Just move it up a bit over to the left. And just, you just need to see what looks best. And I can't stress this enough. You just have to do it yourself. Let's just move it a bit to the front. Actually, it's way too small for us, so we need to extend it. Like that. Moved to the front. That seems to be just perfect. I'll just select the extrude and just move it down a bit and move it down. And just duplicated. Now we have two of them and we will actually, I'm gonna make three of them, but I'm going to modify the third when a bit. We're just gonna make it a bit different. So let's just make it something like that. And we are pretty much done. We just need to make the strings that we are going to do by selecting this, just press and hold and select cylinder. Now we will just reduce the size of the cylinder like that and select the Move Tool and just place it where it should be. That seems to be the right position. Just a little to the left. That seems to be the right position. Now just increase the scale that we're gonna be doing like this. And moreover down, we need to increase the scale a bit, a little bit down. And I think we are pretty much done. Just a little tweaking. And we're going to reduce the size of just a quick reminder, save your project. Saving your project is extremely helpful and it's a very important as well. It has saved me a ton of times. So one thing we are going to be doing is we will just move them bit forward, just like that. And we will bring these back so that the strings are actually going in front of them and not within them or whatever. Actually, I'm going to select both of them to move it so that I moved them equally. And that seems to be perfect. Let's move this a bit to the front. And I think we need to decrease the radius of the cylinder just by a little like that. Something like that should be perfect. And we are done with the string. So now what we have to do is we need to duplicate the string. Once again, save your project and just move it like that. And it's lined. Now, increase the scale. Something like that should be good because it's increasing from below as well. From the button as well. Just, I'm going to just I'm just gonna move it a bit to the right. And yeah, I guess we are pretty much done just one more duplicate, just one more string required. And we will be done with the model. And we are done with the modal. So that is our 3D model. Just move it up a bit to the left. There we go. We are done with the 3D model of our guitar. So now we have to move towards the second part. The second part, which is texturing and adding lights. And that is quite easy as well, just hanging along and I will teach you everything you need to know about that. So this one thing, what I'm gonna do is I am going to group everything. Just Control a to select all and right-click and group objects. So we have this one node, we can just rename it to guitar. 3. Lighting, texturing and Rendering the Model: Now for the lighting, we're gonna be using something known as an HGRI, which is a high dynamic range image. So do use that. Basically you need an HDR image. It's basically a 360 degree image, which is used to light your 3D scene. And I have attached one in the project tab down below in this class. So what do you need to do? So just download that file and just import it. What you need to do is we need to double-click right here. And just obviously again on the material and just turn the color and reflectance channel off and during the luminance channel on. So just press these three dots right here and just navigate to where you have that HDR image selected, double-click and press no. Now you have that HGRI image loaded into Cinema 4D. So now what you need to do is you need the first foil, this press right here, and go to Effect. Global elimination does turn it on and good effect again. And now you have to select ambient occlusion, just turned it on. It makes the renders a bit more realistic. So that would be just, that would be great for us. So what do you need to do is you have to press and hold this and create a sky object. Now you, now you will see that you have this whole sky around your scene. So you have to just drag it like the material and press it and just drop it on top of the sky. Now if I render the scene, you can see that it is looking really realistic. But we have this sky behind it. So what do we need to do to hide that? Is we have to write like this guy and we have to come down to render Doug's compositing, express it and you have to uncheck seen by camera. So this will just, it will hide the sky. And now you can see we have this guitar and it's looking quite realistic. We have all the shadows and everything on point, but we don't have any colors or materials as we call it. So to do that, so to create them, what we need to do is we have to double-click here again. Now agree the material and we have to select a color. Let's go for something like something like this. This orange seems to be really nice and really need to do is you need to just drag it and drop it on top of whatever object you want to add it to. Now I'm going to add this orange color to this body at it. And you can see that our body is orange. So now what we need to do is we need to add some reflectance properties. What reflectance properties basically are, is that they are basically it's just adding reflections. Do your object. And you will see this default specular when you first open it up to suppress it and hit delete, because we don't need that. We, what we need is a Beckman. And how do we add the Beckman, this press Add and Beckman, as simple as that. Scroll down and scroll down to live for now. Selected dielectric. And just instead of custom this set into bt, now if I render it, you can see that it is a bit do reflective. So what we need to do is we need to reduce the IRR. And something like that seems to be better to now you can see it looks very good. Now what we need to do is we need to create the other materials. So just once again, double-click right here, and just double-click on the material. And now we will select another color, lambdas select white for the strings. Let's make it a bit grayish because nothing in real life is completely right or completely black. To just apply these, apply this material to all these things. You can choose any colors you want. But for this demonstration, I'm just choosing these colors. So I just went ahead and applied the same Beckman properties to this, to the right material as well. And now just one more thing before adding the other materials. Let's just first add background. So how do we do that? It's very, very simple. Just like this. Press and hold and background. Just simple as that. Now does create a material. Let's click, let's stick white, for example. And just applied on that. And now you can see that we will have a white background. So that, so just why it doesn't look that good. So let's add something a bit more vibrant and just a very light color. I think I'm just gonna go with something like this, maybe a little darker. That looks perfect. So now what we need to do is we need to create a darker material and we need to apply it to the rest of the things. Yes, so let's just choose something like that. Maybe. Something like that seems to be perfect. Just drag it and drop it like that. So now we have this. So now we have applied all the materials are. And now if I render it, you can see that it looks quite good already. So we're just going to add some finishing touches and then we will just render it. So first of all, what I want to tweak is I will add some more reflectance on the orange, on the main orange part. Just make it a bit more shiny. So actually, actually I think it looks really nice and it doesn't need any major tweaks, any major tweaks or any major enhancements. I think it looks pretty good. Now to render it, you have to press this and outward and let's select the and the resolution do Lake for gay. Because why not just make it 2160? And that will adjust by itself. Now come down to anti-aliasing. And instead of geometry, we want the best and just make it 16 by 16 max level. And we're gonna go down to global illumination. And the secondary method we are going to be adding light mapping that will just make our render a bit more realistic. And now we can just see a preview of the final render. It looks really nice. And now we're just going to press this and it will start to rendering. So you can see that it looks really nice and save it. What we need to do is we just press this still image. Yes, instead of deaf format, we're going to be saving it as a PNG. You can save it as a jpeg as well by clicking here, but we're going to be saving it as a PNG. So that should be perfect. May get 16 bits. Doug, just make it look a bit better. On just press OK and the select where you need to save it. So I'm just gonna name it class and save. And if we go back home, you can see that we have this class b and g, and it is our very own 3D model. Thanks a lot for watching if you liked this class, please don't forget the raided Edward helping a lot and just let me know. What kind of classes do you want to I can create those and yes, just thanks for watching. I'll see you the next one. Goodbye.