How to develop your own drawing style | Gabriel Ortolan | Skillshare

How to develop your own drawing style

Gabriel Ortolan, Illustrator & Animator

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8 Lessons (36m)
    • 1. Intro - what this class is about

      0:54
    • 2. General idea for a unique style

      15:30
    • 3. Step 1 - search for artists work

      3:37
    • 4. Step 2 - save what you found interesting

      0:44
    • 5. Step 3 - identify the elements

      1:56
    • 6. Step 4 - get to work

      3:56
    • 7. A few other tips

      8:46
    • 8. Summing it up

      0:57

About This Class

This class is about how to create a unique way of drawing, using as reference the work of other artists to give you ideas and help you to develop your own style. The first part covers the general concept of what I consider having a unique style while the main part has 4 simple steps that I believe will guide you in the process. Let´s draw! :)

Transcripts

1. Intro - what this class is about: do you? Hi, everybody. My name is Gabriel and owns Project. We're going to talk a little bit about how to develop your own and unique drumming style. Your own method to do your work. I'm leave. This class is specifically for those artists that are not such fired yet with the way the draw that when is he a very unique style? Your great work? They come to think I want to draw a came or I want to be as good as her. And also, I hope this class can help beginners that don't exactly know how to start in the next videos. I'm going to talk about Generate. You're behind this project where I was give you a guide with tips that I think that can help you India's development. So let's do it 2. General idea for a unique style: Hello, everybody. Welcome back to our class about how to develop your own and unique dramas. Tell you, and for no one I would like to give you a general idea about what I really mean with this unique, you know, week, unique way of doing your work to make it look like different from others. And I like to begin with these, um, much over a year with true characters. I really don't probably do even know, uh, or even need to, uh, explain to you who they are to make you guys because you probably already know even the way uh, I left some elements Ah se xu elements, um, off their clothes and probably here in her forehead, here on their clothes you're on his chest. But even with these missing elements, probably already know who they are. And you can guess by trying to analyze, for example, her clothes, her hair, her position and, um, his arms the size of his arms, his most so z's by chest escape Over here, um, hey is large neck. He's square chine and probably the most important one. He's piece affair, that is, you know, falling from, uh, he's had in touch and it in the middle of his forehead. And, um, even without those elements, probably already can guess with who they are because of those, all the elements that are guided mation. And, uh um when I tried to say with these is dead probably a lot of frustration, which features and I don't know, maybe other artists as well. When young, they didn't. I did read comics and watch cartoons, uh, with Superman and Wonder Woman and, um, they probably someday, uh, dreaming about ah, really like to draw this kind of stuff. Sky no superheroes, the this kind of characters. Maybe they even achieved that. A, uh, stay there working for the c r. Marco. And what I mean with these is that if you were working for this kind off company for this year, Margo, you're not like creating something new. You're not creating something off your own. You're just applying some off your style. Choose something that already exists. Add some some style that already exists. If I I don't know by any chance that you'd like to represent, For example, Superman year without his muscles without ah, for example, this quick sketch over a year. If it put like a cape over a year on this back, if I put that s on his chest, that probably would never be Superman. If you showed these. Just draw through other people, especially Children, that I really know. Superman. They probably would tell you that this is just a crazy in a weird guy dressed as Superman. So when they tried to throw out something when the structure would drop something like that , you are really expected to represent them in these, you know, these way with these farms with these shapes and in thes style, you were really expected to do it. Otherwise, you're not representative them correctly and probably the your client won't. Ah, when accepted. And, uh uh So when you try to do something like that, you probably will have a lot of more limit chase limitations to apply your own method off work. Another example. Right here. We have dues. Uh, classic Japanese. We have trained comics, and if we could analyse it for a moment, probably would, um, come to a conclusion that the most probably the most thing that come to our eyes right here that makes it different from other other kind of drawings. Are these people ice because they're well, they're very huge, Very. They try to show a lot of emotions. They represent a lot of a lot of things that you have a lot of off it. Uh, you know, uh, inside this kind off inside this kind of draw inside these girls eyes on. And that's the way that these represented that that's the way thes style off the Japanese draw me is represented. Uh, there knows, for example, almost, it's almost non existent. They are very small and represented by maybe some of everything line, uh, their hair, for example. Differences are a little bit different from all those superheroes that we just saw. They have, um you know, they own their own shape, their own, uh, waves and movements. And it also all of this combined review and next on the impression that were different be different from all those from the super heroes. And I guess that probably a lot of people that already like the Japanese culture, will in some point of their lives, they're ready. Um, they already let's see, Did want to grow up in two drove something like that in some point of their lives there. You try to do something like that, try to draw this kind of tired and with this kind of representation that already exists. And a lot of people know by, you know, this kind off, it's kind of firms the same way that we already know that this type off drawing this more realistic way of drawing. Well, not so not that, uh, that, uh we're not that that level off realism, but more than this kind of realism. So, uh, when you're drawing, for example, something like that, you were expected to represent just, ah, traditional way of drumming. No Japanese comics by your you're expected to something like that the same way that you try to represent superheroes. You are expected to do something like this. So what I'm getting at is that can you try true, for example, to do something like these At the same time, they tried to apply your own work, your own method, your own style that will give you a new impression that you did that. And this is not just a generic e, um, a generic a draw that you don't know who did that on duh. That will probably be probably blend with all many others. For example, these these characters over here, probably You probably know who they are. Probably, you know, lettering who drew them, who created them. But let's take a look of some of the elements that this character is having common, for example, the clothes for, uh that the way that they are represented. These characters, the way that they're close, show a little bit of movements, and they defeat in the character. Corrects body are, for example, their boots. They have very similar shape with a pointy, you know, you know, a pointy boot and ah, at some stage considered they are kind of small, you know, especially these one on the right. They are kind off. They have very small feet. I had the same time that they have this shape that is very similar to each other. And, uh um, and ah, as well was, for example, their hands. Their hands are as small as well, and they have a little bit more off realism that, uh, we saw, for example Oh, I don't know, like can see through their faces they have more really on their hands. They have including, including see Ah, he's no use. You know, this is some kind off realism that we could show we can, including count how many joints they have. You know, they have all these dis joints. So this show a little bit more of realism that we could tell by their faces and their faces are, in my opinion, the most important and most different things that we can tell about them from all the other drugs that we could see. For example, this guy eyebrows Yeah, he has a very, very aggressive. I have a very aggressive eyebrows and right below the eyebrows you have on the shape off his I That is very unique as well. So they have eyebrows. No space between the eyebrow and I, and you have the shape of the eye as well. If we take a look at these characters over year, Hey started. This character also has same The same shape, the eyebrow and right below is the ID. And we can say the same thing for these one over here. Other elements there knows are very similar one to another as well the shape of the years are very similar as well. You know, you can really tell like this. This has a very They are very similar. And, uh, you can tell by the expression that they have all these mean expression, all these aggressive, like they're up to something. Ah, like for example, they were could be the bad guys just by telling how you look. Oh, their hair is well, they have pointy hairs. And, uh, although over here described her hair could look like a little more soft than, for example, this one or these one. We can tell them that they are very similar as well. They have these species off hair. There are together to make this whole hair is not. It can see each individually hair on their head. Instead, you can see all these massive groups off shapes and their pointy. You know, all these kind of the head all bees in common. And if you guessed from start that they could be ready by the same artist. You are correct. And you probably really know that they were made in created by accurate Auriemma. This character of over here is from a game this character over here from another game. These oneness, Colonel Trigger And this one is broken Quest. And these 3rd 1 is probably even more famous because he is Goku from the famous cartoon journal Mosey. And, uh, what what happened, for example, for me, that I watch this cartoon and I really knew this guy. But when I came across this character from that game for real inquest, I knew exactly on the same moment that it saw, especially his expression, that it had been made by the same artist, that the same person who drew Gugu he drew this character and later I got to know that this over here was also created by a Cuba. So this is a very important thing that I'd like you to understand in this initial part that you can't apply your own work to make it very different and unique from others just by, you know, great in something that let's say that in the first at first looked like very, very few very, very little detail unit will not make any difference. Murder Indian, it can and probably will make a difference because, well, if you take just an old their faces. Maybe probably their just their eyes, the shape off their eyes combined with their I'm Rose. You probably can't already that they were made. They were made by a Cuba by the same artist. You know, that's what I think. That's most incredible. You can tell that these kind of draws the kind off characters they were creation. They are creation from the same artists. And that's what Ah, A lot of companies will probably try to hire you if you have this kind off unique style. You know? Ah, you can try to draw always in their life something like that. But if you try to draw something like that all the time, you probably will never be recognisable. You know, probably never be known by something unique that drop because you were drawing something that already exists. You're sitting in a pattern in a shape that, uh, everyone else's does very singular. But if you try to get a little bit just like as I try to tow tell you right now, even if is by some very few elements, you can try to make your work unique. So that's what I think that's most most important for you to know about this kind of. It's kind of perspective 3. Step 1 - search for artists work: hello again from these video own the next videos as well. We're going to talk a little bit about thes guide with some tips that I really think that can help you in this development. And they're only four steps. And this first step he's basically for your true search around own Internet for websites that were created for host depots work, you know, artists work and two of them that I would like to share with you our carbo made dot com and be hands start. Yet this 1st 1 carbon made is like you can use. Visualize it like an art gallery. You know, it's this website was meant was created to highlight your work. And not only illustrators are have no animators can share their work over. There are a lot of kind off artists, photographers, lettering, um, another other more, many other more. And I really think you can spend a lot of time over here on this. Cairo made, uh, searching for I know anything that you really like and, uh, can really you have a good experience. And the 2nd 1 ba hands is, um, a little bit different from from Cairo made because it's more for those people that really , like really enjoy sharing their experience with others. And on behalf you can I provoked. You can comment. You can share your your work with others. You can follow artists, and those features are not allowed that you don't exist on carbo made. So if you are really those social artists that really like to be able to interact with others, behest is more for you and not only for huge host your work there but to search around for other people work. And, uh, I believe those two are the main websites that I really wanted to share with you, and they let's say that they few each other's lack off features. And I really think the, uh, you can spend a lot of time, really a lot of time searching from for other work and stuff that you like referees over there. So that's different. Step, take our time and the north try to on an ultra pasted. It is something that you should really do like every day or every week at least. And of course, there are a lot off other websites over on the Internet that can they're meant to be the same stuff to true host people's work. But these two are the main. In my opinion, that really stand out in is kind of you, so that's, uh, that's the first step. 4. Step 2 - save what you found interesting: So Assauer. Second step. You can make a selection off all these work that most got your attention. Oh, that those things that your phone's interesting, that have something different from all the previous work that you have been seen so far. And you can save the mall for your future study and specially get these artists artists names so you can have a reference for future that you can see what that artists is up to or what he's creating. Everything that you save now is going to have an opportunity for the future, for you are your studies. 5. Step 3 - identify the elements: for our third step, Thor. Third deep pro. But it would like to I didn't identify reach elements that you have on these. Ah, all these work which elements that you found interesting about then And why is that why that got your attention? I don't know. Let's use, for example, this Di's work for from Akita. Um, let's say that you have all these three characters right next to each other and you take a look at the first born and they'll look at second and begin to God irritation and you got irritation and then you start shooting. But why is that why I really like these specifically? And I did not like all the previews work that I saw. Then you begin to realize that maybe that's something to do with the color Are something to do with the proportion off this characters body are Maybe that I don't know, maybe a very unique way off drumming, like, as I said, for on these characters, eyebrows are the ice are he's Here are the way that the clothes are, uh, representing over this movement all these days volume and or maybe he's, I don't know, maybe you saw all these feet and you say That's way. That's a very simple way to draw boots and represent feet. And that's something that maybe you'd like to try. So you know, identify which off the sentiments got irritation. And why's that? You know something that you can work for the future. 6. Step 4 - get to work: And now for our less step over fourth in last. Um well, I can say is that now it's up to you to Notre Gedge work and try to develop your own style . Based on all these analysis that you have been doing so far, uh, you can try to combine all these elements that you were unlike izing Ah, the really found interesting and different and can refine what you think that works better . And, uh, you know, uh, do not even consider all their elements that we really didn't like. You really didn't think that was the best solution for that work and you're going to be the church off these results. You know, you're going to to analyze whether that work it or not. Let's say, for example, that I don't know Let's catch this character in the middle. Let's say that you re like, for example, the way that his quotes are represented. But you didn't like something about I know he's the way of. For example, his hands I represented you think that maybe a more cartoonish, uh, so kind of hand would be better right here because, you know, if you're not, for example, showing a lot of features, a lot of details on the character's face. Why would you even bother? Try to represent, for example, in May you own his and our have all these joints on his hand. If you are not being so loyal to Ah, really? Really, let's say a really face on this character. So I know that maybe that's a way of thinking that you can try to create a better version off his hand that you'd like to to try. And maybe that works better. Um, the same you can apply to maybe his feet. You can I don't know. Maybe you saw these feet and you begin to think that that's varies more feet that did not That didn't go along with all these, uh, other parts off the character body. And then you can change it. Of course it can change that. And you can, uh, try to develop your own word. You can, um, treachery was at all these elements. Need to think that really work. But you can apply all these changes that you re like and like, Point I point out that are No, there are not any limitations for you here. You know, you can change everything if you want. You can create something new based on those elements and can including proof those elements if you really like them. But you think that's a little bit of change would be even better, so you can run a little. Change his hair. You can begin to, uh, make some improvements off your own and really give your kind of style, too, are in already existing in style, but that Do you think that that would be better? You know, so inspired you can create at our will and there are not any limiting. She's from what you're about to create. 7. A few other tips: So now Oh, in this part, I would like to give you a little more chips that, Ah, that really can get you through these steps on. And the first thing that I would like to point out is that there is absolutely no problem in trying to do a copy off these. It's tell you that you really, really like that really on got you interested in? Ah, because that's part off the learning process. You know, if you see something like these character here and you really like the way that he's represented, you can try to make a copy your feet because that you allow you to understand how the the artist did all this this kind off, you know, everything that all these steps on hiss when his development and ah, you can you just a sweetness. You begin to try to do that. Try to, uh, making the exactly same representation you are about to try to see how these would affect your work. If there is something that you will be going to bother, um, that's something that you have older you're not have trouble trying to do or something that really get to you that we really getting the way that you try toe. I know. I don't know, decide for something else. I know in the example that I gave about the part off the hands if you really think that this kind of stuff is really good but you cannot, um, represent makes the same kind off representation. You can obviously try for something different. Trance, something new. We can including, uh, merge elements from all their work into our own work and then create your own work, your own style. And so do not be afraid of trying to copy, at least in this first part off your development Not to be afraid off copying these kind of stuff because it's a pirate off the process. And, uh, as well, if you have any opportunity to watch any material about how the artist is doing his work, um, you can obviously watch. You can obviously take a look and see how he he makes his his work. Oh, sometimes it give you a better perception off how that thing in particular in particular, is done. Other times that give you, uh oh, like, let's say the his secret issue. I don't know what say that there were There were colors right here and you could not achieve the way that character, you know, you cannot copy the same way that the color was being held in this, uh, this character. And you began to realize that that's something that artist I know, maybe maybe he created from for his health. And if you see any materials that can give you a hint that whether is I know maybe a layer with a very specific color that blends with all the others Or maybe that's just oh, his his work. You know, maybe he makes all the let's say the tones and ah, value on these on the you know, the dis character quotes all that he's is making. I know. And, uh, I don't know, maybe on material you learn that, uh, dis character. He wasn't born with all the colors ready in the radio pick. He artist big them on the And maybe it maybe was the last thing that he has done. True to say that they're his character was already done. Maybe it was first. So everything that you can learn on these materials were probably really help you, And, uh, and the last thing that I like to point out is that always process of creating our own style. It's not something that you will begin today, and you will finish no in the next month. For example, are in the next week or tomorrow. That's something that you have always it must always be doing. You must always try to improve. Uh, because you were always getting in touch with other people work, and you begin to realize that they're a lot off styles over there for you to discover. And there are a lot of, um, maybes mo maybe big things that you can do to improve your your work. So it's not something that we will stop? No, at least not in a very in a very close future. So the important thing here is to develop your own style. Uh, maybe using a law may be losing a few maybe using none over, uh, other people reference other people work. Um, but water. You know what I really mean is that weathers a lot If you were non, you can never slow good things that you never sets fired, uh, fully sets fired with the way that you draw with the way that you were learning. True through all this process that your style is always I think that is getting in development. You know, that something that you have to should be trying and to, um, doing every, maybe, every day. You may be every every hour that you think about it, and you can always try to to try something new. And that's the most important thing. I don't not think that you will be satisfied in a very few time. A very, a very little time with the way that you were getting your style development and, uh, you know, take a chance and always tried to improve it. Um, I always try to get something new and because, well, I really can say that is really fun and really challenging challenging when you try something different and it begins to really look better than it already looked before, he has a refreshing sensation. You know, We're really, um, as your that part off something that you were always creating something you always created something different, and I believe that's the most important thing that I really would like to share with you. Maybe these Ah ah, characters. And maybe the way that they are meant should be represented. You know, all these elements that we already discussed Maybe a cute or did not have come to them from , I don't know, maybe one that you made. This is probably, um, many years off work, you know, maybe maybe many years off improvement. And that's what I really think that bush, um, artist own. You know, maybe that's the challenge that you were probably about two True to face in the future. So really, try it. Really? Try something different. We try to improve. 8. Summing it up: so, to sum it up only steps that we went through on his little guide first thing search around the Internet for websites that were created to host artist work. For example, couple meat and be hands. Second step. Make a selection off this work that most got irritation, that you fall interesting and have something different and saving for your future. Study and get all the artist names. Third, identify rich elements you found interesting and why it's up to get to work on. Try to develop your own is trying Church combined out his opponents refining Everything works best on you are going to judge, that's it.