How to critique your design in simple ways | Jestoni Esteban | Skillshare

How to critique your design in simple ways

Jestoni Esteban, Graphic Designer • Online Instructor

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
4 Lessons (14m)
    • 1. Introduction

      0:38
    • 2. Basic ways to critique

      3:57
    • 3. In Depth ways

      4:56
    • 4. Input from others

      4:37

About This Class

Hello, my name is Jestoni, in this class we are going to talk about some ideas on how to critique your design.

There are many ways how to evaluate your design. In this class, I will share with you the most effective ones, and I'd like to use when I'm critiquing my design.

This step is mostly left out by the new designers. This is crucial when you are a freelancer doing a commercial project. Evaluating your design is something you think about after you finish a design. Knowing some of these ideas will save you a lot of revising your project so enroll now and let’s make your design more interesting.

Transcripts

1. Introduction: Hello. My name is D Stony. In this class, we're going toe Talk about some ideas on how to critique your own design. This is step. It's mostly left out. Maybe in your designers is a very important when you are a freelancer doing a commercial project. Evaluating your only sign is something you would think about after you finish a design. Knowing some of these ideas may save you are not of revising your project. So I'm going to share you some of my basic ideas when I'm evaluating my own design. So Enron love, and let's make your design more interesting. 2. Basic ways to critique: hang and welcome. Thank you for enrolling in this class. Our topic is how Toe critic your own design. I believe that one of a kind qualities off a freelancer is the ability toe evaluate his her own design. No designers mostly overlooked this area most of the time. When they finished a design, it's done. They left out this part. There's one more step we should do to make sure that we're close to our goal, at least if not perfect. If we're working on a Marshall Project, our ultimate goal is to make our client happy. No matter how happy we are in our design. If they are not, it's nothing way. Can't get big and tow. Avoid too much too many revisions off your design. We should know how Tok ticket to critic before they can get him. Thanks. Good. So, as much as possible make it right. That's no as you can. So, in this first lesson of the class, I'm sure a few things you can do to create a cured science. The 1st 1 is toe asking yourself Thing is a critical step. Ask yourself if you make the scope of the design brief the same brief is we're all the relevant information about the client and what they want in the project. The brief includes the target market objectives, company info, information or background. The competitors, the signs, future goals of the company, their budget for a project timeframe in an ATM or to help you to come up with the best idea for a project. Think off a design brief as a visual problem. Well, actually, is a problem that we graphic designers need to solve. After you finish your design, read and study the design brief again, and then look at your design. If you hit some key points in the brief. If you think you miss something important right designing again until you're happy with it , it's better you're asking your the one asking it to yourself, then your client. Another thing is this tip is for logo designers or for anyone who designs a brand identity or even character design. E think this will be very helpful in your selected program, in this case, my adobe illustrator. They zoom out a Sfar as 12% or 15% and then try to read the shape off your design. If you can still recognize your design, then that's a good design. If not well. You may want to go back to the drawing board. If you want to be remembered, then try giving a design that is easy to remember, yet a unique design. Another way to ofl with your saying is toe turn it into a black and white or gray scale. It's not applicable to everybody, but it's a good thing. Toe. Get in mind that a design looks good in black and white. Then it will look good as well. In Cooler. Do this from time to time for my no good sign. I'm sure your client will appreciate the beauty off your design in black and white. Actually, it's a good idea to show them first, designed without a color, then when is happy with it and some minimal color In the next video, we'll go in depth on how we're going to create our design based on the same theory and more 3. In Depth ways: Hello and welcome back in the last video, we talked about the basic steps Toe critic, your own design in this video, we're going to learn a few more things to make sure that your design will be approved by your glands are please save you some revisions. One thing and love to do after designing a logo or whatever signs that I'm working on is toe put myself on my client shoes. What I mean is, I asked myself like if I heard this designer and he showed me this design what I accepted and paid him $500 or like Okay, this design, am I going toe by it? And my impressed with my point here is Are you willing to pay $500? Let's say $500 in that name back in for that project for that design that you did then, if not, you may want to redesign it until you came up, came out that something that you're willing to pay for it. You see here that we're trying to see things that our client my seat when he received the design. So before he complains about it, let's fix it first before you send it to him. And finally, if you want to go deeper, you have to know some dissent Theory. The basic principle in some designed for beginners. It's very helpful if you want to be successful. Graphic designer First in my palace is balance. I always take my design if its balance. Any design, actually just treat every elements in your design has a weight. It's like a see saw, You know something like that. Another is Contras. It's between light and dark and thin and thick. It's a very important as well. Also, the hierarchy is commonly used in design, like you know, for example, don't make it like they're all the same. Have some variations in it. Commonly used this. Some techs, you know, Web design or something like that or anything that we expressed the importance of one another. Basically, the bigger one is the more important that the mother was something like that. Another one is the rule of third, basically the focal points in this points or the thirds you put the the importance one on distance that makes a composition interesting, and it's been using for so many years. In the time of the VG, I guess also, I checked the topography off my design. Basically, the simple rule here is don't use both city for sensory together in a design. You should have some contrast If you want to know more about topography, I have, of course about it. Yes, I checked my profile. And finally, the text or adding some texture in your design makes it even more interesting. It gives depth and it doesn't look down. You know, it looks like a three D or something in this life. So thanks your gives that feeling for our audience. So this is the design theory that you may use to greet your your design. I believe that if you know what least three of these you're still OK, so just remember this their pants off design theory, the principles of design basic principle of the size. There are a lot of them, but you know, at least you know, getting to know some of these and you'll be fine. And at the end of the day, if you know, you give your best design project and you know you follow everything the instructions or design brave and you're happy with the outcome then And yes, this you're okay or gave it that. You know, I guess that's the most important thing in evaluating the same your own design. So they note up with these ideas that we talked about and the applied in your next project . I hope you know something. And, uh, see you next time. And if you have any questions? Yes, for some question. And I was trying to give you some ideas, that's all. See you next time. 4. Input from others: Hello and welcome the final video off. Discuss. There are two ways toe created your design. If you don't like the 1st 2 lessons, basically, these are the ideas toe help you in guide you on evaluating your design. There's no there's no perfect way or formula or even a guide to make sure that your design is a perfect design. I think it's ah, God feel. Actually, I got too much experience in design. There's something inside you telling you that you are close to what you are trying to achieve. And, uh, that experience, you know, you don't get it tomorrow or something like that. Beginner stand to judge their design in the middle of a process of designing when you can do that. But I think as long as you haven't done in your first ideas or sketches, you can evaluate it. So, working alone in the project, I guess we're freed. Answer, of course, is a top. That's why we rely on three taking our design. Another idea is look on the trains right now. Maybe your client wants something up market, but you designed something traditional, so you may want to read this design. It your project. If you base your design in ST trains, you to be careful because these trains might last for a few months or maybe years. So be careful with that. You want so design something that will last for, you know for decades at least. If you want to say some trains into sign, here's my favorite website visit. The 1st 1 is mean the rest you can find any design year. Actually, there's so many of them you can find anything that you type here, and yes, you can follow me here. Yes, time Stoney Step. I think mostly Web designs, logos and type O R. Typographical design or anything about design the next East dribble that come. There are a lot of designers here, and you will be inspired by their signs. Really great designs. If you're into logo design, you can check out this site. Go Go band. Amazing sight. Different types of logos. Amazing sight than the different type of lowers. You can get some expression here for your next project. If you're lacking some, and for designer, you can visit the Web design inspiration that com for the latest trends and design and another idea is a sport feedback. You know, if you everyone more input some ideas in the design, you can and you can't decide. You can ask your friends really or posting some forums. I believe there some forwards problems or Facebook groups that you can join and ask their feedback. Ask them what they think of your design. Ask them what they feel when the when the first time they see your logo and the feed box might help you in evaluating your design. So these are some of the ideas that you may want to try swell, and I believe it will help you on that designed that if you're a freelancer, it might help, not because we're working alone and way. Don't have team rely on your toe. Ask for feedback so learn toe. Evaluate your design. It's a really important separation step before submitting your design. Your client. So, yeah, if you have questions are something you know, but about anything and insane. Yes, send me a message. So that's all. I hope you find this video useful and the other lesson as well. I tried this ideas and they know what you think, and that's for disc less. You're next time