How to create environment in Lumion | Khushal Panchariya | Skillshare

Playback Speed

  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

How to create environment in Lumion

teacher avatar Khushal Panchariya, Create with KP

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

7 Lessons (1h 18m)
    • 1. Introduction to class

    • 2. Chapter 1 Fundamentals of building an environment

    • 3. Chapter 2 Studying Reference images

    • 4. Chapter 3 Creating gardens in Lumion Part 1

    • 5. Chapter 3 Creating gardens in Lumion Part 2

    • 6. Chapter 4 Detailed Modifications

    • 7. Chapter 5 Final Rendering

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels
  • Beg/Int level
  • Int/Adv level

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.





About This Class

Hi there, my name is Khushal. This is a lesson on creating environments in Lumion (exterior rendering).

This course is for people new to Lumion and 3d rendering. The people who are and also are not familiar with any 3D rendering software or render engines.

Learn how to create realistic gardens and environments in lumion, create scenes, using lumions object library to achieve maximum realism.

I hope you find this class helpful, for any further doubts feel free to contact me in the discussion or comments section below the course.

Ebook on Architectural Thesis- Click here (Book is completely free is you have a Kindle membership)

Join Telegram for Class updates and connect personally for quarries. Click on this to join

Thank you for your support.

Download the Files required for this class from the 'Projects and Resources' panel below.

  • Prerequisite knowledge¬†of Lumion Beginners Guide (if new to lumion)
  • Ownership of Lumion software either student(free) or full version(paid)

Meet Your Teacher

Teacher Profile Image

Khushal Panchariya

Create with KP


Hello, I'm Khushal. I have a wide range of creative interest in Art, Digital art and 3D visualization rendering in architecture.

For any quarries, you can join my telegram by Click Here

See full profile

Class Ratings

Expectations Met?
  • Exceeded!
  • Yes
  • Somewhat
  • Not really
Reviews Archive

In October 2018, we updated our review system to improve the way we collect feedback. Below are the reviews written before that update.

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.


1. Introduction to class: Hello everyone. I'm back here with another class. So IOP on or doing good. And before we begin the class, I would like to tank all of these 900 plus students that I've gathered on throughout my courses on Skillshare. And if you haven't already watched any of my previous courses, these are the classes that I made on Skillshare. I recommend you check them out if you are interested in 3D modeling or rendering and stuff like SketchUp and Lumia on. So I've made these classes and if you're interested in, then please go and go through these classes, LLP or for short. And for this class, I'm going to be teaching you how to make environments for your models or renders. So these will, these environments will be something like the landscape at all and your willpower your building. Or I'll make you understand the fundamentals of building a realistic environment slash landscape around your house. 2. Chapter 1 Fundamentals of building an environment: The first chapter of the class I'm going to be teaching you or guiding you are on the fundamentals for creating realistic landscape slash environment around you or will our model for your other render. So for today's class, we'll be using this model, which I have right in front of me. And I have few points written that I'll be guiding you with. So for the fundamentals, first thing is that we have to decide on what type of garden that you want to be able to find your model. So you have to understand that environments around a building are there depending on where they are located. So like you can't randomly have bushes and plants and trees around. Your rely for it is located somewhere in our desert place where there's not much scope for a plant to grow and that kind of an environment. So you have to remember where you're building is going to be located and which type of lines you can use for that. So you have to get an idea about what type of guard and you are actually looking for. So I have, I have few references for other types of gardens for a specific location. So let me just show you that. So by a desert did I meant something like this? So you see that there's a house and there are rocks, and there are these plans which are almost a dried out. And there are a few green plants and there's just sand around the house. So in such a place you can't have big, big trees and plants filled with landscape and stuff. It doesn't go with the environment. So it is mostly an AKI and dry like this. So this is the kind of environment you will have to bear if you're going for this kind of a look. So it is very important that you find reference images for that type of landscapes that you want to do or create in your model, it is very important to take referential since that will help you guide our minor details, which will help it look more realistic. So this is another image from the desert area and saving goes on on this. So this is something where the house is located in a mountain area where it is most likely green, more green than a normal us. How is located in a city? You are in outskirts or something. So you, as you see, you have a big, big long trees and you have good amount of landscaping around it. You can see that it is mostly green around and it's very natural. So in such areas you don't see that there are big, big stones like we saw in this one. You don't see stones like that around here. So having referencing measures is very important. This is another image further on landscape, our own mountain areas. So this can be an example for landscape throughout a different season, even though if it is a mountain area. And if you want a renderer, which is in something like summer Uganda have green for a shot on your hours you enough to have something which is more dry. So this is a look that you'll have to go for. So everything depends on the look you want to go for it. And to make it realistic, you have to find reference images. And this is some landscape which is obviously a house inside the city. So you will have to build your own landscape which is not more natural, and you will have to find someone who can build it for you. So they have this pine trees and they have fewer grass, bushes, few flower plants, and Norman lawn grass. The third is you have to research on the types of plants that grow in that specific location. Now if I'm going to build a villa which is located in India where I stayed. So I will be going and researching on types of plants that are located in India and which are meant to be used in landscape. Further realize in India. So I do research on that. So that is one very important step. So you can't just randomly have any random tree inside landscape way, which is not natural, like it doesn't grow, grow, this certain type of plant doesn't grow in this area. And you have that in your lawn is not going to be natural. You may think that it might not be very visible to many, but yeah, that is right, but many people do notice that this kind of plant doesn't grow here, so it doesn't look as realistic as it could. And then you have to remember to add a variation to your landscape. Like as in this image, you see that this guy has a variety of plants that he put inside is landscape. It's not just one random strip of green bushes that is, you can do that if that is the look you're going for, but it's always good that you have variations inside your landscape. So by variation, I mean not only the color, I mean the height, like you see that are tall trees in the back. And then there are bigger plants in front of it, and then there are smaller bushes. So there's a difference in size, in height in color, n-type. So creating and implementing these variations will help a lot. So the fifth is to create key elements and to create scatter field elements are on your landscape. So I'll explain that with this image again. So you see that by key element, I mean, if this is your pathway and if you have all your rocks in one line, like it's a steady flow and it's very unnatural. So that cannot be the case for realistic rendered. So what do you have to do is create some key elements. And by key elements, I mean, like you should have something which is coming out like this. So you see that this rock, it's, it's not a perfect line and it is standing out from its lane and creating a natural order. So the same way you see that this rock, this huge piece of rock, multiple rocks, this is acting as a key element here. So you see that it's already at Aki, like as soon as you see the image, you understand that it is a rocky place. So by key element, I mean that the elements here, these are not key elements. The elements which you see first and which stand out are called key elements. And also scatter fill elements are something like the small pebbles which you put on the side and the small bushes off grass, the small rocks. And let's see if we get a vector image. So you see this broken burned piece of dried out three. And then there'll be some logs and sticks and three branches and stuff like that. So they are all filled around the area. That's called scatter film. So we'll randomly fill elements around our landscape to give it a realistic view. The 6 is to use realistic textures. So it's, it's very easy to use Sketch apps, textures like if these are the textures that are given by SketchUp and you use this in your render, which many people do not look as realistic as it, since this is a very low-quality texture and this doesn't have any properties to it. So I would suggest you use something like my gas cans library to download and use textures. But don't go overboard and don't know it for gate, gate textures, you do not need that much. Textures from NADP OKR more than enough since it will also make your model heavy and it will slow down your PC if you don't have a very studio type of OBC, So I would not recommend you go overboard like that. So point number seven is to adjust your environment based on the type of lighting you have. Like for example, as I said in this, in this kind of a scene where it is more like summer, you cannot have green color plants. And you also have to see that the plants which you put the grass, the landscaping which your door should be? It should be it'll go hand in hand with that type of lighting that's going to be there. So like this is the evening time. If you see that it's an evening time here, you know, desert the plants. They could, they create a certain kind of effect in the evening. They do not look like how they look in this. This is something during the day time where it is very vibrant and stuff. And in the evening times, the plants are kind of dull and more shadows, more contrast. So you out so you have to see that your lighting effect is correct for your environment. We'll play a very crucial role as well. So you can't just have vibrant trees while the sun is sending undertake dark. So that is my point. And the last point would be that you can use your renders and put them into Photoshop and do a final post-processing. So it will add about your to get that final squeeze from your render. So you're, as, you can tweak it as you like and make it as realistic as you can. So these are the fundamentals TO creating environment, firing your specific render or landscape or Martin, whatever you wanna call it. So. 3. Chapter 2 Studying Reference images: This is Chapter 2. And in this chapter we are going to be researching on the types of plants that we are going to be using in our environment, in our landscape. Since I've told that it is based on how on which location you want your rendered OB. So since I've told that mine is going to be located in India, I'm going to be researching on the types of plants that are available and are used in Indian landscapes. I already did some research and found some plants that grow in India actually. So I just searched the best daughter plants that are used in Indian gardens. So like this, I see that I found few plants that I can use in my model, in my landscape, in my garden. So these are few plants that grow which are used in Indian gardens. So I saw it's these kinds of plants in Lome on and I have added them to my favorites. So if you go here and go to favorites, you see I've added these similarity kind of plants LB easier for us to create the landscape if all of them are added to the Favorites. So that these are basically green bushes, which I've added. And we can also add some colorful plants like this. So I'll be searching these plants as well. Okay, I've added all the bushes and the plants like I got. Now we'll be adding some trees. So you see, these are few reference images that I used for select my plants. So you see that there's one, this, I guess this is sum. I don't exactly know, but I will looking at the leaves, I guess this is some banana tree. So we'll be searching this kind of applying endomysium. So for that. So I guess we can use this since I know that banana trees grow in India and you can use that. So I don't think exactly that is what we have in the image, but I guess that's fine. So this is one. And then we'll find some plant which looks like this. It's a widespread branch to tree. So this looks very similar to the one we have in our image. But the leaves seem a little small. But I guess that should be fine. We can search for a different one. If you find. This also looks like a good plan that we can use. So I'm going to select this as well. And now we are going to be selecting, selecting some trees for the background. In India, mostly your DO find cornea for us to use and you'll do fine boundaries. So I'm just going to use some coniferous trees that may look similar to a finished selecting the types of plants based on the images we have. So we have these banana leaf type of clients. We have some flowered plants. We have this and we have these already. Let's just go to our favorites and C. So B, AB, this, you have this. And we have our tree that is this. And then from this we have these, is this one and this one. And we have these bushes and Hejaz from this and this. And we can also add rocks and stuff. We'll be doing that later. So for now, let's just stick with these and as we move forward, we'll be adding those as well. 4. Chapter 3 Creating gardens in Lumion Part 1: This is Chapter three, and in this chapter we'll be creating our terrain, our bushes, our plants and our trees for our landscape. Before we do that, I'll quickly just add on our materials in that Oregon more moderate so that it doesn't look like this. Okay. So I've finished adding all the materials that we needed to add. Okay. I guess this is nature. So we don't have this specific type of rock, so I just use this. It should be fine. And I guess that should be it. So I've added all the materials to the model. Now we are going to start by adding to the end. So for that we can go to landscape. And here we'll use the push and push and pull tools to bring this highlight around this landscape. I've finished adding terrain. As you can see you around the mortal, I've added some mountains to make it look more realistic. Since as you can see from the level of the lawn, It's definitely not in our flat land base. So this is basically what I did to make it more natural around. So I guess that should be fine. And now we are going to start by adding our data into this material and also adding natural grass, lawn area. So you can do that by going into material. It's selecting this specific material. And now the way to go to 3D grass. And then you can select any kind of loan that you want. You can go into. You're going to go with clean guard to, you're going to go with this kind of checkerboards or this baton kind of thing. Or you're going to go with something like farm grass that's stored array up. Do that I off more than you are battling. So I will just be going with clean cut grass like this. So I guess this looks good. This looks good for my Martin. I can add some properties to work like that then don't like grass, I can increase that. Okay, So this should be good enough. And then we'll be adding a wetter gravel. So we've already added gravel. We are going to be adding materials to it which will help make our garage well look more realistic, likely to be adding I stones. So let's go do this and it all looks and maybe selecting things, take smog them, but it's like this. We're doing kind of a clash that replacement. We can do a Myspace my so I'm just learned OSX, something like this first, and increase the number of items in our minds. This is going to be, I guess this here. And this here. This is again the ones which are outside. That's not a problem. And now let's add some dust storms has meant I guess this is too big. And something wants on this that is fine at something like this as men. So now you see you can increase the number of items. This. And once I do this, I'm going to just click OK. And I had a few and water on this side as that number. If this pure on this. We can actually go on here. Hi guys, This should be good. And I'm entered. This would make more sense. So just wait. And now we have all those 2, 1, 3, 1. So we have our intersect anyone on the stones and select all identical objects, events out of this set of God identical objects. And since these are too big, we are designating good ideas are sites like this. And same thing that DES, saved on identical objects and reduce essays. Then the next 100 years essays. This is the same. So now you see we have a few nights and understood ones in our brain, so it looks a bit more natural. Now we are going to just delete some rich are not actually supposed to be in this specific case, like these can be here on the grass. And this one, this one, this one. Then the ones here can't have stones on the road like this. And you could also move them to the desired if your activity one more stones. So and so denuding them, you can just move them here like this. I would like to delete them. And the backside, it doesn't really matter since we are not going to be learning of you in the back. Still density more of these. Okay, so I guess that should be fine. And now that that is done, we can finally start by adding all the plants. So I'm just going to select a layer and call this landscape. And I'm going to be placing all the plants in this so that I can turn it on and off as I like. So I have my favorites library here, which we said are cared for my reference images and we are going to be using these plants. Now, I've actually made some genius to the long since and this was not looking very nice. I've ended back to SketchUp band and I did some changes. So now I'm just going to select this and I'm going to refresh them ordered. And it's going to add the changes that I did in SketchUp, in total neon. So these are all basic Romeo and Heinz Ketchup things, which I have already made glasses a boat. So if you have not gotten though is if you're going to understand what I did, you can just go back to those classes, had done those as well. So now you'll see I've made I've made it completely grass, so it looks better now. I at least I feel that it looks better. So I think I should make this grass has been marked. Let's see if I can add some other material decorated ahead. And yes, this one looks just add some water to it and give it some editing. On just this. I guess that looks better. I know it looks good. And do this and be adding some grasses, but be giving this mod height like this. This looks good. And maybe changing the higher done this grassroots event. I don't know a way that grass is still coming out from here. I guess there's a material that I have to change. So either be fixing that Jasmine Norton issue. So if a note though this let's just see how that grass is looking out for us. So I guess I'd be changing this, save this and see how it looks. So this looks better, I guess. Sad to be dissecting. I guess this looks good. So I'm going to be going with this. 5. Chapter 3 Creating gardens in Lumion Part 2: Now that I fixed the grass problem on the road, I'm going to start adding the plants around the middle. So first thing is, we're going to start by adding some trees. Suppose something like this is too short, I guess. So they need something a bit more. These arteries which we had gotten to be putting out say so. Okay. I guess what I'll do is I'll put that there is no back. I guess. You get all worn talks under him obese. This and this. These would be really fun. And reduce their number. So for now, we're just going to erase everything and that'll iron related data. In the next chapter. Fixer, go out and making sure it's done. One strip here. On strip here. Today, Tara add some trees on the mountains as bit further, this chapter though, we'll just be placing all the plants and wishes her own though the law. And in the next chapter we'll be adding some more details like adding key elements and sky data elements and then giving them proper size orientation and moving them around. So for now we're just going to be placing all of it. So we add this. Okay. So Lab direct, dense nature and just say, okay, so for now, I'm going to be mean selecting this HDRI. We're doing a mass placement. And this on the way to the back, ten here, this would be a good morning. These other two 0s, one bees. So I'm using this force to highlight of the landscape so that it's not at one day and it doesn't have gap between the ground and all of them get stuck to the ground like that. So that is one thing which I'm doing and spacing and on, and it is put one strip by nine. This one ship here. So this will be our first layer of lambdas around the villa. So, and then in front of these we'll put things like the banana trees and stuff. So that's some, you could also add hedges around it, but I'm going to be using hedges. Somebody else like it on this. So for now let's just do a single placement. Prints is what you earned. Select. Replacing these edges at all. I'm here in the back now. I don't know why. It's always our Tau 45 degree angle. That is some problem with DOT me on, I guess. Like whenever I use it idle find. Pretty not different angle and it's never actually been Bandar or perpendicular to any of my models. So for now though I'm just adding this had just the same copies of the one I already placed like this. So I was using, I was holding down the Alt key to place them like that. And now for the front side like this, pentobarbital be using bushes he had like this, these ones. And just place them side-by-side. And this net of this So we can thus not money on them and the radon need go do a mass placement. So Megan has to do with this. Generally, bushes are placed side-by-side like this. And the endurance. Now here it's Monday from the lawn and the concrete. We can actually leave some space in front of it, but that's okay for now. So I'll be changing that later. Let's just place these. I think I leave this open like this too. I'm done. Which has misheard these. Okay. So now they're gray background. I'll have wishes as when I had a barn door, middle Baylor at some other plants in between these. So we're going to add something like this. Go create some variation. Can even though isn't exact, same on this side. Like I react or use different types of glands, different types of heights, sizes, colors DO give it a more realistic look. So that's Studies and reediting a different type of land in-between these bushes. So now this looks better than before. And I guess that should be good. Now we can start by adding Hejaz on the front side of our graph. So just to protect, this is one barn door or it on art. I've made copies of these. So it's got to be something like this. And that's going to make another copy of this bush copying another hedge to this side. Okay, So that should be good enough, not now, if you just have a look, you'll see that there's so much more do Dale and so much more than that. But if we don't know, this is not where does and this is our days not angry. I have not finished. Most augured know, let's place some of that bushes. Let's start by adding the banana. This can actually reduce the height of this. Are big and go back to their data and iron bad judged on my Spaceman. Since we have the same strip on unarmed combat. This. And if you're on DOT, continue your mass placement, all you have to do is or non-control and then you can add it like this. I'm not going to be doing deck phenomena. It's just like this. And I'll just click OK. Then stock from you yet again, like this. This. Okay, that was those aren't too many. I missed. Okay. Click. Okay. Diane degree, they are done at one. That should be fine. It's no fun. Okay? So that is where enough not to be increasing the higher dot dr is behind our knowing these coconut, banana doing is, I'll bet forward. So that's not something to worry about right now. And you can actually are bushes much huge. I learned this. Much bigger. I mean, yeah. So I'm searching for something like this right now. I'm going to start here. And on the right here. This again is unknown, but all of our DMS here. And then this side right here, that I'm not, as they should be 13 true Bieber. And then you can just place a fjord here. And this. Then we'll go back. Gammas place, Maryland. Snag this. And are there air can hear. Already, have some color. I'm suddenly dead. Our timescale. We know we will start by adding some smaller flower plants. So something like this. This is very small and so I guess relies on this site. This site. Now I realize ours. So this and this, this actually remote ys and xs. Okay? And then the same thing on this side. Okay, so now we have a certain level of height like this. Okay? So that's good. Let's see if you're going out into these different lane odds and see how this looks like. So we don't want this much tick garden area, so. We have a lawn and Rwanda give something minimized like this. So we have one set of trees which are going to be high return later and then these will be below their trees. And then we have these bushes and these will be smaller than what they are right now. So I don't think we should add another layer. And we can just leave that though Howard days right now. And maybe we can add something here in the back like this. And you know, this, like this. I think there's been a lot of color. I guess this looks this. I guess. So. Let's stick with this. And I guess I should be good enough. And now we're going to learn some lands on the Dobhoff, the building. So by adding some like this, and you definitely don't want those enhance, some of these are going to use a nonparametric. I guess that should be good. I guess actually being Gordon, No. This is America. So yeah, that's it. I guess I should actually write closest know unless the best see later. So for now we have added all the plants and bushes that react to like this. So we have hedges in front of our building like this. And then we have bushes at the entrance on the left and the right, and then we have a smarter planter box, but just grass in there. And then we have our lawn, our bushes and gravel, and then lot of blanks. There are trees around. And yeah, there have been on our days and as I'm smarter trees behind and maybe changing or this sizes and stuff off there. Before that, let's just add some water use in the background or the mountains. I don't want to do a mask placement in this kind of a scenario, cluster placements are better. So there's going to be adding random breeze on your own. And then these big ones like this. And then we're going to fill in the firm both modeling as well, so that when reordered reflections, it looks better. Sound, this is how it looks at not okay. So it's simpler to environmental only unbundling and make it look more realistic. So for now, I'm just going to be leaving it like this. And then in the next chapter, Let's carry on. 6. Chapter 4 Detailed Modifications: In this chapter, we are going to be changing the orientation of the trees, the size, the colors. And we are going to be adding key elements, scatter elements. And we are going DO change this Richard landscape into something more casual and open. So as now, as of now you'll see that everything is in one line and it is very straight and everything is like it's like in a row and in a line, very organized. So that is not how nature is. Let's start by changing the sizes of all the plans that we have port in the previous chapter. So to do that, it is very simple. You just have to go to your selection tool and select that type of plan. Do you want to actually change so far now to make my vote easier, what I'm going to do is I'm just going to select the tree which we put in the first row. And then I'm going to do select all identical objects. So once I've done that, I'm going to increase the scale of these to give it more like this. So I guess 1.3 should be good, and that's it. And then we can just do de-select odd objects. So now you see all the trees are on. The villa have been increased TO US are dense scale. So that is the first thing that I'm going to start by doing go all the plants, I don't know the bamboo, banana. I always say it wrong, the banana trees. So just select all of these and i'm, I might increase it or decrease it a little bit, or maybe they're just fine. So I'm just going to leave it the way it is. Then de-select and select these bushes. So select all identical bushes, and I'm going to reduce the height on this. So this looks better than Audrey had before. And we can let us start changing the sizes individually. So far now this looks good. There's a proper differentiation between the height. So this is a smaller plant and then there is a smaller tree and then there's a bigger tree behind it. So it looks more natural as of now. And I guess we can leave the hedges the way they are since they are supposed to be in proper sequence. So these are fine and these bushes should be fine as well. So i'll, I'll increase the height of these plants. So I'm just going to select all of these and increase the scale of that. And the same goes with this. De-select on select this cell. And to increase their size on this hanging. Relaxed Albert forward and since it's going, I didn't know this at all. So that's gotta know AND selected all of that. And I'm going to select this. Select on an unborn door deselect this. I guess right after we were done in these and afterload and near infrared or your de-centered BCE. Okay, yeah, okay. So we just have these 100 cards. So now let's move that forward and detect. So it looks good. Now, it looks more natural. Okay. Now let's start by moving these bushes around individually. I'm gonna move this here like this. And I remember while we do that, we want to keep some before few and some behind. So it's not in a proper lining. Like we don't want to create a proper length. So what we're going to do is I'm just going to select some andy, one behind and bring one forward. And then one can be close to this and one can be a bit far. So you don't have to actually maintain some proper standard. So if you randomly find a gap like that, you can just hold on All to make another copy of this. So that is the way to go. Okay? So this looks more natural now. This looks more natural than the ones here like this. Okay? So let's first start by moving the banana arteries. This. And before we do that, we can just do the same thing we did with the size, select all identical things. And there's one option saying randomized rotation. So none of the plants or trees are in a certain angle that audit differently oriented. So learn to do the same with this and randomization. And seeing that this big window, that door, all of them actually, so this select all of this randomization synagogue aren't aligned. Predation is an a minus and rotation like that. See, I'm at this. Okay. And it's left. Let's act on any kind of my notation. Okay, So this should help loosen it up a bit more. And now I'm just going to move individually trees and eat them if necessary. So like this was unnecessarily this. If you are finding hard to select individual trees like this, or they're gonna do is you're going to select the one you want to hire and select all identical ones and move that to a different layer and just turn it off like that. Now, it should be more easy for your door, like good. Yeah, Martin. This and from here the process is actually same. You just have to keep on more winging stuff, negating stuff and finding what I know best. So I guess you can remove this and bring this on inside or on this here, as here. And we're going to add, okay, So I like that. I just finished moving all my plants individually or in a random location. I number you Shannon random gap. So this is our books. I feel that it looks very good. And this looks more natural. So that's done. Okay. The plants all around and that relies done. Plans here are done. Now we are left with the bushes. So for the bushes, I would like to move this inside and even some long and firm like this and relieve a fuel like this, make it look like a turkey AND meant one year. This inside. Since hired out. This inset. This. This here, listen, centered and stuff like that. Let's see. We didn't only this one inside. And we can bring this fun. I would say I have this and this and this insight. So now you see there's a difference. So you can see that few of them on Frank downfield a lot back. And then same thing on this side. Okay. Now that we have James The Hague, the orientation, the placement, the size, we are left to change. Few more things, something like know all the trees we're not be of a similar color. They will have their own shared. So from the same tree, even though it is side-by-side and they do have a difference between their colors. So maybe that's randomly AB selecting fewer trees and will be changing their saturation and green new. So let's just randomly do that. You don't have to bother much water in it. As I started getting more realistic. You know, you're going to do that. Be careful that you don't give it something like this, because a banana tree cannot be of this color. So you just have to keep that in mind and does change them randomly tonight. I will not be doing that. Do or let this sentence now and in the back are not going to be end. So I'm just going to be doing the ones in the front. And I might do that too if your bushes having this. Okay. We're not returning back to the head just because he just, again, they are supposed to be in nasa metallic color and assimilator done like that. So you should not be messing around with those. Okay, besides that, I think I should just save the file and our garden is ready to go. But before that, let's just add some scatter elements. So I was saying that we can add some rocks. So for that reason we're going to let's see, let's add some dogs. Maybe not something that I had on this either. So let's see what we get. Again, I have things like these. So, and this here, this here, and on like this, like this. So now this be reducing the size of these. This one written tired. This is a size of this. We don't want that, that big magnet here and I guess, and now we have some folk are self-interested. And assuming some barrier here, maybe this looks like a nice part. So you're going to end our different color. I guess. It's good to use the same color, maybe. This layout another. And now you can do the same on the same. So those are just small things which, and make things look more realistic like that. And maybe get some motor industrial model. So I guess that should be good enough. They can house one smaller than by loft stones like this as our design. And you can maybe this together, don't like this. And AD are doing inside this being maybe non dec, something like this. So that it looks nice. And things like that. You really admire and make it look nice. So now that our rocks here Obregon two ways we can do things like this. And this. Because they're obviously be some grass that grows out of and that ox. And that's add some good. This can't go with our listeners. I guess. Sorry, it looks like that is some grass coming up. Let's see that. Yeah. And those here either. Okay. And if you're more something like this. So now I guess we have creator, God landscape photo, a lot of building. And I'm just going to save my file. And in the next chapter we are going to create scenes. And I had some settings store dime, create our final render and see how our garden finally looks. 7. Chapter 5 Final Rendering: This is the final chapter. And in this chapter I'm going to be showing you how to add the scenes for this specific model that, and I'm also going to make renders and show you how it finally looks like. So let's go into our folder more. And let's just take a few pictures. Maybe something like this. So let's click this. Let's take one from this side. We add these two and saying we're going to take something like this. I had some unknown. This is very low and every day going like this. So men. Okay, so now we have three of our lighter images. And let's start by adding this realistic figured out a pattern. Let's just do some changes and title one, chromatic aberration and kinda correction. May I don't want so much temperature. Shot Ben. I don't want shot Ben, since our image is going to be ready, David, There's only so much, we don't want so much sharpening on our image. So we can done on depth of field as well. We can add perspectives. You can add, let's see, reflections. Must not the ends like this. Okay, maybe here. And that should be low. And then audiometric sun, so much Magnus and wanted to be changing. There. Anyways, we are going to be adding realist case. So it's going to be something like this. Something like this clear. Because I think this may be bigger. And he wanted something but their dog but left corner. So they're triggered some shadows and on building like this. And they don't want so much shadow here. Let's apply that. And then you can roll, roll below acts on. Ok, so much to our debts. Yeah. I guess that should be I wonder do some changes to this is just me adding an academic conference. Okay, so let's do a test render to see how it looks like. So yeah, I would say that I'm very satisfied with that type of landscape that we have for this. So let's just quickly remaining few renders. I'm just going to copy this effect and face straight here. And what I'm gonna do is I'm going to be adding precipitation so that I get some reflection on the ground. And we're going to change the particle size to 0 and set the face. Something like this. Dog by implants, we can reduce that. And this can change this. So I'm going to do it, I'd use it so that I could get one nitrogen to look at this. Yeah, this should be good enough. Nice. Just copy this now. So those are finally done and just have all fine and it'll go on. Our letter knows. So I would say I'm very much satisfied with WE DO note. So the precipitation looks good, and this is all of the precipitation on grass will look so good, non-being reflective and there won't be burdens of war. Have a darker tone. And where it isn't I, it'll be like this. So that's also a very important effect. And as you see here, the lawn looks good. It looks properly cut at the edge where the concrete malleable it all starts. So I would say, I like the way this turned out. It looks very natural. And it looks go plants on the top look very good as well. And overall, the plants all around the building look very good as well. I just took something like three to four hours to complete this whole project. So if you invest a bit more time and effort, you can do so much more and it can be so much better. So as you see, this contour is not very smooth, ER, it has this edges and stuff. So you can also work on your SketchUp model and make this smooth. This other model, which I don't know that from 3D Warehouse. So this is not something which I did. That is why it's like this. So anyways, when you have your own model and you work on it, you can create smooth contours. You can do a lot more than what is already here. And this was just something which will help you and guide you through getting started and getting an idea with you. Again and Short DOW to create an environment around you or will also, I would say that I'm satisfied with the way it turned out. It looks like it is a garden which is located in India. It doesn't have any foreign plants or trees. I would say they are very basic bushes and plants which are found in India. And it also gives out, I look that it is located in mountain area. So it's all green and there's a lot of fog and there's a lot of lighting and it it's kinda moist since a terrain. So that effect of which I was going after, it looks like that and I'm happy with it. So if your values like this and if you found it helpful and you would like to learn more on Dome9 and SketchUp and any other software, please let me know, follow my page and also a leave a review and a comment. Files which I used in which you can use for your product will be provided in the resources span and below. So you can don't know that the SketchUp model, and you can use that in your Lumia on file directly so you won't have to do any changes. So thanks for watching and stay updated with my class and let me know what else you would like to see.