How to Pursue a Career in UX | Danny Florian | Skillshare
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10 Lessons (45m)
    • 1. Intro

      0:58
    • 2. Agenda

      1:22
    • 3. What is UX?

      8:09
    • 4. UX Roles

      7:16
    • 5. Income

      3:51
    • 6. UX Tools

      6:34
    • 7. Portfolio

      2:29
    • 8. Employers

      4:44
    • 9. Where to find jobs

      5:46
    • 10. Class Project

      4:06

About This Class

The Bureau of Labor Statistics predicts that job opportunities in web design are expected to increase 13% through 2020. And according to Glassdoor, the average UX Design salary nationwide is $90,000. It's no wonder why people are curious about pursuing a career in UX.

In this course, we will learn what UX is and is not. We will cover the steps needed to jump start your career and also go over some tips when looking for a job.

This course is perfect for anyone interested in learning about roles under the UX umbrella, UX salaries and how to get started.

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Transcripts

1. Intro: My name is Danny Florian. I'm a senior UX designer and founder of Kit Digital Marketing. This course is for anyone interested in pursuing a career, and you x You X can be very rewarding. And over the past five years, there has been a huge demand for UX designers. In this course, we will learn about what you X is. Go over the specific rules under the U X umbrella way. We'll talk about what steps you need to take in order. Jump start your career in you X. I will show you where to look for jobs tools. You'll need tips on how to start your portfolio with class project. We will create a career wish list to help you focus on your new goals. 2. Agenda: let's move into the agenda. What we have been planned for this course we're going to talk about What is you X because believe it or not, there is, ah, still a big there's. There's still a lot of confusion about what UX really is and what it's not. We're going to talk about you X rolls on, and that kind of goes hand in hand with what is you X and what It's not on. Then we're going to talk about employers. So with these UX rolls who typically employs UX designers, what are the responsibilities? Then we're gonna talk about tools, you know, for every job there's, there's, there's a perfect tool. We're gonna go over where to find resource is on tools. We're gonna talk about portfolio because when you get into this, um, into the U X career, you're gonna have to have a great portfolio. We're gonna quickly talk about how to get started with that. And then, of course, you need to find finally UX job, so I'll show you give you a list of links of where to look and what to look for. Now we're going to wrap it up and talk about the class project at the end that you'll be responsible for this course, which will help both of us will help you in your career and you'll help me for the next course that we have planned, so I hope you enjoy and let's get started. 3. What is UX?: what is you X? There's still a lot of confusion out there of what you X is it against the easiest way for me to explain, it will just be to talk about it as a practice more than a job title, because that's what it is. So either experience is the process of enhancing user satisfaction with the product. Um, and it's the pleasure provided in the interaction with that product. Eso It's more of a practice than an actual job title. So what you see here on the left hand side is a red Google home. Many, And the reason why I threw that in there is because when you think about the term UX designer or UX design, I think the word design, which is associated with creativity, colors, graphics, um, anything like on a screen that I think that kind of throws people off. And the reason why, through an actual product like Google, whom many is because the way that the user interacts with Google home is not with the screen. It's actual, you know, an actual real life interaction. They speak to it, the expect a response, and that's the interaction that they have So the reason why I threw that up there is that because it's I want you to understand you X as a practice more than actual job title. So the people that were responsible for Google home any, you know, his project managers? It was designers that actually designed the look and feel. It was engineers that programmed everything. There's lots of different teams touching it, so you can, I guess you could call each one of them a a a ux designer because they all want the same thing. They want the end user to have an awesome experience, you know, because if the engineer made the operating system really slow and I got my answers 10 seconds later, I would have a bad experience. Or if the product designer that designed how, how this Google home any actually looked. If he didn't do a good job, I might know, like how it looks. And that might affect my end user experience or if the project managers, um, you know, picked the wrong features for I might be warning or missing a feature that I thought would be essential for a product like this. So everyone is contributing to that end user experience. So think of you X as a practice as a is Ah, as a practice that the company is implementing to create products that are pleasing to you . And a UX designer honestly is too broad of, ah, of a job title. And it shows you that the company does not have an established UX practice. And if you ever see a job title a very broad job title as UX designer, then that kind of there is a red flag. You will probably be the first U X person there on that team. Or maybe the recruiter maybe didn't understand, um, or didn't know what to call the job, the job description. But either way, just think of you X as he practice. And I think when you hear the job title UX designer or the term UX design, Um, I think what throws people off is the word design, since its associated with with creativity, colors, graphics and visual things. But in reality, ah, ux designer could be anyone on the team Engineers, product managers, um, designers, visual designers, things like that. So to understand in, to solidify, what is you x, Let's talk about what you X is not so you X is not just wire frames, uses stories, best practices, analytics or user interface. And it's especially not your assumptions based on your knowledge or your past experiences. Whenever you see job titles that, you know, just, um have a bunch of these, um responsibilities listed that that is also a red flag, it might be, you might be the first U X person there on on that team. So wire frames it. Kind of, um, people think people that have started to understand what you x six ux is they they think that it's really, um, you know, wire frames and putting things where they belong, even though that is a an exercise that a UX designer might implement. It's certainly not, uh, just that. So there's lots of moving parts, lots of moving pieces, because what you X is is also the responsibility of engineers. You know, they have nothing to do with the early part or the early phases of a product in the design side, but they definitely are a huge part when it comes to the performance of the product. And we talked about Google home any about the speed of the operating system. So you see you X is definitely a practice. And when you see positions out there that throw these terms out, um, as a as a blanket statement, that's also a red flag. But, you know, we're going to talk about here shortly about the specific roles in you X and how you can distinguish the maturity of the company and and their understanding of U X. So just to, um, could include here on what you X is and is not. UX is more science than you think. So here on the top, we have a scientific method, all right, so we have to find the question research, former hypothesis, that experiment test. They analyze, um, your results from the test and then you document and publish. So in UX design, it's a very similar process that's very scientific. So you define the problem, right, and then you have research and you observe. Then you come up with a design. There's your hypothesis, and then you test that design. You create a prototype and then you analyze the results, interpret it and rinse and repeat. And then, if everything is great, there's no problems. Then you go live. That's where your document or implement your design. So it's very, very scientific. And and as I mentioned earlier, that's I think what drew me to you X is I was a microbiologist, you know, had a had the scientific method engraved in my process. And it really is what attracted me to you X. Knowing that there is this process that anyone can customize right, everyone is gonna have a different way to do this. But the overall idea is that you're trying to solve a problem through design, and then you test those designs with a prototype or a picture, whatever it may be with actual users. And then you analyze that data, you interpret that data and see if your hypothesis, in other words, your design work. If it didn't work, rinse and repeat, try again. So when you're looking for a job and we're gonna go over in the portfolio section how this process becomes your own, everyone's gonna have their own process. But it's all the same idea. You're trying to solve problems with design and then test your designs and then interpret that data and then go live 4. UX Roles: All right, So let's talk about you X roles. So as we went over earlier and what you X is and is not, you know, that there's different people on your team that contribute to the overall user experience. So what I did here is I broke it down into three main sections. There is the research section, the design, or I guess you can call him Phases. So there's research phase, the design phase and the engineering phase. So if we talk about an actual physical product like Google home many the research phase, you know, we have people talking to potential customers. We have, um you know, lots of market research going on. Um, this is where the usually the personas are established because you're trying to find and connect with your end user. So, you know, if I were doing research for Google home, many am I talked to actual people that are having the same problem and see what would make your life easier in the kitchen. What would you want? A potential product to look and feel like and do for you? So that's the research raise. Then I bring all that data back to my team, and then I give it to the actual product designers, the designers air responsible for how things look and feel. And this is kind of like I said, where a lot of companies fall into this trap of what UX designed. They think UX design is just designed, and it's not, um so. But this is this phases where, um, you know, the designers would actually create a prototype of Google home many, for example, And then we would be doing a lot of testing with this prototype and bringing back the results back to the team back to the drawing board if we have to, Um, and then we have the actual engineering face. After the design has been approved and ready to go, the engineers are responsible for creating what has been designed, and the engineers were still responsible for U Ex because, like I mentioned earlier, a slow operating system. We're bad performance on a product would be very, very bad. So if we're talking about a digital product here, so let's let's switch it up a little. Let's say we're talking about ah, Facebook or Twitter, Um, in the research phase, we would be talking to actual users, seeing how they used um, the app seeing what their problems are, what their needs are. And then maybe we have to come up with a new a new feature on Facebook or a new feature on Twitter. So the designer would create this prototype, test it with actual users, see if it meets and solves their their needs. And then we would have engineers to actually implement and develop that new feature. So it's this. It's this cycle that repeats and every company every startup is gonna have a totally different um process. Um, but in for you ex rolls, it basically breaks down into these three sections. So have thrown some typical job titles there just to help you out. What to look for certain research phase. You have information, architecture? Um, user research. You might overlap a little on do a little bit of wire frames. You have content, strategist. Um, And then for the design phase, you have your typical You. Why designer? Which is user interface designer. Sometimes they call it a visual designer. You're responsible for prototype being wire framing, implementing the information that, um um you got from the research phase, and then you overlap a little. Sometimes you might know how to code to help engineers s you might know a little bit of front end development, but then we go into the engineering phase where you have interaction designers, they're responsible for coding. You know how things move in, animate on the page or on the app on then you you have actual developer Jim. I have a full stack developer, fun and developer, a back end developer, things like that. So at an organization, you have lots of different options all the way from research to design to engineering. But let's talk about the problem. So here's the problem, and this is where it becomes challenging for you. The problem is that there's so many different job titles for the exact same thing, and this also displays how mature the organization is in you. X. So if you ever see UX designer, that's a red flag, because that's that's like a very generalised term. Like do they want you to do everything from research to engineering. Sometimes you might hear the word unicorn for this job title. They do exist. I mean, I could technically do um, a generalised UX designer role. And I have done in the past where I was responsible for the research phase, the visual design phase and the actual engineering. So that is a very common, um, expectation for startups with low budgets. You know, they can't afford to hire 10 different roles for the U. S department. Um, and then you have you Are you x designer? That's just very like it doesn't make sense in a way, because you're talking about a generalist with, ah, with you, I thrown in there, which doesn't make sense. Ah, visual designer is a little bit better. Tells you you're gonna be in the design phase only product designer. That is kind of vague because technically, you know, as a product designer, ah, researcher could could be, um I guess qualified to be called a product designer. Digital park designer, front and designer. You you x graphic designer. I mean, you start seeing the problem here, so and I think that's where it comes. That's where your job comes into. Read the job description, see if they match your skill set and where you want to go. So to simplify it, just think of you X as a practice and not as a job title or as a role. You X is an umbrella with lots of different activities. Like I mentioned those three phases eso depending on the size of the company, they might want you to know a little bit about everything. You might be a generalised, and you might need toe know how to code the front end. You might. They might want you to be responsible for coding what you've visually designed. But when you see job titles like UX researcher UX architect UX visual designer, you X engineer that a little bit more specific, that usually implies that the company has an established UX team. So make sure to check the job description that matches the title title. And if they need everything but the kitchen sink and call it, maybe you extra guy designer, um, you will probably be the first person on their U X team 5. Income: all right. So I didn't include this in the agenda, but I thought it was very important and wanted to include it. Um, this is income by experience, just to show you a little bit about what to expect as a salary as a UX designer. So this study was done by you. Exp in, and you could download the study and read more in detail. So here we have, um, about 1300 participants that answered this questionnaire about their salary. So you can see here that the sweet spot is going to be at 33 to 5 years. That's where you'll be making um, very close to making six figures. And it's very common that after three years, um, you'll see you'll you'll start to qualify as a senior UX designer. I like to think of senior UX designers as five years or more, but I think there's a trend I'm starting to see. A lot of companies will take people with 33 years experience and label them as three is Ah , a senior U X designer. It really depends on the organization, the more mature the organization is in there, you x practice than the more that they're going to expect out of you. And the more they're gonna have a set process in place and expect you to, um, respect that process and also adapt to it. So, um, the what I see a lot also is that in you, X there could be a lot of turnover just because, um, it's a very, uh there's a There's a big need for UX designers in general. And what you might find is that especially if you're on linked in that you get approached by recruiters all the time. Um, I mean, I can't tell you how many times I get Rickard, there's contacting me. I probably get like, five a week wanting to speak to me about an opportunity. So there's a big need and there's lots of turnover, but I recommend if you're if you're just getting started in you X, um you know, look for an internship upfront and, um, you know, be very open and clear about what you want to do, so you know, if you want Oh, Onley dio focus on the Reese research phase, you know? Then let them know that, or if you're trying to get into the engineering side of things. Let them know that and look for opportunities that enable you to Teoh experiment and play with that. But I would say keep keep that first job a zoo, long as you can learn as much as you can. And then your second role should be a little bit closer to what you're looking for. And then your third role should be, um, or your third company that you go to who should be a ah lot closer to that senior role that you're looking for a lot of, ah, management and director positions. You you probably can't, um you can't even touch without, you know, minimum 67 years experience you'd be responsible for, you know, an entire department and have, ah lot of experience under your belt, too, to start making those decisions. So I just wanted to show you this. It wasn't including in the agenda, but, you know, I thought it's very, very important to to understand, and, you know, this is constantly going up. I can tell you how quickly my salary has increased in just three years. Um, and I would say that this chart is very, very close some. So it's something to keep note off. And like I said, you can download the entire you. Exp In study. Ah, that goes over in more detail this survey that they did on UX designers. 6. UX Tools: Okay, let's talk about tool. So whenever you're getting into a career, there's usually, uh, a set amount of tools that are recommended or useful in your everyday role. So because there are three distinct roles you can get into with with you ex, you could be aux researcher. You can be a U X visual designer or you could be aux engineer. Your tools are going to very greatly, and every it seems like every day. Now there's a new tool coming out, and what I usually recommend you do is find the tool that works best for you. I know a very, very famous designer. It seems like he's the only one right now that uses Photoshopped, and he's a leading designer, whereas the rest of the community they're using sketch, right. So it doesn't matter what tool you use as long as you're comfortable with it. And if you do your best work, just use that. So what I recommend you do is head over to u ex tools dot ceo. So I have it pulled up here, and, as you can see here on the top, you can. They're organized by kind of what they do What? What? The tools help you do. So we have here visual design. Of course you have, Dobie Sweet. Ah, Dobie X'd is is a newcomer competitors? Er, um, to go up against sketch, um, envisioned just launched or is launching in January 2018. Envisioned studio to compete with sketch. Um, and of course, you can decide on the platform or I'm sorry. Design, Uh, select which tool you want based on the platform that you have. So if you're on a Mac or Windows, um, what I would say is depending on what you're going to do. So this is obviously visual if you're going into researching, uh, prototyping tools is probably, Well, you're where you're gonna be hanging out the most, um, and what I would suggest because there's just so many right I could make I could make a recommendation on, and then you might not like it. And that's a well, Danny, I don't know why you recommended that it was horrible, but I'll just give you a quick glimpse of what I what I usually use. Um, I I overlap a lot with visual design and engineering, so my tools usually I use as my core designed to ally you sketch and as my prototyping tool , I use envision. So sketch connects nicely with envision Ah, and envision is a prototyping tool. So I take all my images and I can set up prototypes where users can use and leave feedback . And I can collect feedback from stakeholders and things like that. Um And then for the engineering side, I use Adam, which is a code editor which is not listed here. They don't really use our list any engineering tools, but the list goes on and on to definitely check out UX tools. That CEO. But one thing I would say is after you would only do this after you've decided the route in you X that you want to pursue. So if you want to pursue the visual design round, then obviously you would check out this all these two will see and play around with them. Um, I'll tell you that the most popular ones just to help you out here is going to be Adobe X'd , um, and sketch, but definitely play around with studio when it comes out in 2018 framers. Another popular one, Um, and let's see I've used AK, Sure, but, um, it's really it's really losing some some ground with the more popular ones, Like sketch. Like I mentioned for prototyping. Um, balsamic is another popular where next year again. Um, here's framer. But I would say like right now the leader is envisioned. Um, when you want to do some kind of animations and stuff, I would recommend principle. Flynn toe And I've used Kite. Where's Kite? Yeah, right here. Right. So check those out those air really good for animations if you're going to get into your, like, interaction, design and things like that. Ah, handoff. So handoff is the overlap. So whenever your visual designer and you have all these assets and you're gonna hand them over to your developers, envision has a plug in that makes all your all of your assets downloadable. Um, I would say that Zeppelin is probably the easiest Easiest, but envision, uh, they have this, Um, I guess I think it's in beta. It's called Inspect. What? Which allows the developers to download all of your assets. Eso that's handoff designed libraries. Um, you exp in is really good. They have some great articles and, uh should check out their blawg ah, version ing abstract. So there. This is just starting to get pretty popular with huge, huge teams. So whenever you're whenever you have teams of, let's say, like 10 plus designers, it's just horrible to keep track of the most up to date design file. So these tools help you keep, um, keep all of that version ing under control monitoring. So this is the these tools kind of fall into the U X research role. So hot jars one of the more popular ones, um, user testing dot coms not on here. That's the one I use for a lot of the tests that are performed. You can check all of these out these air. Fairly new, full stories, pretty good. I've heard lots of good things about them, but Hajar full story and user testing the cop dot com are the most popular ones. Um, but that's it for tools. Um, there's a lot, a lot of tools that you can find in articles, blog's. There's tools coming up every day, So instead of going with the hype, just go with what what works for you 7. Portfolio: portfolio's less visual than you think. It's all about process and employers What? Just want to see how you problem solved. So what I recommend is you take your favorite products, let's say, um, slack, for example, and just use your friends and family to conduct tests. And the most important thing here is document everything. Pick up blogging platform of your choice. Keep it simple. Just one column and maybe screenshots of your work as you go along. But the most important thing here is document everything. What you're gonna find out is you X is more scientific than it is visual. And if you think about the scientific method, you ask questions when you make a hypothesis, then you then you perform a test against that hypothesis. Then you analyze the results from that test, and then you iterated and then you and then you just rinse and repeat. That's all you X really is. So what employers want to see is your process right. You can have. You can have your own unique process, and maybe you find what works best. What doesn't for the specific product that you're trying to improve, and that's that's essentially what your portfolio is is just this documentation of how you problem solved. And once you get into that into that, um once you understand that it makes it really easy to build a portfolio. I've seen a great, great example on if your friend not familiar with medium check it out, go to medium dot com and just just start searching for some U X case studies and and see how they describe their process. That's essentially how you build a U X portfolio, because if you go to dribble or be Hance and see all these great visual designers, it's it's kind of funny but sad at the same time. You see a lot of great design, but it might have the worst user feasibility or you you x experience ever. And that's essentially the difference between a U expert folio in a visual portfolio. So the key here again, and I'm sorry if I sound like a broken record, but it's really not that difficult. Document your process. Take pictures, screenshots recordings, whatever it is of your method and documented online 8. Employers: All right, so let's talk about employers. So what I have here is on the left hand side of have products on the right hand side have marketing. And the reason why I separated the two like this is because on the left hand side, UX teams are a lot more mature and established On the right hand side, you might find that the marketing side of things is a little bit lagging in terms of U X maturity. So on the left hand side, you know, if you go work for a slag in cigarette Facebook, you know, they obviously have a very, very established UX process and lots of different roles for you. Ex broken down, very granular. Even so, your expectations should be. You know, if you're just trying to get started in a path and UX design UX careers, I would definitely look for marketing. It's a lot easier to get into a role in marketing as a UX designer, a za generalised especially, you know, I would look for jobs, maybe Addy Digital Marketing agency, see if they have any you expositions available. But a word of caution is that the smaller the the agency or let's say, like, for example, it doesn't have to be an agency. Have J. Crew listed on there. You know, it could be a small company that has a retail online retail store, right? So you, as a UX designer, they might have you come in to be the first basically to be the first U X person there to help make their experience online for their shoppers. Better. So I just wanted to throw this on on air so you can see and kind of determined where you want to go. Uh, you know, it's it will be a little bit harder to get in as your first job with a product just because they tend to have more, um, established positions, more senior positions available. Um, and you know, going in as your first job. They probably wouldn't want you, but it's it's worth a try. Look for internships. If you if you can do unpaid internships, that's definitely a huge plus for the product side. But I started my career on the marketing side, so I started working for a digital marketing agency, and that was basically my foot in the door. I learned as much as I can as quickly as I can, and then slowly built my skill set on that. So if you have any questions about this, I know it's it's, you know, the list could be endless here, but separated just into these two columns, and I'll make it really easy for you to understand. So the difference is that on the left hand side, you have users on the right hand side, you have visitors. You know, if I if I go to J. Crew, I'm not a user. Technically, could be a user. If I have an account with J. Crew, you know, I'm constantly going to J Crew, but I like to consider the marketing side of things as visitors. Right? So if I go, if I search online for sneakers and I go to Adidas or Nike, those air other marketing sites, I'm not gonna I'm not going to go there on a daily basis, like I would Facebook. You know that I would consider myself a user because, um, you know, I used that product daily. Um, you know, Google home, many could could fall would fall under the product side of things. Instagram slack, obviously our other products. Um, so I just put this up there to help you determine or distinguish, I guess, between product and marketing and kind of the differences. And you would have different responsibilities. Um, and you would also have different tools. You know, if I was if I were a U X researcher for J. Crew, the way I would acquire users would or, um, people test an interview would be through surveys that, um, you know, might be a check out. Or it might be my target. People that have signed up for newsletters, um, and things like that. Whereas if I were a U X researcher of Facebook, you know, have a a plethora of users that I could have their emails, I can just reach out or within the app itself. Um, you know, there might be a little pop up that says, Hey, would you like to take a survey or would you want to help make Facebook better? So there's also different methods that you have to test. They are very similar, but but you have to go about him in a different way for marketing and product 9. Where to find jobs: Okay, so you have an awesome portfolio. Now it's time to look for jobs. So one of things I recommend is make sure you clearly clearly right it somewhere on your portfolio that you're just starting out. Usually Jr or beginner ux designers UX researcher UX engineer is probably the best thing you can dio make it easy for people to find you buy, um, going on, um you know, forums Whether it be on angel list or linked in, Just get your name out there. You know, tweet about your your your process as you go along. Um, those air very useful when you're just starting out. But the place is the best places. I find it to find you X jobs. Dribble is is just visual, but a lot of employers um, if you go to dribble dot com slash jobs, a lot of you employers look for UX designers on there. They tend to be a lot, um, more of the visual you x. But there's ah, I've seen occasionally some engineer rolls on there and as well as researchers, indeed, is probably your best bet. Indeed, as always, had a great list of some UX roles if you go to a remote dot com, if you like working from home or are you like that? Freedom to travel. They have a lot of, um, that's a paid. I think it's a paid service, though. So, um, I think in this list, they they're the only ones that you have to pay to to get in front of. To be able to even apply Twitter is Ah, another one. I'm gonna show you my twitter trick that you can use to find a U X job. Then there's linked in if you're not on linked in highly highly recommend that you get on there. LinkedIn has always been a great source for me. Um, I made it about two years ago. I made it a priority for me to get over 500 connections. And it's not like Facebook, right? You don't have to be friends with these people. You you're basically at a professional level. Uh, they're just acquaintances, right? So go on linked. Did make a profile start adding maybe, like my goal was adding five UX designers or anyone in the field adding five per day. So make make a goal. Get a linked in, and maybe when you're starting out, just do 10 per day. But what happens is when recruiters are going on linked in looking for UX designers, they are searching for UX designers and on the very right hand side, um, it usually it's almost like a rabbit trail. Like if they hit a UX designer and on the right hand side, you're connected with that designer and maybe that designers, you know, already employed they're gonna go to the next one and the next one and the next one So everyone's connected. I highly recommend you get on there and start adding other UX designers. And and if you're brave enough, um, you know, connect with the people actually actually hiring, um, working work in startups dot com is another one angel list is another one. There are a little more competitive just because they're you. They're usually ah, companies looking for senior UX designers. Um, but I highly recommend that you get on there anyways and get start getting your name out there. So let me show you real quick. My twitter trick. So what I did here is I did Ah, just a general UX designer search and then I sorted by latest. So 12 minutes ago, they're looking for a UX designer in Cambridge. Uh, so this is how I found one of my jobs in the past is, um you know, just type it in your specific role. So let's see if there's aux research role. All right, so there we go. Here we go. User experience researcher. South Bay Area link. Right there. See that? Atlanta. There's just seven hours ago. So sorting by latest is important because you want you don't want to apply for a job that's , you know, been posted 30 days ago. Um and usually if you especially if you're a junior, just starting out, you need to be one of the first to apply. If it doesn't specifically say on there. So here they don't say senior, you can quickly find out here. Might say, you know how many years experience you need and so on. But, um, carrots well, 12 minutes ago and it's already not available are two hours ago. Anyways, check it out. Do this trick type in you X researcher, sort by latest and just go to town, you know, trying to see if you can find one that's available, reach out to them and just be honest. You know, if this is your first role that you're applying for, just be honest. Be like, Hey, I would love for you to check out my portfolio. These are These are my strengths. This is what I do very well. And I would love, love to be. I would love to work for you. You know, Just don't be afraid to reach out like that. Like I said, it's a less visual than you think. It's more about. How well do you solve problems and what's your process like? 10. Class Project: Okay, so I've shared a lot of high level information, and hopefully this has helped you understand what you X is and is not. And maybe it's opened your eyes on the three main focuses of few ex um, you know, whether you want to pursue a U X researcher role or aux visual designer, where you x engineer, there's definitely a lot a lot of jobs out there. And as technology, uh, you know, improves and enhances the experiences. Um, in the lives of many people, UX designers are more critical in the success of a product or marketing site. Now more than ever. So what I want you to do for this class, you don't want you to create aux career wish list right down the ideal UX role for you. All right, so you need to focus on what? What? What's your strength that you know? What are you a people person? Do you love asking people questions you like? You like interviewing people? Then you're most likely. Um, you're gonna be a better UX researcher than most of us. Are you a graphic designer? Do you love visual design and interaction? Then you're probably cut out to be aux visual designer or a you buy designer. Um or do you like programming, You know, Do you like engineering? Then you're gonna be a bit Are you x engineer? So right down your ideal role based on your strength. And then I want you to make a list of tools that are relevant to that role that you're interested in learning. So go back to that website that I told you about. Click on it. I'm gonna include this slide deck and a list of links that I've shared with you today. And I want you to make a list of the tools that even if they're daunting, like, let's you've never touch photo shop in your life, I want you to write them down because this is this is your wish list and then include the type of employer you would like to work for. So even if, um, if you want to include an actual company, let's say you want to work for slack, write it down, make a list, and then finally include the salary goal you wish to achieve in 3 to 5 years. So the reason why is, um, you know, salaries very obviously, depending on where you're located, you could be, ah, senior UX designer in Silicon Valley making, you know, almost 200,000 year. But the standard of living is so high. Um, you know, you might be in in Texas making half of that, but I want you to write down your cellar goal regardless of where you're located. Just write that down. This is in 3 to 5 years when you can start calling yourself Amore experienced UX designer. So this list is gonna help me. I'm going to, um, Taylor course to help you achieve those career goals. If I see that there's a bigger need for, um, a course on you ex research, then that that will be my next course. My next class. And I hope this wish list is also your inspiration and something Maybe that in a few years you can go back and say, You know what? I checked everything off this list. This is amazing. So go ahead. Just take 5 10 minutes, write this down, uploaded on skill share, and we'll go from there. Thank you so much, guys, for taking the time to go over this. Um this career path. It's definitely one of those careers that's just up and coming, but it's taking offing and growing like wildfire. So I hope you've enjoyed this. I hope you have understood a little bit more about the career options and you X. And if you have any questions, please reach out to me. Thank you.