How to Create Futuristic Glitched 3D Posters in C4D and Photoshop | Noah 'Qehzy' Kline | Skillshare

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How to Create Futuristic Glitched 3D Posters in C4D and Photoshop

teacher avatar Noah 'Qehzy' Kline, Graphic and Web Design

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

9 Lessons (39m)
    • 1. Introduction

      0:36
    • 2. Setup - Things You Need

      1:21
    • 3. C4D - Creating the Text Effect

      9:59
    • 4. C4D - Materials & Rendering

      4:14
    • 5. Photoshop - Setup & Design

      7:11
    • 6. Photoshop - Render Effects & Liquify

      4:30
    • 7. Photoshop - Effects & Adding Images

      3:39
    • 8. Photoshop - Text

      4:03
    • 9. Final Touches

      3:37
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About This Class

In this class, I will be showing you how to create a glitched text effect in C4D using the PolyFX effect as well as the Shader Effector. Then we'll be going into Photoshop to add more detail to the glitched text and create a poster with some cool Photoshop techniques.

Some of the things you'll learn in this class.

  • How to create text and make it an instance to easily update it
  • Create a glitched style render using PolyFX with a Shader Effector
  • Create a C4D material with colorful reflections to give our renders some subtle color to pull out in Photoshop
  • Setup up a poster design
  • Add effects to our render in Photoshop to create a glitched look
  • Use the liquify tool to make our render 'glitch' off of our canvas
  • Add small color corrections and final touches to make our final poster really stand out.

Experiment with different designs and images to get varying results!

Meet Your Teacher

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Noah 'Qehzy' Kline

Graphic and Web Design

Teacher

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Transcripts

1. Introduction: What's up, guys know or quasi here and in this class I'm gonna be showing you how to create these Glitch two posters in Cinema four D and Photo Shop. We're gonna start off in Cinema four D and create this cool looking render using the Poly FX and Shader Effect er's we're gonna add a pretty simple metal material with a nice, colorful reflection rendered out. Go to photo shop. We're gonna modify the render slightly and add some glitch effects. Add some stocks and different images to create it. Awesome looking glitch effect at a color correction and some slight modifications and get our finished poster I hope you guys enjoy and let's get started. 2. Setup - Things You Need: Okay, so we're in Cinema four D, and this is Theoren Dir. We're gonna be trying to recreate a few things you'll need to start out with. First things first. I'm using my own light room to render everything out. You can set up a quick few lights or, um, downloaded free light room. Use whatever light room or light studio. Whatever. Um, you use when working in Cinema four D, The one I'm using is available in my store if you're interested. But you don't need anything too fancy. Just something that allows you to render um, there three d models out. Also, I'm gonna be using two different metal materials, but they're not anything special. You could just use great materials or whatever you can see. This is what the material looks like. It's just a simple texture on gray. And then I will show you how to add this reflect ints, and then the other one is kind of the same deal. It's just a different each state, darker grey with no texture and then a different color in the reflection. But the same reflection nonetheless. Ah, and I just like to had to have the two different colors in there to change it up a little bit. It's a subtle of detail, and you could just go with one or you could go with three materials. It's up to you guys. I'll show you how to do the reflection, but just get a couple great materials there for you or one's up to you. 3. C4D - Creating the Text Effect: So the first thing we want is some text, and you could do McGrath Mo Tex. But I want to go with ease spine because we're going to make it an instance so we can change it later on. Let's add that, and I'm gonna sit this to middle, and you can kind of see my angle for this. If I hide the light room, it's, ah, slightly angled and slightly down at the text. So I already have that set up. And, um, you could set up your camera wherever you want. This is just how I have mine. And the text I'm gonna do is just f x. We're gonna recreate the FX poster, and we want to get this font AC mode display. It's right at the beginning for me, which is nice. And you can see it's like a ight, Alice sized font. And it has a nice thickness, and it's why I used it. Um, you could see it overlaps at the top, though, so I'm gonna change the horizontal spacing to five. So there's no overlap, and then a really important step to this. Come down to intermediate points and change that to uniform and I pumped my number up to 11 . So it was a little better. You could even go higher than that. That's up to you. But I noticed there was in a big difference if you went higher. So I just went with 11. Now we want to go to while we have that selected. We want to go to Mo graph mo instance, and that will basically make a copy off our text. And any time we change this text, it will update the instance so we can duplicate the instance as many times as we want. And whenever we change the text, it will update the instance. And that's just a easy way to change the text. Um, if we want Teoh now, we want to create the three D text. So let's go and get a quick the wrong thing. We want to get an extrude and we want to add the instance toothy, extrude. Then click the extrude and let's miss with some of these settings. So the depth here I wanna make mine 50 and again you could to make yours whatever. You wanted to go bigger, but we'll start off at 50 subdivision. We want to make three and you'll see what that does if I go to display lines that adds the lines in the, uh or on the sides here, which is what we want. We could actually bump this up to four, and maybe we'll give that a try will go for Let's go over to caps now And I want around bevel shape. You could do something else if you'd like, but I'm gonna keep it round and go 2.5 in this size. Come down to caps type and do a regular grid, and you should have a narrow. And if you click that arrow, it gives you the size and you want to just do five the screens a little crazy, though, cause we have these lines going through all the squares and we want just the square. So check quad dominant. And now we basically have a grid everywhere, which is what we want. So we have a great on the sides of the front, the back. It's all good. I'm gonna go back to my display and turn the lines off for now and make sure you have extrude selected and let's go to Mo graph. And if you click and hold all and click fracture, the extrude will automatically go into the fracture. And with the fracture selected, we want to go to the object tab and set that to explode segments and connect. And I'm gonna press all g to put that in a no. And we want to go to mo graph Polly FX and add that to tha No, and with the poly effects selected, then we want to go to mo graph affect er and we want to get these Shader and now we wanna have some fun. So let's go to the parameter and scale should be checked. So make it if it's not, check it and then change the size to negative one and it should disappear. And yeah, there we go. Um And then we want to go to shading tab, go to noise, and we should get some little rectangles now. And if we click the thumbnail of that noise, we wanna mess with some of these settings so you could really choose any noise you want. Um, it will give you a different fact. Ah, different effect. Every time I'm gonna go with cell vore annoy. That's what I used And we want to come down to Global scale Will do about 200 and, um, for space we want to set texture to world come down animation speed. We're gonna go ahead and make that one and then loop, period. We're gonna make four and, um, this won't do anything, really for are still render. But if we go to, um, zero down in the timeline and press play, we will get different effects. And you could animate this if you want, but I use it to just play through to see which look I like the best, cause it's slightly changes it every time. But we still have a couple more things to do here. So let's go down. Uh, cycles. Let's go up 2.1. You could do a little more, but it gets a little crazy the more you add and you start to lose some bits. So I'm just gonna keep it subtle at 0.1 and then contrast. We want to hike up to 90 and then now you start to see the effect we're going for. And now if we go to the timeline and play it you can see we get some different things going on and you just want to pause it at a spot you like, but we still have a few more things to do. So hold off for the time being, um, go ahead and drag that shader into our knoll, by the way. And we want to add one more thing because we rendered this out real quick. Actually, let me turn off my global illumination and rendered out real quick. You can see all these little polygons are very thin. There's no real depth to him. You can kind of tell up here. They're just like flat poly guns. So we want to add a little bit of thickness to him. So we're going to do we're gonna go to the diff formers and get the explosion effects. Add that below the shader. Uh, come into the object time we're gonna set to zero explosion, strength zero and then go to cluster thickness. We're gonna make two centimeters and then you can see the difference of that. We just get some thickness and like a little more going on, um, which I really like, how that looks. So now this is a completed knoll, and what we want to do now is copy and paste it. So just command C Command V that knoll. And then we were gonna make some changes to it, um, and duplicated again to get our full render. So let's go into the extrude and toothy mo instance and go to Ah mo graph affect er random and then go ahead and drag that into the moat. And since and we want to go to parameter uncheck position and check scale and do a uniform scale and then just do something subtle like Point, that's not a point 0.25 and actually let's do a minus 2.25 We're going to be slightly smaller. Cool. That's what we want. You can see it's a smaller version of what we just created, but we want the whole look to still be different. So if we go into thes shader and let's go to our go to the shading tab, click our tab, our thumbnail here and just change the seed. You can just bump it up or down, do whatever, and it will change the thumbnail display here, which will change how the render looks. You can also come into the extrude, go to the object and maybe change the depth. So maybe you want to do, like, 35 or something and there you go. Then we want to duplicate that Noah's well copy Command C Command V open that up and do the same thing. Come to your random parameter and that's do 0.5 this time and was going to the Shader. Let's click the thumbnail. It's changed the seed, Uh, and let's bump up the global scale here to maybe we do 400 just to mix it up. And if we go to the extrude, maybe we make this 20 depth. Um, so let's go to the beginning again and let's play this and see what we get. So there's some cool stuff going on. Another thing we can do is actually move some of these back. So the front is all on the same plane, pretty much so. If we click that second knoll, let's get the blue arrow and drag it slightly back and do the same thing with third Cool. Um, oops. I did not want to do that. If we go to let me check off my global illumination and give it a quick render. You can see this is what we have, and this is looking pretty good. Um, let's go to the beginning, though. And play and see if we can get something slightly better. I like that. Let's see what that looks like real quick. Yeah. Yeah. Okay. That's the one I like. I don't know if that's two different, but I really wanted to see something else here. 4. C4D - Materials & Rendering: Now we want to add our materials, so we could have done this in the beginning. But we're gonna go ahead and just open up all these Knowles, I'm gonna bring this down, so I have my materials already here. So let me open up one. And you should have some sort of great material like I mentioned mentioned earlier. And all you want to do is come to reflect INTs and check that. And then on this layer color tab, you want to come to the texture, hit the drop down and go to a belief effects. Yeah, and then click spectral. And when you do that, you should get this little thumbnail here. And you can copy these settings to if you want, but that these were my original material settings. Um, and I didn't make strength of 15 here, so you can set it to that. But if we click the thumb now, this is the important part. So I did an intensity of 600 in a variation of 230 and now you can see I have this pretty wicked radiant going on. So I'm gonna go through each one of these colors for you to add to your Grady in. So if I open up the 1st 1 the 1st 1 is be five F three f f. Then add another color slightly after two out of color, you just click at the bottom like so and then to delete you. Just click it and dragged down The next material is, by the way, I'm using the hex codes. D 152 ff. The next is FF 7373 The next one is four c e nine f d. The next one is 6400 cf Ah, this yellowish green one is D eight e 65 e and then the last one, which is not quite at the end. It's kind of brought in a little bit is 73 d six e six. So that is that. Also, the out of range type is mirror. You could probably also do tiling, but I did mirror and then the same thing happens over here with my other material. But the color here is like a yellowish, and that hex code is f f d c eight a. Um, and I'm showing you all this stuff. It's not that important. It doesn't have to exactly resemble what I just did. I just want to make sure you guys know what I did in case you're getting different results or whatever. Um, but yeah. So that is all of the cinema. Four d part. Then let's go ahead and add these materials to our fractures, so drag him into the fracture when add one, um, to that one. That stainless steel one. This chrome one's gonna go to the 2nd 1 and in the stainless steel one to the final one. There we go, and we can go ahead and render this out. I have global illumination checked. Um, it's playing at too big of a deal and you want to go and save it. Make sure your Alfa Channel is checked. So we have a transparent background. Um, also, I have a floor visible right now in my light room, but that will disappear on render because I have that bottom stoplight checked so it will render like that. Let's go ahead and render this and hop over into Photoshopped in 5. Photoshop - Setup & Design: all right, Now we're in photo shop, and this is what we're going to try to create with our render. So let's go ahead and create a new document, and I'm just gonna do in half by 11 normal paper size and let's go ahead and flip that color to black and let's add a background color. So I'm gonna come down and at a solid color, and the color I'm gonna be doing is zero C 1 to 20 says I could dark blue click, Okay. And then let's find our render and added in. And I'm gonna zoom out here with Commander minus and then holding all I'm just gonna increase the size. So it's kind of touching either. And like that and actually I mean, press community and I'm gonna go just slightly smaller. There we go. I'm gonna right click Rast. Arise that and first thing we're gonna do is add some cool glitch effects to this render. So get your rectangular marquee tool and go ahead and just create some rectangles on the render eso add one and then hold shift to add more. All right, I don't have too many, but that's a good amount. And we're gonna press coming in C command V on that render layer, and it should duplicate those that we can. I'm kind of dragging around. So let's drag him over to the left slightly like that and then slick, both those and group. Um and, uh, I'm gonna press command J and command E to merge and then hide the group. I just have this as a render. I keep that group there. Then if we wanna come back to it to a reference it or anything, Um, actually, I'm gonna come to it and duplicate the glitch effect. Add that to the top Chris community t hold Ault and increase the size a little bit. Move it slightly to the right. And there we have some more glitch effects. Now, this is a little too much. So I'm gonna come in here and click the layer mask, and you get a brush tool and black in our target. A soft brush maybe increase the size of a little bit and actually gonna be bigger than that . I'm gonna use the bracket tools to get like, Yeah, uh, we'll do 500 just click around in a race. Some of the it's so it's not too much, but there's still some other effects going on. There we go. That's pretty good. I'm going to select our normal render layer now command J to duplicate that and I'm gonna go to filter, Blur Gaussian Blur. And you know, I'm gonna do about 9.5. I'm going to click, OK? Going to get a layer mask again. And with the layer mass selected, I'm gonna press command I which will make it black. So now none of that is visible right now. I'm gonna come over and make my color white now with the same brush tool and we'll make it slightly smaller, maybe 2 50 adds some of that color in a couple places. And you don't go too crazy with this. You just want to add it subtly here and there. Hey, maybe that's one too many. Me? We had one appear. There we go and then get that render again. Command J to duplicate it. I'm gonna take the copy below the original because I like to leave the normal named one as theme normal render version. But on this copy to we're gonna come in to filter blur motion, Blair And we wanted to be an angle of zero in about 200 distance works. So we'll click okay on that and you could bump down the opacity on that. If it's a little too much, will go down to about 37 and yeah, that works. Now select everything from our render there and put it in a group. You know, it's gonna close F X. And now what we want to do is get the rectangular marquee tool again and cut off about half of this. So I'm gonna looking at the F to split that in half, and then I'm gonna come down to the layer mask. Click that and it should cut off half of our render. And we want to press command J on that group and then on the duplicated one, we want to press command I on the layer mask. So now the full runner comes back and what we're gonna do is take the bottom one, which is this copy and drag it down a little bit. Select both of these then and then center it up. Sort of like that. Now, duplicate this FX and then with Command J and then press community to merge it and then come down here to these three dots and get the single row marquee tool. And since this one is the top one, we want to come to the bottom of the top. That makes sense and click right at this edge. It doesn't have to be overlapping this render. It can be slightly in this cap and get if we just delete the layer mask, Get that part. Um, but we're press coming in, see and community fee on that layer and then delete that layer. So we just have this thin line. If we press community on that hold shift, click up on the bottom pointe in, drag it down to the other render press center. We should have something like that and it did slightly move it to the right. So it's click and hold shift and move it back over to the right. Make sure that's lined out, and I'm gonna zoom in here and make sure these overlapping everything holding shift. There we go. And it doesn't have to be perfectly lined up because we're gonna come and get the rectangular marquee tool. Um, creative. Fairly decent size from rectangles, maybe like 1/3 of the overall area of this middle part. And we're gonna go to filter, distort wave and make sure that layer is still selected. And you can mess with these settings. I'm gonna stick with what I have to decrease the wavelength slightly, actually. So five generators, minimum wavelength of 10 max. 94 amplitude five max, 35 hundreds. And it's a sign type click, OK, and then press community to de select, and we have that cool distort going on. 6. Photoshop - Render Effects & Liquify: Now let's do some more additions to the render. Okay? Select everything again. That's a part of our render and group it. You will call it render. Now we're gonna press come in j to duplicate and command e to merge it again. And we want to hide that duplicated layer real quick and then come to the render and creating new layer All click on that layer to make it a clipping mask to the render group Get your brush tool, get a soft brush We're gonna increase the size to about 1000. I'm gonna get black and white and I'm gonna make white my color And I'm gonna come right in the middle click, hold shift and go across and sent that to overlay and bring it down So it's not white, but it's just a little brighter, like so and court. Now let's go back to this Render copy. What is the amount? Real quick. And this is where we're gonna have a little fun. So let's go to the filter liquefy Get the top tool here, and I'm gonna decrease the size a little bit and drag part of this render up like so and depending on your render, you could go off to the side or, um, up like I'm doing. I'm gonna go up and down with both here, like so, um, but you can go in any direction you want. I think the up and down is just the best for this. Render cool. I'm gonna come in here toothy twirl one next in staying on the's parts. I'm gonna do a little twirling action, and this distorts it in a real cool manner. Um, that I'm a big fan of that one's a little too wonky. Cool. And then we want to get this one, which is like the shrinky one and click and just make him slightly thinner. Make sure they go off the canvas, though. That's an important part. So if you like, stuck where I am, you can come back with the move tool and make sure they're off. All right. So we have something like this, it's click OK in. Boom. Um, it's looking a little wonky, but we'll fix that. So, at a later master at gate, your brush tool again. Get black this time, and you just want to erase some of the areas on the text up here, and that's a little too much. Maybe come down here. Same thing over here. And then all of this in the middle, we want to make black as well. So I'm gonna flip my background color to black on the layer mass press community leak. And yet there we go. So you want something like that with the liquefied just being at the top of the bottom, but not in the middle area. Now we want to do some glitchy nous toothy liquefied part. So get your rectangle tool again and let's come here and create some more rectangles. Anguish. You happy with that? You just want to do another commune C Command V in Dragon. Off to the left. A little bit. There we go. And now we can move on to the effects 7. Photoshop - Effects & Adding Images: so we're gonna add it in effect, to the background of some code. So I got this one off Google real quick. Um, I'm gonna pop that in here and said it to screen, and we'll put it at the bottom here, duplicated, and we'll put it in another place, maybe up to the left, and you could spread around more and you can use whatever code stocks you have completely up to. You go to the very top and then creating new layer, get the soft brush tool, and we're gonna increase the size of this to maybe 1000 or okay, bigger. We're gonna do 1500 and we want to get some colors from our render. So I'm gonna click here and get this pink. There we go. Gonna bring up the saturation, and we're gonna go ahead and add this to the bottom here. I'm actually gonna go bigger. We'll go 1800 and I'm gonna click at the bottom of the like at the X and then the bottom of the F Let's get another color. Maybe this green in here. Increase the saturation and add the green to the top here, and we'll do a smaller one in the middle and set that to screen and bumped down the opacity . Would you like 59? What a color correction, then, which shouldn't make that look a little better. Then there will be this available for you guys to download this like, blurred glitch effect. And it's a long process to create it. So I figured I would just include this for you guys, and I'll probably make him each separate so you guys can put him where you want. But I have this one from the last post Rogers created. So we're gonna add this on top and this just gives it a cool like some color and some cool effects going on. And I'm gonna line that up with the edges, but yeah, I think this looks really cool. Brings in a lot of colors, and it fits our glitch theme that we have going on here. And then we want to add scan lines, which is another thing I'll include for you guys to download, and you just can add that to the poster and have it filled the poster. Now mine is being set to overlay, and you can see the normal version looks like that. So this is overlay in about 25% and the scan lines are really easy to create is just a bunch of rectangles. But I know it's kind of a hassle, and I figured I just let you guys download it, make it a little easier for you guys to follow along. Now the last thing we want to do is add a border. So come in here. Press comedian Jay on the colorful and bring it to the top. Ah, get the rectangular marquee tool. Click your layer mask. Select everything, um, with directing their marquee tool. So you get the ants bouncing around everything and then press coming in. T hold all and bring that in and you'll notice when you do that, the top and bottom are a little thicker than the sides. So if you hold all and shift, go to the top, increase that a little bit and yeah, that's about even press. Enter and come in here. Make sure black is your background color. Make sure the layer fills selected and press command delete and comedian D d select. And there you go. You get a nice border. Uh, now we can go ahead and add some text 8. Photoshop - Text: So it's had some text by getting our text tool, and we're gonna get the fot um, stretch. Yeah, there's we're gonna have to find stretch Sands free. And we're gonna type right in the middle something, um, like, Well, first full, let's make this centered, and I'm gonna taken, uh, all caps, go lip. And I used to seize and increase that long stretchy effect, Which is why this fonts really cool when it kind of fits with our, um, glitchy effect. I think it just fits like a tech feel. And I'm trying to get it centered here on this pink line. Very go, um, and on that guy, weaken, double click in at a slight drop shadow. So we'll do a 90 degree angle. 51% normal distance. 21 0 spread. 42 size. And it's just a subtle effect to kind of make the text stand out a little bit. And you could also bring that to the left. Doesn't have to be in the middle. But that's what I did. And go ahead and duplicate that text and right click. Clear the job shadow. Bring down the text to the bottom. Right and we can set that to right, align and add some more text, Whatever. I just did. Um air. I did something like that. And then I put spaces in between everything so I could have the to ours that didn't did emerge. And I would press community and just bring down the size of that that way. Line it up, duplicate it, bring it up and put a number here, which is something I like to dio cell, make this 24 command t increase the size boom. Very nice. And then we can duplicate that glitch text one more time. Clear the drop shadow. And this time, bring it up. And I did like a designed Noah. Was he thing gonna turn off my caps lock? Now, press community on that and bring down the size Very nice. And then the last sort of texting we want to do is come to the come below your border Here , um, so on the scan lines for me and add some more text. Maybe we'll just go ahead and duplicate. One of these is duplicated 24. Bring it down here and a copy of the text of your render. So I'm gonna take in f X and we're gonna go back to our font, which is act mo Display. Chris Command t on that. Let's bring it in and try to line it up with everything else. And I don't think I changed the fun thing. Let's go back. ECMO. There we go and line this up with our render as best as we can. It doesn't have to be perfect. In fact, it looks better when it's not perfect. Something like that. Go to the fill. Set that to zero. Double click, go to stroke, set it to white, set it to eight pixels, and you can do outside or inside. I think looks better and double click on it and go to your paragraph or your character tab an increase. The spacing to maybe five will be enough. Yeah, so we don't have that overlapping space. You don't have your character window here. It's up at window character and there we go, and that just makes that are. Render a little more readable groups, and I could probably make this slightly bigger, but I think it's all right how we have it. And now we can go on to the final touches 9. Final Touches: So for the final touches, I'm gonna go ahead and put everything into a group, and I'm going to duplicate that group with command J and in community to merge it. Let's get the rectangular marquee tool, and we're gonna do our final set of glitches. There gonna be a little different this time. So let's go ahead and create a few and make sure you do not go over the text. You want to be readable. You can go over the FX text though a little bit because it will look better with the effect happening on it. Um, there we go. And with that selected let's go to filter, distort wave and you wanna keep your settings use before so click OK, and then press commune you and change the hue slightly. So I'm gonna go like negative 24 click OK, commanded a de select and you can see that just adds that little bit That makes it look so good in my opinion, um, changing up the color and now we're almost there. Let's go ahead and add a vibrance to bring out some more. This color, it kind of works with the dullness of it now, but I like a bright, colorful poster. So let's increase the vibrance. Moco about 50 into this increases saturation. We'll go about 20. That might be a little too much, but I kind of like it. Now, let's go ahead and add some levels and we're gonna bring this right one in a little bit, and that should brighten everything up. And that looks a lot better. And go ahead and select all of that. Um, or those three layers, the color corrections and then the merge layer Command J Command E. And that duplicates it, emerges it. Get your rectangle tool, select everything Command C, Command V and then go to filter and camera overall filter. And I'm in the new photo shop. So this is slightly different now, but we're going to do, we're gonna go to effects and we're gonna go to the vignette ing and go like minus 13. Something small click OK, gives us a slight vignette. So it darker darkens everything around the edges and then duplicate that layer twice. Double click on the 1st 1 Come in here and you can see our main two colors are green and pink. So we're gonna create a green and pink RGB effect. So if I check green, you see, we get pink. And then if we come into the other one, we check a re uncheck red and blue, we get green. So let's then offset those slightly. So this green one, I'm gonna go to the left once and then the pink one to the right ones. And we have this our GP effect going on. So if I hide those, that's what it looks like with, um, looks like that. And then that is our poster. So I hope you guys enjoyed this class and I hope you learn something. If you enjoyed leave a rating on the class. I also have a YouTube channel full of free tutorials. If you're interested youtube dot com slash That's quasi Follow me on Twitter at quasi Follow my instagram. That's crazy. Check out my website. No, api klein dot com. If you're interested in hiring me or just learning more about me, whatever. Check it out. I will see you guys in the next class and peace