Horror Games: Understanding Visuals

Henry Gacia, Horror Scholar and Wordsmith

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7 Lessons (21m)
    • 1. Welcome: What this is about?

      1:08
    • 2. A Painted Hell: An overview on graphics.

      2:17
    • 3. In our special place: Locations and Settings.

      6:11
    • 4. In their hoofs: Characters.

      2:35
    • 5. A demon by any other face: Enemies.

      3:54
    • 6. The devil in the details: Graphic design.

      4:37
    • 7. Thanks and good byes.

      0:33

About This Class

Many of us have dreamt of creating the perfect horror video-game and that is the quest with this new series of classes. 

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On this particular class we'll do a basic deconstruction of horror video-game graphics, as we review and analyze our favorite games in the genre. This is not a tutorial, but rather a theory-focused class with small tips thrown here and there all in order to understand a bit more of what makes a good horror game from the visual perspective. 

This class is for beginners. The only pre-requisite is to love horror games and be interested in making one yourself. We won't discuss any game-engine specifics nor how-tos, so you will have to get your game-developing knowledge somewhere else and keep this class as a companion while you are creating that perfect horror game. 

Welcome, to Horror Academy.