Hard Surface 3D Modeling in Cinema 4D: Modeling, Texturing and Rendering a Hyper Realistic 3D Watch | Moy Lobito | Skillshare

Hard Surface 3D Modeling in Cinema 4D: Modeling, Texturing and Rendering a Hyper Realistic 3D Watch

Moy Lobito

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40 Lessons (8h 53m)
    • 1. Introduction

      1:16
    • 2. Setting up the project

      4:32
    • 3. Setting up Cinema 4D

      7:00
    • 4. Cinema 4D's most used modeling shortcuts

      18:18
    • 5. Setting up the reference images

      6:47
    • 6. Modeling the bezel

      11:32
    • 7. Modeling the case - Part 1

      22:07
    • 8. Making C4D backups

      3:45
    • 9. Modeling the case - Part 2

      12:23
    • 10. Modeling the case - Part 3

      22:56
    • 11. Modeling the crowns

      22:58
    • 12. Modeling the back cap

      12:41
    • 13. Modeling the interior panel

      25:23
    • 14. Adding details to the bezel

      6:01
    • 15. Modeling the circles - Part 1

      9:53
    • 16. Modeling the circles - Part 2

      11:37
    • 17. Modeling the circles - Part 3

      13:16
    • 18. Modeling the circles - Part 4

      20:51
    • 19. Modeling the circles - Part 5

      20:53
    • 20. Adding the text details

      10:31
    • 21. Modeling the Rolex logo

      17:28
    • 22. Modeling the numbers

      22:08
    • 23. Modeling additional details

      9:03
    • 24. Modeling the hands - Part 1

      12:59
    • 25. Modeling the hands - Part 2

      23:52
    • 26. Modeling the crystal

      13:25
    • 27. S04 L01 Modeling the bracelet - Part 1

      24:00
    • 28. S04 L02 Modeling the bracelet - Part 2

      23:22
    • 29. Modeling the bracelet - Part 3

      10:11
    • 30. Modeling the bracelet - Part 4

      19:18
    • 31. Modeling the bracelet - Part 5

      13:01
    • 32. Modeling the bracelet - Part 6

      8:36
    • 33. Lighting the scene

      22:11
    • 34. Texturing the watch - Part 1

      11:40
    • 35. Texturing the watch - Part 2

      8:06
    • 36. UV mapping - Part 1

      6:53
    • 37. UV mapping - Part 2

      3:39
    • 38. Texturing the watch - Part 3

      7:15
    • 39. Texturing the watch - Part 4

      5:36
    • 40. Hard Surface Hyper Realistic 3D Watch S05 L08 Rendering the final scene

      5:29
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About This Class

In this course you  will learn the full process of creating a hyper realistic 3D watch in  Cinema 4D. We will start with an empty file and work our way  up to modeling, texturing, and rendering a 3D watch that looks  super awesome. 

We will get the most out of the different tools that Cinema 4D  offers, implementing different modeling and texturing techniques that will make your 3D life much easier for this and any future projects you work. 

We will create UV maps for some of the objects using Cinema 4D's Body Paint and texture them using Adobe Photoshop.

We will also use HDRI images and a few other lighting tips to lit our final scene, and make some amazing hyper realistic renders.

This course focuses on creating the 3D watch you can see in the  promo video, but you can use the techniques you learn here to create any  hard surface model you want

I’m confident that by the end of this course you will have a solid  understanding of the 3D modeling process and you will be able to start  creating your own hyper realistic 3D models in Cinema 4D.