Hand-Drawn Animation: Working with EXTREMES (Keys) | Isaac Ramos | Skillshare

Hand-Drawn Animation: Working with EXTREMES (Keys)

Isaac Ramos, Animator. Artist. Husband. Teacher.

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
6 Lessons (45m)
    • 1. The Intro

      1:14
    • 2. The Setup

      9:39
    • 3. The Action

      17:23
    • 4. The Inks

      5:30
    • 5. The Colors

      9:38
    • 6. The Thanks

      1:16

About This Class

In this class, we'll be looking at 2-frame animation.  Basically, we're focusing on KEYS.  Keys are what tell the story in animation.  What are the primary actions you want to use to tell what's happening in each segment of your animation?  These are what drive your story, so much so that these are often called the "story telling poses." We will look at these and see how you can use some simple drawings to tell some great stories!  Join us so we can get to work!

Transcripts

1. The Intro: Hey, still share. I am so excited about this new class. You're doing a two frame animation. Thistle is hand drawn animation, something incredible. You can do almost anywhere at almost any time. All you need is a couple shoots paper or a couple of notes. Anything you can get your hands on, and you can move some pretty amazing. It's so much fun. And what we're working on is being that as extremes, rewards and extreme positions closes in animation that will tell the story, you don't think much. So bring your pencil, bring your paper from an eraser, markers, colors whatever you want so that we can get to work on a two frame animation. So I'm looking so forward to helping learn us to get into some really fun animation and to see whatever it is that you guys decide, your incredible I can't wait to see you. Let's get to work 2. The Setup: All right, so to get started. What materials? First of all, get rid of this, Okay? We don't need a mouse. Most complicated that this project is going to get is going to be that we need a piece of paper, a pencil and an idea. That's really it. This is a super simple class that is going to do a lot to help you with your creativity, to help you with your, um, thinking ability to help you with your processing and to help you really understand extremes. Now, what do I mean by extremes? Extremes are the key frames in an animation. So whenever you're thinking of extremes, your thinking, um, what is going to be the storytelling post? Which is something that people often will use to, uh, call in extreme by the name there's keys, extremes or storytelling poses? Um, the storytelling poses are the most extreme positions of a movement of a Pote, and these were really gonna be what What tells this story? It's not everything in between because you can have just the key poses and you'll still be able to understand the story. Um, we will look at a few different ideas and we'll try and formulate something to get what we're get, what we're trying to do. So the first thing we're gonna do is we're gonna make some some small sheets, too. Turn into a two page flip book, basically, So we'll go ahead and do that first. You just want to again fold your paper and 1/2. Very simple. So what? Corners and edges. This is a very simple idea, but one that is extremely effective. So I'm just gonna go ahead and hear this speech in half because then I can maximize what I'm trying to dio wouldn't have. This is going to be my flip book. You may need a few sheets of paper. You could do this in photo shop, but I like to show how to use different mediums. And, you know, this is just one more that someone can use. So seepage flip book like that. That's really all we're looking at is seeing how we can flip back and forth between them. So that's why you need right there. Let's make a 2nd 1 more and more practice. Um, so I'm gonna go ahead, make a few more, and then we'll start coming up with some ideas. Two positions that care Do we have where you would, um, have to very, very extreme motions. And you can try testing these out yourself. You can record yourself shooting example. Footage is always a great idea and or finding something online that you could use anything that is going to help you be able to see and tell your story. So something you could do is, um one thing I like to do first is always to kind of set the ground layer. I have that right there. And then you kind of back and forth and see where you want your ground to be. This is this is great. When you don't have something like a light box, you can see your ground layer and flip back and forth between them. Um, so really easy one. Um, let's just do it jump. So I'm gonna do a real simple character. Um, remember your principles to So you want Teoh your squash in. So he's kind of balling up. Try to avoid symmetry as well as much as possible. Okay, there is one. I want to make sure that my drawings are the same height shape. I mean, you want to have characters, okay? Just gonna flip back and forth this squatch squash and stretch reaching way. Remember? I'm not trying to be real refined with ease. I'm just trying to figure out what I want to do. Have is looking down. Everything is squashed, including his face. Right there. You have first motion. You can find that. Let's do a kick. Okay, Some have I can't. Right here. Ready? Stance. Local street fighters here. Extreme emotion there. Would you care to feel Derek here? Todo All right, So there's a few guys right there. Okay? No, I wanted you to next page. You can do that as well. You can see through it. And you have, like, it makes it even easier and better. He's gonna be really out from the perspective lines and all that good stuff. Make sure you just never his but actually there, Right. I think there we go to make him happy. One have fun. This was one of them. So you can see the consistency with it. Boom. You could make it more extreme. You can push it to the limit. You can do whatever else and no jumping movement is always a great place to start. You can do whatever you want with it. We'll figure out what we're gonna do and then works through a little bit more. 3. The Action: all right, so here have a few different options to work with. So have the jump. Have a kick in the face, have somebody chopping wood and have, um, this guy sneezing all the fur off the cat so simple doesn't necessarily mean un detailed or boring. Simple. Just means that it's something that you can easily read where when you have some actions, you don't need to really interpret a whole lot because it's just right there. So when you read in action, clearly it's going to give you a lot of information in a very short amount of time. So this has taken a big, deep breath in. There's cat sitting on the table on Ben. You flip to the next page and he's sneezed and all the fur's off cap. Uh, so something easy, something readable here. A guy is winding up to chop some wood and he splashes down logs on ground. Not a whole lot, but you can add a whole lot of detail in life just by doing a few simple things. Um, here is a jump. Um, a simple, very easy. Something that you could do with with great ease and then right here something. We have two guys fighting kick, kick. Okay, um so let's see, just for the sake of of simplicity, I'm gonna go ahead and do the jump. Um, that where you can see kind of what it will look like as I work through the process and kind of kind of get some things down. Um, so with this, I'm going Teoh, do you, um, some overlap. I'm gonna do some, uh, different reads through this exercise that will help to solidify and clarify movements. Um, so we'll get right into it, just go for it and have fun, because that's that's the most important part through all of this is always just having fun and making sure that what you're doing reads so somebody shouldn't have to wonder what you're doing. Ask what does this. What does this mean? Um, just because you want it to be ableto for anybody to understand what is happening. So, um, right here I am going to Let's do a jumping cupcake. Um, something Found something easy. I'm under all the muffin. Uh, here. I want to get something some depth and perspective in this, too, So we'll make it fun. make it something that it moves a lot. So he's gonna be leaning forward in this first pose, and then we'll have him leaning backwards in the back photos. So the top here, I heard a map out the middle of his face just right there. So this room right here is gonna be his face. Um, let's see. So I want to add some details and I'm not. I don't want to draw super heavy that way. I can eraser add details without compromising my picture. Um, I'm actually going to him squinting. I imagine it's not very easy for cupcake to jump a lot of sought an effort to his focus. Okay, he is focused. Show I'm grating teeth. It really helps. If you make these faces yourself, you could feel what they're feeling drinking hard on, really tuck in, bracing himself for for what is about to do whenever when you are jumping, you tuck in and then explode out. So that's his fist. Ah, I'm wanting to me. I know this is a really simple character, but I want to add some depth to him. There is not just stick figure features he's gonna have Maybe some, like even just noodle arms. Everything you do can really add character can. I don't want to have perfect symmetry just because that's less visually appealing than having something that have some depth to it. So while there is the same thing happening on both sides, it's not perfectly symmetrical. Perfect symmetries is not ideal. Here we go kidding it. And seven, she doesn't mean that it can't look similar on both sides. It just means it's not gonna look the same. So he's tucking in. These are pointing out. He's a cupcake, so his legs were gonna be underneath him. Get the right speaking Sydney, everything on here? I want his knees coming forward. So go ahead, work on this. Here. Also, be careful of having, um, tangents. Sure lines that touch of the lines so that you I can't necessarily, uh, see which line is supposed to be in front. That makes it a little bit more difficult to read the pose as well. I mean, you might could figure it out, but better just to avoid it all together. There's because in animation you wanted to be unquestionable. What you're doing what your what? Your character is thinking what your character's feeling, where your character is is placed. Okay. All right, so then we have the basis of the framework. So let's see, I want to create a little kind of creamy swirl, so that's gonna be but there. So it's top layer over here, and this is the part that kind of starts. It starts here and then builds up. So I need to have another layer of frosting here kind of end right side higher than the left side on one last world. - Thank you. Go in. Harry's everything, remember, it's super important not to press too hard on your lines. That way you can easily erase them and then visible under everything else that you do. Okay, Jump. So I'm going to I can see through this. I'm not sure you can see through it on the video, but I can see enough right here. That can do my quick rough. Remember, you're still using the squash and stretch principles. So you're doing that? But at the same time, this is our extreme post. So it extremes. It's gonna be that where them usually most extended as well. So we do have the squash on the 1st 1 But we also have fully extended. This isn't the full squash. He's gonna be it. Regular regular Hyatt regular volume right here on the second part. So I wanna make sure that his eyes were lined up. This is where he's super happy as well. Player One, they're too. And remember, you're thinking in perspective as well. I have this, like Beale Street in this leg. Draft out a bit and not symmetrical. This side is out. The site is up a little higher. The side this leg is up. And this time we're gonna see under his body just a little bit. So just check for no, show me, okay? And what, You're happy with it? You can do that. But essentially, this is what this is what we're working on, getting that the central motion down. So the next step would be to go in and to tie down your lines. You're going to make sure that you have everything ready to go. Very simple action. And you can do what ever you want. The more creative you are, the better this turns out, obviously. So the next video will be thinking and coloring. So I'll see you there 4. The Inks: all right, so it's time to start thinking, and I'm going to be using a pygmy omicron pin. Um, just a standard one. And while I'm going through the thinking, I'll go ahead and put this on fast forward. That way, you can kind of see the process that I use. I won't be talking through at a time, Um, but I use a lot of pulling motions. Polling is more natural than pushing. They both have their time. There's not a certain rule, but in general you can be more steady when you're pulling, then when you're pushing. So when you decide to in cures, find a good marker has a nice color. This one doesn't bleed through. So I have to worry about this. But you can go through, I think as you as you go. Pull, push, add your details. Some people like to have their details before I'll usually at my details and a little flare while I'm going through it the first time. So excited for you to see the finished product and we'll go ahead and get started. - Yes , take it. Careful with your line work. Make sure that if your drawings are close together and details like this accurate. I didn't do a whole lot because they're so far apart, but especially in traditional animation, so that 5. The Colors: All right. So what I have decided to do is to use, um, some markers to color my, uh, my jumping cake. Um, So what I'm gonna do first is I'm only down my base color after I do my base color. Then I'll go over and do some shadows. Um, so for shadows, I have cool gray, and I have a royal blue for my base colors. I have, um it kind of like an aqua color teal. It's turquoise, whatever. And then a rose pink on these air. Two different brands. I have a green. Um, I might do shoes with that one. I'm not sure yet. Um, And then I have a orange color. Um, also foreshadow have this purple turquoise color for the peak. Purple, turquoise, purple orchid color for the pink. So my frosting is going to be pink and pink and blue. Um, and then the main body will be, um, purple. So I'm gonna go ahead and start coloring in the body. And I am not noticed that when you use markers, markers, believe through a real bad, especially, uh uh, alcohol based markers. So I have a sheet of paper sat down so that it can catch my color. Um, I'm not gonna color it intensely, but I also need to make sure that I'm not calling my my other pictures. Well, so very, very important. If you colored pencils, Obviously, that's not gonna be a problem, But just make sure that you are ready for that, okay? It's very quickly, very simply, and just just a really fun exercise. And you can practice as much as you want working with perspective and depth. And, um, you know, just having, uh, having as much creativity as you can work through, whatever you're doing, the fashion go with this one better it looks. Then you can jump into stop motion studio and you can make a little to frame GIF animation or Jif. However you say that, and it just makes it so much fun. Because you can do that. You can make a little name out of it and just just play with it. Have fun, do whatever you can and, um, no, get after it. It's it's a ton of fun. Like I said already several times. Um, it's something that you can share with your friends with family, and it's something you can do really easy. You could do it with a couple of post it notes. You knew something. You could do it in meeting. You could dio wherever this is not something that's limited to, um your downtime in a desk, you can do it anywhere at any time and with almost anything. So, yeah, I'm really looking forward to what you're creating. Do not forget to post your project and the thing I love seeing. I'm I love being able to give feedback, love, Just seeing what you guys come up with. So please go and do that. Make sure that you post a review Reviews helps so much, and it helps me No, what to what to do in the future. So, yeah, I'm looking forward to seeing what you guys create. Um, and just seeing how creative you guys get with this have an awesome day and happy animating 6. The Thanks: Hey, I hope you have a great time working on this. Animation e had so much fun. It was really awesome. Going to experiment a little bit, getting to land on and play with their so much, so many things. Just a short It's not a ton of work to do this. Of course you get Just imagine I'm something. They helped me so much. So please, please share like new, whatever it is. And don't forget to close the project. I love seeing what you guys create on, and it helps me some kind of just what I'm doing better. So I hope that that will come back for a new class. Next. No.