Graphic Design for Collectible Card Games

Daniel Solis, Art Director by Day, Game Designer by Night

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6 Lessons (1h 11m)
    • 1. 1 Overview of Collectible Card Games

    • 2. 2 Preparing Your Prototype

    • 3. 3 Creating a Dingbat Font

    • 4. 4 Designing the Card Frame and Variable Height Background

    • 5. 5 Breaking Out Assets for DataMerge

    • 6. 6 Rapid Iteration with DataMerge

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Reviews Archive

In October 2018, we updated our review system to improve the way we collect feedback. Below are the reviews written before that update. You are welcome to edit your old review into the new system!

19 of 20 students recommend this class
Really clear and easy to understand and follow.
Great insight on how to use InDesign to organize files with interchangeable data!
Fantastic series of tips for those of us wanting to create quality card layouts that support quick design iterations!
Great class! I find card design interesting and this class was was very informative. Daniel Solis is great because he doesn't just tell you what he doing, he always tells you WHY he is doing it that way.