Graphic Design for Collectible Card Games | Daniel Solis | Skillshare

Graphic Design for Collectible Card Games

Daniel Solis, Art Director by Day, Game Designer by Night

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6 Lessons (1h 11m)
    • 1. 1 Overview of Collectible Card Games

      1:54
    • 2. 2 Preparing Your Prototype

      14:34
    • 3. 3 Creating a Dingbat Font

      13:47
    • 4. 4 Designing the Card Frame and Variable Height Background

      17:28
    • 5. 5 Breaking Out Assets for DataMerge

      12:00
    • 6. 6 Rapid Iteration with DataMerge

      11:06

About This Class

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Collectible card games are really fun, but they can be intimidating as a graphic design project. All those stats and variable elements! This lesson covers some advanced features of InDesign's DataMerge to easily create a deck of cards that you can rapidly iterate during your development process.

This class is a quasi-sequel to my prior SkillShare course Designing Cards for Tabletop Games, but if you have a basic proficiency with InDesign and spreadsheets, you should be all set. If you don't check out that course for the basics of using DataMerge for simple card designs.

At the end of this course, you will know how to

  • Create dynamic card frames for card games
  • Design your "dingbat" icon font
  • Automatically insert icons into lines of text with GREP

Feel free to upload your creations and ask questions!