Graphic Design for Collectible Card Games | Daniel Solis | Skillshare

Graphic Design for Collectible Card Games

Daniel Solis, Art Director by Day, Game Designer by Night

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6 Lessons (1h 11m)
    • 1. 1 Overview of Collectible Card Games

    • 2. 2 Preparing Your Prototype

    • 3. 3 Creating a Dingbat Font

    • 4. 4 Designing the Card Frame and Variable Height Background

    • 5. 5 Breaking Out Assets for DataMerge

    • 6. 6 Rapid Iteration with DataMerge


About This Class


Collectible card games are really fun, but they can be intimidating as a graphic design project. All those stats and variable elements! This lesson covers some advanced features of InDesign's DataMerge to easily create a deck of cards that you can rapidly iterate during your development process.

This class is a quasi-sequel to my prior SkillShare course Designing Cards for Tabletop Games, but if you have a basic proficiency with InDesign and spreadsheets, you should be all set. If you don't check out that course for the basics of using DataMerge for simple card designs.

At the end of this course, you will know how to

  • Create dynamic card frames for card games
  • Design your "dingbat" icon font
  • Automatically insert icons into lines of text with GREP

Feel free to upload your creations and ask questions!





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Daniel Solis

Art Director by Day, Game Designer by Night

An experienced adventurer in the tabletop gaming industry, Daniel Solis' games "Happy Birthday Robot" and "Do: Pilgrims of the Flying Temple" were among the first successful game projects on Kickstarter. His card games "Belle of the Ball," "Suspense on the Express," and "Koi Pond" to be published this year. He's currently art director for the new Firefly role-playing game, based on Joss Whedon's much-loved TV series. He blogs about his fast-paced, iterative game design process at danielsolis....

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