Graphic Design for Collectible Card Games
- 1x (Normal)
1 Overview of Collectible Card Games1:54
2 Preparing Your Prototype14:34
3 Creating a Dingbat Font13:47
4 Designing the Card Frame and Variable Height Background17:28
5 Breaking Out Assets for DataMerge12:00
6 Rapid Iteration with DataMerge11:06
About This Class
Collectible card games are really fun, but they can be intimidating as a graphic design project. All those stats and variable elements! This lesson covers some advanced features of InDesign's DataMerge to easily create a deck of cards that you can rapidly iterate during your development process.
This class is a quasi-sequel to my prior SkillShare course Designing Cards for Tabletop Games, but if you have a basic proficiency with InDesign and spreadsheets, you should be all set. If you don't check out that course for the basics of using DataMerge for simple card designs.
At the end of this course, you will know how to
- Create dynamic card frames for card games
- Design your "dingbat" icon font
- Automatically insert icons into lines of text with GREP
Feel free to upload your creations and ask questions!
Class Projects 1 See All
12 of 13 students recommendSee All
Fantastic series of tips for those of us wanting to create quality card layouts that support quick design iterations!
Great class! I find card design interesting and this class was was very informative. Daniel Solis is great because he doesn't just tell you what he doing, he always tells you WHY he is doing it that way.
An experienced adventurer in the tabletop gaming industry, Daniel Solis' games "Happy Birthday Robot" and "Do: Pilgrims of the Flying Temple" were among the first successful game projects on Kickstarter. His card games "Belle of the Ball," "Suspense on the Express," and "Koi Pond" to be published this year. He's currently art director for the new Firefly role-playing game, based on Joss Whedon's much-loved TV series. He blogs about his fast-paced, iterative game design process at danielsolis.com.