Go Beyond Vyond: How to Create Professional 2D Animation Videos with No Design Skills | Rued Riis | Skillshare

Go Beyond Vyond: How to Create Professional 2D Animation Videos with No Design Skills

Rued Riis, Tall, techy teacher.

Go Beyond Vyond: How to Create Professional 2D Animation Videos with No Design Skills

Rued Riis, Tall, techy teacher.

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51 Lessons (1h 33m)
    • 1. Welcome to Go Beyond Vyond

    • 2. Introduction to Section 1

    • 3. Create a New Video

    • 4. Left side of the Editor

    • 5. Right side of the Editor

    • 6. Mid section of the Editor

    • 7. When you Click a Prop

    • 8. When you Click a Character

    • 9. Using Right Click Functions

    • 10. The Character Creator

    • 11. Get Started with Templates

    • 12. First Look at the Timeline

    • 13. How to add Sound and Music

    • 14. Touching upon Camera Movement

    • 15. Get smart with Groups and Masks

    • 16. Introduction to Section 2

    • 17. Create and Add a Character

    • 18. Working with Templates and Environments

    • 19. Adding Actions and Movement Paths

    • 20. Using Camera and Camera Movement

    • 21. Advice on Effects

    • 22. Next on Music and Sound Effects

    • 23. Exporting your Video

    • 24. Introduction to Section 3

    • 25. Section 3's Video Example

    • 26. Your Key Message

    • 27. Better Voice Recordings

    • 28. Your Tool Box Scene

    • 29. Do's and Dont's of mixing Styles

    • 30. Hierarchy Explained

    • 31. Tips on Camera Movement and Zoom

    • 32. On Size and Composition

    • 33. Keeping Pace and Flow

    • 34. Bloopers and Outtakes

    • 35. Introduction to Section 4

    • 36. Custom Animation using Continue Last Scene

    • 37. Make Your Own Props from Shapes

    • 38. Pro Lesson: Split Screens

    • 39. Pro Lesson: Advanced Scene Dynamics

    • 40. Pro Lesson: Imitate Light and Shadow

    • 41. Pro Lesson: Custom Scene Transitions

    • 42. Pro Lesson: Build Complex Scenes using Reverse Engineering

    • 43. Pro Lesson: Bulk-change Props using Asset View

    • 44. DynamicTemplate Explainer

    • 45. Omnio Explainer

    • 46. Scan How Explainer

    • 47. SustainBase Explainer

    • 48. HydroPen Explainer

    • 49. Sophub Explainer (Style: Whiteboard)

    • 50. NEXTA (Style: Business Casual)

    • 51. Animated Course Teaser

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About This Class

This Vyond tutorial is the most complete 360-degree ressource on Vyond Studio - formerly known as GoAnimate.

I guide you through the preparation, production and fine-tuning of an animation video and the tips, tricks and hacks I used to produce more than 300 videos for small business, large corporations and everything in between.

  • Fastest way to learn the basics of Vyond Studio
  • Easy transition from learning to using key features and functionalities
  • Step-by-step guidance through the creation of a full 2D animation video
  • Little-known hacks on how to  make Vyond better and take your videos from good to great.

This video is created by me in Vyond!

GoAnimate changed name to Vyond, and I love them for it. I have been using GoAnimate for years, and it's a great program - that just got so much better with Vyond Studio. From the new, sleek timeline, real-time preview and keyboard shortcuts to the modern contemporary animation style, the optimized character creator and the  speed of exporting - in this Vyond course, you will learn everything about this and much more. 

I divide this Vyond course into the following sections: 

  1. Learn the Basics of Vyond Studio
  2. Create Your First Animation Video
  3. Go Beyond Vyond

I look so much forward to sharing my knowledge with you - see you inside in a second!

Best regards, 

Rued C. R


Meet Your Teacher

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Rued Riis

Tall, techy teacher.


Animator, entrepreneur, guitarist, tall blogger and native Copenhagener.

I'm building up my portfolio of courses on animation, video creation, voice-over recording, marketing, skills acquisition and much more. All learned through a 10-year career working as an entrepreneur and in startups of various sizes.


I believe strongly in utility of skills; if it can't be applied, it's not worth much. So, in my courses, you'll find a practical focus, high information density and a strong attention to entertainment levels as I myself can't watch a boring course.


I'm super excited to be part of Skillshare and to be teaching my courses in here. I hope you will have a look on what I have in store for you, and feel free to reach out if you have anything ... See full profile

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1. Welcome to Go Beyond Vyond: in this beyond course, I'm gonna teach you how to produce fully professional animation videos, my promises that I'm going to take you from the basic functionalities of beyond studio up to a level when you can use or starts to sell professional animation videos for a living. My name is Ruit. I'm the founder of an animation video agency, which we've been producing more than 250 videos for professional clients over the last three years. If you get to know Beyonce and you're learning to go beyond the basics, you'll be capable of producing fully professional animation videos, ready for selling all for you to use in a corporate setting. I'm looking so much forward to teaching you everything I know about Beyonce and about producing professional animation videos. Hope you'll stick with me to the ends so you can through to become a master of this beautiful program. 2. Introduction to Section 1: the lectures here in Section one is a basic run through off the functionalities in the beyond. Studio Editor. If you're already familiar with the functionalities of the Edison, you could just skip the boring part and go to Section two. If you're not familiar with the ageism, you're also not supposed to be able to memorize everything by the end of Section one. Don't worry, you just see it more as a guided to around the program. Or it's a wiki that you can return to whenever you need it. It's great if you open the on studio now, then you can click around that the program while I'm going through the different things. But if you're on the train or you already made a nice cup of tea and put your feet up, then it's not totaling necessary that you actually sit in front of the program in Section one. In Section two, though, you have to get out the old computer because this is where we actually start using the different functionalities and where the learnings will start to actually stick. Now let us jump right in 3. Create a New Video: you start a new project by clicking, make a video and, as you can see here, beyond office, three different styles of animation. You have the whiteboard, animation, the business friendly and the new contemporary style. You only have access to the contemporary style. If you have a beyond professional subscription, it actually doesn't matter that much what you choose here, because you can just switch between the different styles in the actual editor. I wouldn't recommend mixing up different styles that much because, as you can see, they're very different. But now you know the option is there, and in some circumstances it actually makes sense to borrow a little bit from the other libraries. But we will get back to that later. In this course, we are primarily gonna work with the contemporary style. But if you don't have access to that, I recommend using business friendly 4. Left side of the Editor: Let's start by looking at the functionalities in the upper left corner, you could begin by giving your video a title that we have the first I can here. This is where you can import all kinds of file formats. This could be anything from a portrait of your mother in law to music that you compose yourself on a ukulele. There are endless possibilities of what you can upload here to make a video super customized and special. The next icon is carried us, and they are divided into different categories. Each one contains a serious of pre made characters. You can also make your own characters, but will return to that in a later session. Then you have all the props, and there are loads and loads of those You can also search if there's something specific you're looking for. The search function is maybe not the world's greatest. So if you have Ah, Sunday way, don't know what to do, then I recommend just spending the time on scrolling through the whole thing to get a really good idea of what is in there and what universes you can work within. That's pretty much the only option you have for getting the full over a few. Next up, you have the charts menu where you can make you guessed it charts, graphs, diagrams, visualizing the data you put in. Then you have texts, which is divided into three different categories for a reason. I don't know, because you could just change the text however you want, so why they divided it into three categories? I never really figured out last, but not least, we have sound here. You have background music and sound effects. It seems pretty random. What's in here? Some of it is really useful, and a lot of it not so much. It seemed like the person who did the sound effects didn't spend the time on going through the perhaps library to see what would make sense to make sound effects, for I would really recommend importing sound effects and background music from other places around the Web instead of using the ones in beyond. But it's a good place to start, so go through the list so you know what's in there 5. Right side of the Editor: in the upper right corner, you have the option to swap the theme template you're working on. You do that by clicking swap, and then you will get an overview off all the different categories and themes that Viane has. Each category contains a serious of templates that you can customize as much as he wants. As an example, you can change the background. The contemporary style has patterns and locations as the two different categories. As always, you have the option to change between the different animation styles. Let's try this one. Here you change the background color. They say green is good for the ice. I don't know how healthy this one is. Might be a bit too much. This one is better. No, I injuries today. Here you have the option to change scene transitions. You can add camera movement, and the less Aiken gives you the option to change the duration off the scene. You can also change the duration off the individual scenes in the timeline, which I personally find much, much easier. But we'll go much deeper into the timeline. In a later lecture 6. Mid section of the Editor: in the middle of the top bar. You see five icons undo, redo, copy, paste and delete. Personally, I think it's much easier and faster to use keyboard shortcuts, and you probably know many of them from other programs beyond. Actually has a lot of short cuts, and you find them all by going to help and searching for short cuts. And then you click on the top one. The top. If a. Q. Does Beyonce studio have keyboard shortcuts? Yes, they do. Lots of them. Go have a look at them all and use the once you find useful down here, you consume out and soon in less. But not least, you have the fits of screen function, which will fit the size of the editor winter to your screen size. 7. When you Click a Prop: When you click a prop, you will realize that some of the icons in the top right corner will change. You now have the option to replace this prop with whatever property juice. This makes a lot of sense. You can even replace a prop with a character, and in the contemporary style, you can change the color off any prop in the business friendly style you can own change colors off some off them. For some reason, we are slowly turning this into a very strange bakery. I'm not sure I would buy anything in here anyways. You can add enter effect motion and exit effect on any prop. The last icon is a menu where you can manually put in the position off your problem. When you see this menu and it seems confusing, then you should always remember that you can change the placement off the prop by just dragging and dropping it. So it's only for very specific placements. Jewett uses 8. When you Click a Character: When you click a character, you can see that the icons in the upper right corner change once again. The 1st 1 swap you probably get by now gives you the possibility to swap your character within another one full with a prop. I told you he shouldn't have bought his lunch here. Let's quickly change that one back. Now we're getting to the interesting part the actual animation. Click on the action icon and you will see a lot of categories with actions. Some of the categories contain a lot off actions, while others don't why This one, for example, has its own category. I don't know, maybe because Viana is expanding on the's categories all the time. So you will, over time Seymour and more actions coming in. Click the small play icon to see a preview of the action before you choose it. The small magnifying glass also lets you preview the action, but it also means that this action is not animated. It's static. All actions come with a pre defined expression. But here you can actually alter this expression, and this opens up for hundreds of different combinations. You also get to choose the direction off the character's face. Should he turn his head left right? Or should he face the camera, as I mentioned earlier. Beyond gives you the option to upload your own sound and voice over. And if you use the at dialogue feature beyond, will automatically synchronize the characters mouth movements with the sound file you upload. This is a pretty cool feature that makes it look like the character is actually speaking the voiceover, and finally, you have the option again to add enter effect movement and exit effect. The last menu lets you manually put in values for position, size and rotation. 9. Using Right Click Functions: welcome back to the world's worst sandwich bar, where we will now look at what happens when you right click on a character here you can copy and paste. But as we talked about before, use the keyboard shortcuts. Then there's this one group. If you choose to or more characters that you have the possibility to group them together. This is a really, really cool feature. I'll get back to that later. Then there's the mask. This is also a cool function, and I will also return to There's one later. Then you can flip, thinks, works like this. You can bring characters forward and backwards all the way to the front, all the way to the back. This is, by the way, the same four, perhaps, where you can move them one step at the time or all the way to the front all the way to the bank. This guy is having a really bad day. Remember, there are keyboard shortcuts for moving things back and forward. Delete is the last function. You can also do that on your keyboard directly, So do that and save your little bit off effort and time 10. The Character Creator: When you want to create and new character, you go up in character, and from here you have two different options. Either you can use an existing Karissa as your point of departure and added that one all. You can start from scratch, and that is what we will do. In order to create a character, you have to leave the Viane studio, so click, save and go. Now you are choosing an animation style for your character, and here you actually can't blend the different styles. So here you actually have to make a decision. Business friendly is the only style that allows you to make Children that that sounded wrong. But yet we'll just go ahead and choose the contemporary style here. There's absolutely no reason why you have to choose a body type because you get that exact same options with both ones. The carry secreta is divided into the following categories. There's Het Way can alter the hair and skin color and other things. Then there's top where you can choose his clothing. Bottom is all about pants and shoes. Then there's accessories, and the last one is character settings where you can only alter the height of the character right now. Thus, we succeeded in creating a new character and conducting a sex change at the same time. When you're done, then use the preview function to see how your new character dust different actions. I would recommend that you go through the face, the top to bottom, the accessories and all that. Go through the library off the different possibilities to get a really good overview off what's in there. When you are totally done and you're satisfied with your new character, you click safe. When clicking safe, you can return to the studio and continue making your video, or you can create a new character. 11. Get Started with Templates: If you click on the big plus down in the timeline, you get the chance to at one of the many templates as we've touched upon earlier. Beyond contains a lot of different templates. You can choose from some of them complete environments, while others are more conceptual like this one. Everything in every template can be replaced and customized as she wants. You can even say that seen as a template and use it later, or you can share it with your team if you have a beyond professional subscription. 12. First Look at the Timeline: Let's take a closer look at the timeline down here. The timeline is your overview over scenes, actions and transitions. You can see your voice over your music and your sound of fix and anything else you want to stuff into your seats on your video by clicking the small arrow down here you unfold all the effects you've added to the scene. The green ones are enter and exit effects, while the blue ones are motion paths, added sue props, characters and camera movement. You can also the duration often effect by pulling these small squares left and right. You can also do it in the upper right corner, as I showed you before. Here, you just type in the values he wants manually. As you can see here, you can also change the order off the scenes by just dragging and dropping them. If you click on the small arrow to the right off a scene, you get three options. You can add template, which is exactly the same as just clicking the big plus. You can add a blank scene, which is what it is and the coolest one. Continue last seen. Be aware of the fact that the stock positions off all characters and props will be the imposition from the former scene that doesn't make immediate sense. I know so well. Return to that in a later lecture. It's a super useful function, so you can look forward to that. 13. How to add Sound and Music: Let's take a closer look at the soundtracks down here. It looks like there's only one, but actually there are multiple. This gives you the opportunity off adding background music as well as sound effects and combine and makes them so it fits to your animations. I'm just gonna go ahead and add a few. Here. You can always right click a soundtrack or a sound effect to hit play, and it will play from the beginning without playing the actual animations. Or you can choose play from and you'll play the track or the sound effect from the exact points where you right clicked also, without the actual video playing with it. You can split sound files by right clicking and choosing split, and by clicking settings, you can alter the volume of the sound clip. You can actually put the volume off the sound clip to higher than 100% but this might mess with the quality of the sound. If you click here, you can set the enter and exit, fading off a sound clip and see how long its duration is down here. On the timeline. See how a change in the duration off a fate will affect how it's visualize down here on the timeline. So get yourself down to the rehearsal studio and lay down a smooth saxophone track for you to use in your animation video. Or you can just find something on the Internet. It's your choice. 14. Touching upon Camera Movement: if you ever need it, you can add one camera. Percy, you can put in values for size and placement right here. Or you can just pull the corners off the camera to choose a part of the scene you want. Include. See how the miniature thumbnail down in the timeline changes when you choose different parts of the scene. Pretty cool if you didn't notice. This is how it looked before. And this is how it looks. Now click on the camera. I can once more to add camera movement. The orange camera is the starting position. The yellow camera is the ending position. You can use this features, assume out and you're seen or assume in. Or maybe you want to add panning from right to left. Here, you can choose if you want the camera movement to last the whole scene, all you want to choose your own delay and duration 15. Get smart with Groups and Masks: as you can see these elements on now their own separate objects. I can choose to group these elements by either dragging this square over them to select them, or you can select them one by one by clicking the 1st 1 Hold down shift, click the next one and continue until you've selected all the elements you want. When you've selected the elements you want, your I click on one of them and Juice Group. Now this is happening. When I move one. They all move as a group. This is extremely useful in a lot of different situations. If you want to reposition one of the group elements, you just double click, move it, click away from the scene, and now it's grouped together with the other ones again. He wants you. You can always group them again by right clicking on one of the elements and shoes on group . Now we've come as far as through the mask function, and it's almost just easier to show you with and talk about it. If we then select both of these elements and right click, we can now choose mask And now what happened? He had his legs cut off. Now I can double click on the guy and move him around in different positions until I'm satisfied and then just click anywhere. All elements can be grouped, but not all elements can be masked. The mask function only works with certain elements and which ones that this is kind of a mystery. But as a rule of thumb, the screens and frames of the contemporary style do work with the mask function. And also, if you search for shapes, it is my impression that most of these work to but to know for sure there's really no way around trial and error, so have fun with that. That's its position. One look forward to showing you how to use these features in Section two. 16. Introduction to Section 2: sometimes people say to me now please don't make a scene. But you know what? That is exactly what I'm going to do right now, and I think you should do, too. Let's make a scene with a guy who makes a scene. It doesn't get any more meta than that, right? Make a video contemporary style. If you have the possibility, I highly recommends opening up Viane Studio now and that you do everything that I do. If it goes too fast for you, you can just go back. I think that's better than you falling asleep because it's going to slowly. 17. Create and Add a Character: begin by opening the character creator. Choose the animation style and the gender. If you haven't already, I think you should spend the time on getting to know the different elements off the character created here. Feel free to go back to the lecture about the character creator. If you want to refresh your memory when you are done creating a new character, you hit safe to return through the Beyonce studio. And if the menu with your new beautiful character isn't already open, you find it under character and my library. Click the character to add it to the scene and adjusted proportions so it looks good. We're just going to save this guy for later by placing him outside the main window. 18. Working with Templates and Environments: we will start by adding a template and new one. The one that's already there were not going to use. So you can just delete that. Now. I'm just gonna make a few changes to the scene, Um, deleting a few props here and swapping this one. I'm just customizing the office here a little bit, adding a proper swell and scaling it to proportion with the rest of the scene. I would also like to swap the character with a new one, and then let's make some adjustments to the color scheme. Here. You can choose the color palettes that the contemporary style has these fit well together. Or you can choose your own one, or you can put in values manually. These values have to be RGB, HSB or a hex coats. I can quickly find the colors that are already in use in the scene by clicking video contents. It would be a really cool feature if you could make your own color palettes, but unfortunately that's not possible. I'm just gonna group these elements together so I can move them as one. Then I would like to change the colors of thes folders, so I'm just gonna double click. Oh, hey, what's up Then? I see the different colors included in this prop and I changed the one I want. I think we should add a little bit off daylight to the scene. I would like to add a window, but I don't like the ones that beyond has. So let's make our own window. Firstly, I'm searching for shapes and adding a square. Then I search for a factory. Don't worry, it's gonna make sense. Then I changed the color of my square. When I'm happy with both my elements, I click the 1st 1 hold down, shift selected next one and then I mask them, double click to adjusts. One of the elements ends there. Of course, this window has to be moved backwards. So click on it. Use the shortcuts. And like that, now we've created the basic environment of the scene ends. We're ready to add another character 19. Adding Actions and Movement Paths: Let's get some life into the scene. First, I choose to carry tow. I want to give an action. When you click on actions, you can search for different actions or just browsing different categories. If you want to use the search function, I recommends going through the entire library one day that you had a lot of spare time and get to know what the different ones are cold. You'll also discover that some actions can be used in scenes they're not intended for, because you can alter the expressions. For example, by the way, you can't really change the animation often action. They will either loop or play once and then stop. But you can actually manipulate this by using enter and exit effects and transitions between scenes. We will look into that in a later, later. For this specific action. I can choose to use the current expression, the natural chosen 10 I can change it. Let's just flip this guy for a second. So he looks in the right direction and remember the guy we place out here for later. Well, let's put him in the foreground and make him walk across the scene. I search for a walk and choose inaction that it's appropriate. Then we'll change his proportions. Scale him up so it looks like he's walking across the scene in the foreground. This also gives the scene a little bit of depth. His starting position will be outside the scene, and then I choose Motion path. This new ghost version off our beloved office worker is where he will end. Its is in position after the motion path is over with, Let's set hiss and position to the other side of the screen. Now I have the option to alter the duration off this movement path. I can do that either by typing in some values up here. I can do it down in the timeline, which is easier, in my opinion, as you might remember from earlier, it is the blue bar that you pull left and right to I just let's just make the overall seen a bit longer, and then we'll set the walking motion to about six seconds. Here. I'm just using the keyboard shortcuts to bring our office worker to the very front off the scene. Now let's hit preview to see how this all plays out. Look at that, walking nicely across the scene while someone is making a scene in the background 20. Using Camera and Camera Movement: Let's at camera movement and a quick assume out to the scene. Click the camera Aiken at camera. Pull the corners to adjust where you want the first frame to be just like that's Now you click on at camera movements and you'll see this Yellow Square appear that is the end position. Expand the imposition off the camera to the entire scene and then click the small arrow right next to whole scene. Click on custom and let's use the values to alter the duration of the camera movement. We're gonna set the duration off the camera movement to half of seconds and the delay to 1.5 seconds. Now check out what happened down in the timeline. The blue bar went from filling out the whole scene to Onley, filling out this small bit the small green box. Just above it is the scene transition, the answer transition. And let's just delete that for now. Now we are ready to hit preview to see how this camera movement will work. See how it starts with a close up of the angry guy and soon's out to the entire scene. Well done, my friend. Let's move on 21. Advice on Effects: so we're not going to add a voiceover this time around. This scene will do something else. Let's add some speech bubbles. Search for a speech. She was a good speech bubble. Change the color, scale it and place it where you want it to be. And then we're gonna use this. Short cuts to copy it. If you can come up with something more original than me, feel free to use your own texture. Click on text settings to be able to make changes to the text like you know, from programs like Word Juice, Auto sized to make the text fit perfectly inside the dynamic textbooks. Let's clone that textbooks and change what it says. Great. I'm just gonna group this one now we'll add an inter effect to the speech bubble. A small pup works well, and for now, just do what I do. Let's have some nice post music, a big thank you to the House band. Let's move on. Let's try sequencing the different effects down in the timeline. The idea is that the part effect of the speech bubbles is gonna appear after the soon out of the camera movements on a side note if you pulled the corners off a prop, the dimensions are locked proportionately. But if you hold down shift and do the same, you can change the proportions of a prop to make it look exactly as she wants. Anyways, let's hit preview and see how it looks Now with the added effects, the close up, the sumo outs, a little delay than the pops off the speech bubbles perfect. 22. Next on Music and Sound Effects: Now it's time to add some background music and some sound effects to the scene, just going to cut off the majority off the soundtrack with the split function to make it easier to work with that, I'm going into settings off the sound file. I'm adjusting the volume through 50% and also adding a little bit off fate. I only want the music to be fading out, so I'm gonna get rid of the fading in and adjust the start volume to the same s the normal volume of the track. Now let's at a sound effects on DA just gonna search for Group The scoop sound effect is really cool far for speech bubbles popping when you want to add the sound effect, you simply do that by clicking it. Then you go down to the timeline and choose where you want it to be. It would make sense to place it under their effect off the corrupt that it's going to be a sound effect, for I completely forgot to give this video a title, so I'm going to do that. It's safe and preview. Now let's see and hear how that plays out and fading out when you have made sure that you saved your masterpiece Here you click the beyond local and you can return to the dashboard . 23. Exporting your Video: and when you feel like you're done with your beautiful video, you can export it in different formats. You can share it with your team. You can rename the title of it. You can make a copy. You can also move into another folder that you create out here, and you could go into the version history, which is really, really handy. Feature this version history is super useful is something goes wrong with your video or you collaborate on a video and you want to go back to an earlier version. You could both see the ones you safe manually and the ones that are auto safety. Congratulations. You've made a scene really nice work. Feels good right now. You have the tools and tricks and capabilities to go make some cool animation videos to get a lot better. Stay tuned. We have a lot of nice lectures lined up for you. That's That's my Section two. Now we're gonna move Intercision three, which is going to be my tips and tricks and my experiences with what goes into a really strong video product 24. Introduction to Section 3: here in section three. I'm going to give you some good tips and considerations you should have before you start making a video. In addition to work with it in section one and Section tube, Section three is gonna have some screen recordings as well as some life footage ends. We're gonna spice things up with some animations. Made it beyond. Of course, the result of this section is that you are going to have a fully optimized process and that you're gonna end out with the result that is fully professional. 25. Section 3's Video Example: Now you're going to see an example of a video off mate based on my scripts. I'm not going to recreate it step by step right here right now. But I'm gonna keep referring back to it throughout the lectures in section three. Ah, you tired of waiting for good weather to shoot your videos? I wish the West a bit away. There is. You can Annie made your videos and you could do it yourself with go beyond beyond Who quickly learned the basics off the program. Let the Onley limitation be your imagination, not your budget. Your video could take place in an office in a foreign country, out of space with animated video. You're in control. Also off the weather Statue Animation course today. 26. Your Key Message: the secret to a good video is a good script. When writing the script, you're going to make some decisions that will have a big impact on your final results. If his own already know it, you have to find out what the main focus for your video is going to be. What's the key message and how are you going to communicate it when you know what your main focus is gonna be? The next consideration is whether your video is gonna have carried us with dialogue or whether it's gonna be a more conceptual video with a voiceover. Or maybe it's more for a combination of the two formats. That's best solution. If you make the video for the sake of entertainments, it's fully fictional. Well, the sky's the limit for what you can do. A small tip is to Google the narrative arc if you want a little bit of inspiration on how to structure your story. If you, on the other hand, are going to use your video in some kind of marketing initiative, here are my best tips and tricks on what to pay attention to find out if it makes sense to structure your marketing message as a narrative with characters that do things and say things that you want your target audience to do. Limit yourself to only a few but very clear messages. Select between one and three main US peace You want to highlight? What is it in a nutshell that differentiates your product service or concept from the rest and finish off with a strong call to action? What should people do after they've watched your video? It has to be very clear. The length of your video can, of course, very depending on what you're going to use it for. But a good rule of thumb is shorter is better. If you have a lot of things to say, give each thing its own video. If your video is intended for social media like Facebook and Lincoln, a good rule of thumb is to keep your video shorter than 45 seconds. Studies indicate that people start to drop off after that duration. Regardless of how correct your video is on, YouTube thinks are little different. You can go for a longer length. It's actually a good thing. Less, but not least, a super important consideration is whether or not. It should be possible to watch a video and understand your video without sounds, because on a lot off social media's like Facebook and Lincoln, the default setting is that videos of playing without sounds. 27. Better Voice Recordings: When your script is done, it's ready for recording here. There are two main things to pay attention. To choose a voice that matches your video mood and feel, and make sure the sound quality is good. Get a professional voiceover. Give the script for the video to a professional voiceover artist for them to narrate the budget for your video, of course, has something to say here. You could get super expensive voiceover artists if you want the ones that speak in television. But if you want to go for more cheap freelancers, you can go to platforms like fiber and actually get really good quality for a low price. The other option is that your marriage, your speak yourself or you get a good friend with a nice voice to do it for you. If you choose to do it yourself way, please pay close attention to the following. Give it all you got full passion. Full excitements. You almost can't overthrew this because the microphone will eat a little bit of your energy . Make sure your gear is decent. You can't record good sound with bad microphones. Leslie, make sure that you're sitting in a quiet room with as little echo and its little reverb as possible. You can always find, Tune and adjust your voice recordings in a software like garage band for Mac, for example. 28. Your Tool Box Scene: when you want to create a new video either for yourself, your company or a client, maybe I recommend creating a scene with the funds, collars and locals that you want to use in that video. If you do this, your early selections will place themselves in quick access. From here, you have quick access to them for the rest of your video creation process. You can also see this seen as kind of a tool box, where you can jump back and forth to the scene whenever you want to read you some elements or pick akala from the first scene you created. If your company or the client you are creating for has a design guide or brand manual, this should be the point of to Pasha in this first scene. If you don't have a brand manual and you're choosing your colors yourself, I recommend one or two primary colors and 3 to 5 secondary colors. Make sure that the colors harmonize that they fit together. There's actually something called color theory. If you want to learn a little bit about color theory, I've put a link in the lecture notes. There are a lot of really cool tools out there for creating color palettes for you. Just Google color palette tool. Just choose one, have it generate a cool color palette and use that in your video. 29. Do's and Dont's of mixing Styles: as I mentioned in Section one, it's possible to match and makes the different animation styles. But be careful. You'll end up with the best video results. If you are consistent in your stylistic choices, these are few do's and dont's that you can use for guidance. If you want your video to have a more professional feel, I recommend sticking to the following effects. Wipe slight pop and fate, wipe, slide, pop and fate. I know it sounds like a pop song or something, but these other four more subtle, sleek effects that you should use if you want a more professional look. This is true for both characters and perhaps, but also for scene transitions. I know these limitations might sound a little boring for you, and you can use whatever effects you want. But if you want a more sleek or corporate look and feel in your video, these other ones to stick to save the eye catching colors and effects for the elements and your scenes that you want your viewer to focus especially much on in this way, you always have something extra up. Just leave that you can use when you want to lead the viewer's eye 30. Hierarchy Explained: within design hierarchy is an important term. If you don't know anything about hierarchy to begin with, that's fine. You can just google it, borrow a book or ask a friend who studies graphic design. Or you can just click the link up. Included here in the lecture notes. The main idea is that you become a better designer if you learn how to control colors, color relations proportions between objects to steer the viewer's eye to something before something else. For example, giving one word in a sentence a different color or adjusting the size. People looking at these two scenes would naturally focus on the colored word or the big one . The rules of hierarchy don't just apply to text, but all graphic elements. So if you want to take your video to the next level, I can really recommend checking this out 31. Tips on Camera Movement and Zoom: a huge recommendation for my side is to get familiar with using camera and camera movements , either by using camera movement in an active way or as a passive selection off the part of the scene you want to show. Another Good advice in relations through cameras and camera movement is to be very strict with how you use it. The good old less is more also applies here. You shouldn't have the camera of flying around. The scene tried to use it in a more subtle way. Where you do pants, you zoom in, zoom out in a subtle and nice way to create a little bit of dynamic in your scene. If you want to do a quick soon, use it as a deliberate effect where you want the viewer to focus on something particular and try to avoid having to scenes coming right after each other with two very different camera movement setups. If seen, one does a slow zoom out. You can give seem to a slow soo min Try. Avoid going directly from assuming to panning, leaving a short pause in between. Just like that 32. On Size and Composition: Now it's time for size and composition. It's super important to give ratio. Some thought s the bare minimum. The characters should be aligned in sizes and proportions, as well as with the different props you've placed in the scene. So it looks natural, even though we're working with two D animation here, and it's a pretty flat style compared to three D animation, there's a lot you can do in adding depth to your scenes. You can work with the foreground and middle ground and a background, and make sure to fill out the whole scene so you don't have a lot of blank space. Another great tip is to center the most important elements in your seen. The most important props and characters will try to place him just outside the centre 2/3 in. Try searching for the golden ratio if you want to take your positioning skills to the next level 33. Keeping Pace and Flow: depending on your target group and the message you want to tell with your video. I can, as a point of departure, recommends using a lot off scenes. A lot of clips. By this, I mean keeping the pace high Hi pays should be combined with a lot of variation. I know I mentioned these four effects earlier and that you should limit yourselves to those if you want a sleek and professional video. But you should also vary these four different effects in your sees. This is not recommending making a crazy fast video with a lot of variation that confuses people. This is just to say that people are used to a very high pace when watching YouTube videos and watching TV. So if your video is too slow and you used to few long scenes, people will probably fall asleep. The basis off a great flow in an animation video is created already in the script face. So when you're writing your script, think about scenes, too, and really good exercise is to create a storyboard where you sketch out all the scenes and you get an overview off. What is going to happen when nice work 34. Bloopers and Outtakes: cardinal basic functionalities off the V on it. It is a an example I'm going to refer to What's your message and house you're gonna You have to make what? Your key, mitt. And if you want a little bit of inspiration on how to structure if you on the other hand, is going, uh, if you are going here, there are our friend there because he has expended man. Do you want? Some are still That's medical. That's in their styling. Um, things that I I open up. It is important in the follows free, I think make city grebe OK e I hope to see you in section two. Where we gonna Ah! Escapee And how we got to go got now we moved and I hope he will stick with me all the way to the end You will You'll become a master too Food in the g t beyond beyond Get your 35. Introduction to Section 4: Now you should know the basic functionalities up beyond. And here in section full, it's time to raise the bar. You're gonna get a lot of tips and tricks based on concrete examples. This section is going to enable you to blow up the boundaries of what beyond is capable off . Buckle up and let's go beyond beyond. 36. Custom Animation using Continue Last Scene: even though one of the advantages of beyond is that you don't have to know that much about techniques in traditional animation, it can be really valuable to know just a little bit about the basics. This will give you the possibility of making your own animations that go beyond the preset actions. A step in this process is to learn how to master the continue last seen function. Simply explained, it works like this. If I, for example, juice a prop and give this prop a motion path, I'm gonna let it start here and let it end over there. If I then go down in the timeline and click continue last seat, then the stock position in my new scene will be the previous scenes end position you see in scene one. The plane ends there and in seed to it starts where the plane and sentencing one. This is a really handy feature, and you can use it for having a character walk in scene one, then stop and do another action in seen, too. This is something that I use a lot, and I think you are going to to, so it's really important to get your head around this principle. But by combining elements, motion paths and different scenes by using the continue last seen function, you can go beyond the libraries of Beyonce animations and start creating your own enough talk. Let's try to build something where we use of this principle. I really recommend that you any major along with me. So if you haven't opened up the on studio, then I think you should do it. Now here we have a circle. We're gonna give it a red color and it's gonna be our ball in this scene. The goal of this exercise is to make the bowl jump up and down the stock position of the bowl is gonna be just outside the scene. So we're gonna place it up here, which is gonna insert another shape square and drag it so it becomes the foundation on which the bowl will jump up and down. Of course, you can choose the colors of your shapes yourself. It doesn't really affect the actual exercise off using continue last seen functions. I just like this green color. So I'm gonna add that as a hex code. Let's at the first motion path to the bowl and place. It's in position. So it touches the ground right here. Now you click, continue, last seen and then at another motion path. Now, this is where the magic happens, because I'm gonna squeeze the ball a little bit and places where the first ball was positioned. I change the duration off the scene, so it only lasts half as long as the first scene. The reason why I'm doing this is to give the ball some heaviness, some weight, and this will make the animation look more realistic. When we preview this animation in a seconds, you're gonna see the difference between just moving the ball up and down. If you want to know more about this technique, you can search for squash and stretch squash and stretch is one of the most basic and most important techniques with an animation you can see here now that I'm doing it again. I'm not squashing it. I'm stretching it, and it's really important that the ball has the same density the same size, so to say so you can't make it smaller or larger when you're trying to squash and stretch the ball. This is also the reason why I'm both pulling in the height and the width off the ball. When I'm doing this here, I'm just adding one more sequence. It's gonna have the same duration. That's a previous. It's gonna give you the impression that the ball is kind of taking off in speed before it once more falls to the ground. Ideally, we should add a couple more scenes, maybe one or two additional scenes where the ball would jump up and down a couple more times to make it look more realistic. But to save you a little bit of time here, we're just gonna make it land on the round Now here in the landing part off the animation. I'm also gonna add a few scenes where the bowl balance is a little bit up and down before it stands still again to give it this softness that we're after. The number of seams you add is also called in betweens, and the more in between you have, the more smooth the movement will look. As we are wrapping up this animation off the ball, the last scene has to be with the ball having the exact same shape and size as it had when it started. Just like that, I think we're there and give this last seen a little more time so the ball can can stand still for a little longer than than the movement scenes. Let's hit preview and see how all this looks together. This is a way to use the squash and stretch principal envy aunts by using this continue last seen principle. It's just a quick demonstration, but if we compare it to just moving the ball up and down, you can really see the difference. It doesn't look quite as realistic, right? So try to use this continue last seen principle in your own animations, where you create longer sequences after each other and uses for the squash and stretch principle as well, where you can create more realistic motion paths by using this 37. Make Your Own Props from Shapes: Can't you find Flying Robot Doc in Viane Zone Library? Don't let that stop you. You are just going to create your own props. One of the fundamental principles in design is that everything can be built from geometric shapes, Indians, contemporary style. This can be taken very literally. I'm gonna go as far as to say that every character and every prop can be rebuilt from shapes from within the V Aunt Contemporary Style Library. Here's an example with one of the carrot us from Beyonce carry tow library. I've recreated this guy from shapes. He has a version where given all the shapes that he consists off some trippy call us so you can see them. It can actually be really beneficial to use these trippy colors in the beginning when you're building him because it makes it easier to distinguish between different shapes. And when the character is done, you can give him the colors of the original character. Now, this is skill that you have in your beyond toolbox and you can use it to create custom carried us doing custom stuff that you don't find in the library. The hands doing the OK sign is a prop that is actually in the library, so you don't have to recreate that anyways. Imagine that we want this guy to smile and show his teeth while smiling a lot. We don't have that expression, so we're gonna build it when you've created your own carries us and perhaps you can save these as templates. A huge benefit of creating characters and props from Viane shapes is that they're going to be aligned with the rest of the library. So instead of going out and finding something else where your custom made props and characters got up blending perfectly, another benefit is that you don't have to spend time on learning Photoshopped or illustrator. You can just build everything in v aunt. So what are you waiting for? Now that you can build everything on Lee, the sky is the limit. Have fun with some of my creations way 38. Pro Lesson: Split Screens: in some situations, you might want to be able to create a so called split screen. For example, if you want to show to people writing each other from two different locations, let's go on and built that the way you build split screens in the aunt is by building one scene on top of another. Let me just show you what I mean. We begin by building the environments off the bottom seen, and I make sure it's a position. My character in the middle off the left part off the scene. When building this scene, I make sure also to fill the right side of the scene. These things are gonna be covered by the new scene that we are building in a minute, but they are visible before the scenes light in already. Now it's time for the second scene. The trick is to choose a shape and make that the background off the overlying scene, try to find the middle of the scene and then change the background color of this new shape . So this background will be easy to differentiate from the original background color. To save a little bit of time, I'm going to reuse some of the things from senior one. The changed background color is also supporting the impression that this new character is located apart from the 1st 1 A small visual trick is to align some of the props and elements of two different scenes. This will give a more visually appealing impression. Here you can see what I mean because we built the underlying seen. First, we can now just select and group together the elements and characters off the overlying scene. And then we can, at an enter effect for the whole thing, the safe and good choices to give it a slight left. If it's the right side of the scene now, we're ready for preview. Wow, that looks really good. If you want to go above and beyond, you can also add a little soon effect to start off with. So we're going to start by being sumed in on our left guy here. Then it's gonna assume out, and we're gonna have ah sliding off the right side of the sea. While I'm working on getting this right. I have a little extra tip. Make sure that the two colors should choose for background colors harmonize. They could be from your brain guide. Or just make sure that they look good together With this split screen technique in your the on toolbox, you can now make split screens with 234 or more split screens. Have fun with it. 39. Pro Lesson: Advanced Scene Dynamics: If you want to take the dynamics off your scene to the next level, you can use motion paths and camera movement in combination to add an extra level off depth . Here we have a scene where all elements are located on the same level, so to say when we preview the scene, it looks pretty flat. When we want to add some depth to the scene, it's very important that we add a foreground, a middle ground and a background. First. I'm gonna add some bushes to the full ground and a tree as well, then some buildings in the background. Then you adjust the color of the background and the foreground, so it's still the middle ground that has the clearest colors and the focus off the scene. This already looks much better, but let's try to add a small assume in and then emotion path to the elements in the foreground. When the camera, assuming in you want to make your foreground elements, move outwards. Then you want a group together, the middle ground elements and at emotion path that makes the middle ground elements grow a little bit. The buildings in the background also get a motion path, but they are gonna shrink a little bit, try to hit, preview and see what has happened so much more professional and beautiful to look at. You can see the difference between two scenes with motion path added to the different elements and a scene without motion paths on the different elements on Lee with assume. You can also apply this technique when you want to do some panning. A good rule of thumb is that elements closest with camera move faster than elements further away from the camera. They move slower, and you gotta apply this to the motion paths you give each element. If a camera movement is going from left to right, you want your motion paths to go left. Even though beyond is a two D animation program, you can add depth and dynamics and at kind of a three D feel. By using these techniques 40. Pro Lesson: Imitate Light and Shadow: a way to spice up your videos a little bit is to experiment with light and shadow beyond. Doesn't really have any settings where it can change lighting and shadows. So here are some tips and tricks on how you can get around that if you have a scene that you want to take place during daytime and night time, instead of just replacing sun with the moon or changing the background color, I would suggest changing the color off all the elements in the whole scene. The idea is to give the scene that takes place during the night some darker colors than when it takes place during the daytime. A prop that is really good to know is the sun. If you search under the business friendly theme, we are going to use the sun for the street lamp here. Personally, I prefer the sun and the moon. From the business friendly theme eso. I often use the business friendly versions of the moon and the sun instead of the one that is available in the contemporary style. Using the sun prop s light can also give a Christmas tree a super nice glow. Let us just quickly build up this Christmas scene using business friendly elements. As I've mentioned in one of the earlier lessons, I actually prefer to build up the scenes from scratch, so building them up from zero and then throwing a lot of elements and things into a scene to it to build it up as I want it. Then we use the sun prop from the business friendly theme as light glow behind the Christmas tree. Merry Christmas. All we can use the sun or light in a completely different way, where we use it as the only light in a very dark and mysterious room. I build up the scene using shapes for the walls and the door and at as scared Karita. Then I put the sun prop behind the walls so it would be the light source from within the room To make the whole thing extra scary. We're gonna name the room room 13 at a bit of extra depth to the room by adding a shape as the flow within the room. You can also work with light in your scenes, using shapes on one colored backgrounds like I do here. Getting creative with shapes is often what makes you able to go beyond what beyond has to offer. Continuing on that note, let's take a look at the transparent shapes we have to work with. Search for trans parents and you'll find the shapes that are transparent by default. As you might have found out, the search function is not perfect, so you won't find all the transparent shapes By searching for trans parents. You have to also maybe search for shaped or square or rectangle. See, for example, these shapes. They are also transparence, but not found searching for transparent. Something else you can do is to search for shapes in the contemporary style and then try to find the black shapes that I've found here, and you can actually select those choose a collar, and then you can alter the opacity of each shape. You can't do it with all of the shapes, but it's my impression that these black ones always and they always have the option off Opacity change. You can use a pass ity on shapes to make a carrot to stand out in front of some other characters, and I'm going to show an example of that. Now. I'm quickly building a scene with a lot of characters where we are interested in the highlighting or putting forward the guy in the middle within. Choose a shape that allows for Lopez to change and place it behind the character we wanna highlight. We, of course, have to move the guy a little bit forwards in front of the shape. Then we go to settings and put the opacity at 50%. Then we could choose the scene transition called to solve. And just like that, we have highlighted the guy in the middle by using a shape with 50% opacity to kind of dim . The rest of the scene dimmed the rest of the characters. Lopez NC is also great for building windows in beyond the huge advantage of creating your own windows instead of using the ones from the library east that you can choose whether you want to look from the inside and out or from the outside and in here, I want to make it look like we are sitting inside and looking out into the nature. Building walls and windows like this allows for 100% freedom in choosing what's outside and what's inside in your environment here. Now we have designed our window, and all we need to do is to put some glass in it. And this is where opacity comes into play again. We're gonna move the shape a little bit backwards and give it a window color, and then we're gonna change the opacity by now. You know, I love the sun, so let's use it to add some warmth to the inside. And so it looks even colder outside and as icing on the cake will add a little bit off snowfall outside. This lesson was another testimony to the fact that you can get so so far if you get creative and use your imagination when searching through the library's off shapes and props and use them in new and exciting ways. 41. Pro Lesson: Custom Scene Transitions: As you might know, beyond has a lot of pre defined scene transitions. But did you know that you can actually start creating your own as well? If you get a little creative now, I'm going to show you some concrete examples and how to do it. One example of making your own seen transition is to use the camera movements and soon in at the ends of seen one. We make the camera zoom in on the blue sky and in the beginning of seen, too, we let the camera zoom outs from the blue screen. This little seem transition trick works as long as the senior zoom into has the same background color as the senior Assume out off. Let's see how it looks. You can also make your own seen transition by doing something completely different. You can when you are totally done with a scene, search for shape and choose a shape and layer it on top of your whole scene. What I want to do is to create my own wipe effect transition, the colored shape of layered on top of my scene. One I'm gonna give an enter effect, set the delay and the duration off the effects so it fits with happening in the end of the scene in scene to I'm gonna add an exit effect to the shape of put on top of the whole scene. Let's see how it looks. Creating your own scene transitions gives you two major benefits. The first benefit is that you avoid that. Just seen freezes when Beyonce own scene transitions begin. This is Viane Zone wipe effect. This is easily avoided using your own scene transitions created with shapes. The second, really cool benefit of creating your own scene transitions is that you can combine two types of transitions with each other, never settled with the boundaries set by beyond right. Try placing your shape in the end of scene one and use one of Beyonce's transitions in the beginning of seem to for the shape of place. In the end of Scene one, I'm gonna give it a slight up effect, and then I choose a standard seen transition slide up for the transition to seem to make sure to adjust duration, and let's see how it looks when working with creating your own scene transitions. You can also become a little more advanced by creating multiple layered scene transitions by using multiple shapes on top of each other. You can give him the same effect with a little bit of delay, like I'm doing here. Or you can give your shapes that you've put on top of each other different effects individually. So what you're going to see now is how it looks when I give different shapes, different colors and at a tiny delay in between each one, have fun experimenting with your own scene transitions. 42. Pro Lesson: Build Complex Scenes using Reverse Engineering: If you want to build a more complex scene with a lot of elements or a lot off animations in one scene, I would actually recommend splitting it up into multiple scenes and actually building it backwards. And what do we mean by that? Let me show you how to do it here have created a rather complex scene with a lot of shapes and elements, and I want to give him all motion paths and enter Fix. This view is what I want the scene to look like in the end, meaning how everything looks when all motion paths and enter effects have played out. This method of creating scenes is very helpful. If you want to have the composition in place before you start with the animations, what I'm going to start with is copying the scene, cloning it and then going through the first of the two scenes. Then I want the food circle to be on its own, so I'm going to delete the wrist. What I want for this circle is to start out as rather latch, and then I'm gonna add a motion path to make it smaller. The goal is to make the struggle as small as it was in the reference seen. So I'm gonna go to my referencing the final view that I want the scene to end out s and copy the circle from there and use it as a reference points in the scene that I'm working on now. So this is where I want my motion path to end. Now I'm done creating the first scene with the big circle, so I'm just going to say, continue scene and create a new one and use this red reference circle as the endpoint for my motion path when I know that my endpoint off my motion path is perfectly aligned with the reference circle. I'm just gonna delete the reference circle. I'm adjusting the length of the scene and then I'm going to next one by saying, Continue last seen. Then I'm going to go to the referencing and select the next elements that I want to add animations to. I'm just copying over those elements to the scene that I'm working in now. Then I'm giving the white circles and enter effects. And then I'm giving the props and in terrific. Then I'm copying over the dotted lines to, ah, from the referencing to the one that I'm working in now and then you've guessed it. I add animations to the dotted lines. Then you might ask, couldn't I just at all the animations to all the elements in the same scene? And the answer is, Yes, you could. But that would be pretty hot and complicated to work with by splitting up the animations over multiple scenes. It makes it much more simple and easy to work with each one that I do the last minor adjustments after I'm done. I'm not completely satisfied with how the food circle looks in relations with the dotted lines, so I'm gonna create a slightly larger circle and inside. Insert that into all the scenes by copy, pacing the circle into all the different scenes and not touching anything. From there. I make sure that the position of the scene is perfectly aligned across all scenes. So this way of reverse engineering, complex composition and dividing it into many scenes with a bit of animation in each one is what I've learned from many years of experience is the easiest way to do it. Now that we're done, let's have a look at how this looks. I hope this lesson inspires you to work smarter with complex scenes. This concludes the end off section for and now you're probably in the top 10% off the best beyond creators in the world. 43. Pro Lesson: Bulk-change Props using Asset View: beyond released a new feature that I have to show you. It's a game changer. I think it makes it really fast and easy to change multiple elements throughout your entire video. And now I'm gonna show you how it's done. First, let me show you the old way. So this is a pretty short video. Normally, my videos would be longer, like one or two minutes, but this is chosen for this examples purpose. It's easy and fast to navigate around in because so short. So that makes things much smoother and easier for you to watch. So if I look at this video and in one of these scenes, I have a lot of the same elements. So these are all small taxis, um, that turn, ah, different ways. So what? The new thing is that down here you have something called stage view. And if you click this down arrow, you get to choose whether you want to view with stage you off the acid view, the s of you will show you the assets that are in this scene. And if I wanna like in the old World, if I wanted to turn all these taxis the same way I would say, OK, all these turn the same way I need to turn this one double click flip. All right, this turns the same way. Or I could do, like, a multiple selection and say Flip all these, but that takes a lot of time. And if I had multiple scenes with all these taxes, well, I would have to do it a lot of times. Now, I'm just gonna reverse my changes here and the last one. Good. The new thing, the game changer, is that now that I'm in acid view, I can see the assets that are in this scene and I can click the the taxi I want to turn around. Let's see which one was. It was the one pointing to the left. Okay, I want to change all those. So I choose the one pointing to the left double click and choose swap, and I will swap it with the one that points the right directions or to say so. Now you can see that it disappeared because it kind of merged into the right one. The one pointing to the right and the goats from stage view. You can see that all of them are now turning the same way. It's amazing. It just saved me 10 minutes of editing. Now here comes the next level of awesomeness. But just revert this change. So it goes back to how it waas because this is a finalized video. It's done. If I look at this local, it's a nice local, but I actually want Teoh. Let's say I want to change this logo to something else. I could go to acid view and say, Changed the logo. It's not very much faster than I could say, OK, this is now the logo of the star. So if you see the state, you Yes, this is now a star. Great revert the change. But what if I want to change the local throughout all of scenes here, it's only six scenes. But what if I had 30 or 40 scenes? Then that would take a lot of time. So what I can do here is to click the first scene holding shift, click the last one. Now they're all marked, and now I can enter acid view for the entire video. So these are the assets is pretty simple. Video, actually These are the assets that are in this video. And if I look at the logo here, I can see that now that I clicked it, it will be a highlighted s being part of all these scenes DoubleClick, press swap. And then if this star was my new logo, Look what happens when I click through all the scenes. You know, updates, bank. Now the new logo is applied to all the scenes, and that is amazing. That can really, really save a lot off time. I promise you, this is something that has saved me hours off post editing. When a client comes back and says we actually got a new logo. Are we actually changed our color scheme or Oh, this little asset can look like that. You have to make it small or something. Then you just have to make, like, one version off a new object, and you can change it throughout the whole scene. So instead of reverting the changes, I'll just show you again. Now I it shows them all. Okay, It also the local changes. It all seems throughout the video, so yeah, also in the in the in this part, this to me has been a huge game changer, the ability to view the assets of one scene and change all of the assets as one at once. Like a swapping this with three stars. See how that looks? It's all changed into stars, and being able to do this across many scenes at once is just such an amazing tool. And I urge you to get familiar with the acid view and actually work with your scenes in this way. Always like change things. Ah, in bulk, so to say, because it'll just save you so much time. Thanks for watching this little follow up lesson. I hope this will take your beyond skills to the next level. 44. DynamicTemplate Explainer: 90% of all data ever was produced within the last two years. Complexity is increasing at a rapid pace and with it the risk of making mistakes. And to a law, firm mistakes are expensive. 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