Getting Around Cubasis on iPad | Will Edwards | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

10 Lessons (1h 2m)
    • 1. Introduction

    • 2. Interface Pt. 1

    • 3. Interface Pt. 2

    • 4. Interface Pt. 3

    • 5. Audio Units & Inter-App Audio

    • 6. Practice w/Demo Projects

    • 7. Instruments

    • 8. MIDI Editor

    • 9. Sample Editor

    • 10. Conclusion & Project

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About This Class

These lessons are designed to help new users of the Cubasis DAW app (iOS) find their way around and get to work!  You’ll learn how the main tools and features are divided into 3 main regions of the screen - and you’ll learn how to navigate around and get to deeper layers of functionality.  Next, you’ll learn what Audio Units (AU) and Inter-App Audio (IAA) can mean for your mobile productions.  Finally, you’ll discover the powerful features built into the MIDI editor and Sample editor in Cubasis.

Meet Your Teacher

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Will Edwards

Artist. Creative Problem Solver. Musician


I am a full-time professional musician who has broad teaching experience with guitar & bass students in rock, blues, jazz and many other genres. I perform live on bass, guitar and keyboards.  In addition, I perform live electronic music improvisation.  I've devoted over 26 years to my own well-rounded musical education, focusing on a mastery of all aspects of modern music - from music theory to ear training; from live performance to composition and practice routines.

I specialize in bridging the gap between music and technology, focusing on using modern tools to demonstrate all aspects of music.  I compose and perform with Ableton and Push 2 and I have experience with Cubase, ProTools and Logic.  I'm extremely comfortable using web-based to... See full profile

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1. Introduction: welcome to this introductory course for Q basis. I have for a long time been a Q base user using Q bass pro and going all the way back to about Q base five. That's when I started using it professionally as my main DEA. W. I've also been a big fan of iPad music APS, and they've really been developing over the last several years. So I started getting into Q basis, which is the APP version of Q Base. But since the screen is a lot smaller, the interface is quite different. So I wanted to create this course to help users who maybe are familiar with Cuba's. It's all right if you're not, but the courses coming from mainly my perspective, where if you're familiar with Cuba's but you want to know what's available in the APP, is it worth buying? Maybe you'd make that decision based on looking around the interface, seeing how the features work. So we're gonna be talking about things like, What are the different regions of the interface in Q basis on the iPad gonna provide with Are you going to see some of the familiar tools that you're used to? What's the MIDI editor actually capable of What is the sample editor actually capable of? We're gonna be looking at that. And then at the end, I'm gonna actually put together a class project for you. It's going to give you a method, if you will, for how you can take ownership of the materials. In this lesson, I'm having a lot of fun with it because it's actually the first in a series that I'm doing on cue basis and key basis really is a wonderful app. If you're a Q base user, it feels very natural, very familiar. A lot of the features air in there is very robust and very powerful. If you're getting into D A W's Man, you picked the right time because in the modern era with APS, this is an amazing DEA. W got 24 inputs. I won't even go into the details right now. This is just an introduction, but it's a great tool, and the purpose of this course is to kind of convey some of my expertise because I've worked in the studio for a long time, a lot of studio productions and recording. I've been a recording artist myself, so I can bring a lot of insights into what makes Q basis a valuable tool right now. And can you actually work with it on an iPad in a professional way? So mainly getting around the interface, looking at what the interface offers in the way of plug ins, that sort of thing that's going to be in the main focus of this course. By the end, you'll have a project as well. It'll help you take ownership of the lessons you've learned, so let's get started. 2. Interface Pt. 1: All right. Welcome back. Now what we're gonna do is we're gonna look at the interface and get you up to speed on what the tools are what it looks like, how to access things that you're used to accessing in a typical digital audio workstation. So there's a lot to cover here. I've decided to kind of break into three parts, so we're gonna do the upper region of the screen, which is where most of the standard controls and tools are. Then we're going to do the left hand side of the screen, which is three Inspector and then in the third part will do the lower section where we talk about that sort of way. You're gonna find MIDI interface like the keys and drum pads. It's where you're gonna find the mixer, details about your instruments and plug ins, that sort of things. So I want I want to break it down into those three sections, so it's a little bit more digestible, and I have a feeling that you'd want to use these rift. These videos, as a reference, is at various points just to remind yourself and it is all in one big sort of uber video might be tougher to navigate. My hope is that by splitting into three parts, I could make a little more digestible and also make it a little easier for you to come back and track down what it is. That assurance did it. So I'm gonna put on my headphones and then we'll move over the iPad. All right, So let's look at what's going on in my session here now, First of all, I've just loading up a demo project. There are a bunch of great demo projects that are pretty loaded when you buy two basis, you gonna open them up here and you get there by going the Media Bay projects, and then you can select a project. Basically, you have some nice kind of stuff you could get started with. You could also see how they've done their mixes in and using example. So that's what I'm starting with here. But let's just look at the upper section. So we start with the Media bay in the upper left. There's a button there, and that comes down to audio. This is either drum loops that air prefab in Media Bay. My audio files I've imported some which I'll use in another section and then my samples. Not doing that right now. Many, my many loops, some drum loops, instruments, these air Basically different presets, uh, that are in Media Bay projects. Of course. This is, you know, where I'd keep my own projects, The demo projects, etcetera mixed down. So if I bounce out a final recording, it goes here. And then trashes is self explanatory. Right? So let's, uh, close up the media bay tap on keys key is here. Basically, this is not just keys. It's midi interface is right. So a drum pads or, you know, our keys like that. Then you got the mixer. This is your, you know, standard familiar mixer here. So let's say that we have this channel. We solo it and play it back. Um, I just played it back in a quiet spot. Right. So this is and makes her next to that You've got your locator. So it says 23.3 point two. That's bar 23 beat three. And the 2nd 16th note is where I'm at. And you can see as I drag the cursor that that located number changes. Then you've got your transport controls. Who got left and right? You've got the loop control and play. You just hit play again to stop record. I won't hit because I don't want to record. And then you met him. You can hear theme Metrodome along when you're recording or playing. Um, one thing I do want to point out, which is pretty cool is this loop section. So what are we looping? Right, So you can see a way over here. We've got this loop market. You can You can drag these around manually. But another cool thing is you can actually choose a clip like that and you could hold it, and it sets the left and right markers automatically for you. It's really awesome. And if you didn't have the loop enable, let's try that again. It enables the loop for you. So it's that I love that cause I do that a lot when I'm on base 10 back in my main studio. I use looping a lot t tweak things. So I love that feature. Um, so that's the transport Metrodome. Then you have your tempo over here so you can set your tempo you can tap a tempo. You can also punch in, punch out. That's where you have those controls. Your, um, time signature Now shop. This is where you'd buy in that purchases. So maybe you want to buy, um, the little waves bundle they've got here. It's just a few waves plug ins. But, you know, if you look down waves than you'll want those, the room works. Ah is free if you register with your email so you give Steinberger email. You get that for free. If X Pac wanted to, I haven't bought these, but you know, they look like that probably probably decent quality and all the other plug ins. And here's the ones that are built in. Seemed to me to be very good quality classic machines. That's basically a collection of drum machines and the way the in APP store works, you see the buy button in the upper right. You can play a demo and get a sense of what they sound like, and you can also restore purchases from the APP store. What that means, if you're new to buying in app purchases, is that if you buy them now, I'd say two years from now, you get a new iPad, you load up two basis on it and you're like, Oh, man, where my plug ins where you use the restored purchases, goes out to the APP store, evaluates or validates that, Yeah, you bought these in the past, and then it re reauthorizes them for you, so you don't have to buy them every time you install the app. Um, so then you got set up. Let's look at set up. This is where you consent project settings like sample rate and bit resolution. Arranger. This is basically some settings that have to do with the arrangement view. Um audio. One of things cool here is you can actually play back by Bluetooth on airplay. So that's kind of cool if you wanted to, like, take a mix out to a client you know, like, let's say you're you're doing a mix for somebody. You go to their house and you can just pull it up and play it over their home pot or something like that. You know, it's kind of nice to be able to just connect it quickly with a public format like that. You could also use it with Bluetooth or Bluetooth headphones or other airplay devices. Then you've got MIDI settings. So basically, you know a very short list of some of the familiar medic many settings which can do many over Bluetooth. And you can send the MIDI clock out. Um, used. This is a master, which could be handy. Um, the keys and pads. You can set some settings, like velocity sensitivity. That's helpful, and you'll see when we actually use the pads that depending on where you hit the pads, they have a different velocity. Sensitivity. Metronome. Just a couple of variables. You can change their and then mix down and chair, um, compression levels for your flag. I do use flak formats, and they seem to use them for all the demo projects, I imagine, because they use less space. But the quality is still really, really good quality. But there's some other options there from mixed down regarding your track freezes and things like that. So that's what you haven't set up. Help is basically a website, Um, and this same help tool is online as the Q. B says Q basis, help platform. So let's look at the next road these are all the tools were familiar with. Now, one of the things that I one of the problems first problems I ran into when I was using Q basis was trying to figure out how to select multiple events. Right. How do I do it? So this first icon, you select it, and then you can drag a, uh, square like that. It selects everything. Why would you want to do that? Maybe you want to transpose multiple clips. Maybe you want to mute multiple clips, um, or even remove all together multiple clips or events. Right. So you'd you'd want to be able to select multiple, just increases the speedy of your workflow next to that is split. So let's say we take a clip like this and we drag our marker there, and ah, Then I hit Split. It splits that clip that I had or the event that I had selected right a race. Gonna erase the one you've selected. Draw. We're going to use that in our automation examples much later on in another section. But basically you want to use that anytime. You'd use the pencil tool in Q base. Right now. Mute. Let's say you have a clip selected and you go ahead and mute. It does just what you expect Undo if I open and mean toe. You know, uh, see, if I do undo against that, bring that clip back there it is. So you can do under Redux. Select clipping, copy. And then come on over here and paste. I think that copy paste transposed. This is kind of cool. So let's listen to this thing that over here I'm going to just shorten this clip up quite a bit tap and then holds to set my Luke markers. I think we go, Let's say I want to transpose this. I haven't selected. I don't have to have the loop on I just doing that. But you do have to have the clip selected. Then you could tap transposed, and I'm gonna transpose this up. Let's a seven semi tones like that. Okay, Now the thing is, having dragged the little semi tones, dragger doesn't do the job. You then have to hit the apply in the bottom corner. If your iPad supports the pro algorithm, I would suggest using that the mobile is like the lightest version. It would be as good sound quality, but it will be much easier on your hardware. Ah, pro is the best quality, but the most strain on your CPU hardware and efficient is somewhere between the pro is the best sounding. Now you have. Do you have to hit? Apply and now you'll notice it's done a transposition for me. So the transpose super easy to use under the quanta eyes here, This is where you could turn on auto quantities. Let's say you're playing a drum part and you want to make sure that your beat was kwon ties . You can use auto quantifies, set the grid and even swing settings here and then all the way on the right. Here is Time stretch and this pretty amazing. So when it's on manual like that, you see a percentage in the upper right hand corner of my clip, and as I drag, you can actually see it changing right? So that's pretty pretty intuitive, but also, the auto works really well. So whatever a tempo this was recorded at, if you wanted to know, you double click it. And in the upper right hand corner of the sample editor, you'll see 90 beats per minute. You also see appear my tempo set toe 1 16 So when I select time stretch and hit auto, it's going to automatically do that time stretching for me. Let's just know how that sounds. So I brought it in line with my new tempo. So time stretching is super easy. Auto quant ties, transposed pit shifting Those features air Really awesome things we rely on these days in audio production all the time. And they're just really easy to do in here. Okay. Okay. So that's it for the man to I lines at the top of the app where we have tool kits and things like that. In the next lesson, that part two of three. We're gonna look at the inspector on the left hand side. That will be in the next lesson. 3. Interface Pt. 2: All right, Welcome back. Now let's look at the inspector along the left hand side. So we're still in the same project, and what I'm gonna do is come every year to the beginning of my project. Let's scroll down to a midi track. Now, how do I know a mini track from an audio check? Well, you'll see on audio tracks, there's sort of a Nikon under the track number. Looks like a triangle pointing to the right. Really? That's a wave icon indicating a sound wave. So anything that doesn't have a sound wave is basically a midi track. So, you know, let's take this one. For example, my synth bass. I will just solo that and listen to now if I wanted to change the name of it, I can double click, and I can change the name. You see, the first item in the Inspector has the track number nine and then the title that I've given it, um, below that you've got routing where you can decide. Well, where's my routing input? My midi input coming from it could come from audio bus. It could be coming from your hardware that's plugged in in my case. It's the I connect audio too. Um And then where's my audio gonna go? You know, I could send it back out to my I connect. Or I could send it to audio bus or an app like Animal Oak, for example, which is a great sin. Thap. I could send the midi out from my track to that, I would generally tend to prefer using animal or 1/3 party synth up as either interact audio or through audio bus or in a you audio units plug in so that I could integrate it right in my project. But you could send it out this way. So you got good. You comprehensive. Many routing there. This 3rd 1 this is micro log. That's just because that's the instrument that selected there. So micro log is one of the instruments that I have under media. So let's see if I scroll up here. Yeah, I can see these in my instruments of audio units. Instruments. I've got Sun riser, which is a synth app. Interrupt. I've got an emo good D m one and sunrise er installed on this iPad micro sonic microblogging mini sampler. Those are all built in instruments that you can use within key bases. And a lot of it can get you pretty far down the road like these air good presets, good patches that you can really use. Like I said earlier in ah, sort of introductory section two, this Siri's you know, if you really relying on, like sets a East West synth or ah, symphonic for your film scores. Yeah, you're probably not gonna be using Q basis because you can't get those sounds in here. But if you're interested in, you know, you just want to make a synth bass, and maybe you'll dial in a different sound later on. You just want something to work as a scratch than these instruments are more than adequate for that. So in the micro log inspector window, that basically kind of opens up the window at the bottom if it's not already open, Um, so below that, I have insert effects. So this is just like it is in Q bases where you get your plug ins like filter overdrive compressor. One of the most common that I use is the Channel Strip Looks like this so you have a cut off noise gate compressor and saturate. Er, you can bypass them now in Q basis. Uh, the bypasses are like, really true bypasses. So when you bypassed things here, uh, they're not using any CPU at all on DSA time. Berg did that because they know that these mobile devices have less power and they want to help you conserve that. So that's just kind of a helpful tip to know. Send effects the same thing. You can choose an effect. Let's say we go with internal effects. Change that to reverb. You can change the send amount and then you click the E, and it brings up the settings so that you can manipulate the various settings right. That's how the send effects work. Um And then let's see many effects. Now, if you have audio unit media effects already installed from like 1/3 party, you can buy those from the APP store. There aren't ones built in with Cuba's, but because Cuba's supports audio units, you'll find that there are some nice MIDI effects you can buy from third party, and they could load them up here. Let's say like you wanted to have some kind of media effect that was enmity, compressor or a randomizer. Something like that or even a splitter under that is automation. And I've gotta have a whole section later on in this series that talks about automation. So stick around for that, and, uh, I'm gonna focus on that in a different area because right now it would really distract from our discussions of the inspector. And automation is a pretty big topic. But suffice it to say there's a lot you can do the automation in Q bases, so you definitely want to know about that note pad. I don't personally use this feature, even in Cuba's 10 but basically the idea here is that you could jot down some notes that would help you keep track of ah, of things as they were coming up. Let's say you done a recording and you realize, Oh, the dog barks. My name is dog barks at minute 1 38 seconds. You could make a note here, and that would just accelerate your editing when you get to that face. So that's what the note pads for, just kind of keep some notes for use up channel. You know, this is just the Fader Channel fader for this particular challenge In color. I love using colors, but that's a matter of preference. So that's what's in the, uh, the inspector above the inspector. You'll see a great CPU meter tells you. Kind of like roughly how your iPads handling the current the current strain can see as I start to play. I turned everything on. I'm not actually using a whole lot of my CPU, but I've got the iPad pro 12.9 inch. So it's a pretty, pretty beefy iPad. All right, so that's it for part two of three in part three of three. Coming up. Next, we're gonna talk about the lower section. So what happens in the bottom part of the screen with various purposes, So follow up with you in the next lesson? 4. Interface Pt. 3: All right. So welcome back. Let's look at part three. Now we're gonna be looking at the bottom section of the screen, so let's go over there. I've got keys brought up here. This is from the top bar. Now, this is not really just keys. It's also drum bad. So in the lower section, there's sort of a sub navigation along the top. Concern the wheel on and off if you don't want it there. But let's say we're playing this year, so I can go ahead, use the mod wheel and use the pitch wheel sustained here kind of nice. So you can also use drum heads. Now, if this is connected to an extra drum machine, then you know you can play out your beat. You might not want the wheel there. Note. Repeat. We can choose 1/16. For example, change that eighth or quarter. That could be handy for like drum fills like snare feels eso. This bottom section here is all about midi input. So if you have a mini keyboard or, uh, some kind of other mead MIDI device input device, you can connect that up to your iPad. I am using the I connect audio two plus, which I can connect many devices to as well. And then it goes into my iPad. There's lots of ways to get external. Many devices deny, but let's say you're on the bus or you're on a commute or something. You're on a flight. You're not gonna hold out your keyboard. You just want a punch in, Ah, little arpeggio or something. You can do that from within the APP. There's also other great midi APS that you could use third party apse where you could play the instruments, uh, in that third party app and have that audio be the input for a channel in Cuba's Could Do that as well by going to routing and changing your mini input to one of the virtual core midi inputs. So let's continue looking at the bottom here now. If we were looking at instruments instead off looking at our many inputs, let's say that we are looking at our instrument. Okay, so now what we have and I got here, by the way, by by first opening my inspector for the instrument, I'm on an instrument channel and and then there's a Nikon, which is the keyboard, and I just tap on that and it opens or closes the bottom window. There's also a button in the upper right hand corner of the bottom pain that you can use this capital X on it. That'll close that up. So let's say that I've got I'm going to go ahead and I'm gonna go ahead and lube this little synth bass part. Go ahead solo that Bring up my temper. Let me make that loop a little bit more precise. Go ahead, sink that up there head and lives out. There we go. Okay, So now my mini and as one of things I love about key basis, which can't do on a desktop very easily is the nice finger touch sensitive kind of optimization is for working with the interface. It's really nice to be able to zoom in, zoom out that sort of thing. Okay, so let's go to our instrument. So let's say that I want to go in here and I want to change the filter envelope for this particular sense sound. So I'm gonna go ahead like that, making a more percussive sound, right? So all of the instruments settings are gonna be in the lower section any time you want to get it at, but also for plug, INS said. Let's say that I wanted to look at this ever drive. Actually, it's not a very entered, interesting interface, so let's look at the compressor. Let's say that I want to make sure that that percussive sound of my my new filter envelope is also kind of getting punched here with my compressor. Right. So what I'm gonna do is I'm gonna bring my ratio up, so bring my checked released. So now I've got She's just very quiet. Otherwise, So now I can see the gain reduction that I'm getting a little punch here. You bring up my attacked a little bit more so I can do all of that with this touch sensitive touch optimized interface. I'm still dealing with the familiar tools that I use is an engineer compressor with ratio and attack and releasing those things. But it's presented to me in a way where I can really focus on my work. I'm only looking at one thing at a time in this case, either an instrument or the MIDI interface that I'm using or the plug in that I'm using. If I were using a MIDI effect or send effect, it would be the same. You bring that up in the in the, uh bring that up down here. You just focusing on one thing at a time, which is really nice. So this lower section is also used for shopping to buy in app purchases That set up that we talked about earlier. Any kind of settings we want as well as of course, the mixer, which is up the top. So if I've got this going on, and you know I want to come up with a new mix Oh, God. So you know, obviously that's a lousy Mexico Just muted everything. But all of your mixing is gonna happen in that bottom section as well. So hopefully this being the final of three parts has given you a nice, clear picture of all the tools you're used to using with Q base 10 away confined them how the inspector actually looks and functions very much the same way. Most of the tools you're used to seeing are the same. There are some differences, like if you're using audio warping on Cuba's 10 that's gonna be sort of like a tool. You're gonna the warp tool. Whereas here, they've set it up as just a simple manual or auto work option that you have, you know, up in, up in the up, in the top corner there. So they're very subtle changes in some places. But hopefully now you know where to find them. So now we're gonna continue on by looking at audio units, interact audio and audio bus how we can interact with other absent sounds on your tablet. 5. Audio Units & Inter-App Audio: All right, so welcome back. Now we're talking about audio units and interact audio, so you have a clear sense of what that is, because when you work in se que base 10 or able to enter pro tools or something like that in a normal workstation, you need to know what a V s T plug in is or a nay you plug in. You need to know what these different formats are, right. So in the IOS or tablet world, there are a few different terms that you want to be aware of. Interact Audio is a way for an app to send audio out, toe one app and then back into its origin. So, for example, que basis the way that it would use in rap audio would be to send audio out to like an external reverb. And then it comes back in all revert, right, just like a V s steeple again Or, um, something like that, anything that does audio processing. But the one limitation of interact audio that we're not used to is that you can only have one instance off them. So, for example, if you haven't e que that you really like you can't. You can't use them in layers. You can only have one instance of that E que. Or if you had, you know, some a compressor that you particularly liked and you want to use it on different aspects of viewer of your track. You wouldn't really be able to do that because you don't be able to have one instance of it . Um so Interact body is a bit more limited, but still very helpful. And it's also great for instruments. You can use it to connect to external instruments. I'm gonna show you how to do that. Then you have what's called audio units and audio units is a plug in for Matt. And these came along, I think, around 2015 with IOS. And the real benefit here is that there really, like, really plug ins? So it's not just some trickery. We're getting one app to talk to another app. But you're actually creating plug in that works within another app. And that's nice because a lot of signs you want the interface inside q basis you want. You don't want to leave que bases to make adjustments to your e que uh, interrupt audio is more likely to make you go to the other app to change things and then come back to Q basis. Could be kind of disconcerting is a workflow. So with audio units or au version three, that'll kind of went away. And you can actually just have you could have app designers making out that runs as a plug in within another music app. So that was huge. And, Michelle, you examples of that of both of these. So I just got, um, a basic, uh, project open here in Q base. And the first thing I'm gonna do here is I'm going to load up a sample. So let's see when Good audio. Uh, drum lives. Let's just start with this one here. All right? So I'm gonna select that, Just gonna drag that into my project. And it was originally let's see, I guess probably the 80 indicates it was at 80 beats per minute, so we can hear that it's not really not really sink with my temper. Right. So let's just, uh, see what we can do about that. So what I'm gonna do is I'm gonna order stretch this and hawala. I'm gonna select it hold to reset my loot markers. Now it's in perfect time. The next thing I'm gonna do is I'm gonna actually set up on Interact Audio Track, so I'm going to be playing the keyboard interface within q basis. But that MIDI signal is gonna be going through interact audio to another app and then coming back to Q base to keep basis as audio. So let's see how we do that. We're gonna add an audio track and I'm gonna click on the little piano there under where it says acoustic piano so that I can choose a different instrument and my goto audio units. And I'm gonna select sunrise er, which is a really nice analog synths. So let's see what this sounds like. So now what I'm gonna do is make sure that my countin is enabled there under recording mood , and that's gonna count up a couple of bars ahead of time, then hit record and I'm gonna play my baseline. But But now that wound up being having a considerable amount of late insee, Um and that had to do with the set up I have here in the studio that I'm recording in. So what I'm gonna do is I'm actually show you how you could do some mini editing. Okay, So what I'm gonna do is I'm going to select my select tool in the tool tool bar up here. Oops. I accidentally trim there. I'm gonna select that. And I am gonna drag this. Uh, you'll see that right below where it says my note pad. There's kind of three lines. Now, if I grab that, I can actually extend this all the way up, which is really, really nice. Okay, so now I can see all of my midi in one view, right? But what I want to dio is I want to take all of this and I want to drag it on over so that it all lines up perfectly with the bar. So let's just see how we do that. What we're gonna do is we're going to make sure our select tool is selected, and I'm gonna tap twice anywhere on the screen that's going to select everything. Now, on the left hand side, there are buttons says lock velocity, move up and down, move left and right length. I'm gonna tap and hold move left and right, and I'm gonna drag with my finger. Like so. Okay, you see how that moves back and forth. So now the next thing I want to do is I want to make sure that things are quanta ized to the next quarter. So I'm gonna go ahead and change my grid. Teoh Say, actually looks like it was half notes. So I'm gonna go with half notes, and then I'm going to temp Kwan ties and everything's quantifies. Now we listen back. So in that way, I am using InterNAP audio to generate and tracked by many in Q basis. But it's going out to an external plug in which I like the sound up. And then the audio is coming back in as part of my mix so that I can actually mix it in q basis. So let's look at what we could do with audio units as an alternative. Okay, so let's look at just r drum track. We've got this. I'll play this back here, meet that turn off my mention, imm gonna select this enabled looping. And then, um, what I'm gonna do is I'm gonna put a little bit of reverb on here. So I'm gonna go to insert effects, tap, add effect. And here I'm gonna go to audio units and I'm gonna choose Verre signed audio reverb. So what's happened now is that the APP is working as a plug in. So it's not like it opened that, like with the baseline, it opened another synth app, and then it sent my mini out and got the audio back, and it was actually inter app. It was It was Tuapse that work independently, but they were working together. This is actually plug in this inside Q basis. This has a number of advantages, one of which is also that it's a lot more efficient. So there's a lot less strain on the CPU when you're using audio units. So as you can hear, I've got this river functioning on my drums by bypass it and get the dry sound, and I enable it, and so on that you can do it. We'll talk about automation in the later section, but of course you can do automation, you know, on the's, what a unit plug ins as well, and you can see the read and write indicated there in the in the upper area there, so you can actually read and write audio automation on audio unit plug ins as well, which is a really, really awesome thing to be able to do. So that hopefully gives you a little bit of a clearer sense of how you can use interact audio, how you can use audio units. The thing is that when you buy and out, make sure, you know, does it support audio units? Is this intended as an audio unit plug in? Does it support Interact Audio? Um, in another section here, we're going to be talking about audio bus, which is yet another sort of, um, support that has to be built into the app. So you want to make sure it happened. You buy support Saudi of us if you want to use it without any of us. Not every app on the APP store that's a music related up will be in audio unit plug in or will support interact audio or will support audio bus. So you kind of have to be thoughtful and mindful that you're getting the haps that support the different protocols and services that you expect to use. All right, so now let's move on to the next lesson 6. Practice w/Demo Projects: There's a lot built into Q basis in terms of features. But one of the first things you're gonna want to do is get some hands on practice activity , right? So you want to have things you can manipulate and work with as a as a recording engineer. So one of the great things you can start with is there, built in projects. So let's take a look at those. If you go ahead in the upper left and you enable Ah, the Media Bay and you select projects, then we can scan through. Let's go to Lucky seven. I haven't opened this one yet. It's going to kind of unfold this or unpacked this from some kind of compressed file. We'll give it a second here, and when you're done with this, it is probably gonna have a variety of flax flak files and you know you can actually see the different tracks are all pre set, so on so forth. So let's give this a listen. See what it sounds like Got some guitar tracks and base so you can actually use this project now and you can remix it. You can, you know, make it adjustments to your compressor EQ. You try out the different plug ins. One of my favorite plug ins is this is this spin FX mission to me. Show you what that kind of sounds like. I'm gonna go ahead and load this up. It's got some cool like touch sensitive, um, playability to it. So So it's really cool, sound and kind of thing you can do with your hands on a screen. Eso you convicts around. You can mess around and remix thes demo projects, which is really cool. There's a bunch of them in there. Um, let's see, There's the podcaster template of those air templates. So excuse the demo files of the ones you want. Lucky seven on and on smear. So I've created this one that you see towards the bottom promised land, and in another section, I'm going to actually walk you through doing a mix with that. But there are a few demo projects in here that you can just load up and get started with. Okay, so now we're gonna move forward in the next lesson. I want to talk a little bit about the built in instruments here. So you're familiar with, Like what? The mini sampler and micro log and the many Sonic Duke 7. Instruments: All right, Welcome back. So now we're gonna look at the built in instruments, and to start with that, we're gonna look at media. We're gonna load up instruments now. You can see we've got some Internet instruments there. We've got audio unit instruments. We're gonna ignore those for now. Right now, just ignore audio units and interrupt. We're gonna look at Micros on IQ And what micros on IQ is so micros Onek actually has over 120 virtual instruments. Sounds built into it. And if you are a key base user, you probably have used Halle on Sonic and these air built or based on Hallion Sonic sounds as well. So there's also some drum samples in here door drum hits on drum kits that are loaded in here, Alan Morgan drum kits that will talk about. But the micro sonic is basically a whole bunch of effective presets. So let's give a listen to how some of those sounds. I'm gonna go ahead and load up the acoustic piano and get my keyboard. Fair enough. Let's see what may be another sounds. Sounds like let's is actually kind of a cool thing going on in the right in the inspector where it says acoustic piano. If you expand that, you can use the plus and minus toe actually move through preset. No, on the name changes you can see. See P 80 c e grand. So it's actually really cool. You can you can just kind of quickly go through all of the different samples. But this is kind of like an instrument library is what you're getting out of out of the micro sonic. So let's look at micro logs and micro log is basically an analog synth. The idea there. Let's go ahead and load up a keyboard sound here. Oh, so here we're just dealing with standard, you know, sin thing you got Filter and AMP. Uh, got Samad if ax arpeggio gator and looks like actually the full arpeggio hater and edible 16 steps. 79 Micro Lob are presets as another in APP purchase for 4 99 So I'm gonna forego that and just use my built in micro lug. But this is basically an analog synth, and you know it's probably not the best, but it's It's good. It sounds musical. It's it's relatively easy play. It's got a lot of has got, like, this kind of kitschy, old fashioned look to the controls that sort of intuitive if you're familiar with the mode or something like that. So yeah, it's it's basically just a synthesizer. And if you know how toe patch synthesizers, then you'll know how toe patch my club Now the other instrument that comes with it is many sampler and you know sampler is a sampler. So let's listen to some of these. There's a really, um, familiar when I mean Mark to it, sound pretty cool. Let's see what that sounds like. Uh, so the mini sampler is just bringing together a collection of, you know, sampled instruments that kind of go ahead and complement what you get in the micro sonic, which is really where you get the lion's share of your presets. And then micro log is like a synth if you know how to patch a synth, and you want to make it very specific sound. So those are built in instruments, and we're gonna continue on with the course down. The next lesson 8. MIDI Editor: All right. So welcome back. There's just a couple more things that we want to cover in this section. So you have a clear overview of the entire ah feature set of Q base is the first is midi editing. And then in the next lesson, I'm going to talk about the sample editor. Okay, so let's look at some midi editing. I'm gonna go ahead and actually draw in apart, sometimes. Choose my draw tool. I'm gonna draw in four bar loops, Let's say and then I'm in a double tap it going to scale down here, and then I'm going to select my, um change Kwan ties. Sorry. Not Kwan ties, but the grid setting here change that 2/4. Let me grab my draw tool. And I'm going to draw in arpeggio, begin myself a bit more room like that. She can see that as I'm drawing, I'm writing in quarter beat notes. So the notes like I'm writing in automatically quarter beat because I set that up here in my grid. So I'm just writing in a sea than any than G. Then I'm good to another. Okay, so we've got ah c minor me zoom these in our quite a bit because I didn't really want to be so limited What I can do. So I'm gonna do a typical, um, 145 progression here. So I'm gonna dio c major chord, and then I'm gonna follow that with, um, a four so f and then go I in a minute. Hold, see comebacks, the f. And then, sir, I'm going to go to my third bar here, and I'm gonna do G and then by the and then back to see No. Did I not give myself enough room? Oh, I see. I actually needed to, um, expand this out. Four bars. I didn't give myself enough for him there. So let me. Sometimes it's helpful to actually see how I make mistakes. And then how am I correct them, Aziz? Well, cause that's really a lot of what the real world experiences when you're using this stuff. Okay, so now I have written in midi using the draw tool. I quanta ized it. I didn't really quantifies it as much as I used the grid as a mechanism for limiting my notes. Let's give a listen to this. All right, so that's basically writing Midi. But if you double tap on a media event, it will open it up in this mini picture. Now. One thing that's nice. I personally like eyes to be able to see, um, the MIDI notes based on their velocity, uh, strength, right? So not all having one color by default. Thes midi notes. Air colored based on the track color, right? So my track color is blue. If I were to choose, say, pink, then when I double tap my mini notes or I guess it's not really paying gets really purple. So now they can see the velocity values shown at the bottom of the screen. That's very similar to Cuba's. If you tap in that area, it actually kind of readjusts itself, gives the majority of the space to adjusting the velocities. So from here, I can actually, you know, bring these values down like that. So I'm just bringing them down with my finger. Now what you'll notice as I'm doing this is that the velocity value colors change something not all red anymore. Some of them are purple, and you'll notice that back here in I didn't mean to do that back here, you can see that the MIDI notes now have been re colored based on velocity. I personally like that, but that's a personal call. So it just as long as you know how to change that setting. Okay, so there's a lot of flexibility here in the MIDI editing. It's not that hard to put together stuff. Of course, as is the case with any doll, it's a lot nicer of you. Have a nice MIDI plug in or a nice MIDI instrument that is plugged in the instrument over into your Daw and you record on that. You play on that because you'll get a more human feel every time. You know, if you draw everything in with a pencil or the draw tool in your software is never gonna have the human feel of something that was played, especially its velocity sensitive or has other aspects like after touch, for example? So that's the best. But you know, if you want to just write in a basic baseline or some kind of melodic idea, this is actually really easy and very effective. So that's how the MIDI editor works in the next lesson. That's the final one in our in our kind of overview of features. The final lesson. We're going to talk about the sample editor, and that's coming up next. 9. Sample Editor: All right. So welcome back. This is the last part of our feature overview, and we're gonna be looking at the sample editor. So if we come over here, I'm gonna just get rid of that track that we were using in the in the last one here. The last lesson, and I'm going to load up on audio track, and I'm gonna go into my media bay and let's see, I'm gonna open up. Um, you know, I had actually recorded a a mixed down earlier. Me Grab that. It was It was a vocal track. So I'm gonna put that up here and we can listen. Toe What? That sounds like this was from one of the demo projects that's built in to Cuba. Way. Okay, so I'm gonna just go ahead and headed down. Now, if I want to make sure that this is sync with my metronome, I can actually double click it. Opens it up in the sample It on a sample editor tells me quite a bit. One thing it tells me in the upper right hand corner is that this audio was recorded at 120 beats per minute. Now, if we look at my project. We can see my project is 120 beats per minute. But I'm gonna take that down. Uh, you can see that on the overhead camera. If you actually good drag with your finger, you can change the value more rapidly, right instead of having to just tick down by 10th of a beat. So now I'm at 100 you could see that as I did that this particular clip, ah, was adjusting automatically. Now, if I go ahead and change it, auto, then it's gonna be stretched to my tempo. So let's see what that sounds like. Just, um But what I really want to look at here is the sample editor and get familiar with some of the tools we can use. So let's say that we didn't want any of the spaces in there, so I'm gonna drag these little markers. I'm going, Teoh, go ahead and do that. I'm gonna erase that, and then I can actually drag this over here. What? Actually, get rid of any of that I don't want Don't want to clip any the audio. Just this sort of dead space writes I'm gonna hidden erase that and then, uh, go ahead and raise all that junk at the end. A race Now I've got basically a very different clip. Let's say we wanted to do reverse. I mean, that's obvious what that is. Trim. If we wanted to just use this first part here, we can just go ahead and hit trim, and that basically got rid of everything else. Might undo that. Um, normalize is also a very powerful tool so we can zoom in and out with our fingertips normalize. That's going to take just the region that we selected, and it's going to normalize it, normalizing if you don't know what that is. It's basically taking the very loudest peak volume and making that unity gain or zero db fs so that everything is raised relative to the loudest thing so that technically, nothing should clip if it's normalized, because the loudest thing should never exceed clipping range. But it takes that right up to clipping and then adjusts everything else. Relatives you can see in this screen that the normalized audio is a lot louder could also do a fade in. You could come over here to the end and you could do a fade out. You can save the media as a new clip. So I could say Call this, um, let's say edited, right, Okay. And now when I goto audio, if I close up drum loops and I go to my audio files, I find on and on edited, and I can just go ahead and drag that up So that's my whole clip. So now we can get rid of that track and we have our new audio as we've manipulated, and now the manipulation that I did on this audio. If we listen to it, this'd is hardly anything on really to get too excited about. I wasn't really doing editing there. From a creative standpoint, trying to make something that create was creatively more interesting. But more to illustrate what you could do with sample editor and a show that, you know, if you have, like some raw audio, let's say you bring in some tracks that you're gonna mix on flight. You want to do it on your tablet. You want to do a rough mix, but there's all you know, top and tails or terrible odds and ends at the beginning. In the end of all. Your audio is misshapen. Um, you know, you have problems like that. Gaps, maybe things you want to just cut out. Um, you can do all that in the APP, right? You don't have to necessarily have the audio pre cut and pre edited to perfect lengths. You can bring it into key basis and use it as a pretty effective audio editor as well. So that sums up all of the rial features We've talked about how to navigate the interface through the top, the in the inspector and then the lower area. We've talked about many getting many of in and out, many in and out talked about interrupt audio a little bit about introduction on audio bus. We gave you an example on audio units. Now, in later sections, we're gonna dive into some of things we haven't talked about in much more detail and really walk through those things. Those are gonna be in other sections. But this this section here is really just focused on a feature overview and making sure that now, after watching this section, you know what the APP does. You know what it doesn't do, you know how to work with it. And if you're Q base user, hopefully you feeling very comfortable and confident moving for it. So please let me know if there any updates fixes questions you have about this, uh, this course. If there's any advice you have for me, I'm all years. I'm always open to feedback. That's constructive. And if there's a topic, you feel like I missed something. I spent too long on something that needs more explanation. Just let me know, because I'm always making updates to these videos. Eso that you know I can respond directly to to students who have questions or feel that something needed more explaining or something was admitted or something. Please reach out to me. I'm all years seriously. Just reach out to me and then keep stay tuned for the other sections where we're gonna do a lot more walk throughs and get into some of the other features of key basis. Thanks so much 10. Conclusion & Project: So I just wanted to set up some expectations around what would be a good practice routine to wrap up this section. So we've talked about the interface, the inspector, how to use some of the tools within key bases and what I highly recommend as a practice project, something that will get all of the things you've learned and help internalize and make you make them your own skills is grab one off The demo projects built into Q Base is one of the songs in the project list and go ahead and remix it. Use the sample at it. Make sure you actually use the MIDI editor. Try writing a mini part and putting an instrument in the track, and then any problems you have. You refer back to the lessons in this section because before you really continue on with it , you want to own these skills. You want to be able to sit down with Cuba's key basis and just know how to work with it. So I set up a mini track rights committee set up on audio track and use the sample editor. But then you can also do some mixing. You don't necessarily It's really help to start with this with the demo project, because then you could start with something that kind of has some musical cohesion. You can look at using the blood gins, compressors, e que, that sort of thing. If you have any questions, any problems at all, please reach out to me. I'm more than happy to make adjustments. Of course. Um, you know, my students learning is really what I'm all about. So don't Ah, please don't just leave lousy reviews about something. If there's a particular thing that I could improve in the course, I really I really appreciate the opportunity to make the contribution to the course based on your feedback, but I'm always open and constructive feedback and criticism. Okay, thanks so much. And let's continue on in the future sections. Ah, here. What we're gonna be talking about is the effects that are built into Q basis one by one. But coming up in the next section is really all about what he of us, how to use all any of us with Q basis. So if you take that section, I'll see you there