Get better at Monopoly | Chris Viola | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

11 Lessons (19m)
    • 1. Monopoly Intro

      1:23
    • 2. Misconceptions

      1:06
    • 3. What makes a good property

      4:56
    • 4. 1st and 2nd colour groups

      1:51
    • 5. 3rd and 4th colour groups

      1:50
    • 6. 5th and 6th colour groups

      2:14
    • 7. 7th and 8th colour groups

      1:48
    • 8. Houses and trading

      1:20
    • 9. Jail

      0:32
    • 10. Summary

      1:13
    • 11. Class Project

      0:34
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About This Class

This course will teach you the best strategies to win the board game Monopoly.

Sincerely Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Play at: https://en.gameslol.net/monopoly-1122.html

Meet Your Teacher

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Chris Viola

Writer and Marketing professional

Teacher

After spending years studying Writing and Digital Marketing, I love teaching classes about these things on Skillshare so that others can build their skillsets. I have several years of experience and education in these subjects, have read many books and seen many videos on the subjects. I also love teaching classes about some of my hobbies, allowing you to get the ball rolling on some new ways to enjoy yourself, most of which are budget-friendly, so anyone can enjoy them.

I'm a graduate of the Digital Marketing Institute and a Published Author looking to teach others these future proof skills that I love to use. Looking forward to teaching you. 

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Transcripts

1. Monopoly Intro: Hello and welcome to my course on becoming a better Monopoly player. Monopoly is a game with a long history and most people have played it, with most people also owning the game. Now most people think the game is just luck. You roll dice, you land on certain properties. You make the best with what you have. And you hope that your opponent lands on your properties more than you land on theirs. This is incorrect. Not all properties in monopoly are created equal. There's a lot that are better than others. And contrary to popular belief, Park Place and Boardwalk are not the winning strategy. Now, there is no sure-fire way to win simply because you don't know the skill level of your opponent and there will always be luck involved. However, there are certain strategies that work better than others and you do have to be able to adapt. Also, this course assumes that you already know how to play the game. So with that in mind, I'd just like to clear up a couple of common misconceptions people have about the rules. And then we'll go on. 2. Misconceptions: Now, there are a couple of common misconceptions that I would like to clear up right away. First is free parking. You do not get any money for landing on free parking. There's no chance community chest and tax pile of money there. If you land on free parking, it's just a place to rest. Nothing important happens. Well, at least you don't know anyone money, so it's still a good thing, right? Also, I would like to explain auctions. If someone declines to buy an unknown property that they land on, it goes up for auction, and any player, including the one who turned it down, can participate in the auction. Now, with those out of the way, let's get to the actual strategies and determining how to tell what properties are good. 3. What makes a good property: Time to discuss what makes a good property. There's a few factors. These are cost, how much you can take from your opponents, as well as most importantly, how frequently people land on them. The first row, the ones immediately after go, houses are worth $50. The second row, the two sets after jail houses cost a $100. The third row, the row after free parking. Houses cost a $150 for both color sets. And the final row after go to jail. Houses on both of these colors sets cost $200 each. For this reason, the second color group on each row will generally have slightly better value than the first. For example. The light blue properties. The three of them will probably have more value than those two purple properties in the first row. And the same is generally true for the sets of properties in the other three rows. Also, later rows are also more expensive to buy. But you can take more from your opponents. Meaning that the ones near the end of the board such as Park Place and Boardwalk, are very expensive to invest in. But when your opponent lands on them, you'll take a lot of money from them. Ones near the beginning of the board are very cheap to build. But you're not gonna take very much money from your opponents when they land on your properties. However, the most important part of a property's value is how often people land on the property. Now you might think that people land on each property the same amount of times each. This is false. There are a lot of chance and community chest cards that let you move around the board. Generally either you will be sent to the squared go or to jail or a railway road, but sometimes also to a specific property. However, the biggest factor in this is the square. Go to jail. Because you never end your turn on this square. You go to jail instead. This means that the properties soon after jail are landed on extremely frequently. It's also important you understand die roll, but since you're using two six-sided dice, the number you will most commonly role is seven, because no matter what you're all with the first die, there is a chance to roll a seven. Regardless. If you roll a one on the first die, A6 will give you a seven. If you roll a two on the first die. Second role being a five, will get you to a seven. This means that out of 36 times, on average, you will roll a 76 times. 68 will each be rolled five times on average. 59 will be rolled four times on average each. And least likely are two and 12, which will each happen an average of one time out of every 36 roles. This means that the space is between 59 spaces after jail will also be landed on extremely frequently. But any place after jail, but before we go to jail will be landed on a lot more. Also, this means that any place after go to jail will be landed on a lot less. So the big green properties as well as Park Place and boardwalk, they, they get landed on less, significantly less. Also because so many chains and community cards send people to go any square later on in the board, will be landed on a lot less. Now, with that out of the way, let me discuss the color sets two at a time. 4. 1st and 2nd colour groups: The first properties we will talk about are the ones on the first quarter of the board that we, the purple set Mediterranean and Baltics, as well as the light blue set, oriental, Vermont and Connecticut. The purple ones might seem appealing as a place to start because of their low price. And the fact there's only two of them. But they're really not gonna do much for you. Even after you spend all the money to upgrade them completely to hotels, you're getting very little money compared to what all the buildup was a end. These two, most importantly, onto landed on very often. They get skipped if someone is sent to jail. And if someone is sent to go, they have to roll a three exactly to land on either one of them, which, as I discussed earlier, is very unlikely. The light blue set, oriental Vermont and Connecticut are better. If you start on go. You can land on them with much more reliable numbers or too low numbers in a row will also likely have someone land on one of these three. And being sent to go is somewhat common. Also, despite the fact that these ones are a little bit more expensive and you take a fair bit more money. The cost of houses, each is identical, meaning you're getting a bit more value for what you paid for them. 5. 3rd and 4th colour groups: Now we will discuss the second quarter of the board, which are the pink properties, St. Charles place, States Avenue and Virginia Avenue, as well as the orange properties, St. James place, Tennessee Avenue, and New York Avenue. These properties tend to be really good. The pink ones are decent. If someone is jail and rolls a low number, they could land on these. Although chances are relatively low. And you can take an okay amount from your opponent. However, the orange properties, St. James place, Tennessee, and New York Avenue, are considered the best set in the game for their value. This is because they hit every single point of being high-value. They're extremely likely to be landed on because after you get out of jail, these are the most likely properties for someone to hit. Also, they are the second group in a quarter, meaning that the value you get from houses is greater. Also these ones, they can do a respectable amount of damage if an opponent lands on that. Also something that does apply to both of these. If someone has sent to go, these properties can still be landed on relatively early within a couple turns, maybe three, in an average amount of time. So once again, pink ones, decent orange ones, best in the game. 6. 5th and 6th colour groups: Now we'll discuss the color groups and properties in the third quarter of the board. That would be the red properties, Kentucky, Indiana, and Illinois, as well as the yellow properties, Atlantic, vent NOR, and Marvin gardens. The red properties are seen as pretty decent because once again, if someone is sent to jail for any reason, there's a solid chance someone will land on these, although not quite as likely as the orange properties. However, it is notable that illinois Avenue is considered the most landed on property in the game. I think that plays against these properties though, is the fact that being on the first part of this quarter, you're paying as much for houses as the yellow properties which are considered higher value as they're more expensive and complete your opponent out for more. These red properties. If you build them up with enough houses, can do a lot of damage to your opponents. They can take a lot of money from them and pay for themselves very fast. The yellow properties still benefit a little bit from the go to jail effect, but not as much. They however, do benefit from being the second part of this quarter, meaning that despite the increased value of these properties, houses are not more expensive than they are for the red ones. This means that both the red and yellow properties are very solid, although this is the only time where the first set within the same quarter would be higher than the second set. Red, almost as good as orange, but not quite. And yellow, still pretty good. 7. 7th and 8th colour groups: Now we are on to the properties in the fourth quarter of the board. That would be the green properties, specific, North Carolina and Pennsylvania. As well as the dark blue properties, which most people are familiar with as being Park Place and Boardwalk. These are both the most expensive properties in the games to build up and have the most expensive houses. But if your opponent lands on them, you can rake in the money. But with both of these sets, your opponents won't be landing on them very often due to both of them being after the go to jail square. And the fact that if someone's sent to jail, It's a long way before you hit these. So something else like being sent to go or are being sent to a railroad will also cause opponents to skip over these properties. And with houses being $200 each, they're really expensive to build up. I would put Park Place and Boardwalk slightly above the green properties. Because once again, the same price of houses gives these ones slightly better value, as well as one of the cards being go directly to boardwalk. But overall, these properties are not ones that you should be trading for as high value as you would think. But if you end up buying one of these properties, you can probably sell it or traded away for a lot more than it's worth. 8. Houses and trading: So when keeping in mind which properties you want, it's still best to buy everything if you can. However, you can acquire the most valuable properties that I mentioned earlier, either via bidding for them at a higher auction. If someone declines to buy them, or you can trade for them. A lot of people generally won't know how little value the late game properties at the end of the board, such as Park Place in boardwalks, tend to have. So you can get a lot of trade value for them. You might be able to acquire something like an orange or a red property for a bargain price. Now when it comes to houses and hotels, you will notice that there is a huge difference in rent price between having two houses and having three. This means that with one color group, it's often best to stick with three houses unless you have a whole bunch of money leftover, in which case, yes, Building to four houses or, or a hotel is more acceptable. But usually three is the magic number. 9. Jail: Now the square of jail. Since contrary to popular belief, you can collect things such as rent and any money owed to you while in jail. If there's houses and hotels scattered across the board that belong to your opponents. Once those are built, it's often your best strategy to actually stay in jail rather than risk going out and landing on an opponent's expensive property. 10. Summary: So to review, you want to get the best properties possible. This is done by buying property at every opportunity and trading for the best ones in the game, for their price, the best value ones. You want, three houses on each of the color groups that you have. And once houses are built, you want to stay in jail as long as possible. But if houses aren't out, you want to be out of jail as fast as you can. Properties that are best value, in my opinion, are first the orange properties, then the red properties, and the railroads, then yellow and the pink ones right after jail. After that, I'd say the light blue ones that are just before jail. Then the dark blue ones like power plays in boardwalk and the green ones and then the purple ones and the utilities I'd put last right now that we're done that onto our class project. 11. Class Project: The class project will be very straightforward. You will, using the knowledge you've gained in this course, play a game of Monopoly. This can either be in-person or online. If you need to play online. There is a link in the description where you can play online against computer opponents. Now, have fun. And I'd say now you're even more likely to win.