Game Playtesting 110: Arranging the Playtesting

Lewis Pulsipher, Game designer, Teacher, Author

Play Speed
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  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
5 Lessons (30m)
    • 1. Brief Intro of the Teacher for Playtesting

      1:08
    • 2. 9 Things to make playtesting more attractive

      9:54
    • 3. Where to find (tabletop) playtesters

      8:20
    • 4. Playtesting: family and developers versus target market

      2:51
    • 5. Should you play in your own playtests? (Probably not)

      8:05

Project Description

Finding potential playtesters

Look for potential playtesters in your area (or online, if your game is video or has an online tabletop version). Use the web, Facebook, twitter, meetup.com, fan sites, game conventions, whatever is available to you.

The information is out there, but you have to dig it out.  Don't be like the young fellow who Kickstarted a party game, but had no clue about the game community. Or like the exceptionally large university that had three student game clubs, none of which knew of the other two (I found all three via online search).

Look especially for established game groups, such as college clubs, Meetups. Keep a record of what you find and post the results of your search.

If you want to go "the extra mile", make a flyer to announce your game testing. This would be the kind of thing you could put in a sign holder at a larger game meeting/convention.

Student Projects