Game Playtesting 110: Arranging the Playtesting | Lewis Pulsipher | Skillshare

Game Playtesting 110: Arranging the Playtesting

Lewis Pulsipher, Game designer, Teacher, Author

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5 Lessons (30m)
    • 1. Brief Intro of the Teacher for Playtesting

    • 2. 9 Things to make playtesting more attractive

    • 3. Where to find (tabletop) playtesters

    • 4. Playtesting: family and developers versus target market

    • 5. Should you play in your own playtests? (Probably not)


About This Class

You have a game to playtest, now where do you go to find suitable testers, and how do you arrange the testing? This half-hour course discusses those questions.  Do you play in your own playtests? I don't, for several reasons.  Do you rely on family to playtest? Not unless they're in your target market.  How do you make playtesting of a prototype attractive to people accustomed to playing slick-looking published games?





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Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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Technology Game Design Playtesting
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