Game Design: How to Promote Yourself and Your Games | Lewis Pulsipher | Skillshare

Game Design: How to Promote Yourself and Your Games

Lewis Pulsipher, Game designer, Teacher, Author

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2 Lessons (21m)
    • 1. Marketing Yourself and Your Games After Publication

    • 2. How Twitter is useful to a game designer


About This Class

When you have a game published, you should help market it. You are a brand, and (we hope) you’ve been promoting your brand for quite a while, to help raise interest in your games.  This is a discussion of the many ways available for you to do that.

In particular, on the face of it, the 140 character limit on Twitter doesn't promise much for a discipline that revolves around critical thinking.  But Twitter can be useful in many ways, especially publicity for you and your projects. 

Two videos, about 20 minutes.





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Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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