Game Design: Design Your Own Print-Ready Cards for Table Top Games

Daniel Solis, Art Director by Day, Game Designer by Night

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27 Videos (3h 3m)
    • Basic Considerations of Card Design

      3:52
    • Cards and Context

      2:55
    • Stuff You'll Need

      3:24
    • Cutting Card Prototypes

      8:49
    • Constants and Variables

      4:50
    • Asset Sources

      2:09
    • Setting Up a Spreadsheet

      4:17
    • Linking a Spreadsheet

      10:09
    • Variable Images

      3:31
    • Variable Ranks

      5:24
    • Duplicate Variables

      3:45
    • Organizing Assets

      2:05
    • Setting up a Template

      4:43
    • Setting Up a Spreadsheet

      3:08
    • Linking a Spreadsheet

      5:27
    • Dual-Suited Cards

      4:34
    • Starting a Template

      2:30
    • Variable Border

      6:05
    • Variable Icons

      1:49
    • Variable Text

      6:14
    • Variable Art

      1:31
    • Setting up a Spreadsheet

      10:05
    • Linking a Spreadsheet

      6:18
    • Variable Text Front and Back [Trivia Cards]

      11:10
    • Variable Art Front and Back and Prepping for DriveThruCards Print [Koi Pond]

      36:19
    • Variable Line

      8:54
    • Making a 3x3 Card Sheet (Multiple Record Layout)

      18:54

About This Class

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Learn how to quickly design brand new cards for your own card game or board game. This class begins with the basics of prototyping with hand-made materials, then eases you into the deeper tricks of the trade.

Whether you're just starting out in the game design hobby or you're a professional looking for some handy tips, you're bound to learn something new in this class.

We'll start with the basics of laying out a deck of playing cards then gradually move on to complex CCG layouts. In the process, you'll learn how to dissect the cards from your favorite game to find out how you can make your own cards like the professionals.

As a creative director in advertising and graphic designer in the tabletop game industry for ten years, I've learned all sorts of tricks that I'm ready to share with you.

We cover important aspects of card design including:

  • Breaking down a card design into easy-to-understand blocks.   
  • Free resources for prototype iconography and art.
  • Using InDesign's DataMerge to make revising cards a snap.
  • Formatting files for print-on-demand.
  • Readymade photoshop actions to make your card layouts easy.

So join this class and learn how to make your own cards for tabletop games!

61 of 62 students recommendSee All

Just goes to show how much detail, work and thought goes into making cards and games. Everything was well explained and helpful. Even if you don't make an actual deck of your own, you finish the class with an appreciation of the amount of work and thought that goes into it!
very simple to follow and well explained
If you've ever thought of making your own materials for any kind of tabletop game (board game, card game, roleplaying game), this class will teach you a number of incredible techniques that can save you dozens if not hundreds of hours of manual labor in designing and laying out cards. Daniel is easy to understand and his videos are easy to follow.

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Daniel Solis

Art Director by Day, Game Designer by Night

An experienced adventurer in the tabletop gaming industry, Daniel Solis' games "Happy Birthday Robot" and "Do: Pilgrims of the Flying Temple" were among the first successful game projects on Kickstarter. His card games "Belle of the Ball," "Suspense on the Express," and "Koi Pond" to be published this year. He's currently art director for the new Firefly role-playing game, based on Joss Whedon's much-loved TV series. He blogs about his fast-paced, iterative game design process at danielsolis....

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