Game Design: Design Your Own Print-Ready Cards for Table Top Games

Daniel Solis, Art Director by Day, Game Designer by Night

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27 Lessons (3h 3m)
    • 1. Basic Considerations of Card Design

      3:52
    • 2. Cards and Context

      2:55
    • 3. Stuff You'll Need

      3:24
    • 4. Cutting Card Prototypes

      8:49
    • 5. Constants and Variables

      4:50
    • 6. Asset Sources

      2:09
    • 7. Setting Up a Spreadsheet

      4:17
    • 8. Linking a Spreadsheet

      10:09
    • 9. Variable Images

      3:31
    • 10. Variable Ranks

      5:24
    • 11. Duplicate Variables

      3:45
    • 12. Organizing Assets

      2:05
    • 13. Setting up a Template

      4:43
    • 14. Setting Up a Spreadsheet

      3:08
    • 15. Linking a Spreadsheet

      5:27
    • 16. Dual-Suited Cards

      4:34
    • 17. Starting a Template

      2:30
    • 18. Variable Border

      6:05
    • 19. Variable Icons

      1:49
    • 20. Variable Text

      6:14
    • 21. Variable Art

      1:31
    • 22. Setting up a Spreadsheet

      10:05
    • 23. Linking a Spreadsheet

      6:18
    • 24. Variable Text Front and Back [Trivia Cards]

      11:10
    • 25. Variable Art Front and Back and Prepping for DriveThruCards Print [Koi Pond]

      36:19
    • 26. Variable Line

      8:54
    • 27. Making a 3x3 Card Sheet (Multiple Record Layout)

      18:54