Game Design: Design Your Own Print-Ready Cards for Table Top Games

Daniel Solis, Art Director by Day, Game Designer by Night

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
27 Lessons (3h 3m)
    • 1. Basic Considerations of Card Design

      3:52
    • 2. Cards and Context

      2:55
    • 3. Stuff You'll Need

      3:24
    • 4. Cutting Card Prototypes

      8:49
    • 5. Constants and Variables

      4:50
    • 6. Asset Sources

      2:09
    • 7. Setting Up a Spreadsheet

      4:17
    • 8. Linking a Spreadsheet

      10:09
    • 9. Variable Images

      3:31
    • 10. Variable Ranks

      5:24
    • 11. Duplicate Variables

      3:45
    • 12. Organizing Assets

      2:05
    • 13. Setting up a Template

      4:43
    • 14. Setting Up a Spreadsheet

      3:08
    • 15. Linking a Spreadsheet

      5:27
    • 16. Dual-Suited Cards

      4:34
    • 17. Starting a Template

      2:30
    • 18. Variable Border

      6:05
    • 19. Variable Icons

      1:49
    • 20. Variable Text

      6:14
    • 21. Variable Art

      1:31
    • 22. Setting up a Spreadsheet

      10:05
    • 23. Linking a Spreadsheet

      6:18
    • 24. Variable Text Front and Back [Trivia Cards]

      11:10
    • 25. Variable Art Front and Back and Prepping for DriveThruCards Print [Koi Pond]

      36:19
    • 26. Variable Line

      8:54
    • 27. Making a 3x3 Card Sheet (Multiple Record Layout)

      18:54

About This Class

766c9f5c

Learn how to quickly design brand new cards for your own card game or board game. This class begins with the basics of prototyping with hand-made materials, then eases you into the deeper tricks of the trade.

Whether you're just starting out in the game design hobby or you're a professional looking for some handy tips, you're bound to learn something new in this class.

We'll start with the basics of laying out a deck of playing cards then gradually move on to complex CCG layouts. In the process, you'll learn how to dissect the cards from your favorite game to find out how you can make your own cards like the professionals.

As a creative director in advertising and graphic designer in the tabletop game industry for ten years, I've learned all sorts of tricks that I'm ready to share with you.

We cover important aspects of card design including:

  • Breaking down a card design into easy-to-understand blocks.   
  • Free resources for prototype iconography and art.
  • Using InDesign's DataMerge to make revising cards a snap.
  • Formatting files for print-on-demand.
  • Readymade photoshop actions to make your card layouts easy.

So join this class and learn how to make your own cards for tabletop games!