Game Design 102: How to Learn to Design Games | Lewis Pulsipher | Skillshare

Game Design 102: How to Learn to Design Games

Lewis Pulsipher, Game designer, Teacher, Author

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
5 Lessons (50m)
    • 1. Learning game design: the Big Picture

    • 2. 7 Ways to Learn Game Design

    • 3. Exercise in Awareness

    • 4. 10 steps to Designing a Game

    • 5. 10 "Need to Knows" about Game Design

11 students are watching this class

About This Class

This provides both a "big picture" and some paths you can follow in learning how to design games.  You cannot design "by rote", by following a set of instructions, but you can certainly learn a lot about methods, and about pitfalls to avoid.





  • --
  • Beginner
  • Intermediate
  • Advanced
  • All Levels
  • Beg/Int
  • Int/Adv


Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

See full profile

Report class