Game Animation: The first steps of motion

Rob Munday, Game Animator

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
14 Lessons (46m)
    • 1. Introduction

      2:24
    • 2. Lesson 1: Software Intro

      4:22
    • 3. Lesson 2: Squash and Stretch

      4:31
    • 4. Lesson 3: Anticipation

      2:15
    • 5. Lesson 4: Staging

      2:35
    • 6. Lesson 5: Straight ahead & Pose to pose

      4:08
    • 7. Lesson 6: Follow through and overlapping

      3:29
    • 8. Lesson 7: Slow in Slow out

      3:32
    • 9. Lesson 8: Arcs

      3:15
    • 10. Lesson 9: Secondary action

      2:36
    • 11. Lesson 10: Timing

      4:05
    • 12. Lesson 11: Exaggeration

      3:54
    • 13. Lesson 12: Solid Drawing

      1:56
    • 14. Lesson 13: Appeal

      3:07

About This Class

Throughout this class you are going to learn the 12 core animation principles in bite sized easy to understand terms which will be the kicking off point for anyone who may have even a slight interest in animation for games! 

Each section will go into detail relating to that one specific principle as well as a brief software overview to get you started on your way to creating your very first animation for games. I will also be providing links to amazing free rigs, resources and reference along the way.

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