Fusion 360 for 3D Printing - Class 3 - Design a Coat Hook | Vladimir Mariano | Skillshare

Fusion 360 for 3D Printing - Class 3 - Design a Coat Hook

Vladimir Mariano, I'd rather be 3D Printing

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5 Lessons (19m)
    • 1. 1 Intro

      0:47
    • 2. 2 Start Sketching

      2:47
    • 3. 3 Set Constraints and Finish Sketching

      4:41
    • 4. 4 Extrude and Sketch Screw Holes

      4:54
    • 5. Extrude Holes and Apply Fillets

      5:28
16 students are watching this class

About This Class

This is part of a series of classes teaching how to use Fusion 360 to model your own designs for 3D printing.  In this class I teach you how to design a coat hook while introducing tools and techniques with Fusion 360.

Printable files can be downloaded from http://www.thingiverse.com/Desktop_Makes/designs

Make sure to follow the course in sequential order since each class builds on the prior to introduce new concepts and techniques.  Below is the table of contents for the entire course:

Class 1 - Design a Thingimabob

Class 2 - Design a Pair of Tweezers

Class 3 - Design a Coat Hook

Class 4 - Design a Wrench

Class 5 - Design a Vacuum Nozzle

Class 6 - Design a Tablespoon

Class 7 - Design a Soap Dish

Class 8 - Design a Bottle Oopener

Class 9 - Design a Taco Stand

Class 10 - Design a Ship Wheel

Class 11 - Design a Hair Comb

Transcripts

1. 1 Intro: 2. 2 Start Sketching: Let's go ahead and get started with modeling our coat hook. As you can see here, is the finished design just to give you an idea of what it's gonna look like when we're all done. And here is actually a picture of the design that I went ahead and three D printed and attached to my while using a couple screws. And as you can see, I'm hanging my jacket from it. So back to Fusion will start with a new design by going to file new design, and the first thing we will do is we'll save it. So click on the save icon and we'll give it a name of co took, and we'll throw it right into the same Projects folder that we created called tutorial designs. So go ahead and click safe. We'll start the same way as we did the last designed by creating a sketch and eso go to sketch creates catch and will choose the X Y plane. So if you went ahead and updated your grid and snap settings, ah, as we did in the previous lesson, we should be able to zoom in and be roughly in the same scale If you didn't do that, go ahead and do that now by clicking on your grid settings and make sure you select fixed radio button and give it a major grid spacing of 10 in the minors of division of one click . OK, so zoom in so that you have about four so squares below in about five above, and we're going to start off with the lights a little go to sketch line and we're gonna start sketching out area roughly up here. Don't worry so much about getting the exact same sketch that I have just, tryingto roughly match the shape. And then later we're gonna go ahead and add some constraints and dimensions to get it to be exactly where we want it. So we're gonna start here by implementing the click and release approach to drawing. So left click the mouse button and release, and so that you have this sort of rubber band effect. When you move your mouse and next have over the origin here, you could see it. It will turn blue, get a little blue square above it and then start to drag up and you can see you get this sort of blue dash line showing you that you are vertical. Um, and right in line with that the origin mark. So go ahead and click for your second line, and your third line will click right at the origin. The fourth line. We're gonna come in at an angle and for our final line, our final click. We're going to come up so that we make a V shape and then go ahead and click on the little check mark. 3. 3 Set Constraints and Finish Sketching: next will set some constraints. So as you remember, here's our sketch palette, and we're gonna go into our constraints. And the constraint we're gonna use this time is going to be the parallel constraint. So you see these two lines, we're gonna go ahead and click on that and two sent the parallel constraint. We're going to go ahead and click on the two lines that we want to be parallel to each other. So I want this lying to be parallel with this line. So I'm gonna click here and then click here and you can see that they book, um now are the same angle. So when we have the little parallel constraint showing us that that constraint has been set So next we're gonna go ahead and enter some dimensions. So we'll go to sketch sketch dimensions and we'll click on the line release on this particular line, drag out and then click again and we're gonna enter sketch the mention of 35 millimeters head enter. We'll do the same thing for this line. We're gonna come out, we're gonna make this 20 millimeters and we'll also enter that mentioned for this line. Now I want this line to be the same dimension as this line here, the 20 millimeters. So instead of entering it in, all I have to do is actually just collect on this dimension, and it'll automatically reference it. It says D too, because this was the second dimension that I made. So click enter and I will do the exact same thing with this line here. Click and drag out. I'm gonna have that reference this dimension as well. So there goes all our dimensions. Next, we're gonna set some angle dimensions. So I'm gonna set this angle between this line and this, like so we'll click here and then click here on this line and we'll get an angle showing us its 123.8 degrees. We're gonna make that 150 degrees and not pay attention to this line because remember, we made him parallel to each other. So once I set this at 1 50 I had enter, they will both now snap to that angle and I'm gonna do the same thing with this angle and this saying I'm sorry, this line in this line here and you can see it's at 1 49 degrees. I'm gonna have it referenced this angle and make that 1 50 So now we have dimensions and angles and everything. So next we are going to now create an offset. So I'm gonna go to sketch, go down to offset, and I'm going to select on this line that we created notice that the whole chain is selected. If I didn't want to offset the entire line, I can go in uncheck change selection. Now I will. Only it will only highlight the segment, the individual segments. But I do want the entire chain selected. So I'm going to click on change selection and quick on any part of that line, and I can drag us out. Her and I know I wanted to be in, and it's giving me a negative value. So I wanted to be five millimeter offset, So I'm gonna enter negative five. Let's highlight this. Negative five on Have enter. Okay. Next time, want to close these off? So I'm gonna have Al for lying and connect Thies too, and also be used to points. Okay, Now I have a close profile, so that tells me I have something that I can not go ahead and extrude before I extruded. Actually, I'm gonna go ahead and create some fillets. Um, So actually, before we do that, let's go ahead and move these. And so they're not kind of in the way of our sketch. So before we created fillets Ah, in the model environment, we can also create fillets in the sketch environment. So if we go to sketch, fill it and all we have to do is click the two lines, we want to fill it. So I'm gonna click this line and this lying, and I start to get this Philip that Aiken draggin up or down. I want this to be about five millimeters. I'm gonna have five intern and I'm going to right click and choose. Repeat, fill it and do the same thing with the bottom of the V, and I'm gonna make this one. Um, let's give this sis seven. Philip. Okay, that looks good. So now I am going to click on stop sketch 4. 4 Extrude and Sketch Screw Holes: and we're gonna take this and extrude it so e the shark up for extrusion Oregon going shoes , create extrude and click on that profile, and I will drag this out. And I know what I want that to be about 15 millimeters. Actually, I wanted to be exactly 15 millimeters someone the type in 15 and hit enter. Okay, so that gives me the shape I'm looking for now. I will want to create a sketch on this plane so that we can go ahead and create the mounting holes like we have here. So let's go back. So I'm gonna go to sketch creates catch. And instead of choosing one of the three work lanes, I'm going to choose this surface. Now. This part of the hook here is kind of blacking my surface that I want to sketch on. So a way to get rid of that geometry or not get rid of it, but kind of have it, you know that. Obstruct it. I'm gonna go ahead and click on this slice option here on this catch power, and that will remove the top in the bottom and sort of just give me that plane that I selected. So now I can go ahead and start sketching on this. I'm gonna click on the Cube here on the right just to orientated some looking directly at it, and I'm going to start with a couple lines. So I'm gonna l for a lie. And I wanna basically break this down so that I have a line going across the middle and the line going across the side right at the midpoint so that I have a center mark here. So I'm gonna start here. I'm gonna hover. And until I see the my triangle referencing the midpoint. So I'm gonna go ahead and draw that straight down so that I see my perpendicular constraint . I'm gonna do the same thing. Find that midpoint in drag across. Can I have evenly split is into four quadrants. Now, I don't want these to be, um you know, these lines to be an actual part of my sketch. I only want him to be sort of guidelines. So what I'm going to do is I'm going to click on them and then I can go to sketch and I'm sorry, not sketch. I'm gonna click on it. I'm going to right click, and I'm gonna do normal slash construction life and that will turn it to a dash line. So now it's no longer part of the sketch, but I can still use it to reference. Um, so you gonna do the same thing with this and actually a shortcut to making it a construction Linus Justice, Click it and his ex When There we go. So now we're gonna go and select the circle. So I'm gonna do sketch circle, center diameter circle Noticed the c and I'm gonna reference that guideline that I made. So I'm gonna hover over until I get that X, and it doesn't really matter where I place it right now. I'm just gonna place it anywhere and start, click and release and start moving the mouse button out, or the mouse wheel out and I'm gonna enter in dimension of eight millimeters for the diameter. Do not enter. Okay, Now I want to do the same thing on this bottom half, but instead of redrawing it, I'm going to go ahead and use my mirror command. So I'm gonna go to sketch mirror and I get this dialog box and it asks me for two things. What object do I want? A mirror And what's my mirror lying. So as my object, I'm going to click on the actual circle. Then I'm gonna go back and choose my mirror line and come back and choose this as the Mary line. And as you can see, it gives me a preview showing that it's mirroring that circle about this line. That's exactly what I want. So I'm going to click. OK, all right now I'm gonna hit d for Dimension And I'm gonna dimension this line off of the Arte Gonna dimension the center of the circle from this slide in the drag this out. And I want that to be eight millimeters now Watch when I hit eight or I'm gonna enter eight Keeping an eye on this circle as well because once I had answer you see that they both move . So because this is a mirror of this whatever dimension I give this, it'll reference that off of this line as well. So that looks good. That's about exactly what I want. So I'm gonna click, Stop, sketch 5. Extrude Holes and Apply Fillets: So now that I have these circles, what I want to do is extrude these, um, in and through so I can go ahead and use Use it as mounting holes from my screws. Now, the screws that I plan on using or this type of screw which has this tapered angle on there . So I want that whole toe have that similar effects so that, you know, the screw can, um, easily go in and sort of, you know, Mount Flush with this. So in order to do that, I'm going to go ahead and hit e for extrude, and I'm going to select both these profiles and I'm gonna go in first, about three millimeters. So let's pay attention to this dialog box. Shows me that I have to profile selected, and they're both in blue. So I know you know where they are and the distance that I want to go in. I'm gonna enter negative three. So that goes in, um, three millimeters. Now, to get that angle, I'm going to click on the taper angle, and I get this little, um, slide when you can see as I slide it in or out that angle get smaller or bigger so I can set that angle to be a specific number. And in this case, I know I wanted to be a negative 35 degrees. I'm just gonna type in negative 35 the direction I just want one side in the operation is going to be cut and I'm going to click OK s Oh, there we go. I got the angle I'm looking for and all that's left is just to kind of punch these out the rest of the way. So I'm gonna hit the for extrude select both of these and just drag this out or into the model so that it gives me a cut operation and it's ah reveals that by showing in sort of a pink color. Um, again, if I were to bring this back, I get the cylinder. You know, it just goes to join, and but, you know, if I bring it back in, its is cut and it's actually performing a cut. Um, So here's another trick. I'm gonna actually, instead of just going all the way in, I'm gonna for expense. I'm gonna go from distance to all the nice thing about setting all is that it will figure out exactly how far needs to go and come only to that. That point. And the nice feature about that is, if later I want to come back and say I wanted this to be thicker, it will always cut it all the way through. So, you know. So if I were to say, pull this out and say I wanted to be a negative 3.4 millimeters in and I come back later and make this five millimeters thick well, it's not going to go ahead and, you know, give me that hole all the way through that I want. So when you gonna go in that 3.4? But by changing it to all, no matter what I change this to, it'll always update so that I have a whole going through. Okay, Hope that makes sense. I'm gonna click, OK, and there we go. So I have my tapered hole and my crew hole, so that looks good. Um, the only thing that's left for me to do is apply a few fillets. So in order to do that, I'm gonna fill actually this bottom part in this top part someone click f or fill it. And the nice thing about Phil is that I can just creep keep clicking away. I don't have to hold control or command for I'm using a Mac to keep selecting the different jam injuries. Um, I just click how many I want and it will keep updating. And if I selected one too many, for example, this by accident, I can just click on it again to de select it. And you always get a count of your selection over here on the number of edges. And I'm just gonna sort of dragged this in. Teoh, get the feeling I'm looking for. Um I think I'm gonna be happy with a fill it of 7.5. So I'm gonna type that in and hit Enter, and I'll do a few more fillets, so I'm gonna go ahead and had f or fill it, and I'm gonna fill it these sides over here, drag this and let's make this I'm gonna do eight again. It seems like a good number hit. Enter. And there we go. That actually matches the same one I created earlier here. And we can actually this is could be up to you. Um, you know your preference. But if you want, we can hit f again and create another. Fill it and do a filter here on the front. And this I would do a small feel that maybe a two millimeter fill it and click, OK? And so you can see which one you like better, Um, this one or this one? I think I kind of like the one with the Philip. So there you go. That's our three d printable coat. Hook that, as you can see from the picture, it is, um, sort of a very practical design that you can make three D print and put to use right away. Um, so there you go. Enjoy your new co took.